a way they have explained and described stats... ill relay all that i can find
to keep in mind for the overpower world... the Stamina/Speed/Agility/Durability stats are less tangible since they can't be used on a character in the game, so i think those could be better reflected in their special cards/innates
the 4 above substats also can directly relate to the realm of your Fighting/Strength ability. some things are closely tied and directly affect your main stats effectiveness
Energy Blasts (3)
7. Super-Nova (exploding sun)
6. Fusion (solar)
5. Fission (atomic)
4. Patriot Missile
3. Laser
2. Grenade
1. No Energy Blast
Fighting (56)
7. Invincible
6. Terminator
5. Mutant Fighting Ability
4. World Heavyweight Champ
3. Black Belt Martial Artist
2. Normal Human
1. Wimp
Agility (53)
7. No Bodily Limitations
6. Mutant Agility
5. Catlike Agility
4. Olympic Gold Metal Gymnast
3. Circus Acrobat
2. Normal Human
1. Clumsy
Speed (43)
7. Teleport
6. Light Speed
5. Mutant Speed
4. World Class Sprinter
3. Athletic
2. Normal Human
1. Slowpoke
Stamina
Strength
Intellect
(https://3.bp.blogspot.com/-dakQAYTr_bk/VGJjw3kyubI/AAAAAAAAtlI/MgdQrFsKH6k/s640/Marvel%2BMetal%2B1995%2BPack%2B1%2BWarlock%2BBack.jpg)
The stats on the Metal cards seemed wonky to me at times. I always based my fantasy OverPower cards on the Impel stats.