Palatinus' OverPower Forum

About the Game => Custom Cards => Topic started by: breadmaster on December 30, 2012, 06:00:03 PM

Title: absolute evil and card design
Post by: breadmaster on December 30, 2012, 06:00:03 PM
the brainstorming phase is coming along nicely.  most characters have at least one suggestion, and almost all have at least one potential special that i like/love

while that is not complete, i thought it would be good to get the design portion running parrallel

unfortunately, as i mentioned before, i'm pretty helpless in this regard.  if anyone has experience with graphic design/photoshop, and is willing to build the skeleton of the cards, as well as choose images, that would be great.  i have some thoughts, but ultimately, the final choices would lie with whoever wants to take this on
Title: Re: absolute evil and card design
Post by: Hotobu on December 30, 2012, 10:10:07 PM
If you're going to do something like this design should always come last. How does the designer know what they're designing for?
Title: Re: absolute evil and card design
Post by: Jack on December 30, 2012, 10:19:23 PM
My template from the Marvels should still be good. I'll likely change around the font for the specials' text this time around so it doesn't look so small.

I went with an orange theme since it was: chosen as a colour for the first Marvels printouts and it fits the theme of being very close to yellow for Special cards.

I was thinking of a dark red theme for Absolute Evil. If you need convincing, just do an image search on Google for evil and notice the colours on the page. Absolute Evil just doesn't seem green to me.

I'm going to need tremendous help with sourcing the images. I did more than half of the Marvels myself and it took a lot out of me.
Title: Re: absolute evil and card design
Post by: Kal-el on December 30, 2012, 11:14:21 PM
I've always pictured it as red, so I agree with you there Jack.
Title: Re: absolute evil and card design
Post by: breadmaster on December 31, 2012, 01:15:19 AM
like i said, i don't know this stuff, so have no idea how long it takes to sort out backrounds, fonts, borders and stuff

i was thinking a form of gray, but red is good too.  as i said, your call jack.  do you think you can get the black text to pop on the red backround?
Title: Re: absolute evil and card design
Post by: Jack on December 31, 2012, 08:35:34 AM
I won't pull an Aspect card on this set, that's for sure.
Title: Re: absolute evil and card design
Post by: breadmaster on December 31, 2012, 05:07:56 PM
awesome

speaking of aspects, that's another reason why i think green isn't a good choice for specials.  already taken

about the images: are you going to be as strict as last time? (mid 90s to early 00s)
Title: Re: absolute evil and card design
Post by: BasiliskFang on December 31, 2012, 05:24:44 PM
I think we should use 2000 to 2005?
Title: Re: absolute evil and card design
Post by: Jack on December 31, 2012, 06:44:19 PM
I only chose 1995-2002 since that's the time frame of when OverPower happened and I wanted to stay faithful to it. I'm willing to use whatever comic arts are available for AE since it would be entirely our set from conception to production.
Title: Re: absolute evil and card design
Post by: thetrooper27 on December 31, 2012, 07:18:08 PM
I hope Humberto Ramos' art is featured in a card or two.:)
Title: Re: absolute evil and card design
Post by: BasiliskFang on January 01, 2013, 05:44:09 AM
I would love to help. I have many comics at my disposal.
Is any one thinking of any other extras? Variants of hard to find cards? Reworded or Repowered (lvl 4 ar's?, hellfire club HI, any hero zy, DC characters with inherits, unnerfed locations)
Of course some of these ideas can relate to image 2 or DC3 if this community gets there.
Title: Re: absolute evil and card design
Post by: Jack on January 01, 2013, 11:57:48 AM
Let's not get ahead of ourselves here. There's still a lot of play testing to do before images are chosen so we should stick to just border and text for now.
Title: Re: absolute evil and card design
Post by: BasiliskFang on January 01, 2013, 03:45:54 PM
For play testing, I can assume we would be able to use opo 2. Or perhaps print out cheap disposable versions? You can get 2 cards on a 4x6 photo, that's how I printed my beyonders.
Title: Re: absolute evil and card design
Post by: breadmaster on January 01, 2013, 03:46:29 PM
a few other points

-should we give galactus a special?

-should we give warlock 6 specials?

-if we add a 'chaser' set along with this (for neglected characters), should the heroes get a different border/backround?

-should kree be lumped in with the 'evil' characters, or go in with the chasers?

my thoughts are: yes/yes/yes/chaser
Title: Re: absolute evil and card design
Post by: BasiliskFang on January 01, 2013, 04:03:26 PM
Neglected? Like mentioned but not made? Blink, mephisto, Sauron? I would just like the locations changed, I think legion had a good idea...even tho he wasnt right on all of them. What do you mean by a border or background?

Galactus, no. Warlock, yes.
Kree, because they didn't get a marvels? X babies too? I think just let them be in the ae set.
Title: Re: absolute evil and card design
Post by: Jack on January 01, 2013, 05:02:05 PM
I'm still under the impression that the AE set will be sold like the Marvels as in you get a complete playable set of cards. Not sure why we would do a chaser unless we're going to be greedy and sell booster packs.

