an Energy Beyonder deck featuring 12 AE Combines with good team defense potential. X-Man in reserve, good enough to get a spectrum or cumulative ko in this combo.
(http://overpower.ca/cards/specials/685.png)(http://overpower.ca/cards/specials/1534.png)
(http://overpower.ca/cards/specials/1536.png)(http://overpower.ca/cards/specials/691.png)
(http://overpower.ca/cards/specials/672.png)
Homebase: Team Overpower ~ Team OverPower may Place Any-Character Specials and Aspects to HomeBase, using normal Placing rules. Only one of each card may be Placed. Any-Character Specials may be played by Any Character on team. ~
Team: 71
Beyonder 8-3-3-4 (28) ~ May play any Special cards. ~ (of active or KO'd Teammates, except any One Per Decks.)
X-Man 8-3-3-3 (17)
Jean Grey 7-3-2-4 (16) ~ May play Telepathic Unity from Reserve. ~
Jubilee 6-3-1 (10)
Mission: Shattered Image
Battlesite: Any Heroes
Battlesite Specials: 7
Bastion (ZZ)
Confusion (DB)
Devourer Of Worlds (OD)
Gamma Terror (AR)
Guardian Angel (AG)
Power Leech (BY)
Web-Headed Wizard (BQ)
Aspect Cards: 1
Any-Homebase - A-Next [OPD]
Specials: 23
Jubilee - Plasmoid Flash (OPD)
Jubilee - Prismatic Flare (OPD)
Jubilee - Blinding Flare
Jubilee - Distracting Burst
Jubilee - Distracting Burst
Jubilee - Fireworks
Jubilee - Troublemaker
Jubilee - Troublemaker
Jubilee - Wolvie Style
Jean Grey - Telekinesis (OPD)
Jean Grey - Telepathic Unity (OPD)
Jean Grey - TK Shield (OPD)
Jean Grey - Mental Deflection
Jean Grey - Phoenix Effect
Jean Grey - Phoenix Effect
Jean Grey - Psychic Soothing
Jean Grey - Psychic Soothing
X-Man - Ultimate Potential (OPD)
X-Man - Apocalyptic Survival
X-Man - Apocalyptic Survival
X-Man - Mind Slam
X-Man - Street Prophet
X-Man - Street Prophet
Power cards: 19
Energy: 5 5 6 6 7 7 8
Fighting:
Strength:
Intellect: 4 4
Multi-Power: 1 1 2 2 3 3
Any-Power: 5 6 7 8
Teamwork cards: 3
1 * Energy 6 or more to use, follow-ups in Fighting and Intellect
1 * Energy 7 or more to use, follow-ups in Fighting and Intellect
1 * Energy 8 or more to use, follow-ups in Fighting and Intellect
Artifact cards:
Event cards: 3
* ENTROPY FIELD... <IM> {R} Clown
No Activator cards may be played this battle.
* GEN 13 VS. THE REGULATORS... <IM> {U} Gen 13 & The Regulators
No cards with the word "Negate" may be played this battle.
* SPAWN SPIES... <IM> {U} Spawn
No cards with the word "Draw" may be played this battle.
Total cards: 56
I noticed that you don't have an AO User but then I saw your plan: No negate event. Nice! I'm curious why you use the AP 8? It still counts as dupe and is vulnerable to "No OPDs this battle" event (Symbiote Captured?)
i just try to balance it out, if my opponent gets the no energy icons or power cards event then i am totally out of luck :)
Sorry to resurrect such an old thread, but you're 1 point under the total there.
Drop Jean Grey and add Scarlet Witch or Holocaust...
no worries at all! sometimes i miss good ideas. i think Scarlet may be a better fit actually! time to revamp