Palatinus' OverPower Forum

Rules => Special Cards => Specific Cards => Topic started by: DarKBladE09 on November 17, 2012, 09:25:59 PM

Title: Thing: Aunt Petuna (FA)
Post by: DarKBladE09 on November 17, 2012, 09:25:59 PM
So, Thing's card says "Thing may not attack or be attacked for remainder of battle". This is similar to Nightcrawler's DZ card which says "Target hero may not attack or be attacked for remainder of battle" and also similar to the Reavers' Pretty Boy (CJ, OPD) which says "Reavers may not be attacked for remainder of battle". Can someone help me to understand why you cannot play the thing card defensively? It is essentially the same as the Reavers card but without the OPD. I assume it's not OPD because it makes Thing unable to attack also. That part makes sense. I can also see why the Nightcrawler card cannot be played defensively, because it can be used as an attack on one of the opponent's teammembers. If the Thing card is only allowed to be played offensively, which is what I was told,  doesn't that make it a really shi**y card? Not only can you not use it to avoid an attack like the Reavers card, but you also waste an entire turn making a defensive action.

I realize that a thread involving FA's was started and that it was determined that they cannot be played defensively. My main question is why? and then the followup would be why can Reavers card be played defensively? I know they are different, but they are so similar it's rediculous.
Title: Re: Thing: Aunt Petuna (FA)
Post by: BigBadHarve on November 18, 2012, 10:53:22 AM
It used to be playable defensively, but then someone decided that it would be too easy to create a 'block off' effect so they ruled that it was offensive only.

One of many counter-intuitive, stupid rulings.

-BBH
Title: Re: Thing: Aunt Petuna (FA)
Post by: CoS on November 18, 2012, 12:14:57 PM
by "block effect" BBH is referring to a "lock down" where the opponent has no front line targets, yet has a hand full of cards since you ventured for the win. (usually you play a small add to venture special from a battlesite) and you win the game.  It was used with some success at nationals during the heyday of X-Babies and Marauders pre-vertigo/pre-dead is dead....

Title: Re: Thing: Aunt Petuna (FA)
Post by: DarKBladE09 on November 18, 2012, 05:26:43 PM
Yes but the reavers card has locked me down or my opponent in many games. So once again, why reavers and not this one? Who makes these rulings?
Title: Re: Thing: Aunt Petuna (FA)
Post by: Jack on November 18, 2012, 07:12:58 PM
Wouldn't've been better to blanket DZ/FA specials to OPD status like they did with HQ?
Title: Re: Thing: Aunt Petuna (FA)
Post by: thetrooper27 on November 18, 2012, 11:39:19 PM
I like that idea... OPD status.
Title: Re: Thing: Aunt Petuna (FA)
Post by: CoS on November 19, 2012, 07:39:57 PM
yea, OPD them and let them be played on defense! Woot!
Title: Re: Thing: Aunt Petuna (FA)
Post by: Nate Grey on November 21, 2012, 12:38:05 AM
Quote from: CoS on November 19, 2012, 07:39:57 PM
yea, OPD them and let them be played on defense! Woot!

I'm all for it! Someone write that into the metarules on the OP Wiki site.  ;)
Title: Re: Thing: Aunt Petuna (FA)
Post by: BigBadHarve on November 21, 2012, 10:17:47 AM
It doesn't even need to be OPD. It should just be playable defensively.

-BBH
Title: Re: Thing: Aunt Petuna (FA)
Post by: Jack on November 21, 2012, 12:18:24 PM
I see a lot of similarities between HQ and DX/FA and the HQ were made OPD. I cannot see why DX/FA and also LN shouldn't suffer the same fate and remove the stupid errata.
Title: Re: Thing: Aunt Petuna (FA)
Post by: Steino on November 21, 2012, 12:43:54 PM
I like the idea of challenging some of the Meta Rules.  I agree that it seems like they were a counter-intuitive way to "fix" problems.

Why should the Meta Rules be set in stone?  They were added and I imagine amended as needed to solve problems.  The official rules committee left the game over 10 years ago.  The players haven't.

It would be nice if a committee was set up to look over some of the rulings and maybe change some, remove some or even add some new ones.


On a side note, I am not a fan of the duration rule.  I liked what BBH posted about battle, game or until an effect has been met.  That would make KC specials more fun to play with.
Title: Re: Thing: Aunt Petuna (FA)
Post by: BigBadHarve on November 21, 2012, 01:09:43 PM
We had an attempt at a rules committee. Didn't quite work out.

-BBH
Title: Re: Thing: Aunt Petuna (FA)
Post by: DarKBladE09 on November 21, 2012, 03:39:01 PM
I agree that the FA doesn't need OPD status since it provides a disadvantage in not being able to attack also. The DZ one (nightcrawler, Human torch) should probably remain offensive only, at least if you use it on the opponents team. But overall I love the idea of a rules committee.
Title: Re: Thing: Aunt Petuna (FA)
Post by: thetrooper27 on November 21, 2012, 04:26:15 PM
What about the LN special Jack mentioned?  How good is that one?  OPD good?
Title: Re: Thing: Aunt Petuna (FA)
Post by: steve2275 on November 22, 2012, 04:50:32 AM
"Thing may not attack or be attacked for remainder of battle"
its good for when he is hurt
especially it its 1 vs 1
perhaps play clobbering time
then defend the the incoming attack
play petuna
win venture

i wonder tho if attacks can still be shifted to thing...making the attack incomplete?
my thanks to rucker for answering my question
Title: Re: Thing: Aunt Petuna (FA)
Post by: rucker73 on November 22, 2012, 07:59:13 AM
No.  You can only shift an attack to a viable front line target.
Title: Re: Thing: Aunt Petuna (FA)
Post by: BigBadHarve on November 22, 2012, 09:52:45 AM
Quote from: rucker73 on November 22, 2012, 07:59:13 AM
No.  You can only shift an attack to a viable front line target.

Actually, under official rules you can shift an attack to a character who's been blocked off - the attack is shifted 'behind' the special in play. The opponent can't choose to target them, but you can shift attacks to them.

-BBH
Title: Re: Thing: Aunt Petuna (FA)
Post by: joe_fixit on November 30, 2014, 07:56:11 PM
Quote from: Steino on November 21, 2012, 12:43:54 PM
I like the idea of challenging some of the Meta Rules.  I agree that it seems like they were a counter-intuitive way to "fix" problems.

Why should the Meta Rules be set in stone?  They were added and I imagine amended as needed to solve problems.  The official rules committee left the game over 10 years ago.  The players haven't.

It would be nice if a committee was set up to look over some of the rulings and maybe change some, remove some or even add some new ones.

This is probably not where I should post this topic so I apologize in advance. I've been reading some of the older posts and one topic that seems to come up a lot are the meta rules and how they often complicate the game instead of correcting it's flaws. Can somebody tell me who wrote the meta rules and why does the current OverPower community still adhere to them instead of amending the ones that obviously need it? The game has been "dead" for years now except for communities like this one that keep it alive via tournaments and get togethers so there would be no opposition to making the necessary changes.



That last paragraph should not have been a quote. Sorry, I'm new at this.