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Started by Tussin, July 15, 2016, 07:07:11 PM

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Tussin

Deathbird is the backbone of this group, she can defend the entire line with Max 8's. Spawn tutors the Artifact into your hand and gets this backbone going fast.


this can combo with my event to get a front line and reserve swap with Deathbird, if i need to reset or setup (BS) combo.

my battlesite DS can tutor Magical Chains or Rebel Defense depending on the situation

Homebase: Marvel Universe ~ Opponent's Team is -1 to Venture Total per Battle. ~

Team: 73 Points

Spawn      8-7-3-3 (21)
Dazzler     7-3-3-3 (16) ~ Reserve may defend Dazzler with Power Cards, without Universe. ~
The Shi'ar 5-4-3-8 (20)
Deathbird 3-7-3-3 (16) ~ May play any Shi'ar Special cards. May defend Front Line with Power cards from Reserve. ~

Mission: Infinity Gauntlet

Battlesite: Hell's Kitchen

Battlesite Specials: 13

Daredevil - Guardian Devil (AD)
Daredevil - Alertness (AG)
Elektra - Ninja Trap (BS) [OPD]
Elektra - Infiltration (DB)
Elektra - Reclaim Honor (NX)
Enforcers - Ox (AP)
Enforcers - Montana (AX)
The Hand - Ninja (CC)
The Hand - Snakeroot (HN)
Ghost Rider - Bat Out of Hell (AI)
Ghost Rider - Skeletal Summoning (DS)
Kingpin - The Rose (JC)
Beyonder

Aspect Cards: 1
Any-Homebase - A-Next [OPD]

Specials: 23

Dazzler - Absorb Sound (OPD)
Dazzler - Focus Energy (OPD)
Dazzler - Disco Diva
Dazzler - Rebel Defense
Dazzler - Rebel Defense
Dazzler - Roller Queen
Dazzler - Roller Queen
Shi'ar - Gladiator (OPD)
Shi'ar - M'Krann Crystal (OPD)
Shi'ar - Warstar (OPD)
Shi'ar - Deathbird
Shi'ar - Deathbird
Shi'ar - Fang
Spawn - Finite Power (OPD)
Spawn - Living Costume (OPD)
Spawn - Heavy Weapons
Spawn - Heavy Weapons
Spawn - Magickal Chains
Spawn - Magickal Chains
Spawn - Magickal Chains
Spawn - Preternatural Powers
Spawn - Protector of the Innocent
Spawn - Protector of the Innocent

Power cards: 20
Energy:
Fighting:
Strength:
Intellect: 5 5 5 6 6 6 7 7 7 8 8 8
Multi-Power: 1 1 2 2 3 3 4 4
Any-Power:

Teamwork cards: 4
1 * Energy 7 or more to use, follow-ups in Strength and Intellect
1 * Energy 8 or more to use, follow-ups in Strength and Intellect
1 * Fighting 7 or more to use, follow-ups in Energy and Intellect
1 * Intellect 8 or more to use, follow-ups in Energy and Strength

Artifact cards: 3
1 * 6E 6A MYRLU SYMBIOTE [OPD] Teammate may play any Power card currently usable by Front Line for defense.
2 * 6I 6A LINKSTONE On his turn, Teammate may discard 1 card from top of Draw Pile to Dead Pile to immediately play any card Placed to any Front Line character.

Event cards: 4
* GODS OF STONE! <MC> {R} Galactus
No Any Hero Specials may be played this battle.
* MAD GOD RAISES DEAD! <MC> {R} Thanos & Nebula
Resurrect 1 KO'd Hero. If 3 Heroes are still in play, resurrected Hero is placed in Reserve.
* SILVER TONGUED DEVIL <MC> {R} Mephisto & Thanos
No Fighting Power cards may be played this battle. Affected Power cards are not discarded.
* HEROES RESURRECTED! <MC> {R} Pip & Gammora
All Hits from the Current Battle are discarded at the end of the battle, and do not get added to the Permanent Record.

Total cards: 68 (4 cards that search for 4, thinning the deck)

chuu

looks like spawn can't defend until you get the tutor or the symbiote?  I don't think that's a good idea...

Tussin

#2
i will add a DS searcher into my deck from battlesite, so i can instantly search it, and i may add 3 copies of it to draw it more

i could also add this so if my strategy gets messed up, it can buy me time and still get Spawn to defend himself with 7's or less?

1x * 6I 5I THE BOOK OF THE DARKHOLD <CL> {R} [OPD] Teammates Intellect Rating increases to 7 for remainder of game.