new character stats

Started by breadmaster, March 25, 2010, 11:18:36 PM

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Nostalgic

Quote from: BigBadHarve on February 22, 2011, 12:27:52 AM
Quote from: breadmaster on February 21, 2011, 08:21:07 PM
why would we be fighting in room hawking had defenses prepared in?

that's like saying namor gets to start all his fights at the bottom of the ocean...not exactly level playing ground

guess i'm just not a fan of the intellect stat overall.  what exactly is an 'intellect' attack.  i can wrap my head around an engergy blast, a fighting roundhouse or a straight up strength punch to the head...but how is one supposed to 'think' an attack?

i get that some characters are smarter than others, and this is definitely an advantage.  just feel that this advantage should be represented in the special cards

I love the intellect stat, it does flesh characters out quite nicely.

As for it's use - it makes total sense. No, you can't 'think' an attack like you would throw a punch or a bus, but intellect represents the non-physical aspects of a character's abilities. It represents scheming, and plotting. Luring an opponent into a trap, creating (or solving) an intricate series of puzzles. etc.

How can I use my intellect to stop a rock thrown at my head? Perhaps I've placed myself in a strategic place where it's hard to hit me.

How is intellect used to attack? Perhaps a character is a charmer, and good with words to deceive, and connive. Or, something like Kingpin ruining Matt Murdock's reputation would be an intellect attack. It doesn't 'physically' harm him, but it certainly puts him in a bad way.

Intellect totally makes sense in context.

-BBH


Yeah that's the point I was making when I said intellect, " is all about plans within plans and predicting your moves, nullifying your strengths, and exploiting your weaknesses. " 
ncannelora -"I don't care if you're Captain - freakin' - America, you ALWAYS avoid a Standoff with Wolverine!!!"

a_noble_kaz - "If Mr Fantastic had an AO, he would be the god of Overpower."

BigBadHarve

Quote from: breadmaster on February 22, 2011, 03:01:30 PM
so far i'm thinking pretty basic...an asteroid m team

also, do you guys allow proxies of cards from the unreleased 'marvels' set?

Asteroid M, nice. So few people use the homebases. I actually have a Danger Room as well as an Avalon Team ready to go.

Incidentally, did you get my list of our House rules? There's one in there that pertains to Homebases, and using specials from the absent characters. Just remember to fish the card(s) out if you're playing someone with official rules.

As for the Marvels - but of course! As far as I'm concerned, they would have been official, so it's all good. I use them all the time in all of my decks and battlesites.

Looking forward to Saturday!

-BBH

Hot Rod

The Marvels are fantastic to play with, I wouldn't have it any other way.  The only card I don't like is the X Man 7 fighting AR, but besides that, I think it's the best set since Monumental.

gameplan.exe

Quote from: HotRod on February 22, 2011, 07:13:32 PM
The Marvels are fantastic to play with, I wouldn't have it any other way.  The only card I don't like is the X Man 7 fighting AR, but besides that, I think it's the best set since Monumental.

What's not to like about a 7F (AR)? Don't be a hater!
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

BigBadHarve

Quote from: ncannelora on February 23, 2011, 11:28:54 AM
What's not to like about a 7F (AR)? Don't be a hater!

I don't think it's so much the card, as much as who got it. Probably a bit too much for X-man.

But that hasn't stopped me from using it! <snicker>

-BBH

Hot Rod

Haha, haters gonna hate!  I'm most definitely a hater when it comes to X-Man having a 7 AR.  All it does it shit on Sentinels, and to a lesser extent Reyes.

There is almost 0 reason to play Sentinels over X-Man with the addition of the 7 AR.

Hunter killer vs Apocalyptic Survival?

Reaction Program vs Illusory Reality?

Nimrod vs Ultimate Potential?

This reminds me of Spawn getting "Finite Power" which shoud have been an Any Hero from what I've heard.  I also have little doubt the X-Man 7 AR would have been a nice "Short Print" like the Starjammer 8 HN.

gameplan.exe

No doubt that the 7F given to X-Man raises him to another level, but isn't that appropriate?

I'm fully aware of the scores and scores of characters who were completely neglected when it comes to their OP representation, but just because Nightwing was jacked doesn't mean X-Man should be anything less than supreme.

