Author Topic: Avengers Overpower Set  (Read 649 times)

fennshysa

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Avengers Overpower Set
« on: December 07, 2017, 02:42:25 PM »
Yeah, I"m quite unfocused at the moment.....

I've decided Justa's description of these characters is better than mine. I was calling them themed characters, gimmick is probably a better description.  This guy's gimmick is all about upping your teams levels.

High Evolutionary      6   2   5   8   21

High Evolutionary   Artificial Evolution   
All of High Evolutionary's Team's Special cards are doubled when determining Venture Total this battle.

High Evolutionary   Devolution   
Target opponent may not play Specials for remainder of battle.

High Evolutionary   Evolutionary Accelerator   
Target Teammate's Energy, Fighting or Strength Rating increases to 7 for remainder of game.

High Evolutionary   Evolutionary Exoskeleton   
High Evolutionary's Strength Rating increases to 7 for remainder of game.

High Evolutionary   Genetic Enhancement   
High Evolutionary's team is +1 to all numeric Special cards for remainder of battle. Bonus not applied to damage or Venture total. May be played from Reserve.

High Evolutionary   Isotope E
Play during battle. High Evolutionary may exchange this card for any 1 Special card in Dead Pile not playable by High Evolutionary and play it immediately.

justa

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Re: Avengers Overpower Set
« Reply #1 on: December 07, 2017, 06:48:21 PM »
gimmick, theme, primary function ... they're all pretty much the same.  your High Evolutionary is different than the other 2 versions i've seen, yet remarkably similar.  the grid increases fit him.  seems a little strange to have no numerical attack specials (other than possibly Isotope E), but that goes with his character too.  he's usually more concerned with his current line of research than with attacking others.

fennshysa

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Re: Avengers Overpower Set
« Reply #2 on: October 03, 2018, 01:14:09 PM »
I've been working on some new characters again. Hope to have a lot done eventually.  1st of the new batch is the Scott Lang Ant-Man. Modeled him after the X-BAbies, he won't take up a lot of space on your team, though i don't think his Specials are as nice as the X-Babies.


Ant-Man      2   5   3   5   15
May not be Spectrum or Cumulative KO’d with Special cards.

Ant-Man   Ant Army   
Draw one card for each card discarded this battle, including duplicate and unusable cards. Do not discard if duplicate.

Ant-Man   Shrink And Hide   
Avoid 1 attack.

Ant-Man   Small Investigation   
Look at top 8 cards of Opponent's Draw Pile and choose any 4 cards. Reshuffle Draw Pile. Put four chosen cards on top of Draw Pile.

Ant-Man   The Wasp   
Acts as a level 4 Intellect attack. Teammate may play 1 additional Special Card.

Ant-Man   Thief   
Sort through opponent’s Power Pack and remove any 3 cards of Ant-Man’s choice. Discard chosen cards into Dead Pile. Reshuffle Power Pack.

Ant-Man   Tiny Terror   
Opponent must discard a number of cards equal to the number of Mission cards Opponent Ventured this battle. Cards may be Placed or in Hand.

justa

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Re: Avengers Overpower Set
« Reply #3 on: October 04, 2018, 01:15:09 AM »
not sure I like the grid, but I like the intent.  Scott Lang was kinda small time compared to most characters, it was just the situations that made him look good.  seems card-advantage orientated, which is a little different - it does have a Mojoworld sort of flavor.  the AG (avoid 1 attack) is the only repeat mechanic of the bunch.
I almost want to move a point from his intellect to his fighting, but not quite...……...

fennshysa

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Re: Avengers Overpower Set
« Reply #4 on: October 05, 2018, 01:07:34 PM »
He just seemed like a good character to stylize like the X-Babies.  His specials aren't as good, but I think the inherent is better.  I should have Baron Zemo and Ares done soon.

justa

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Re: Avengers Overpower Set
« Reply #5 on: October 07, 2018, 07:29:44 PM »
if you've got more coming, i'll put a post in so that i'll see them.  I've seen 2 versions of Zemo & a partial of Ares, so i'm looking forward to them.

fennshysa

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Re: Avengers Overpower Set
« Reply #6 on: November 07, 2018, 03:12:38 PM »
When you've got a couple hundred characters it becomes a little harder to make each character seem different from ones that have been done before. Hopefully these aren't too close to any other characters. I must have missed uploading Ares - Battle Hungry, i'll get that later today hopefully.

Crystal's character card is done except for needing an inheirent abilty. I have art and a pretty good idea of text for Hercules' Specials so i went ahead and posted them. I just havn't put them togather yet.

I also have a card for the Black Knight that i need an inheirent ability for if anyone has an idea.....
Black Knight      3   7   3   5   (18)


Ares      2   8   7   4   21

Ares   Battle Hungry
Acts as a level 7 Fighting attack.

Ares   Battlefield Manipulation
Ares team is +2 to Venture Total for remainder of game

Ares   Bisecting Blow
Acts as a level 5 Fighting attack. If successful, Target Character may not play Activator cards for remainder of battle.

