Beyonder Effect

Started by Tussin, November 23, 2014, 05:38:30 PM

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Tussin

an Energy Beyonder deck featuring 12 AE Combines with good team defense potential. X-Man in reserve, good enough to get a spectrum or cumulative ko in this combo.




Homebase: Team Overpower ~ Team OverPower may Place Any-Character Specials and Aspects to HomeBase, using normal Placing rules. Only one of each card may be Placed. Any-Character Specials may be played by Any Character on team. ~

Team: 71
Beyonder  8-3-3-4 (28) ~ May play any Special cards. ~ (of active or KO'd Teammates, except any One Per Decks.)
X-Man       8-3-3-3 (17)
Jean Grey 7-3-2-4 (16) ~ May play Telepathic Unity from Reserve. ~
Jubilee      6-3-1    (10)

Mission: Shattered Image

Battlesite: Any Heroes

Battlesite Specials: 7
Bastion (ZZ)
Confusion (DB)
Devourer Of Worlds (OD)
Gamma Terror (AR)
Guardian Angel (AG)
Power Leech (BY)
Web-Headed Wizard (BQ)

Aspect Cards: 1
Any-Homebase - A-Next [OPD]

Specials: 23
Jubilee - Plasmoid Flash (OPD)
Jubilee - Prismatic Flare (OPD)
Jubilee - Blinding Flare
Jubilee - Distracting Burst
Jubilee - Distracting Burst
Jubilee - Fireworks
Jubilee - Troublemaker
Jubilee - Troublemaker
Jubilee - Wolvie Style
Jean Grey - Telekinesis (OPD)
Jean Grey - Telepathic Unity (OPD)
Jean Grey - TK Shield (OPD)
Jean Grey - Mental Deflection
Jean Grey - Phoenix Effect
Jean Grey - Phoenix Effect
Jean Grey - Psychic Soothing
Jean Grey - Psychic Soothing
X-Man - Ultimate Potential (OPD)
X-Man - Apocalyptic Survival
X-Man - Apocalyptic Survival
X-Man - Mind Slam
X-Man - Street Prophet
X-Man - Street Prophet

Power cards: 19
Energy: 5 5 6 6 7 7 8
Fighting:
Strength:
Intellect: 4 4
Multi-Power: 1 1 2 2 3 3
Any-Power: 5 6 7 8

Teamwork cards: 3
1 * Energy 6 or more to use, follow-ups in Fighting and Intellect
1 * Energy 7 or more to use, follow-ups in Fighting and Intellect
1 * Energy 8 or more to use, follow-ups in Fighting and Intellect

Artifact cards:

Event cards: 3
* ENTROPY FIELD... <IM> {R} Clown
No Activator cards may be played this battle.
* GEN 13 VS. THE REGULATORS... <IM> {U} Gen 13 & The Regulators
No cards with the word "Negate" may be played this battle.
* SPAWN SPIES... <IM> {U} Spawn
No cards with the word "Draw" may be played this battle.

Total cards: 56

AO user

I noticed that you don't have an AO User but then I saw your plan: No negate event.  Nice!  I'm curious why you use the AP 8?  It still counts as dupe and is vulnerable to "No OPDs this battle" event (Symbiote Captured?)

Tussin

i just try to balance it out, if my opponent gets the no energy icons or power cards event then i am totally out of luck :)

Fractales

Sorry to resurrect such an old thread, but you're 1 point under the total there.

Drop Jean Grey and add Scarlet Witch or Holocaust...

Tussin

no worries at all! sometimes i miss good ideas. i think Scarlet may be a better fit actually! time to revamp