Instead of hatin' about him being more powerful than his potential OP counterparts, why don't we celebrate the fact that TPTB got this little heirarchy correct?

X-Man > Sentinels > Reyes

!
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

BigBadHarve

Quote from: HotRod on February 23, 2011, 03:43:20 PM
Haha, haters gonna hate!  I'm most definitely a hater when it comes to X-Man having a 7 AR.  All it does it shit on Sentinels, and to a lesser extent Reyes.

There is almost 0 reason to play Sentinels over X-Man with the addition of the 7 AR.

Hunter killer vs Apocalyptic Survival?

Reaction Program vs Illusory Reality?

Nimrod vs Ultimate Potential?

Leave it to me to be contrary here - but Sentinels does have appeal over X-man in some circumstances. It really depends on what you're going for with your deck.

X-man has the 8 and similar specials, but he's exclusively an energy character meaning that there's little wiggle room for the teams he can go on.

Sentinels being a dual stat, can be added to either an energy or a strength team, and can operate two offsuit teamworks.

Of course, you put them together, and you have some brutal offense. Major offsuit teamworks AND AR specials, good defense and a couple of tricks.

Quote from: ncannelora on February 23, 2011, 04:48:45 PM
No doubt that the 7F given to X-Man raises him to another level, but isn't that appropriate?

I'm fully aware of the scores and scores of characters who were completely neglected when it comes to their OP representation, but just because Nightwing was jacked doesn't mean X-Man should be anything less than supreme.


I think there needed to be a little more thought about balance, in giving certain characters cards. X-Man is an inexpensive 8, with brutal specials. Even his Sinister creation special isn't terrible (though mostly unused). That guarantees that most people will use him. I always thought X-Man's grid should have been 8-4-4-4 but with the same cards. I think that would have balanced him a little more.

Ah yes, Nightwing. *sigh*

-BBH


Hot Rod

I guess I should have been more clear when I said almost useless, and not completely useless.  You can use Sentinels in a strength deck, but would that strength deck be better than the equivelent energy deck?  That's more of the arguement I was trying to make.

I don't have any problem with X-Man having better specials than Sentinels, but I have a problem with X-Man being a 17 point 8 stat with better specials than Sentinels.  If you took the additional 3 points Sentinels cost and added them to X-Man, you could have an 8 and a 6 on his grid.  And what I mean by that, is if you build the team to 76 points, you can probably use those 3 extra points to get a dual stat character on the team such as Spawn, or Cable.

gameplan.exe

I like balance, but what I'm saying is i'm fine with an unbalance, as long as it's accurate. So again, I like that X-Man > Sentinels  :)

In our little circle, we don't tend to let competition ruin creativity, though. So, we don't necessarily see an influx of top-tier people. I mean, we still use them, but it's not like I'm facing Marauders, Starjammers, or X-Man every week, so we don't get sick of them the way some people could.
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27

Nostalgic

Quote from: ncannelora on February 24, 2011, 11:21:46 AM
In our little circle, we don't tend to let competition ruin creativity, though. So, we don't necessarily see an influx of top-tier people. I mean, we still use them, but it's not like I'm facing Marauders, Starjammers, or X-Man every week, so we don't get sick of them the way some people could.

That's how we do it.  ;)
ncannelora -"I don't care if you're Captain - freakin' - America, you ALWAYS avoid a Standoff with Wolverine!!!"

a_noble_kaz - "If Mr Fantastic had an AO, he would be the god of Overpower."

Onslaught

/
Quote from: ncannelora on February 24, 2011, 11:21:46 AM
In our little circle, we don't tend to let competition ruin creativity, though. So, we don't necessarily see an influx of top-tier people. I mean, we still use them, but it's not like I'm facing Marauders, Starjammers, or X-Man every week, so we don't get sick of them the way some people could.

I think The Marauders have an unfair stigma attached to them from when they were dominant, so people still consider them "cheesey." They are nice, but shouldn't even be considered a top 10 character (and maybe not even top 20). I'd put them on the same level as The Serpent Society and Invisible Woman - solid but not top-tier.

BigBadHarve

Quote from: Onslaught on February 24, 2011, 06:53:20 PM
I think The Marauders have an unfair stigma attached to them from when they were dominant, so people still consider them "cheesey." They are nice, but shouldn't even be considered a top 10 character (and maybe not even top 20). I'd put them on the same level as The Serpent Society and Invisible Woman - solid but not top-tier.

