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#81
Custom Cards / Is there a place that will pri...
Last post by AO user - April 06, 2023, 01:23:57 PM
Masters of evil set:


Character   E   F   S   I   Total   HasI nherent
ABOMINATION   1   6   8   5   20   FALSE
KLAW   7   5   4   2   18   TRUE
LIZARD   1   5   7   6   19   FALSE
MEPHISTO   7   5   3   8   23   TRUE
SILVER SAMURAI   1   8   6   4   19   FALSE
VIPER   4   6   2   6   18   TRUE
                 
                 
                 
ABOMINATION   GO IT ALONE   For Remainder of Game Abomination may make one follow up attack  whenever he plays a teamwork card.  No additional attacks may be made.   JU   FALSE   0   
ABOMINATION   HORRENDOUS DEVESTATION   Acts as a level 7 Strenth Attack.  If sucessful, Opponent must sort through Draw Pile and discard the first 3 special cards.  Then Reshuffle.   OA   TRUE   7   
ABOMINATION   JUST THE TWO OF US   Only Abomination and Target Character may attack, be attacked, or defend this battle.   FD   TRUE   0   
ABOMINATION   TACTICAL RETREAT   Acts as a level 6 Intellect attack.   AR   FALSE   6   
ABOMINATION   UNRELENTING ATTACK   Acts as a level 2 Fighting attack.  May make 2 additiona attacks.   DG   FALSE   2   
ABOMINATION   WHO'S STRONGEST NOW   Acts as a level 9 Fighting or Strength attack.   HR   TRUE   9   
ABSORBING MAN   ABSORB DAMAGE   Absorbing Man maay rearange all hits on all frontline characters, on his team.    CA   TRUE   0   
ABSORBING MAN   ABSORB POWER   Play on Target Character as a Numerical Attack. Value and Power Type are equal to the highest grid on Target Character, excluding Intellec, when attack was made. If tied Absorbing man chooses.    AR   FALSE   0   
ABSORBING MAN   COLLATERAL DAMAGE   Target Character must discard all Placed cards. If successful, target character may have only 1 card placed on him at any time for Remainder of game.    NF   TRUE   0   
ACOLYTES   DIVIDE AND CONQUER   Play on Target Character as an attack. If successful Opponent may not use Activator or Any Hero cards for Remainder of Battle.   LD   TRUE   0   
ACOLYTES   RAGE OF EXODUS   Acts as a level 6 Strength or Intellect Multipower attack.    HF   FALSE   6   
ACOLYTES   THE TOUCH OF CORTEZ   Acts as a level 4 Multipower attack. When this is played immediately search the draw pile and dead pile for the special 'Fabian Cortez' and put it into play.    OF   FALSE   4   
APOCALYPSE   THE FITTEST TO SURVIVE   For remainder of game or until Apocalypse is KO'd, neither player may concede the battle once the battle has begun. Players may still concede "Pre-battle."   BL   TRUE   0   
BARON MORDO   DRAWN FROM THE DARK DIMENSION   Acts as a level 4 Fighting attack. Reserve Hero may make 1 additional attack.    FE   FALSE   4   
BARON MORDO   IN LEAGUE WITH DORMAMMU   Target Hero may not attack for remainder of battle.    AV   TRUE   0   
BARON MORDO   MIRROR DIMENSION   For remainder of game, all attacks must be made against Baron Mordo until he is KO'd. Attacks are not affected by cards already in play. Baron mordo is +5 to his hits to KO.    KC   TRUE   0   
BARON MORDO   THOUGHT CASTING   Opponent must reveal all Activators and Any Hero cards currently held in hand.    AJ   FALSE   0   
BLOB   BROTHERHOOD OF EVIL MUTANTS   Acts as a level 5 Intellect attack. Blob may play one additional special card.    JC   FALSE   5   
BLOB   ENVELOP WEAPON   Target Hero must discard 1 placed Powercard of Blob's choice. If successful Target hero may not place Powercards for remainder of game.    NF   TRUE   0   
BROOD   EMBRIONIC HEALING   Choose 1 Special card not usable by Brood from Draw Pile and place in hand. May not be an OPD. May be Duplicate. Resuffle Draw Pile.    HT   TRUE   0   
BROOD   WARRIOR PRIME   Acts as a level 8 anypower attack. Does not count toward spectrum KO.   HN   FALSE   8   