Galactus does not get any specials, the set of Teamwork cards at his disposal are enough.
Title: Re: absolute evil and card design
Post by: thetrooper27 on January 01, 2013, 05:46:38 PM
Just my 2 cents:

Xbabies seem to have plenty.  They're cute and all, but they get so much game time already.  I think Galactus is ok as he is.  Warlock could use a few cards, but he isn't evil.  I'm ok with going all out for some good guy stuff to balance the card count (Maggot and Marrow need another special or 2!), but there are alot of characters to consider... that could make for a big set!  That doesn't bother me either.  The more cards, the better in my opinion, but I would say most people want to keep it tight.  I would enjoy a 6anypower and 5multipower... but I think that's a no no.  Other than that, maybe a few alternate versions of already existing characters would be neat, just the ones that need a cool inherent ability or better stats.
Title: Re: absolute evil and card design
Post by: BasiliskFang on January 01, 2013, 08:51:45 PM
Quote from: Jack on January 01, 2013, 05:02:05 PM
I'm still under the impression that the AE set will be sold like the Marvels as in you get a complete playable set of cards. Not sure why we would do a chaser unless we're going to be greedy and sell booster packs.

Galactus does not get any specials, the set of Teamwork cards at his disposal are enough.
maybe he means chasers as in cards that aren't related to ae, but should be produced.
Title: Re: absolute evil and card design
Post by: Jack on January 01, 2013, 09:28:04 PM
That will be part of the completion set.
Title: Re: absolute evil and card design
Post by: BasiliskFang on January 01, 2013, 09:58:06 PM
that sounds fancy :)
Title: Re: absolute evil and card design
Post by: steve2275 on January 02, 2013, 02:48:54 AM
why give heroes new card
when this about evil?
Title: Re: absolute evil and card design
Post by: BasiliskFang on January 02, 2013, 04:22:14 AM
Some didn't get any.
Title: Re: absolute evil and card design
Post by: breadmaster on January 02, 2013, 05:20:32 PM
i choose my words poorly

by 'chaser', i meant the specials that are included, but are not for necessarily 'evil' characters

shiar/morlocks/scarlet spider/xbabies/blink/shatterstar, and possibly kree
Title: Re: absolute evil and card design
Post by: KObossy on January 07, 2013, 02:30:49 AM
Quote from: breadmaster on January 01, 2013, 03:46:29 PM
a few other points

-should we give galactus a special?

-should we give warlock 6 specials?

-if we add a 'chaser' set along with this (for neglected characters), should the heroes get a different border/backround?

-should kree be lumped in with the 'evil' characters, or go in with the chasers?

my thoughts are: yes/yes/yes/chaser

No Galactus specials.

Yes to Warlock specials.

I dont care either way if 'Heroes' should get more cards in this set. They can always get cards in the set after this one!  :o

Yes the Kree are evil!

Give Dr. Doom a special thats makes him playable! Example: 'Doombot! -  Play on turn that Dr. Doom is KO'd. Resurrect Dr. Doom immediately and return him to front line. Cannot be used in a battlesite.' DOOOOM!!!!!!!!
Title: Re: absolute evil and card design
Post by: TGW on January 10, 2013, 04:22:52 PM
A few thoughts...

I like the red border for the cards.

I'd support the creation of five or six special cards for Warlock. He has an official card, he might as well be made playable. Outside of Warlock, I'd avoid adding any more specials to the Marvel heroes. I do think The S'hiar, Morlocks and Kree can be given a special, as they've had non-heroic moments, and I don't think any of the three were given a Marvels card.

I agree with Jack re: Galactus. The fact that he can use the set of Teamworks makes him a viable enough character to at least consider adding to a deck.

No more specials for X-Babies, they don't ever need another card again. They are too strong as it is and are just too cheesy. I dislike everything about them; under 6 grid / 15 point total, they have an AO special amongst other strong special cards, the whole 'dead is dead' rule, the way they can be paired up with other high powered characters due to their low cost. And yet Batman is joke in OverPower, or to stay on the Marvel Bad Guy theme, the X-Babies are superior to Dr.Doom and Apocalypse. Ridiculous.

I don't think it would be a good idea to go all out crazy with creating new characters. As much as I like to create custom characters, and I have a bunch of them in my collection, I think the better idea would be to modify the locations to eliminate characters that were never created and replace them with current characters.

Having said that, I strongly encourage the group to create Thanos. It boggles my mind to this day as to why he never made it into a set. Maybe Thanos was thought of as too powerful or too unbalanced to be included in OverPower, but Darkseid made it in for DC and Malebolgia made it to Image, and both of them are very strong in terms of their grid. Also, with Avengers 2 coming up in the 2014/15, Thanos would be a perfect character to add to OverPower. Perhaps two new characters can be added, to match the two characters given to us in The Marvels, with perhaps a vote being taken to determine which two characters are created.

That's all for now. I've been crazy busy at the office (which is where I am writing this), but I plan on trying to help as best as I can.
Title: Re: absolute evil and card design
Post by: BasiliskFang on January 10, 2013, 06:36:38 PM
Can x-babies please have a HI, hc or mf? Babify!