These days, I tend to agree on this point. Back in the day, I hated, HATED, the fact that in order to be competitive, I had to use Marauders (OR FF). Now, with that need gone, I don't mind them so much.

-BBH

Hot Rod

Quote from: ncannelora on February 24, 2011, 11:21:46 AM
I like balance, but what I'm saying is i'm fine with an unbalance, as long as it's accurate. So again, I like that X-Man > Sentinels  :)

In our little circle, we don't tend to let competition ruin creativity, though. So, we don't necessarily see an influx of top-tier people. I mean, we still use them, but it's not like I'm facing Marauders, Starjammers, or X-Man every week, so we don't get sick of them the way some people could.

This is true, I agree with your view point.  I guess it's a little different for me, because I'm used to big tournaments and the restrictions of top competitive decks.  Anything that limits the choice of competitive decks is a step back when it comes to TCG's/CCG's, it's really what makes them appealing in my opinion.  If I wanted to play chess, I'd play chess!   :P

Demacus

Going back to the original post of this thread, how do you define a stat value?  Keep in mind, a while back I toyed with the idea of more charcters having the Beyonder's stats, but only 1 grid with the mobius instead of all 4.

Energy

1- Being almost incapable of any kind of energy projection or manifestation (Beast, Colossus)
2- Capable of primarily passive abilities (i.e. Wolverine's healing factor, Spider-Man's spider sense, ect...)
3- Capable of slight energy manipulation i.e. Tactile energy transfer (Rogue), slightly radioactive (Hulk)
4- Capable of Average energy manipulations, i.e. abilities to control/alter existing energy (Pyro)
5- Capable of slightly higher then average energy manipulations, i.e. charging objects to explosive levels (Gambit)
6- Capable of manefesting energy into physical forces, does not need a source of energy, i.e. ability to "create" energy manefestations (Jubilee), Telepathy (White Queen)
7- Capable of manefesting energy and weaving it/bending it to your will, i.e. focused blasts of energy (Cyclops), prolonged energy manefestations (Green Lantern), Telekinesis (Jean Grey), Teleportation (Nightcrawler)
8- Capable of cosmic levels of energy manipulation, i.e. Astral Projections (Prof X/Shadow King), Changing Reality/History through force of will (Scarlet Witch/Legion).
9/Mobius- Cosmic beings and beings made almost entirely OF energy, (Galactus/The Beyonder/The Ray/Proteus/Parallax)

Fighting

1- Clumsy and ineffective hand to hand combattant (Jubilee)
2- Basic knowledge, with no training (Juggernaut)
3- Basic training (jabs, blocks, throws) (Colossus)
4- Projectile and melee Weapons training (Lex Luthor/Gambit)
5- Military grade training/agile (Punisher/Solo)
6- Hand to hand martial artist/slightly above average agility (Captain America/Red Skull)
7- Martial arts weapons training/very agile (Daredevil/Spider-Man)
8- Martial arts specialist/extremely agile (Shang-Chi/Azreal)
9/Mobius- Trained and proficient in all forms of martial combat/almost untouchable agility (Batman/Ra's Al Ghul/Wolverine)

Strength

See Breadmaster's first post
9/Mobius- Strength potential unmatched/able to lift mountain(s) (REALLY pissed off Hulk)

Intellect

1- Practically instinctual/animalistic level of intellect
2- Primative intellect/capable of simple tool use
3-Average level of intelligence (Human Torch)
4-Dabbles in Science/minor inventions (Spider-Man)
5-Scientific background/Researcher (Hulk/Doc Samson)
6-Brilliant Scientists/Renouned strategists (Captain America/Beast)
7-Inventive genious. Plans almost never backfire, and have fail-safes. (Iron Man/Steel/Joker/Taskmaster)
8-Cosmic level of awareness/thinks on a universal scale (Dr.Strange/Adam Warlock/Dr.Doom/Mr.Fantastic)
9/Mobius- Flawless planner/nigh-omnipotent to truly omnipotent (Mephisto/Beyonder/Neron)

This is just my 2 cents on how some of the universes greatest breakdown...