BULLSEYE   HEY ORPHAN, LET'S PLAY!   Bullseye or Teammate may avoid one attack made with a Power card or, remove one Power card hit from Bullseye or Teammate's record.    EE   FALSE   0   
BULLSEYE   I NEVER MISS   Target character must choose 1 card from bullseye's hand. If chosen card is a hit (excluding activators) target is hit. If not, chosen card is discarded into power pack.    FB   TRUE   0   
BULLSEYE   ONE AND A MILLION   Acts as a level 6 Energy Attack. If not successful Bullseye may make as many power and special card attacks as possible. Opponent may defend.    BV   TRUE   6   
CARNAGE   MAXIMUM CANAGE   Acts as a level 2 Mulitpower attack. May make 2 additional attacks at +1 or 1 additional attack at +2 to hit.   DG   FALSE   2   
CARNAGE   SYMBIOTIC AWARNESS   Carnage or Teammate may avoid 1 Attack made with Fighting Icon, then draw one card. Reveal Card to Opponent; Do not discard duplicate.    LO   TRUE   0   
CRUX   AMPED UP   Acts as a level 2 Multipower attack. Each of Crux's Frontline Teammates may make one additional Fighting attack.    FE   TRUE   2   
DOCTOR DOOM   AGE OLD RIVALRY   Acts as a level 7 Multipower attack. If made against any character on the 'Four Freedoms Plaza' Homebase, acts as a level 11 Anypower attack instead.    LC   TRUE   7   
DOCTOR DOOM   ALL ACCORDING TO PLAN   Acts as a level 4 Fighting/Intellect attack. Does not count to Venture. If defended Doom may search his deck and dead pile for the special 'Villainous Plot' and put it into play immediately.    JX   FALSE   0   
DOCTOR DOOM   SPELL OF EXTERMINATION   Draw and reveal 1 card. Do not discard if duplicate. For Remainder of battle, Doom may discard any card to take one powercard of vavalue 4 or less from the powerpack and immediately attack with it.    EF   TRUE   0   
DOCTOR DOOM   STEALING THE BEYONDER'S POWERS   Doom may exchange this card for any Non-OPD card from under this battlesite and play it immediately. This card may be played defensively.    LA   TRUE   0   
DOCTOR DOOM   SUPER GENIUS DETERENT   For remainder of game, if opponent would draw cards, during the battle, Doom may draw an equal number from the draw  pile, then discard duplicates.    LX   TRUE   0   
DOCTOR OCTOPUS   CREATIVE COUNTERMEASURES   For remainder of game, Opponent may not play any cards with the word Negate, until "Creative Countermeasures" has been attacked by a card with the word negate on it. This card may not be negated, or defended.    MP   TRUE   0   
DOCTOR OCTOPUS   EVEN MORE ARMS   Acts as a level 4 Energy or Fighting attack. May make 1 additional attack.    GJ   FALSE   4   
DOCTOR OCTOPUS   FOR EVERY REACTION...   For remainder of game, whenever Doctor Octopus defends an attack with a power of equal value to the attack with a powercard of equal value to the attack, he may draw a card. Reveal card and Discard if Duplicate.    BS   TRUE   0   
DRACULA   BATTLEFIELD COMMANDER   Play during battle. For remainder of game Dracula may discard this card to negate any Non-numerical special card.   EB   FALSE   0   
DRACULA   PARALYZING GAZE       DZ   FALSE   0   
DRACULA   TO THE LAST MAN   Opponent's Team may not play any cards with the word "Teammate" for remainder of battle. Affected cards are not discarded.    KI   FALSE   0   
GOBLYN QUEEN   FROM THE ASHES   Choose an icon. Move any 1 hit with that icon from teammate to Goblyn Queen. Repeat until she is KO'd or all this with that icon are on her. If KO'd, discard all hits on Goblyn Queen. They do not count to venture total.    NQ   TRUE   0   
GOBLYN QUEEN   GOBLYN FODDER   Acts as a level 4 Fighting or Strength attack. May make one additional attack.    GJ   FALSE   4   
