Palatinus' OverPower Forum

Rules => Card Types => Teamwork => Topic started by: BasiliskFang on January 16, 2013, 07:04:17 AM

Title: While reading the OP tour guide....
Post by: BasiliskFang on January 16, 2013, 07:04:17 AM
page 9 - #5 left - retrieving an activator. is this still the ruling? also no dupes fro the grab? interesting.
#16 right - I don't really get this. something about tw +/- from location IA.

Title: Re: While reading the OP tour guide....
Post by: Jack on January 16, 2013, 08:36:17 AM
Regarding #5, these rules were official as of 1997. The game has changed greatly since then.

#16 makes sense.
Title: Re: While reading the OP tour guide....
Post by: BasiliskFang on January 16, 2013, 03:59:58 PM
but i don't get it, can someone break down 16. using the ap tw +0 as an example. does this even apply?
Title: Re: While reading the OP tour guide....
Post by: Jack on January 16, 2013, 06:36:15 PM
Quote from: http://overpower.ca/qna/madripoorQuestion: When playing Madripor (Opponent's teamwork bonuses are +0) homebase vs. Department H (Teamworks are additional +1) homebase, which inherent would hold out. The way I see it there are two possibilities. Department H Team's teamwork cards are +0 (all bonuses cancelled by Madripor) or they are all just +1 (get the additional bonus after Madripor cancels out all bonuses on the teamwork cards themselves). What's your take and this? (1997-12-07)[/b]

Answer: Well, I've gotten this one enough times that it is now destined for the FAQ (being updated soon to include some FAQ on special cards).

The Madripoor IA causes all of my opponent's teamwork cards to read "+0" instead of whatever bonus is listed on the teamwork card. The Department H IA causes whatever the bonus on the card is to be an additional +1. Therefore, if my opponent is playing Dept. H and I am playing Madripoor, then all of my opponents follow up attacks made with teamwork cards are made at +1.

Whenever possible, if there seems to be a conflict with IAs of Home Bases, I recommend that the solution would be whatever causes both IA to have an effect - one would not override the other. That's why the reverse scenario (of all my opponents follow up attacks being +0 regardless of the IA of Dept. H) does not ring true.
Title: Re: While reading the OP tour guide....
Post by: BasiliskFang on January 16, 2013, 07:11:28 PM
Department H Team's Universe: Teamwork card bonuses are an additional +1.
All of Opponent's Universe: Teamwork Card Bonuses are +0.

Madipoor makes all opp's TW +0 but dept H add 1.

I get it now, thanks.
Title: Re: While reading the OP tour guide....
Post by: halcyon1234 on January 16, 2013, 10:50:11 PM
FWIW: Most other CCGs have rulings that define the order of operation for situations like these.  Usually its:

1) If something effects the base value or sets a specific value, apply this first
2) Then apply numeric modifiers

So this ruling makes sense. First, Madripoor sets a base value of "0" to all the bonuses. Then Dept. H adds "+1" to it. 
Title: Re: While reading the OP tour guide....
Post by: steve2275 on January 17, 2013, 03:01:18 AM
i think madi should override dept h
Title: Re: While reading the OP tour guide....
Post by: halcyon1234 on January 17, 2013, 12:50:44 PM
Quote from: steve2275 on January 17, 2013, 03:01:18 AM
i think madi should override dept h

What happens when you play Maverick's +2 to all actions?

Base then modifiers makes more sense and causes less confusion.

Fortunately, there are no (current) instances of this in OP, but the fun comes when you have two base effects that contradict. In most CCGs, it comes down to who played what first. But what happens if two homebases (which are in play from start of game) each contradict?
Title: Re: While reading the OP tour guide....
Post by: BasiliskFang on January 17, 2013, 02:56:27 PM
Quote from: halcyon1234 on January 17, 2013, 12:50:44 PM
But what happens if two homebases (which are in play from start of game) each contradict?
Quote from: halcyon1234 on January 16, 2013, 10:50:11 PM
First, Madripoor sets a base value of "0" to all the bonuses. Then Dept. H adds "+1" to it. 
Title: Re: While reading the OP tour guide....
Post by: halcyon1234 on January 17, 2013, 03:03:04 PM
Quote from: BasiliskFang on January 17, 2013, 02:56:27 PM
Quote from: halcyon1234 on January 17, 2013, 12:50:44 PM
But what happens if two homebases (which are in play from start of game) each contradict?
Quote from: halcyon1234 on January 16, 2013, 10:50:11 PM
First, Madripoor sets a base value of "0" to all the bonuses. Then Dept. H adds "+1" to it. 