Ares   God Of War
Play during battle. For remainder of battle, any Special card played must be a Special card that acts as an attack. Other Special cards may not be played.

Ares   Olympian
Avoid 1 attack with a Fighting icon. No Fighting Power cards may be played against Ares’s team for remainder of battle.

Ares   Sibling Rivalry
Only Ares and Target Character may attack, be attacked or defend this battle. Neither player may concede this battle.


Baron Zemo      1   7   4   7   19

Baron Zemo   Compound X   
Remove up to 2 Hits that each have more than one icon each from Baron Zemo’s Permanent Record.

Baron Zemo   Martial Training   
Acts as level 8 Energy, Strength, or Fighting attack.

Baron Zemo   Master Manipulator   
Baron Zemo may increase either his team’s or opponent’s ventured Mission cards by 1.

Baron Zemo   Sacrificial Lambs
All attacks made on Baron Zemo are made on target teammate until teammate is KO'd. Teammate may defend.

Baron Zemo   Stolen Moonstones
Choose one Tactic: Artifact card from Draw pile and place in hand. Cannot be a duplicate. Reshuffle Draw pile.

Baron Zemo   Thunderbolts
Acts as a level 6 Intellect attack. If successful opponent -4 to Venture total.

Crystal      7   3   3   3   16

Crystal   Aerokinesis
Avoid 1 attack.

Crystal   Elemental Anger
Acts as a level 9 Energy attack.

Crystal   Geokinesis   
Acts as a level 4 Fighting attack against Target Character, or level 8 Any-Power attack against Target Battlesite.

Crystal   Inhuman Ambassador
Opponent’s Team with Power Grid of 7 or 8 in Power Type of Crystal’s choice may not use Power cards of that Power Type to attack for remainder of battle.

Crystal   Inhuman Elemental
Sort through Power Pack card by card. Put the first 3 cards with Energy icons in Hand. May keep duplicates. Reshuffle Power Pack.

Crystal   Pyrokinesis
Acts as a level 5 Energy attack. May not be defended with a Special card.

Hercules      1   6   8   3   18

Hercules   Avenger
Acts as a level 4 Strength attack. Teammate may combine with 1 Fighting card for a single attack.

Hercules   Champion
Acts as a level 4 Intellect attack. Teammate may play 1 additional Special card.

Hercules   Demigod
Avoid 1 attack. May not be attacked for remainder of battle.

Hercules   Jovial Bruiser
Acts as a level 6 Fighting or Strength attack.

Hercules   Hercules Unchained
Opponent must immediately discard all Special cards in play that affect the "remainder of the Battle" or the "remainder of the Game".

Hercules   Throw Back A Pint
Draw 3 cards. Discard duplicates.


justa

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Re: Avengers Overpower Set
« Reply #7 on: November 08, 2018, 09:52:24 PM »
a nice take on some rarely seen characters, fenn.  good art choices- I don't recognize a lot of the art because i'm not that up on my reading of modern day comics.
I totally hear you about making characters different.  sticking to legacy card mechanics doesn't help.  my favorite method to ensure differences is to go through the cards made by other people and see what new mechanics or tweaks to existing mechanics they have come up with.  eventually I felt comfortable enough with it to try a few variations of my own.  combining effects, or cards that allow a choosing of effects is also a way to come up with a character that is different from most others.

a few comments on the cards:  take them with a grain of salt, as they are only the first-look opinion of one person.

Black Knight - i've seen him done twice, and neither one had an IA.  i would suggest an IA that gives him some sort of Intellect boost.  he is arguably higher than 5I.

Ares - Battle Hungry makes him a beast for a Rush team.  and Sibling Rivalry is a great fit for the title matching the mechanic.

Zemo - I can't say i'm real comfortable with his grid.  his high usage of firearms should rate him at least a 2 in E, and I don't think he should get a 7 in both F & I.  depending on which point in time you look at him from, I can see a 6 & a 7, either way fits an era.  and Martial Training doesn't seem to fit in several ways.  A) the title is a little dull & does not match the mechanic (Full-On Blitz maybe?); B) as a 3-color 8, I think EFI is more appropriate than EFS.  only one of his off-colors should be covered, not both; C) the mechanic fits the Thunderbolts better (resources to make it happen), while the HO mechanic can fit the art of Martial Training (Full-On Blitz).

Crystal - the only IA i've seen for her (not counting legacy) is that Energy power cards on her PR don't count for KO.  the kill shot (either Spectrum or Cumulative) can be an Ep, but otherwise they are a waste to attack her with.  it accentuates her energy power without giving her an 8.  the OC mechanic (Inhuman Elemental) fits her very well.  and one of my OP pet peeves, i find Inhuman Ambassador (HE) totally useless in a deck without at least a DTR attached.  so they can't attack; they can use them to defend, and you've just given them a card advantage.

Herc - i thought Herc shrugged off a lot of small attacks the even Hulk would defend against.  might be worth a 2E, since his "demigod-ness" acts like the healing factor for Wolverine or Sabretooth.

overall, good work, fennshysa.  I appreciate the effort, and you sharing the work you've done.