GOBLYN QUEEN   TELEPORTATION   Exchange this card for any Power card in the draw pile, place it in hand, then Reshuffle draw pile. May not be Duplicate.   HT   FALSE   0   
GREEN GOBLIN   LEADING THE DARK AVENGERS   Green Goblin or Teammate may avoid one attack of 4 or less. Green Goblin may draw one card from the top of draw pile, discard duplicates.   LO   FALSE   0   
GREEN GOBLIN   OSCORP UPGRADES   Increase Green Goblin's Strength and Intellect grid's to 7 for remainder of game. Then Draw one card. Discard if duplicate.   EZ   FALSE   0   
GREEN GOBLIN   PLUNDERING MENACE   Opponent must discard three placed cards of opponent's choice.    OC   TRUE   0   
GREY KING   BRAINS OF THE OPERATION   Play during battle. Fore remainder of game Grey King may discard this card to Negate any Non-numerical special card.    EB   FALSE   0   
HAND   MADAME GAO   Target Hero must discard 1 placed Power card. This card acts identical to the Power card and must be used to immediately attack one of target hero's teammates.    CB   TRUE   0   
HAND   BAKUTO   Opponent is -3 to venture. Hand may draw 1 card. If card is an attack, Hand must play it immediately. Otherwise, discard if duplicate. At the end of the round reshuffle Bakuto into the Draw Pile.    OP   TRUE   0   
HAND   MYSTIC FORCE   Acts as a level 2 Fighting attack. If successful, acts as a level 5 Fighting or Intellect Power Card.    EJ   FALSE   5   
HOBGOBLIN   GOBLIN TACTICS   Take 1 card from Power Pack, then Hobgoblin may play numerical attacks facedown for Remainder of Game. Opponent may discard one card from top of draw pile into the dead pile to reveal the attack.    BK   TRUE   0   
HOBGOBLIN   HAHAHAHAHA...   Acts as a level 3 Intellect attack. If defended, Opponent must discard 1 card from hand into dead pile.    NK   FALSE   3   
HOBGOBLIN   NEW AND IMPROVED   Acts as a level 8 Strength Attack. May be used to attack or defend Hobgoblin or Teammate.    CC   TRUE   8   
HYDRA   BARON STRUCKER'S EXPERIMENTS   Avoid 1 attack. Choose an icon, excluding Anypower and "+ to attack" icons, from the attack. Hydra's grid becomes 8 in the power type of the chosen icon for Remainder of game.    AY   FALSE   0   
HYDRA   INFILTRATING AGENTS   Hydra may look through opponent's Dead Pile and chose one card. This card acts identical to that card and may be played immediately. This card may be played defensively.    BQ   TRUE   0   
HYDRA   THEY CALL HIM THE WINTER SOLIDER   Acts as a level 4 Multipower attack. May combine with one Power card usable by Hydra for a single attack.    BO   TRUE   4   
HYDRA   WE ARE EVERYWHERE   Opponent must discard one attack from under their battlesite. This card acts identicle to that attack and Hydra must play it immediately. If opponent has no battlesite/attacks, Draw one card, discard duplicates.    LA   FALSE   0   
JUGGERNAUT   NOTHING STOPS THE JUGGERNAUT   For remainder of game, Juggernaut's numerical attacks are not affected by specials already in play.    NJ   TRUE   0   
JUGGERNAUT   PROTECT TEAMMATE   Juggernaut or Teammate may avoid 1 attack made with a non-numerical card.    ED   FALSE   0   
JUGGERNAUT   WREAKING THE MANSION   Acts as a level 11 Strength attack. Attack does not count toward venture unless it is made against opponent's battlesite.   FT   TRUE   0   
KINGPIN   FERVENT BODYGUARD   Play this card in front of Kingpin or Teammate. Target Character may not be attacked until this card is attacked. May be played from Reserve.    EB   FALSE   0   
KINGPIN   VAST NETWORK OF CORRUPTION   Opponent's team is -2 to all actions for Remainder of Battle. This card may be played from Reserve.    BG   TRUE   0   
KLAW   DEAFENING FREQUENCY   Acts as a level 3 Intellect attack. If successful target hero must discard one placed card of opponent's choice.    CU   FALSE   3   
KLAW   HIGHLY DURABLE   Klaw's Fighting and Strength ratings Increase to 7 for remainder of game.    AY   TRUE   0   
