Author Topic: X-Men 2 Set  (Read 4968 times)

justa

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Re: X-Men 2 Set
« Reply #75 on: March 07, 2018, 11:36:02 PM »
I've always disliked the AC codes anyway.

if you mean the legacy AC coded Special cards, then i have to agree.  they were of minor use to stack a hit or direct a KO maybe, but a waste of a card otherwise.  they actually aren't so bad to use with the added text "if attack is defended, DTR" (many have been remade that way).  if you spend 2 cards to defend 1 card, the DTR gives you a chance at evening up card advantage.  sure you could pull a dupe or an unusable, but at least you've got a chance.  i guess its a risk-vs-reward kinda thing.  having one in the Battlesite proved to be a Venture-saver on a few occasions.

otherwise, i used "AC" as an abbreviation to keep from having to retype "Any Character".  but i think you knew that.

fennshysa

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Re: X-Men 2 Set
« Reply #76 on: March 09, 2018, 12:01:08 AM »
 :-[ Nope, you give me too much credit. Somehow i thought you switched over to talking about AC Code Specials. I wish to go back and delete that last post.  ::)

justa

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Re: X-Men 2 Set
« Reply #77 on: March 09, 2018, 12:25:34 AM »
no worries, man.  i've been known to totally misread or misunderstand things as well.

fennshysa

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Re: X-Men 2 Set
« Reply #78 on: September 04, 2018, 03:04:53 PM »
Finally back with a few new cards. Maybe the +4 should be +3 but he's not all that great a character so i figured the inheirent should work.

Cameron Hodge      4   3   5   6   18   
+4 to Venture Total for each X-Tinction Agenda Event card that is played.

Cameron Hodge   Immortality Bargin   
Play to concede battle. Remove all hits from Cameron Hodge's Permanent Record and Hits From Current Battle.

Cameron Hodge   Mechanical Menace
Acts as a level 5 Any-Power attack. May make 1 additional attack.

Cameron Hodge   Mutant Hater
Opponent’s Characters with Power Grid of 7 or 8 in Power Type of Cameron Hodge’s choice may not use Power cards of that Power Type to attack for remainder of battle.

Cameron Hodge   Mutate Bonding   
Acts as a level 5 Intellect attack. If successful, Target character may not play Special cards for remainder of battle.

Cameron Hodge   Phalanx Collective
Acts as a level 5 Fighting attack. If successful, may immediately make an additional attack against target's teammate using any card placed to target.

Cameron Hodge   The Right
Acts as a level 4 Energy, Fighting, Strength or Intellect attack. May make 1 additional attack.

« Last Edit: September 05, 2018, 08:48:23 AM by fennshysa »

justa

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Re: X-Men 2 Set
« Reply #79 on: September 04, 2018, 06:22:59 PM »
glad to see you back at it, fennshysa!

great grid for Hodge.  i made a temporary version of him to try with the Phalanx (no separate specials), and the only difference I had was E5 instead of 4.  (added ability from Phalanx.)  IA looks good as is - it gives an extra reason to include him on a team.
4 attack specials seems to me a little much for him.  i kind of think one of those could be a more manipulative card of some type rather than a straight attack.  but alas, i am at a loss to suggest anything appropriately thematic.
and "Phalanax" should be "Phalanx".  or at least, i've always seen it written that way.

good work, as usual.

fennshysa

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Re: X-Men 2 Set
« Reply #80 on: September 05, 2018, 08:53:15 AM »
Thank you. Good catch, i fixed the spelling in the post above and I think you are right about too many attacks. I figured out his inherent after making all the cards so going back and looking at the specials with the character card complete made it easy to choose a funtion for Mechanical Menace. I personally am not bothered by the 4 OPD cards as none are a large attack, all are more gimmiky cards.