I meant more along the lines of "base contradictions".  What if there was one homebase that said "All opponents power cards are level 1".  And another homebase that said "All your powercards are level 8".

Aside from the horrible brokeness of it, which would to precedence?
Title: Re: While reading the OP tour guide....
Post by: BasiliskFang on January 17, 2013, 03:26:56 PM
i think to judge a hypotethical situation, the situation should be a little more in the realm of possibility in the game.

What about "Department H Team's Universe: Teamwork card bonuses are an additional +1."VS Fall's edge "All of Opponent's Universe: Teamwork Card attacks are -1"?

do these cancel each other out? i think so.
would the opponent's TW's first hit of 6 be only 5 to defend? i think so as well.
Title: Re: While reading the OP tour guide....
Post by: Demacus on March 03, 2013, 03:28:17 PM
I would think that in the instance Basilisk presents, The Dept H teamworks would all be Need a 6x to use, acts as a 5x with +1/+2 follow ups.  It allows both of the I.A.s to have their effects without greatly muting one for the sake of the other.

BUT there is also the chance that Fall's Edge only affects the Teamwork card itself, making Dept H's Teamworks to act as 5x with +2/+3 follow ups, as Dept H specifically states it affects the bonuses, but Fall's Edge states it only affects the "Teamwork Card" attack, not nessassarily the powercard follow ups.

Interesting hypothetical Basilisk.

Jack?  BBH?  I'm 99% certain that the first scenario is correct, but why wouldn't the second scenario be correct?
Title: Re: While reading the OP tour guide....
Post by: gameplan.exe on March 03, 2013, 03:50:03 PM
Quote from: Demacus on March 03, 2013, 03:28:17 PM
I would think that in the instance Basilisk presents, The Dept H teamworks would all be Need a 6x to use, acts as a 5x with +1/+2 follow ups.  It allows both of the I.A.s to have their effects without greatly muting one for the sake of the other.

BUT there is also the chance that Fall's Edge only affects the Teamwork card itself, making Dept H's Teamworks to act as 5x with +2/+3 follow ups, as Dept H specifically states it affects the bonuses, but Fall's Edge states it only affects the "Teamwork Card" attack, not nessassarily the powercard follow ups.

Interesting hypothetical Basilisk.

Jack?  BBH?  I'm 99% certain that the first scenario is correct, but why wouldn't the second scenario be correct?

I believe the second is correct. read the distinction given to the X-World I.A., as opposed to Holographic Attackers Aspect for Danger Room.

"Power card attacks" = just a plain PC (no Univ, DbSh, or other combos)
"Attacks made with a Power card" = any attack involving a PC

so then,

"Universe Teamwork card attacks" = the 6 of the Univ card itself becoming a 5
"Attacks made with Universe Teamwork cards" = all 2 or 3 attacks made would be -1

but again, this is how our local panel of "judges" ruled on it  ;)
Title: Re: While reading the OP tour guide....
Post by: Demacus on March 03, 2013, 04:00:46 PM
Thank you for the support Ncann...  Interesting scenario, though, huh?
Title: Re: While reading the OP tour guide....
Post by: Jack on March 03, 2013, 05:20:12 PM
Because it says "All of", it would imply that the attacks are grouped together in a logical manner.

For the Any-Power Teamwork, it will be a 5, with net increases of -1/-1.
For 6's, it would be a 5, with net increases of +0/+1.
For 7's, it would be a 5, net increase of +1/+1.
For 8's, it would be a 5, net increase of +1/+2.
Title: Re: While reading the OP tour guide....
Post by: Demacus on March 03, 2013, 09:43:18 PM
Thank you Jack...  I skimmed over the word "All" in that I.A.  My mistake.
Title: Re: While reading the OP tour guide....
Post by: thetrooper27 on March 03, 2013, 10:59:12 PM
Jack you said that the net increases to an anypower teamwork were -1/-1.  Does that mean the follow ups are -1?
Title: Re: While reading the OP tour guide....
Post by: Jack on March 03, 2013, 11:13:46 PM
Is it not implied that the 2 numbers are for the 1st and 2nd attacks?
Title: Re: While reading the OP tour guide....
Post by: thetrooper27 on March 03, 2013, 11:26:07 PM
Gotcha.  First attack would be a 5, second attack of 3f would be a 2, and the third attack of 3s would a 2.