KLAW   MASTER OF SOUND   Acts as a level 11 Anypoer attack.    HN   TRUE   11   
KLAW   REVERBERATION   Acts as a level 7 Fighting or Strength attack. If not successful Klaw is -2 to attack for Remainder of Battle.    NX   FALSE   7   
KLAW   SEIZE THE MOMENT   Acts as a level 4 Fighting Attack. May make 1 additional attack.    AA   FALSE   4   
KLAW   SOUND BARRIER   Play on Target Character as an offensive action. Target Character may not attack or be attacked for remainder of battle   DZ   FALSE   0   
KLAW   SOUND CONSTRUCTS   Avoid 1 attack.   AG   FALSE   0   
KLAW   SURVIVOR   All Klaw Special cards are doubled when determining Venture total this battle.    CQ   FALSE   0   
KREE   KREE REGENERATION   Remove one hit from Kree or Teammate's Permanent Record or hits from Current Battle.    AL   FALSE   0   
KREE   NOH_VARR: MARVEL BOY   Acts as a level 11 Anypower attack.   HN   TRUE   11   
LANDSLIDE   INSATIABLE   For Remainder of Game Landslide's Strength Power Card Attacks must be blocked twice.    FC   TRUE   0   
LEADER   KNOWING YOUR EVERY MOVE   Opponent must reveal all non-OPD cards and all activators from hand.    AJ   FALSE   0   
LEADER   SUPERIOER STRATEGY   Avoid 1 Fighting or Strength attack. Leader may draw one card from the draw pile, discard duplicates.    LO   FALSE   0   
LEADER   TECHNOLOGICAL NEUTRALIZERS   Opponent must immediately discard all special cards placed and in play that affect remainder of battle and remainder of game.   KL   TRUE   0   
LIZARD   DEADLY BITE   Acts as a level 9 Strength attack.    AS   TRUE   9   
LIZARD   DR. CURT CONNERS   Acts as a level 7 Intellect Attack. If Defended Lizard may take 1 attack from the dead pile and play it immediately. Then no other attacks may be made this turn.   BQ   TRUE   7   
LIZARD   LIMBS ARE FORMING   Acts as a level 5 Energy Attack. If successful remove one hit from The Lizards Permanent Record.    AL   FALSE   5   
LIZARD   RAPID EVOLUTION   Choose one Lizard Special from draw pile and place it in hand. May not be duplicate. Reshuffle draw pile.    DS   FALSE   0   
LIZARD   REPTILLIAN ADAPTATION   The Lizard may play target Teammate's specials for remainder of game.    MF   TRUE   0   
LIZARD   TENACIOUS THEROPOD   Avoid 1 Attack. The Lizard may not be attacked for remainder of battle.    CW   TRUE   0   
LIZARD   WEAPONIZED PHERAMONES   Act's as a level 2 Fighting Attack. If Successful acts as a level 10 Any-Power Attack.    EJ   FALSE   10   
MAGNETO   DIPOLE BLAST   Acts as a level 6 Fighting/Intellect attack. Each Frontline Teammate may make 1 additional attack with an attack that contains more than 1 icon.   FE   TRUE   6   
MAGNETO   DEFLECT ALL CALIBERS   Avoid 1 Multipower card attack or Remove one Multipower card hit from Magneto or Teammate. Then Magneto May not be Spectrum KO'd by Multipower cards.    EE   FALSE   0   
MANDARIN   DAIMONIC: PROJECT IMAGE   For Remainder of game Mandarin may discard this card from play to avoid all attacks from 1 Teamwork card.   EB   FALSE   0   
MANDARIN   ORBITAL INTERVENTION   Choose One Mandarin special card from the draw pile and play it immediately. May be played defensively.    DS   TRUE   0   
MANDARIN   THE LAIR: MENTAL PARALASYS   Target Character must discard all placed cards and may not attack or play specials for remainder of battle.    CH   TRUE   0   
MEPHISTO   CAPTURED SOUL   All attacks made on Mephisto are made on target Teammate until Teammate is KO'd.   CT   TRUE   0   
MEPHISTO   HELL LORD   Acts as a level 9 Any-Power card. May be used to attack or defend. May not be combined with any other cards.    CC   TRUE   9   
MEPHISTO   IN MY DOMAIN   Acts as a level 4 Intellect attack. If successful, Remove all hits from Mephisto's current and permanent record. Does not effect venture total.     JX   FALSE   4   
