Palatinus' OverPower Forum

About the Game => House Rules => Topic started by: BasiliskFang on December 17, 2012, 04:47:05 PM

Title: Universe + doubleshot
Post by: BasiliskFang on December 17, 2012, 04:47:05 PM
Place 1 of each to home base (BU, doubleshot and Training)

Characters may not place BU, doubleshot and Training

Draw to replace when you place them.

They are recycled to the power pack.

Ally and TW are played as normal.
Title: Re: Universe + doubleshot
Post by: Nostalgic on December 18, 2012, 01:32:40 PM
Been reading some of my old posts?  8)
Title: Re: Universe + doubleshot
Post by: BasiliskFang on December 18, 2012, 01:36:21 PM
somewhat yes, my addition is the no placing to characters and DTR (before venture).
Title: Re: Universe + doubleshot
Post by: Nostalgic on December 18, 2012, 03:53:59 PM
Quote from: BasiliskFang on December 18, 2012, 01:36:21 PM
somewhat yes, my addition is the no placing to characters and DTR (before venture).

In my mind I've given up on the DTR mechanic to fix those as the advantage of 'cycling' through your deck faster may be too much. I also don't mind placing those cards to characters in addition to the homebase because doubleshots are like 2-man teamworks, training BUs are knowledge, and Basic BUs like pistols and whatnot could be carried.

I still think that if BUs aren't defended by a 2-card defense the bonus should count toward venture total. Sort of like the collatoral damage effect you do to your opponents team when you hurl a grenade in their general area.  :D  If doubleshots defended either character contributing a card to the defense it would make them much more attractive too. Of course placing them to a homebase allows any two characters to use it so it accomplishes the same thing in a way.

Title: Re: Universe + doubleshot
Post by: BasiliskFang on December 18, 2012, 07:00:22 PM
I see. But games rarely get to the power pack any ways.
I didn't know ds couldn't do that. They should.
Title: Re: Universe + doubleshot
Post by: Nostalgic on December 19, 2012, 01:08:44 PM
Quote from: BasiliskFang on December 18, 2012, 07:00:22 PM
I see. But games rarely get to the power pack any ways.
I didn't know ds couldn't do that. They should.

I'm not sure here whether you mean you didn't know DS could be used for defense, or could only be used by the character contributing the DS, not the power card, for defense.  Either way I think the game designers would have fixed that if the game kept going.
Title: Re: Universe + doubleshot
Post by: BasiliskFang on December 19, 2012, 01:16:18 PM
i didnt know ds were limited by who could use it as a defense.
Title: Re: Universe + doubleshot
Post by: gameplan.exe on December 19, 2012, 01:18:01 PM
in our group, we play that the DS will defend both characters playing it. so, the power card contributor will still be defended by their action involving that power card.

because, and please correct me if I'm wrong, if my teammate is held by an AV, then that teammate would not be allowed to contribute to a DS attack, right?
Title: Re: Universe + doubleshot
Post by: Nostalgic on December 20, 2012, 11:48:19 AM
Quote from: ncannelora on December 19, 2012, 01:18:01 PM
in our group, we play that the DS will defend both characters playing it. so, the power card contributor will still be defended by their action involving that power card.

because, and please correct me if I'm wrong, if my teammate is held by an AV, then that teammate would not be allowed to contribute to a DS attack, right?

I would think they couldn't contribute.  This would be in the vein that they couldn't contribute a follow up power card to a teamwork, or a follow up special card attack to an ally card if affected by an AV special. 
Title: Re: Universe + doubleshot
Post by: thetrooper27 on December 20, 2012, 01:44:25 PM
So the character playing the Double Shot is the one making the attack?  The teammate contributing is not making the attack?

What about on defense?  I always assumed I could use the Double Shot for either the primary or contributing team member...

I think it makes sense that a character held by an AV couldn't contribute to a Double Shot.  I wonder what the official call is though...  I also wonder what if a Standoff is in play.  Could a teammate still contribute to an attack?
Title: Re: Universe + doubleshot
Post by: gameplan.exe on December 21, 2012, 12:28:37 AM
Quote from: thetrooper27 on December 20, 2012, 01:44:25 PM
So the character playing the Double Shot is the one making the attack?  The teammate contributing is not making the attack?

What about on defense?  I always assumed I could use the Double Shot for either the primary or contributing team member...

I think it makes sense that a character held by an AV couldn't contribute to a Double Shot.  I wonder what the official call is though...  I also wonder what if a Standoff is in play.  Could a teammate still contribute to an attack?

I know for sure that when an FD card is in play, no other characters are allowed to play any cards (per the errata).

I also know for sure that the official ruling is that DbShots only protect the character playing the Tactic.

As for the other, it's my understanding that both characters are making the attack, so if one is unable (for any reason), then the DbShot cannot be played.
Title: Re: Universe + doubleshot
Post by: thetrooper27 on December 21, 2012, 01:39:41 AM
We should make an anypower Double Shot for Ultimate Evils. ::)
Title: Re: Universe + doubleshot
Post by: BigBadHarve on December 21, 2012, 10:24:36 AM
Quote from: thetrooper27 on December 21, 2012, 01:39:41 AM
We should make an anypower Double Shot for Ultimate Evils. ::)

Depending on what you have in mind, an any power doubleshot wouldn't be effective.

