Days of Futures Past

Started by Tussin, July 22, 2014, 12:59:06 AM

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Tussin

came up with another variation... in another alternate universe Bishop is the ultimate assassin. use Crossing event to nuke New Warriors, resurrect with Dr.Strange/Infinity Gauntlet OPD to reload the cannon with his new warriors munition, Bishop charges his gun again for the one per deck event kill. its an unblockable un-negatable kill... unless the other team has Bishop and ran his OG opd special which is next to no chance. Thor to Viking Pyre and deck thin out for combo and also for Infinity Gauntlet use. Dr.Strange in reserve. going with Vault for Marauders Malice BQ OPD to retrieve Bishop's OPD for his final instant KO, plus added Synergy with Vertigo to force attacks on New Warriors and defend my main engines of the deck.

ideally you Viking Pyre and leave 8 9 10 or 12 cards in the deck... depending on what you have setup prior...
powerful OPDs, Infinity Gauntlet, KO Event.




Homebase: Marvel Universe ~ Opponent's Team is -1 to Venture Total per Battle. ~

Team: 68
Bishop              6-7-4-3 (20)
New Warriors   6-6-5-5 (22) ~ Draw 2 Cards from Draw Pile when KOd. Keep Duplicates. ~
Thor                  4-3-6    (13)
Dr. Strange       8-2-3    (13)

Mission: The Crossing

Battlesite: The Vault

Battlesite Specials: 13
Marauders - Malice (BQ) [OPD]
Marauders - Vertigo (LN)
Serpent Society - Sidewinder (AD)
Serpent Society - Cobra (AO)
Hobgoblin - Concussion Grenade (AI)
Hobgoblin - Cybernetic Upgrade (ET)
Venom - Lethal Protector (AC)
Venom - Eddie Brock: Reporter (EM)
Rhino - Rhino Hide (AG)
Rhino - Rhino Charge (AP)
Juggernaut - Headbutt (AR)
Juggernaut - Foxfire (JC)
Beyonder

Aspect Cards: 1
Any-Homebase - A-Next [OPD]

Specials: 17
Bishop - Spectrum Blast (OPD)
Bishop - Plasma Gun (OPD)
Bishop - Temporal Anomaly (OPD)
Bishop - Change The Future (OPD)
Bishop - Body Armor
Bishop - Absorb Energy
Dr. Strange - Crimson Bands of Cytorak (OPD)
Dr. Strange - Necromancy (OPD)
Dr. Strange - Spell of Protection
Dr. Strange - Spell of Protection
New Warriors - Rage (OPD)
Thor - Viking Pyre (OPD)
Thor - Power of Asgard (OPD)
Thor - Unfettered Might (OPD)
Thor - Airborne Avenger
Thor - Gift of the Gods
Thor - Gift of the Gods

Power cards: 18
Energy: 5 5 6 6 7 7 8 8
Fighting:
Strength: 3 3 4 4
Intellect:
Multi-Power: 1 2
Any-Power: 5 6 7

Teamwork cards: 3
1 * Energy 8 or more to use, follow-ups in Fighting and Strength
1 * Fighting 7 or more to use, follow-ups in Energy and Strength
1 * Strength 6 or more to use, follow-ups in Energy and Fighting

Artifact cards: 3
* 6E 5A IMAGE INDUCER
Teammate may discard 2 cards from top of Draw Pile to Dead Pile to move any attack made on any Front Line Character onto Character with Image Inducer. Character may defend.
* 6E 5E THE INFINITY GAUNTLET [OPD] Teammate may discard 5 cards from top of Draw Pile to Dead Pile after
Draw Phase, before Events are played, each battle to resurrect any 1 K.O.d teammate for that battle. Discard teammate at end of battle.
* 6E 6A MYRLU SYMBIOTE [OPD] Teammate may play any Power card currently usable by Front Line for defense.

Event cards: 2
* HEROES AVENGE MURDER
One Front Line Hero of your choice is immediately KOd. Reserve Hero immediately moves into play. Card is discarded if it will end game.
* TO SAVE THE WORLD!
For remainder of Battle, after Venturing, if one player either draws or discards cards, Placed or in Hand, then other player must draw or discard an equal number of cards, either Placed or in Hand.

Total cards: 56