MEPHISTO   IN SERVICE TO THE DARK LORD   Mephisto may place and play any target Teammates special cards for remainder of game.    HU   TRUE   0   
MEPHISTO   MYSTIC BOLT   Acts as a level 3 Energy attack. If successful Mephisto may immediately draw 2 cards from top of draw pile. Discard if duplicate.    FI   FALSE   3   
MEPHISTO   NETHERWORLD RULER   Avoid 1 attack from a Battlesite. Mephisto may not be attacked from a Battlesite for remainder of battle.    LB   FALSE   0   
MEPHISTO   PRINCE OF LIES   Acts as a level 5 Strength attack. If Successful, Mephisto may look through opponent's Dead Pile and place up to 2 cards in opponent's draw pile. Opponent reshuffles deck.    HW   FALSE   5   
MEPHISTO   SERVANT OF THE MAD TITAN   Mephisto's team is +6 to Venture. If opponent is using the "Infinity Gauntlet" Mission set Mephisto's team is +9 to Venture instead.    AW   TRUE   6   
SILVER SAMURAI   BIG HERO 6   Silver Samurai's team is +6 to Venture total this battle.    AW   TRUE   6   
SILVER SAMURAI   BUSHIDO CODE   Acts as a level 4 Intellect attack. If made against any character on the 'Madripoor' homebase, acts as a level 10 Anypower attack instead.   LC   TRUE   4   
SILVER SAMURAI   KENJUTSU MASTER   Negates the effect of any 1 Special card played by opponent against Silver Samurai only.   DO   FALSE   0   
SILVER SAMURAI   MILITARY TACTICS   Acts as a level 4 Intellect attack. May make 1 additional attack.    AA   FALSE   4   
SILVER SAMURAI   SEPPUKU   KO Silver Samurai. All hits from Current Battle are discarded and are not added to Venture total.    GE   FALSE   0   
SILVER SAMURAI   SHURIKENS AND ARROWS   Acts as a level 2 Fighting attack. May make 2 additional attacks.    DG   FALSE   2   
SILVER SAMURAI   TACHYON-CHARGED KATANA   Acts as a level 5 Energy attack. Attack may not be defended with a Special card.   JZ   FALSE   5   
SILVER SAMURAI   TELEPORTATION RING   Avoid 1 attack.   AG   FALSE   0   
SILVER SAMURAI   UNDERWORLD CONNECTIONS   Sort through opponent's Draw Pile. Choose any 1 card and remove it from game. Reshuffle Draw Pile.   GL   TRUE   0   
VIPER   AGENT'S OF HYDRA   Acts as a level 4 Strength attack. May make one additional attack.    AA   FALSE   4   
VIPER   ALLIED WITH THE HAND   Acts as a level 8 anypower attack. Does not count toward spectrum KO.   HN   FALSE   8   
VIPER   HEMOTOXIN   Play on target Hero as an attack. If successful, reduce target's highest grid value by one for remainder of game. If target has two equal grids, Viper chooses.    BD   TRUE   0   
VIPER   RELUCTANT PROTECTOR   Avoid 1 attack.   AG   FALSE   0   
VIPER   SEWING DEFECTION   Target Character must discard 1 placed Non-OPD attack. If successful this cad acts identical to the attack and may be played immediately. This card must be the first card played on Viper's turn.   CB   TRUE   0   
VIPER   VIPER'S VENOM   For remainder of battle reduce target hero's cumulative KO threshold by 1 point for this and each other copy of "Viper's Venom" on their record. If this is the first "Viper's Venom" you've played this turn, draw one card, discard duplicates.    DQ   FALSE   0   
ENFORCERS   CRIME MASTER   Enforcers or Teammate may avoid 1 special card attack, then remove one hit from Enforcers or Teammate's permanent record.    EE   FALSE   0   
ENFORCERS   LIGHT-MASTER   Remove all hits from Enforcers or target frontline Teammate, and switch places with Reserve. May be played from reserve.   OR   TRUE   0   
#82
Custom Cards / Re: First Custom Content
Last post by Bloodwurm - March 23, 2023, 12:57:57 AM
Ideally yes, but I'm seriously lacking time sadly :(
#83
Custom Cards / Re: First Custom Content
Last post by fennshysa - March 22, 2023, 10:18:45 PM
Got anymore coming?
