1995 Fleer Marvel Metal Stats

Started by Tussin, January 17, 2015, 01:51:39 PM

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Tussin

a way they have explained and described stats... ill relay all that i can find

to keep in mind for the overpower world... the Stamina/Speed/Agility/Durability stats are less tangible since they can't be used on a character in the game, so i think those could be better reflected in their special cards/innates

the 4 above substats also can directly relate to the realm of your Fighting/Strength ability. some things are closely tied and directly affect your main stats effectiveness

Energy Blasts (3)

7. Super-Nova (exploding sun)
6. Fusion (solar)
5. Fission (atomic)
4. Patriot Missile
3. Laser
2. Grenade
1. No Energy Blast

Fighting (56)

7. Invincible
6. Terminator
5. Mutant Fighting Ability
4. World Heavyweight Champ
3. Black Belt Martial Artist
2. Normal Human
1. Wimp

Agility (53)

7. No Bodily Limitations
6. Mutant Agility
5. Catlike Agility
4. Olympic Gold Metal Gymnast
3. Circus Acrobat
2. Normal Human
1. Clumsy

Speed (43)

7. Teleport
6. Light Speed
5. Mutant Speed
4. World Class Sprinter
3. Athletic
2. Normal Human
1. Slowpoke

Stamina

Strength

Intellect


Dog

The stats on the Metal cards seemed wonky to me at times. I always based my fantasy OverPower cards on the Impel stats.