Fight Club

Started by Tussin, November 02, 2014, 11:28:44 PM

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Tussin

i would have liked to slide Beyonder in for the last spot but it goes over the legal limit, and unless i can find a player made card of another character with 1 Fighting to fit into this i will just have to work with Onslaught in the meantime.

a little bit of venture manipulation, draw power, defense and hand cycling, use cosmic rod on Onslaught, Parasite stay in reserve until i play (MF) from Shadowking and get event to switch places, Hawkeye for artifact use and reserve swapping

yes i am over 56 cards, but i thought with my draw power and deck milling i could use another hand worth of cards since i can't New Lease On Life event to reuse dead pile :)

Linkstone i can combo with MF and HH to load up specials on anyone i want, or give access of specials to anyone as well.





Homebase: Team Overpower ~ Team OverPower may Place Any-Character Specials and Aspects to HomeBase, using normal Placing rules. Only one of each card may be Placed. Any-Character Specials may be played by Any Character on team. ~

Team: Sum 73
Parasite           7-2-6-2 (17)
Onslaught        8-2-6-7 (23)
Shadow King    7-1-1-7 (16)
Hawkeye          4-7-4-2 (17) ~ May play Dynamite Delivery from Reserve. ~

Mission: Race Against Crime

Battlesite: Any Heroes

Battlesite Specials: 9
Bastion (ZZ)
Confusion (DB)
Death From Above (AA)
Deal With The Devil (BW)
Devourer Of Worlds (OD)
Gamma Terror (AR)
Guardian Angel (AG)
Power Leech (BY)
Web-Headed Wizard (BQ)

Aspect Cards: 1
Any-Homebase - A-Next [OPD]

Specials: 24
Shadowking - Posses Others (OPD)
Shadowking - Twist Desire (OPD)
Shadowking - Astral Lifeform
Shadowking - Astral Lifeform
Shadowking - Psi-Screen
Shadowking - Psi-Screen
Onslaught - Baptism By Fire (OPD)
Onslaught - Cannon Fodder (OPD)
Onslaught - Dark Enigma (OPD)
Onslaught - Psychic Absorption
Onslaught - Psychic Absorption
Onslaught - Raw Power
Onslaught - Raw Power
Parasite - Cellular Reconstruction (OPD)
Parasite - Doc Parasite (OPD)
Parasite - Power Theft
Parasite - Sucking The City Dry
Parasite - Vitality Drain
Hawkeye - Action Leader (OPD)
Hawkeye - Avenging Archer (OPD)
Hawkeye - Dynamite Delivery
Hawkeye - Dynamite Delivery
Hawkeye - Quiver Of Arrows
Hawkeye - Quiver Of Arrows

Power cards: 19
Energy: 5 5 6 6 7 7 8
Strength: 3 3 4 4
Multi-Power: 1 1 2 2
Any-Power: 5 6 7 8

Teamwork cards: 4
1 * Energy 7 or more to use, follow-ups in Strength and Intellect
1 * Energy 8 or more to use, follow-ups in Strength and Intellect
1 * Fighting 7 or more to use, follow-ups in Energy and Strength
1 * Intellect 7 or more to use, follow-ups in Energy and Strength

Artifact cards: 3
* 6F 5F THE COSMIC CONTROL ROD <CL> {R} [OPD] Teammate may move 1 Mission card from Completed or Reserve Missions Pile to Defeated Missions Pile after Draw Phase of each battle to discard 6 cards from Hand. Draw 6 new cards from top of Draw Pile. Normal discard rules apply.
2 * 6I 6A LINKSTONE <IM> {VR}
On his turn, Teammate may discard 1 card from top of Draw Pile to Dead Pile to immediately play any card Placed to any Front Line character.

Event cards: 4
* File #661216.04 {C}
For each Mission card in the Defeated Missions Pile, draw 1 additional card. Discard if duplicate.
* File #661216.06 {C}
Any Hero Specials, excluding BQ, may be placed this battle. If placed, only that Character may use the Special.
* File #661216.09 {C}
Switch any Front Line Hero with the Reserve Hero.
* File #661216.01 {C}
No Intellect Power cards may be played this battle. Affected Power cards are not discarded.

Total cards: 64