Recent posts

#91
Custom Cards / Re: 10 plus from DC - justa fo...
Last post by justa - March 14, 2023, 09:34:15 PM
Regarding the term "speedster": no, it is not defined anywhere that I know of.  I define "speedster" as a character that is insanely fast by physical means (though cyborg-enhancement or other reasons could be debated).  My intent had 3 specific categories of characters in mind.  First, obviously, is the DC speedsters which include Barry Allen, Wally West, Eobard Thawne, Hunter Zoloman, Jessequick, and some of the kids as well.  (Note: I've seen versions of all the characters I cited.)  The second category is speedsters from other publishers - Quicksilver and Velocity come to mind, but I'm sure there are others.  The third category is the debatable characters - electronic characters can exhibit great speed, and then there's Superman....

My philosophy leans more towards "if both players agree to it, then let's try it out".

None of which directly answers your question.  The simplistic beauty of it is, I don't need to "enforce" anything!  I merely present ideas for your perusal.  In light of the previous philosophy, if the cards work for you and yours, then I am both flattered and honored, and wish you Happy Venturing.  And if they don't work for you and yours, then justa don't use them.  No harm, no foul.  And Happy Venturing anyways!
#92
Custom Cards / Re: 10 plus from DC - justa fo...
Last post by Dog - March 14, 2023, 08:54:33 PM
justa, how do you enforce the "teammate" part of Black Flash's IA? It's not like "speedster" is defined in the game anywhere.
#93
Custom Cards / Re: First Custom Content
Last post by Majestic - March 12, 2023, 05:13:04 AM
Thanks for fixing it!  :)
#94
Custom Cards / Re: First Custom Content
Last post by fennshysa - March 03, 2023, 11:31:13 AM
That's my fault. They've been gone for a long time. You have to access them through the wayback machine. I didn't copy the whole address.
https://web.archive.org/web/20160330170919/http://www.beenhereandthere.com/overpower/overpower_card_lists.htm
https://web.archive.org/web/20160401152822/http://www.beenhereandthere.com/overpower/Overpower.txt
#95
General Discussion / Re: Overpower World Legends: S...
Last post by Majestic - March 02, 2023, 04:13:00 PM
Just wanted to add that the new cards, which arrived last week, look awesome!

Very excited to see new OP cards!  :)
#96
Custom Cards / Re: First Custom Content
Last post by Majestic - March 02, 2023, 03:38:56 PM
The first two links appear to give 404 errors.
#97
Custom Cards / Re: First Custom Content
Last post by fennshysa - March 01, 2023, 08:42:00 PM
Never be afraid to make a charcter = to the middle of the pack.  Otherwise it just doesn't work.

Marvels also offers a non-OPD version of the EB special.
"Play during battle. For remainder of game, any attack made with a Special Card against Captain Britain's team may be moved to Britain's Champion. Captain Britain's team may not defend. Britain's Champion is discarded after 1 Hit."
Polaris has a version that targets Power cards. I still recommend the upgraded EB. It offers so much more functionality.

As to playtesting.... I wish i could say i do more but if I've got something new, I'll just lay a hand or two out vs a common deck and see how they play.

This is good advice........
QuoteTo me, balanced means something to the effect of "not so bad that you would never play the card or character; and not so good that using a certain card, or character, or group of characters, will guarantee a win".

I am guilty of this.
QuoteMost of the times that I have seen "not balanced" come into the conversation, it's when people are justifying NOT using other people's custom cards.

However there are a few guidelines that i've learned over the years that help.
1. (I never realized this for years) Inherents go on characters that are max 6 or have one 7 stat. Characters with a 7-6 stat or an 8 high never have inherents. (Except the Batman Holos) I have broken this guideline sometimes but not often.
2. Locations. If they provide a team above the max deckbuilding limit probably get a negative inherent. Though often the Marvel locations go overboard in my opinion.
3. Max six or less characters often get better inherents and overall spread of specials. (so you might want to play them instead of cheap 8 stat characters. X-Babies and Jubilee are good examples.


