Palatinus' OverPower Forum

Rules => Card Types => Events => Topic started by: chuu on May 17, 2014, 08:16:39 AM

Title: Event Card - Sabotage
Post by: chuu on May 17, 2014, 08:16:39 AM
Hi Guys,

Can anyone tell me if if you have to discard all placed and cards in hand or just cards in hand?

(http://overpower.ca/cards/events/14.png)
Title: Re: Event Card - Sabotage
Post by: theorangeking on May 17, 2014, 08:40:57 AM
I would say both.
Title: Re: Event Card - Sabotage
Post by: breadmaster on May 17, 2014, 03:45:43 PM
and all cards in permanent record too!
Title: Re: Event Card - Sabotage
Post by: chuu on May 17, 2014, 08:48:29 PM
Very interesting.
Title: Re: Event Card - Sabotage
Post by: mr brown on May 21, 2014, 10:04:22 PM
i would guess no to permanent record, because other events played often like hideout discovered (teamworks discarded) have not effected permanent record.
Title: Re: Event Card - Sabotage
Post by: AO user on May 21, 2014, 10:45:03 PM
Interesting spin...
Title: Re: Event Card - Sabotage
Post by: breadmaster on May 22, 2014, 02:37:53 AM
here's my take

KLs discard all affected cards, whether in play, current battle, or permanent record

sabotage says discard all mutipower cards.  since there are no restricions in the text, that means hand/placed/permanent record

hideout discovered specifically says discard placed teamworks
Title: Re: Event Card - Sabotage
Post by: TheBradness on May 22, 2014, 08:52:55 AM
I would think that the term "discard" would specifically target cards that were in your hand or placed; cards that still have yet to be played.  I'm unsure about applying Sabotage to a permanent record hit without "remove" or wording.

Anyone else play this with cards applying to hits on a p/cb record?
Title: Re: Event Card - Sabotage
Post by: AO user on May 22, 2014, 09:26:29 AM
Interesting.... Maybe BBH or Jack will wade in...
Title: Re: Event Card - Sabotage
Post by: BigBadHarve on May 22, 2014, 09:57:36 AM
For my part, I'm inclined to lean towards Breadman's interpretation - simply because the wording. As he says, there's nothing specific in the text to indicate - so it should apply to all circumstances.

However, the people who created this game were unfortunately not sticklers to making sure the text was absolutely clear. So that also begs the question - does the event also include multipower specials? It says multipower cards, not multipower POWER cards.

My guess is that they meant only multi-power power cards that were not in play, when they created this one.

But that's just conjecture. If asked to rule on it I'd argue that it applies to absolutely everything multipower - specials, power cards etc, that are placed,  in hand, or in play.
Title: Re: Event Card - Sabotage
Post by: chuu on May 22, 2014, 11:02:29 AM
it's in one of my decks, we played it so that ALL multipower cards are affected.  Saved my saved ass that round, as my opponent discarded a multi 8 and I got to heal some hits.
Title: Re: Event Card - Sabotage
Post by: Jack on May 22, 2014, 04:45:57 PM
There are only some Special cards that are actually Multipower. Quicksilver's and Nightcrawler's are, for example. The AQ specials are not.

(http://overpower.ca/thumb.php?file=cards/specials/951.png&size=300) (http://overpower.ca/cards/specials/951.png) (http://overpower.ca/thumb.php?file=cards/specials/661.png&size=300) (http://overpower.ca/cards/specials/661.png)
Title: Re: Event Card - Sabotage
Post by: BigBadHarve on May 22, 2014, 05:25:55 PM
I call bullshit on that. If it acts as more than one icon, it's multi power.

I guess the AQ special would therefore not affect Grunge, who must have a 'multipower' hit to be KO'd.
Title: Re: Event Card - Sabotage
Post by: chuu on May 22, 2014, 06:41:40 PM
So grunge is invulnerable now?!
Title: Re: Event Card - Sabotage
Post by: BigBadHarve on May 22, 2014, 07:14:08 PM
Grunge is still susceptible to the Dead is Dead ruling. Otherwise he needs a multipower hit to KO him. That's standard based on his inherent. If you can stave off a spectrum KO and avoid a multipower, you can soak a ton of hits on Grunge.

But if, as Jack implies, a special is not a multipower if it doesn't expressly use the term - then by extension it doesn't count towards Grunge's inherent.

I say why complicate it? If the hit has more than one active (active being that it's present when it lands, as opposed to just on the card) icon then it's multipower. End of story.

But hey, this is Overpower! Simplicity is against the core philosophy of this game!  :P





Title: Re: Event Card - Sabotage
Post by: mr brown on May 22, 2014, 08:18:07 PM
if little iceman card would remove a hit on a permanent record because it affects until end of game or end of battle, such as BM killer croc 7str if suc target can't attack, then multi permanent records should be discarded also. but i think the event applies to power cards not all multi. don't count this as a vote for permanent record, i think hand/ placed only.
Title: Re: Event Card - Sabotage
Post by: Jack on May 23, 2014, 12:07:56 AM
http://overpower.ca/tools/qna.php?search=sabotage

http://overpower.ca/wiki/Updated_Rules#Grunge.27s_Inherent_Ability

Let's play spot the inconsistencies!
Title: Re: Event Card - Sabotage
Post by: BigBadHarve on May 23, 2014, 09:21:35 AM
Quote from: Jack on May 23, 2014, 12:07:56 AM
http://overpower.ca/tools/qna.php?search=sabotage

http://overpower.ca/wiki/Updated_Rules#Grunge.27s_Inherent_Ability

Let's play spot the inconsistencies!

We could make a game of it! It will never get boring because there's just so many to be found!

When is that rules committee forming to fix crap like this?

Title: Re: Event Card - Sabotage
Post by: AO user on May 23, 2014, 01:35:02 PM
In summary, it refers to MP PCs... In hand AND. Placed.   The arguments suggest in permanent record too.  I thought mr brown was Most persuasive (ironically) for perm record call.  NOT specials of one or more icons though.  And the inconsistencies are a Gordian knot.  Good luck with that!
Title: Re: Event Card - Sabotage
Post by: breadmaster on May 23, 2014, 06:51:53 PM
the rules changed on what a 'multipower' card was during the life of the game. 

since grunge was the last (I'm guessing) ruling, it should apply to the event too.  besides, it's not like annihilation affair is even used that often.  one of the better pairings is with daily bugle homebase (cannot use multis)
Title: Re: Event Card - Sabotage
Post by: AO user on March 18, 2016, 01:13:42 PM
Update(?) this event WAS played at K2 and 2 of 3 judges ruled it as everything: PC and specials. It was first hand so the permanent record thing didn't come up...btw it got me for 3 PCs
Title: Re: Event Card - Sabotage
Post by: steve2275 on July 04, 2017, 02:05:35 AM
Quote from: mr brown on May 21, 2014, 10:04:22 PM
i would guess no to permanent record, because other events played often like hideout discovered (teamworks discarded) have not effected permanent record.
i agree because is says discard (which is what we do with cards in hand drawn or placed cards
not remove(which is what we do with hits)