4 Horseman of the Apocalypse (Movie Inspired)

Started by Tussin, May 24, 2016, 11:52:33 PM

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Tussin

i am debating between Onslaughts Citadel/The Daily Bugle/The Outback/Wundagore Mountain as battlesites... all work nicely



combo potential and sheer abuse-able draw power

equip Witchblade to Angel, survivability and high offense via Magneto

Homebase: Marvel Universe ~ Opponent's Team is -1 to Venture Total per Battle. ~

Team:  72 Points

Magneto                                       8-1-2   (11)
Angel : Horseman of Apocalypse  5-7-6-2 (20)
Psylocke                                       7-6-3-4 (20)
Storm : Bloodstorm                       7-6-5-3 (21)

Mission: Fatal Attractions

Battlesite: The Vault

Battlesite Specials: 14

Hobgoblin - Goblin Glider (AG)
Hobgoblin - Concussion Grenade (AI)
Juggernaut - Headbutt (AR)
Juggernaut - Foxfire (JC)
The Marauders - Malice (BQ) [OPD]
The Marauders - Arc Light (LM)
The Marauders - Vertigo (LN)
Rhino - Romp' N Stomp (AE)
Rhino - Rhino Charge (AP)
The Serpent Society - Cobra (AO)
The Serpent Society - Sidewinder (AD)
Venom - Lethal Protector (AC)
Venom - Eddie Brock: Reporter (EM)
Venom - Healing Bond (ET)

Aspect Cards: 1
Any-Homebase - A-Next [OPD]

Specials: 17

Magneto - Master of Magnetism (OPD)
Magneto - Paralyze Opponent (OPD)
Magneto - Gravity Alteration
Magneto - Magnetic Devastation
Magneto - Power Flux
Archangel - Aerial Combat (OPD)
Archangel - Millionaire Playboy (OPD)
Archangel - Avenging Angel
Archangel - High Flyer
Archangel - Neuro-Toxin
Psylocke - Crimson Dawn (OPD)
Psylocke - Mental Hold (OPD)
Psylocke - Psychic Knife (OPD)
Psylocke - Astral Assault
Psylocke - Illusion
Psylocke - Lady Mandarin
Storm - Gathering Winds (OPD)

Power cards: 19
Energy: 7 7 7 8 8
Fighting: 3 3 4 4 5 5 5 6 6 6
Strength:
Intellect:
Multi-Power: 1 1 2 2
Any-Power:

Teamwork cards: 4
1 * Energy 7 or more to use, follow-ups in Fighting and Strength
1 * Energy 8 or more to use, follow-ups in Fighting and Strength
1 * Fighting 6 or more to use, follow-ups in Energy and Strength
1 * Fighting 7 or more to use, follow-ups in Energy and Strength

Artifact cards: 1
* 6F 6A THE WITCHBLADE [OPD] Teammate may play any Power card currently usable by Front Line to attack.

Event cards: 3
* THE BEST LAID PLANS... <MC> {R} Bishop
Sort through the Draw Pile and choose any four cards. Reshuffle Draw Pile. Put four chosen cards on top of Draw Pile.
* A CALL TO ARMS <MC> {R} Quicksilver
Move the Reserve Hero to the Front Line this battle. Return that Hero to Reserve at the end of the battle.
* HIDEOUT DISCOVERED! <CG> {U} Silver Sable
Discard all placed Teamwork Universe cards. No Teamwork Universe cards may be played this battle.

Total cards: 59