EDIT:
Here are some good links to bookmark.
GDMJR's comprehensive overpower checklist. For text from printed cards.
http://www.beenhereandthere.com/overpower/Overpower.txt
GDMJR's checklists. All the individual set checklists
http://www.beenhereandthere.com/overpower/overpower_card_lists.htm
The Marvels set.
https://overpower.ca/wiki/List_of_new_cards_in_Marvels_OverPower
The Masters Of Evil Set from NAOPA
http://www.beenhereandthere.com/SMF/custom-cards/masters-of-evil-set/
Specials by code.
https://overpower.ca/code/
Meta Rule lookup. (Though it's not always right)
https://overpower.ca/meta/
#98
Custom Cards / Re: First Custom Content
Last post by justa - March 01, 2023, 06:10:05 PM
You are quite welcome.  I'm happy to assist and encourage other card creators where I can.  And yes - no hate or mal-intent from here also.  justa an honest expression of opinion, a reasoned defense thereof if needed, and a willingness to concede and admit when I'm proven/convinced that I'm wrong.
I did want to point out, though, the I'm probably the last person to ask about cards or characters being "balanced", because I can't define what it really means.  To me, balanced means something to the effect of "not so bad that you would never play the card or character; and not so good that using a certain card, or character, or group of characters, will guarantee a win".  Most of the times that I have seen "not balanced" come into the conversation, it's when people are justifying NOT using other people's custom cards.
#99
Custom Cards / Re: First Custom Content
Last post by Bloodwurm - March 01, 2023, 05:33:33 PM
Hi Fennshysa! Thank you again for the templates and thanks for taking the time to giving me feedback.

For starters, the font issue was my fault, I found out how to import them into photopea so that looks like it's sorted out.
And don't worry about being critical or whatnot, I've read enough exchanges between you and justa to know that there's no hate behind both of your words.
I was effectively trying to not fall into the trap of going overboard. Maybe I didn't go far enough.

Character card: I've bumped his strength to 6. Jury still out on an IA, have a vague idea for one but not sure about it yet.

Trusty sidearm: Changed the text to what you suggested, way better.

Selfless Hero: Added your 2nd suggestion, now draws 1 card if defended successfully.

Field Leader: That extra card cost was my way of keeping the card "powerful" but non-opd. Raynor is a hands-on leader preferring to be on the ground with his troops instead of leading from afar. So it felt like this "trick" should happen more often that an OPD. But both you and justa seem to feel that its bad in it's current shape so I'll think of something else. Maybe a simple card draw, not ignoring duplicates.

Call in the cavalry: Again in trying to avoid an OPD card, I've changed it to "Play this card in front of your frontline. No character from your frontline may be attacked until this special is attacked. This card cannot be defended." Note that it only protects the frontline, not the reserve which stays vulnerable. In Starcraft, marines are cheap and canon fodder (well, to some extent :) ), they are meant to be on the frontline. Also, Raynor is leading an army, wouldn't make sense if he were able to call-in other marines just once. I'm hoping that the card is powerful enough to be useful but not too much to force it to be OPD.

I understand your point about it being too easily removed from play though. How about I kept it as a non-opd with "Play in front of a frontline character that isn't already protected by Call in the cavalry. For remainder of game, that character's grid is +1 when defending. This card can be attacked and cannot be defended." ? Still easy to get rid of mind you but doesn't force the opponent to attack it.


Had a question for you guys. Short of playing the game with someone else, what's your preferred way of playtesting your content? I can obviously play myself in a double handed fashion but that's not a real test.


Thanks to both of you for looking into my stuff.
#100
Custom Cards / Re: First Custom Content
Last post by justa - March 01, 2023, 03:46:52 PM
good catch on "Field Leader", fenn.  the extra discard would make it non-OPD, so please ignore that part of my comment, Bloodwurm.  i stand by the AT code (though i don't think i would ever use that card in a deck).