This version supports his character card a little better.
Cameron Hodge   Mechanical Menace
Sort through Defeated Heroes Pile and remove 1 Event card. Put Event card into Draw Pile. Reshuffle Draw Pile.
« Last Edit: September 05, 2018, 10:15:28 AM by fennshysa »

justa

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Re: X-Men 2 Set
« Reply #81 on: September 05, 2018, 11:08:51 AM »
nice improvement!  it makes the IA even better as well.

fennshysa

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Re: X-Men 2 Set
« Reply #82 on: September 06, 2018, 04:33:15 PM »
I ended up being pretty happy with that.

One more for today. This one was just because. I remember really looking forward to it when it came out but it was not that great of series and most of the character were not terribly powerful so they ended up as a Hydra clone. Somehow they came up without a single OPD but no character relly seems like they need a powerful Special to represent them. 3 defensive cards should help them survive with their max 6 grid.

X-Men 2099      6   5   5   5   21
Counts as 17-Points for Tournament Deckbuilding.

X-Men 2099   Bloodhawk   
Avoid 1 attack with a Fighting icon. X-Men 2099 may draw 1 card from the top of the Draw Pile. Discard duplicates.

X-Men 2099   Cerebra   
Choose one Activator or Any Hero/Character card from Draw Pile and place in hand. Cannot be a duplicate. Reshuffle Draw Pile.

X-Men 2099   Krystalin   
Play during battle. For remainder of game, any attack made with a Special Card against X-Men 2099's team may be moved to Krystalin. X-Men 2099's team may not defend. Krystalin is discarded after 1 Hit.

X-Men 2099   Meanstreak   
Acts as a level 2 Intellect attack. May make 2 additional attacks.

X-Men 2099   Metalhead   
Acts as a level 7 Any-Power card. May be used to attack or defend. May not be combined with Universe cards.

X-Men 2099   Skullfire   
Acts as a level 5 Energy attack, +1 for each Teammate with an Energy Rating of 6 or greater.

justa

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Re: X-Men 2 Set
« Reply #83 on: September 06, 2018, 11:49:29 PM »
yeah, I never got into that comic.  but I have seen X-Men 2099 done once before.  it was on this sight, I think by Doktor Sleepless, though his cards have disappeared from his post.  similar, but different, with no duplications.  all in all not bad at all.

fennshysa

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Re: X-Men 2 Set
« Reply #84 on: September 12, 2018, 01:45:02 AM »
Thanks!

This may be the last one for this set, maybe not. The missing specials for Warlock, though i may end up adding a different character card for him too. Even though he is quite powerful he has a very peaceful nature, so we get a themed character about defending who even gets rewarded for not attacking.

Warlock   Defending Life
Warlock may defend Teammates with Power cards for remainder of game.

Warlock   Doug Ramsey
Warlock's team's Universe: Ally cards are +2 for remainder of game.

Warlock   Pacifistic Mutation
Add 3 to Venture Total this battle (5 if Warlock does not attack this battle).

Warlock   Shapeshifting
Teammate may avoid 1 attack.

Warlock   Share Lifeglow
Remove 1 Hit from Teammate. Move all other Hits from Teammate to Warlock. Repeat until Warlock is KO'd or all Hits are on Warlock. Does not affect Venture total.

Warlock   Upset
Acts as a level 6 Strength attack +1 for each hit on Warlock’s Teammate's permanent records.

justa

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Re: X-Men 2 Set
« Reply #85 on: September 12, 2018, 06:22:44 PM »
a very interesting take on Warlock.  I've seen specials for him a number of times, but never with this sort of slant on his abilities.  not only were all the mechanics unique, but even the names of the specials were different.
my biggest problem with using Warlock is the ultra-high cost.  his portrayal in the comics didn't seem to justify 23 points.  (compare the art used for the character card with the special card art.)  if you do make a new character card, I hope it's a little lower total grid.  maybe with an IA that power cards are +1 for defense.  matches your theme for him.... justa brainstorming on this one...
« Last Edit: September 14, 2018, 11:14:24 PM by justa »