If it's Any Power to use, but there are 4 representing the different power types, then I agree. But if the attack is any power, then it's pointless. The power of the doubleshot comes in the ability to create a two-suited attack, often for the kill.

The makers of OP could have saved a lot of grief with Doubleshots by only making four in the first place -

(6) Any Power to use, acts as a level 4 (fill in power type) attack
Teammate must combine with a power card, level 1-4 for a single attack or defense.
May not combine with a multi-power power card.

Same idea, but more accessible. The downside of doubleshots is that they're tricky to use.

-BBH
Title: Re: Universe + doubleshot
Post by: thetrooper27 on December 23, 2012, 03:37:29 AM
You know, I didn't think of it that way... but you're right! 

So there would be one of each power type, and you fill in with any power card you wish from the teammate, excluding multipower.

6Any to use, acts as a level 4 fighting power card.  Teammate may combine with one power card level 1-4 for a single attack or defense.

Or...

6Any to use, acts as a level 4 intellect power card.  Teammate may combine with one power card level 1-4 for a single yadayadayada.

Is that right??  If so, lets make those!  Some of the weird ones are like "6Fighting, a teammate with 6Int may combine with one Strength power card level 1-4."  To be honest, we never really played them because they seemed so tricky.  But your suggestion would simplify them greatly. 
Title: Re: Universe + doubleshot
Post by: steve2275 on December 23, 2012, 06:16:34 AM
Quote from: thetrooper27 on December 23, 2012, 03:37:29 AM
6Any to use, acts as a level 4 fighting power card.  Teammate may combine with one power card level 1-4 for a single attack or defense.
just make the icons any power
Title: Re: Universe + doubleshot
Post by: thetrooper27 on December 23, 2012, 09:42:56 AM
How good will these be?  They can't be negated, and many characters don't have an 8 to defend the highest value doubleshot.  Maybe make them OPD's?  Or just make one that reads:

6Any to use, acts as a level 4 Multipower card.  Teammate may combine one power card level 1-4 for a single attack or defense. OPD

Maybe?
Title: Re: Universe + doubleshot
Post by: Hotobu on December 23, 2012, 04:39:03 PM
Quote from: BigBadHarve on December 21, 2012, 10:24:36 AM
We should make an anypower Double Shot for Ultimate Evils. ::)


Same idea, but more accessible. The downside of doubleshots is that they're tricky to use.

-BBH
[/quote]This is what makes them tolerable. It isn't easy to use them like they are now, so if you can manage to put together a team that can, then more power to you, but an Any Power one to use is a bit iffy.
Title: Re: Universe + doubleshot
Post by: gameplan.exe on December 24, 2012, 12:12:24 AM
Quote from: Hotobu on December 23, 2012, 04:39:03 PM
This is what makes them tolerable. It isn't easy to use them like they are now, so if you can manage to put together a team that can, then more power to you, but an Any Power one to use is a bit iffy.

you seem kinda hard to please...
Title: Re: Universe + doubleshot
Post by: Hotobu on December 24, 2012, 12:34:15 AM
The game may be called Overpower, but I don't like things that are Overpowered. Game Balance is of utmost importance.
Title: Re: Universe + doubleshot
Post by: thetrooper27 on December 24, 2012, 12:35:09 AM
Make it a multipower/combine with any power card 1-4, make it OPD, and it's all good.:)
Title: Re: Universe + doubleshot
Post by: BasiliskFang on December 24, 2012, 04:38:51 AM
Quote from: thetrooper27 on December 24, 2012, 12:35:09 AM
Make it a multipower/combine with any power card 1-4, make it OPD, and it's all good.:)
very decent opd.
Title: Re: Universe + doubleshot
Post by: BigBadHarve on December 27, 2012, 11:36:53 PM
Quote from: Hotobu on December 23, 2012, 04:39:03 PM
This is what makes them tolerable. It isn't easy to use them like they are now, so if you can manage to put together a team that can, then more power to you, but an Any Power one to use is a bit iffy.

I think they went a little too far with the complexity of playing the Doubleshot. I personally love using them, but I'm in quite the minority. Most players won't touch them. Accessibility is important too.

I always thought the true drawback of the doubleshot wasn't its complexity as much as how neutered it is defensively. Same rules for playing them, but with the ability to defend anyone on the team (rather than just the character playing the card) would have made them just right.

-BBH
Title: Re: Universe + doubleshot
Post by: gameplan.exe on December 28, 2012, 01:17:04 PM
Quote from: BigBadHarve on December 27, 2012, 11:36:53 PM
Quote from: Hotobu on December 23, 2012, 04:39:03 PM
This is what makes them tolerable. It isn't easy to use them like they are now, so if you can manage to put together a team that can, then more power to you, but an Any Power one to use is a bit iffy.

I think they went a little too far with the complexity of playing the Doubleshot. I personally love using them, but I'm in quite the minority. Most players won't touch them. Accessibility is important too.

I always thought the true drawback of the doubleshot wasn't its complexity as much as how neutered it is defensively. Same rules for playing them, but with the ability to defend anyone on the team (rather than just the character playing the card) would have made them just right.

-BBH

I agree, better defense would be big. I used them a lot back when I thought they defense both contributing characters