#84
Custom Cards / Re: 10 plus from DC - justa fo...
Last post by justa - March 14, 2023, 11:19:17 PM
You are an editor; I used to be a glorified technical writer back when I worked for a living.  Nowadays I get paid to stay home.  But I think I understand where you're coming from.ll
Someone could do ": Speedster" variants if they so wished to do so.  It will not be me.  I feel it is either understood as is, or it is unusable.
#85
Custom Cards / Re: 10 plus from DC - justa fo...
Last post by Dog - March 14, 2023, 09:57:11 PM
Sorry, I'm an editor, so the brain twitches.

I've been doing something in my customs with Character "versions" -- the thing after the colon in later clones. So you could do a Flash: Speedster and Quicksilver: Speedster, for example.
#86
Custom Cards / Re: 10 plus from DC - justa fo...
Last post by justa - March 14, 2023, 09:34:15 PM
Regarding the term "speedster": no, it is not defined anywhere that I know of.  I define "speedster" as a character that is insanely fast by physical means (though cyborg-enhancement or other reasons could be debated).  My intent had 3 specific categories of characters in mind.  First, obviously, is the DC speedsters which include Barry Allen, Wally West, Eobard Thawne, Hunter Zoloman, Jessequick, and some of the kids as well.  (Note: I've seen versions of all the characters I cited.)  The second category is speedsters from other publishers - Quicksilver and Velocity come to mind, but I'm sure there are others.  The third category is the debatable characters - electronic characters can exhibit great speed, and then there's Superman....

My philosophy leans more towards "if both players agree to it, then let's try it out".

None of which directly answers your question.  The simplistic beauty of it is, I don't need to "enforce" anything!  I merely present ideas for your perusal.  In light of the previous philosophy, if the cards work for you and yours, then I am both flattered and honored, and wish you Happy Venturing.  And if they don't work for you and yours, then justa don't use them.  No harm, no foul.  And Happy Venturing anyways!
#87
Custom Cards / Re: 10 plus from DC - justa fo...
Last post by Dog - March 14, 2023, 08:54:33 PM
justa, how do you enforce the "teammate" part of Black Flash's IA? It's not like "speedster" is defined in the game anywhere.
#88
Custom Cards / Re: First Custom Content
Last post by Majestic - March 12, 2023, 05:13:04 AM
Thanks for fixing it!  :)
#89
Custom Cards / Re: First Custom Content
Last post by fennshysa - March 03, 2023, 11:31:13 AM
That's my fault. They've been gone for a long time. You have to access them through the wayback machine. I didn't copy the whole address.
https://web.archive.org/web/20160330170919/http://www.beenhereandthere.com/overpower/overpower_card_lists.htm
https://web.archive.org/web/20160401152822/http://www.beenhereandthere.com/overpower/Overpower.txt
#90
General Discussion / Re: Overpower World Legends: S...
Last post by Majestic - March 02, 2023, 04:13:00 PM
Just wanted to add that the new cards, which arrived last week, look awesome!

Very excited to see new OP cards!  :)