Boosto Alchemy

Started by Tussin, January 01, 2015, 04:04:26 PM

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Tussin

i saw Booster Gold with a great special... i wanted to build a deck around him, Energy is a big player in todays game, this can be a world of hurt :)

would Reyes be better up front than Donald for a negate?





Homebase: Team Overpower ~ Team OverPower may Place Any-Character Specials and Aspects to HomeBase, using normal Placing rules. Only one of each card may be Placed. Any-Character Specials may be played by Any Character on team. ~

Team:
Booster Gold  6-4-5-3 (18) ~ Intellect Power cards are +3 when used for defense. ~
Reyes             6-2-2-6 (16) ~ Intellect Power Grid Rating is 8 for defense. ~
Neron             5-2-6-8 (21)
Silver Sable    4-6-2-6 (18) ~ May play Fighting Teamwork cards from Reserve. ~

Mission: Shattered Image

Battlesite: Any Heroes

Battlesite Specials: 8
Bastion (ZZ)
Confusion (DB)
Devourer Of Worlds (OD)
Gamma Terror (AR)
Guardian Angel (AG)
New Universe (EN)
Power Leech (BY)
Web-Headed Wizard (BQ)

Aspect Cards: 1
Any-Homebase - A-Next [OPD]

Specials: 20
Booster Gold - Energy Absorption Field (OPD)
Booster Gold - Skeets (OPD)
Booster Gold - Midas Mode (DC3)
Booster Gold - Midas Mode (DC3)
Booster Gold - Quarterback Sneak
Booster Gold - Quarterback Sneak
Neron - Lord of the Underworld (OPD)
Neron - Master of Maleficium (OPD) (DC3)
Neron - Your Heart's Desire (OPD)
Neron - Necromantic Blast
Neron - Necromantic Blast
Neron - Your Soul is Mine
Neron - Your Soul is Mine
Reyes - Force Projection (OPD)
Reyes - Form Force
Reyes - Medical Background
Reyes - Reluctant Hero
Reyes - Triage
Silver Sable - Rescue Mission
Silver Sable - Rescue Mission

Power cards: 19
Energy: 4 4 5 5 5
Intellect: 3 3 6 6 6 7 7 7 8 8
Multi-Power: 1 1 2 2

Teamwork cards: 5
1 * Energy 6 or more to use, follow-ups in Fighting and Intellect
1 * Strength 6 or more to use, follow-ups in Energy and Intellect
1 * Fighting 6 or more to use, follow-ups in Energy and Intellect
1 * Fighting 6 or more to use, follow-ups in Energy and Intellect
1 * Intellect 8 or more to use, follow-ups in Energy and Fighting

Artifact cards: 1
* 6I 5I THE BOOK OF THE DARKHOLD <CL> {R} [OPD] Teammate's Intellect Rating increases to 7 for remainder of game.

Event cards: 3
* SOVEREIGN SEVEN <JL> {VR} Sovereign Seven
Remove one hit from the Permanent Record of all characters with an Inherent Ability.
* ENTROPY FIELD... <IM> {R} Clown
No Activator cards may be played this battle.
* GEN 13 VS. THE REGULATORS... <IM> {U} Gen 13 & The Regulators
No cards with the word "Negate" may be played this battle.

Total cards: 57

steve2275

#1
ill just say iceman:the iceman  in reserve with his L 10 placed
and the usual hawkeye in reserve comment

because im a neron in reserve guy with his EJ and HY placed via muir island

Tussin

looking to make this intellect based deck instead of energy, so i gotta think of my picks :)

steve2275

#3
reyes i suuppose
question is weather you want a negater with good special attacks(pierce) or a healer with 2 healing cards (reyes)


gotta consider combo's too
http://overpower.ca/tools/quickcharacters.php

Tussin

#4
yeah its all great offsuit specials for this deck...

maybe Shadowking with his clone opd then i can drop him with crossing event? or play from reserve with best laid plans event to give Booster Gold special access for more defense?

Donald, Reyes or Catwoman DC3 frontline...

Silver Sable/Shadowcat/Two-Face DC3 are my ideas for reserve

Sable has better defense + a draw one opd
Shadowcat has defense against lesser suited type, + draw 3 opd
Two-Face has HQ to reuse my AH again, plus a great offense from reserve with updated specials