Deck Down

Started by Tussin, July 06, 2014, 02:32:43 PM

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Tussin

wanted to try my hand with a deck that locks down an opponents front line... i think i may try a deck searcher so i can get better chances to combo a few of them together in the same turn to just destroy someone or win a big venture. Witchblade on Polaris to use 8's offensively, Crown on Callisto for defense/offense later on.





Homebase: Marvel Universe ~ Opponent's Team is -1 to Venture Total per Battle. ~

Team: 73 sum total
Onslaught      8-2-6-7 (23)
Polaris            7-3-3-4 (17) Attack with Energy Power Cards while in Reserve
White Queen 7-2-2-6 (17)
Callisto           2-6-3-5 (16) ~ May play any Morlocks Special cards. May play Caliban from Reserve. ~

Mission: Shattered Image

Battlesite: Sanctum Santorum

Battlesite Specials: 11
Adam Warlock - Energy Barrage (AR)
Adam Warlock - Cosmic Alliance (FE)
Baron Mordo - Illusion Casting (AG)
Baron Mordo - Mystic Menace (DO)
Dr. Strange - Spell of Protection (AD)
Dr. Strange - Mists of Morpheus (DA)
Ghost Rider - Bat Out of Hell (AI)
Ghost Rider - Skeletal Summoning (DS)
Mephisto - Dimensional Entrapment [OPD] (IA) Power Balance Expansion
Silver Surfer - Cosmic Healing (AL)
Silver Surfer - Stellar Bolt (AP)

Aspect Cards: 1
Any-Homebase - A-Next [OPD]

Specials: 19
Onslaught - Cannon Fodder (OPD)
Onslaught - Dark Enigma (OPD)
Onslaught - Baptism by Fire (OPD)
Onslaught - Raw Power
Onslaught - Psychic Absorption
White Queen - Business Partner (OPD)
White Queen - The Hellions (OPD)
White Queen - Telepathic Manipulator (OPD)
White Queen - Hellfire Leader
White Queen - Corporate Cutthroat
Polaris - Ensnare (OPD)
Polaris - Direct Energy Flow
Polaris - Manipulate Magnetism
Polaris - Energy Warp
Polaris - Magnetic Field
Polaris - Reverse Polarity
Callisto - Caliban
Callisto - Caliban
Callisto - Run From Slaughter

Power cards: 19
Energy: 6 6 6 7 7 7 8 8
Intellect: 3 3 4 4 5 5 5
Multi-Power: 1 1 2 2

Teamwork cards: 4
1 * Energy 7 or more to use, follow-ups in Strength and Intellect
1 * Energy 8 or more to use, follow-ups in Strength and Intellect
1 * Fighting 6 or more to use, follow-ups in Energy and Intellect
1 * Strength 6 or more to use, follow-ups in Energy and Intellect

Artifact cards: 2
* 6F 6A THE WITCHBLADE [OPD] Teammate may play any Power card currently usable by Front Line to attack.
* 6E 5E THE SERPENT CROWN [OPD] Teammates Energy Rating increases to 7 for remainder of game.

Event cards: 2
* GEN 13 VS. THE REGULATORS <IM> {U} Gen 13 & The Regulators
No cards with the word Negate may be played this battle.
* SPAWN SPIES <IM> {U} Spawn
No cards with the word Draw may be played this battle.

Total cards: 58