new character stats

Started by breadmaster, March 25, 2010, 11:18:36 PM

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breadmaster

suppose we were to come up with new character stats

i guess the first thing to do, would be to have a standard

what do y'all think of the following

strength

8 superman (super-heavyweights)
7 thing (~100 tons)
6 iron man (50-100 tons)
5 spider-man (10-50 tons)
4 beast (~10 tons)
3 captain america (~ton)
2 green arrow  (regular-fit human)
1 professor x (lifts body weight and under)

after that however, the other 3 categories are harder to rank.  if we match them up to be equal to strength, the fighters will be at a disadvantage...which imo, they should be. 

it comes down to whether you want an accurate game, or a balanced one. 

also, energy and fighting are easy to interpret, but how does one use 'intellect' in a fight.  perhaps it could be factored into the 'fighting' category.

someone like flash for example, id give

energy: 1
fighting: 8
strength: 2

his speed lets him compete with heavy hitters, and i'd have his specials reflect the fact that he can use his speed to create energy and strength attacks

any interest in doing a regular topic to re-rank characters?

rucker73

#1
So you want to cut out the intellect ranking?   It would make some characters almost useless...  Joker, Riddler, Forge, Hank Pym...  not that they are all that usefull now.

But yeah I would totally be up for a re-rank discussion.

Hulk  E-3 F-4 S-8 I-3                                      Dr.Strange E-8 F-3 S-2 I-7
Iron Man E-6 F-3 S-6 I-8                                 Deadpool E-3 F-7 S-4 I-3
Hank Pym E-2 F-4 S-2 I-8                               Scarlet Witch E-8 F-3 S-2 I-4
Captain America E-1 F-8 S-5 I-5                       Dr.Doom E-7 F-3 S-5 I-8
Thor E-7 F-4 S-8 I-4                                      Moon Knight E-1 F-6 S-4 I-5
Spider-Man E-2 F-8 S-6 I-6                             Apocalypse E-4 F-4 S-7 I-8
Silver Surfer E-8 F-3 S-7 I-4                            Beast E-1 F-7 S-6 I-7
Daredevil E-2 F-7 S-3 I-6                                Carnage E-3 F-7 S-6 I-2
"Wade! into action!"

breadmaster

#2
like i said, intellect is tricky in a combat system

i mean, if you take me and stephen hawking

me:

energy: 1
fighting: 1
strength: 2
intellect: 4 or 5

hawking

energy: 1
fighting: 1
strength: 1
intellect: 8

i'd destroy him :(...even if my intellect was 1, and my stats were 1/1/2/1 it wouldn't be a fair fight (an extreme example, i know)

as i said before, if it were up to me, i'd roll in intellect with the fighting stat, and make sure it was well represented in specials

Post Merge: July 22, 2011, 04:42:31 PM

also, i noticed you gave some characters 2/3s in energy...what do you consider an energy action?

i always thought of it as merely energy projection/psi/magic actions.  energy attacks from weapons, i didn't think should count

hulk for example, has the thunderclap (energy) but it's a side-effect of his strength


breadmaster

here's how i'd do batman

energy 1
fighting 5
strength 3

intellect 8 (though i've stated how i feel about this stat)

what i'd give batman, is a kick ass inherent.  the one i was thinking is 'batman gets +1 bonus per battle' (+1 in 1st round, +2 in 2nd etc)

this takes into account his adaptability and improvisasion, which allows him to stick with more powerful foes.  stick him in reserve, and beef him up.  i was even thinking of having the bonus apply to damage or venture total (was leaning towards venture, but this could send the game way out of wack in a drawn out fight)

also, i'd give him a special, say 'reserve JLAer' that's a teammate avoid playable from reserve.

as for his detective skills, i'd have one of those opd's that lets you sort through opponents draw pile and put cards on top...how's 4 sound (burn 2 doubles, or 4 crappy cards)

what do y'all think?  any other specials he should have?

breadmaster

no one seems to care, but i enjoy making these, so whatever

next up is martian manhunter

energy 8
fighting 7
strength 7
intellect 7

one of the most well balanced character until you reach cosmic or sky-father level characters.  so what are you supposed to to with him.  obviously, he'll need a homebase to make him usable, or an inherent like hydra's (counts as XX for tournament building)

i'm not sure if he still has a weakness to fire, but if he does, i'd try to work that into his inherent as well (ko'd by any energy attack from a fire character)...have to define these, but not too hard. 

as for specials, i'd say, like batman, his role in the jla is a reserve specialist/co-ordinator.  i'd give him a special that gives team +1 to all actions for remainder of battle, playable from reserve. 

Karmanal of Zert

#5
As a long-time Steel fan, I've always been completely baffled as to why he was given a 4 intellect. Anyone who knows his back story knows both that he designed (and re-designed) his own armor (which is obviously much more than a suit of armor) and that he was one of, if not the, best weapons designers working for the US military when he realized his guns were falling into the wrong hands and faked his own death. It seems to me he deserves at minimum a 5 intellect, perhaps a 6. Giving him the same intellect rating as Wolverine, Punisher, Jubilee, Namor, Human Torch, Black Cat, etc. makes absolute zero sense to me. Iron Man got a 7 intellect for building his own armor!

breadmaster

thought i'd revisit this

gonna go through with the op starter decks, and look forward to anyone's input/comments

MUTANTS UNITE:

Storm

E: 7
F: 3
S: 2

more or less her original stats, just took her fighting and strength down 1

Rogue

E: 1
F: 3
S: 6

original (5,3,7)...took her energy way down, as her only energy move seems to be her touch, which she's reluctant to use.  this should be reflected in a special OPD (and axe the special she has now).  also took her strength down a notch, though to be fair, i could easily see bumping her back to 7

