Night Light

Started by Tussin, October 29, 2014, 11:25:04 PM

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Tussin

inspired for trying to deal with the most commonly used decks...i could flex Maverick or Reavers out depending on what i want to do... maybe for Serpent Society or a higher value 8 Fighting character like Zealot?

i have some anti draw, anti activator, anti energy components built into deck, decent spectrum ko power, decent teamwide defense capabilities.




Homebase: Team Overpower ~ Team OverPower may Place Any-Character Specials and Aspects to HomeBase, using normal Placing rules. Only one of each card may be Placed. Any-Character Specials may be played by Any Character on team. ~

Team:
Dazzler           7-3-3-3 (16) ~ Reserve may defend Dazzler with Power Cards, without Universe. ~
Maverick         5-8-3-3 (19)
The Reavers   5-7-6-3 (21)
Tiffany            6-6-4-4 (20) ~ Fighting Power Grid Rating is 8 for Defense. ~

Mission: Shattered Image

Battlesite: Any Heroes

Battlesite Specials: 8
Bastion (ZZ)
Confusion (DB)
Deal With The Devil (BW)
Devourer Of Worlds (OD)
Gamma Terror (AR)
Guardian Angel (AG)
Power Leech (BY)
Web-Headed Wizard (BQ)

Aspect Cards: 1
Any-Homebase - A-Next [OPD]

Specials: 21
Dazzler - Absorb Sound (OPD)
Dazzler - Focus Energy (OPD)
Dazzler - Disco Diva
Dazzler - Disco Diva
Dazzler - Roller Queen
Dazzler - Roller Queen
Maverick - Freelance Spy (OPD)
Maverick - Combat Armor
Maverick - Kinetic Absorption
Maverick - Kinetic Absorption
Maverick - Reaction Time
Maverick - Power Channel
Reavers - Deathstrike (OPD)
Reavers - Gateway (OPD)
Reavers - Pretty Boy (OPD)
Reavers - Donald Pierce
Reavers - Donald Pierce
Reavers - Bone Breaker
Reavers - Bone Breaker
Tiffany - Crusade (OPD)
Tiffany - Heavenly Agent (OPD)

Power cards: 20
Energy: 5 5
Fighting: 6 6 7 7 8 8
Strength: 4 4
Intellect: 3 3
Multi-Power: 1 1 2 2
Any-Power: 5 6 7 8

Teamwork cards: 4
1 * Energy 6 or more to use, follow-ups in Fighting and Strength
1 * Energy 7 or more to use, follow-ups in Fighting and Strength
1 * Fighting 8 or more to use, follow-ups in Strength and Intellect
1 * Strength 6 or more to use, follow-ups in Fighting and Intellect

Artifact cards:

Event cards: 2
* ENTROPY FIELD <IM> {R} Clown
No Activator cards may be played this battle.
* SPAWN SPIES <IM> {U} Spawn
No cards with the word Draw may be played this battle.

Total cards: 56