Gambit

E: 6
F: 4
S: 2

original (6,5,4): agree with the original stats, just not the scale they were based on

Bishop

E: 6
F: 3
S: 2

original (5,6,4): same boat as gambit, and again, could be convinced to drop energy back to 5

more or less nothing radical done with the first set.  just re-scaling for the strength i layed out earlier

Ravencroft

OK ive had grudge with a few of OP character stats

Cable
E-7
F-7
S-3
I-4

Cyclops
E-8
F-2
S-2
I-6

Deathlok
E-3
F-6
S-7
I-4

Dracula
E-3
F-3
S-7
I-8

Henry Pym
E-3
F-3
S-5
I-8

Hydra
E-3
F-6
S-3
I-8

Mole Man
E-4
F-2
S-2
I-8

Nightwing
E-2
F-7
S-3
I-6
Fighting Powercards are +1 to Attack

These are just a few of my gripes

Nostalgic

Quote from: breadmaster on March 28, 2010, 04:08:34 PM
like i said, intellect is tricky in a combat system

i mean, if you take me and stephen hawking

me:

energy: 1
fighting: 1
strength: 2
intellect: 4 or 5

hawking

energy: 1
fighting: 1
strength: 1
intellect: 8

i'd destroy him :(...even if my intellect was 1, and my stats were 1/1/2/1 it wouldn't be a fair fight (an extreme example, i know)

as i said before, if it were up to me, i'd roll in intellect with the fighting stat, and make sure it was well represented in specials

Since this thread has apparently had Dr. Strange's CK played on it... :P LOL! I'll respond to this point.  I think intellect 8 would mean before you got to Hawking you would have get through what ever crazy defense system he's set up to stop you first.  Once you get in the room with him, he's probably got some type of force field, or image inducer so you can't find him.  The once you do try to touch him you get shocked to death or something.  The intellect 8 for someone like him, in the comic world anyway, is all about plans within plans and predicting your  moves, nullifying your strengths, and exploiting your weaknesses. So when you play your level 6 strength attack (because you've been working out and combined it with a +4 training  ;D) and he blocks it with a 6 intellect power card, you really just put a major crack in the wall as you punch through a hologram or something. Just my thoughts on it. 
ncannelora -"I don't care if you're Captain - freakin' - America, you ALWAYS avoid a Standoff with Wolverine!!!"

a_noble_kaz - "If Mr Fantastic had an AO, he would be the god of Overpower."

breadmaster

why would we be fighting in room hawking had defenses prepared in?

that's like saying namor gets to start all his fights at the bottom of the ocean...not exactly level playing ground

guess i'm just not a fan of the intellect stat overall.  what exactly is an 'intellect' attack.  i can wrap my head around an engergy blast, a fighting roundhouse or a straight up strength punch to the head...but how is one supposed to 'think' an attack?

i get that some characters are smarter than others, and this is definitely an advantage.  just feel that this advantage should be represented in the special cards

Dog

Without the Intellect stat, characters like Henry Pym couldn't exist (unless it's as the Giant-Man identity).

BigBadHarve

#11
Quote from: breadmaster on February 21, 2011, 08:21:07 PM
why would we be fighting in room hawking had defenses prepared in?

that's like saying namor gets to start all his fights at the bottom of the ocean...not exactly level playing ground

guess i'm just not a fan of the intellect stat overall.  what exactly is an 'intellect' attack.  i can wrap my head around an engergy blast, a fighting roundhouse or a straight up strength punch to the head...but how is one supposed to 'think' an attack?

i get that some characters are smarter than others, and this is definitely an advantage.  just feel that this advantage should be represented in the special cards

I love the intellect stat, it does flesh characters out quite nicely.

As for it's use - it makes total sense. No, you can't 'think' an attack like you would throw a punch or a bus, but intellect represents the non-physical aspects of a character's abilities. It represents scheming, and plotting. Luring an opponent into a trap, creating (or solving) an intricate series of puzzles. etc.

How can I use my intellect to stop a rock thrown at my head? Perhaps I've placed myself in a strategic place where it's hard to hit me.

How is intellect used to attack? Perhaps a character is a charmer, and good with words to deceive, and connive. Or, something like Kingpin ruining Matt Murdock's reputation would be an intellect attack. It doesn't 'physically' harm him, but it certainly puts him in a bad way.

Intellect totally makes sense in context.

-BBH

breadmaster

guess it all goes back to my initial statement of whether you want a balanced game, or a realistic one

because an 8 in energy or strength is leagues above an 8 in fighting or intellect

another way to address this could be to have fighting and intellect only go to a maximum of 4 or 5...i don't know

BigBadHarve

Quote from: breadmaster on February 22, 2011, 01:13:34 AM
guess it all goes back to my initial statement of whether you want a balanced game, or a realistic one

because an 8 in energy or strength is leagues above an 8 in fighting or intellect

another way to address this could be to have fighting and intellect only go to a maximum of 4 or 5...i don't know

I think we can toss realism out the window in any circumstance with this one - but balance is absolutely essential to any game. ;)

And again, I disagree about the energy or Strength being leagues above fighting or intellect. How many stories have you read where the hero outsmarted the rampaging monster? Or Skill trumped brute force? That's the idea behind it.

Completely off topic - any idea what team(s) you're bringing to the meetup on Saturday?

-BBH

breadmaster

so far i'm thinking pretty basic...an asteroid m team

also, do you guys allow proxies of cards from the unreleased 'marvels' set?