Overpower legion already made some unnerfed home bases.

Red border, yes.
2 opds and 3 base specials for warlock.
No galactus specials. Or if he has one, something like uproot earth from mole man.
Perhaps we can think about how playable shiar, Kree and morlocks are now and probably give them a nice opd.
How about doramuu from the 7ap and mvc3 as the other character? Or Loki?
Title: Re: absolute evil and card design
Post by: TGW on January 10, 2013, 08:11:12 PM
My pick for two characters would be Thanos and Loki. Essential characters in the Marvel Universe, and again, crazy that they never made it into any of the official sets (they made it into my homemade sets, though, along with Ultron, Kang, Zemo and Annihilus to name a few other favorite Marvel bad guys).

I like the three base / two OPD specials for Warlock. We have to do something for this high point character who as of right now, is basically useless.
Title: Re: absolute evil and card design
Post by: BasiliskFang on January 10, 2013, 08:29:45 PM
found an interesting piece of warlock:
(http://farm9.staticflickr.com/8191/8369352548_b4e36f5866_z.jpg) (http://www.flickr.com/photos/48667404@N02/8369352548/)
Warlock_PatricioOliver (http://www.flickr.com/photos/48667404@N02/8369352548/) by vlame (http://www.flickr.com/people/48667404@N02/), on Flickr
http://ohotmuredux.blogspot.com/ >>> Morlocks (http://ohotmuredux.blogspot.com/2013/01/morlocks-by-kyle-starks.html)
Title: Re: absolute evil and card design
Post by: thetrooper27 on January 10, 2013, 11:22:39 PM
Quote from: TGW on January 10, 2013, 04:22:52 PM
A few thoughts...

I like the red border for the cards.

I'd support the creation of five or six special cards for Warlock. He has an official card, he might as well be made playable. Outside of Warlock, I'd avoid adding any more specials to the Marvel heroes. I do think The S'hiar, Morlocks and Kree can be given a special, as they've had non-heroic moments, and I don't think any of the three were given a Marvels card.

I agree with Jack re: Galactus. The fact that he can use the set of Teamworks makes him a viable enough character to at least consider adding to a deck.

No more specials for X-Babies, they don't ever need another card again. They are too strong as it is and are just too cheesy. I dislike everything about them; under 6 grid / 15 point total, they have an AO special amongst other strong special cards, the whole 'dead is dead' rule, the way they can be paired up with other high powered characters due to their low cost. And yet Batman is joke in OverPower, or to stay on the Marvel Bad Guy theme, the X-Babies are superior to Dr.Doom and Apocalypse. Ridiculous.

I don't think it would be a good idea to go all out crazy with creating new characters. As much as I like to create custom characters, and I have a bunch of them in my collection, I think the better idea would be to modify the locations to eliminate characters that were never created and replace them with current characters.

Having said that, I strongly encourage the group to create Thanos. It boggles my mind to this day as to why he never made it into a set. Maybe Thanos was thought of as too powerful or too unbalanced to be included in OverPower, but Darkseid made it in for DC and Malebolgia made it to Image, and both of them are very strong in terms of their grid. Also, with Avengers 2 coming up in the 2014/15, Thanos would be a perfect character to add to OverPower. Perhaps two new characters can be added, to match the two characters given to us in The Marvels, with perhaps a vote being taken to determine which two characters are created.

That's all for now. I've been crazy busy at the office (which is where I am writing this), but I plan on trying to help as best as I can.

I would have to agree.  Thanos, and my other vote would be Mephisto.  Which locations does everyone want to modify?  Mephisto is on one... I heard the Legion traded him for Hulk.  Do you guys wanna make new locations?
Title: Re: absolute evil and card design
Post by: BasiliskFang on January 10, 2013, 11:33:41 PM
that was one of the trades i didnt like, i would have put on namor.
Title: Re: absolute evil and card design
Post by: Jack on January 10, 2013, 11:56:08 PM
We will fill in all missing Characters on the Location cards, if not in this set, it would be in the next one. No modifications of Locations, our goal is to make the cards compliment the set, not the other way around.

Quote from: TGW on January 10, 2013, 04:22:52 PM
Having said that, I strongly encourage the group to create Thanos. It boggles my mind to this day as to why he never made it into a set. Maybe Thanos was thought of as too powerful or too unbalanced to be included in OverPower, but Darkseid made it in for DC and Malebolgia made it to Image, and both of them are very strong in terms of their grid. Also, with Avengers 2 coming up in the 2014/15, Thanos would be a perfect character to add to OverPower. Perhaps two new characters can be added, to match the two characters given to us in The Marvels, with perhaps a vote being taken to determine which two characters are created.
We are not restricting ourselves to 2 characters, Marvels only had 3 new Character cards (technically only 1 new character) because that was the blueprint given to us from The Reserves. Officially, Marvels had 25 characters with most being reprints for starter decks.
Title: Re: absolute evil and card design
Post by: thetrooper27 on January 11, 2013, 12:14:09 AM
Alright... when thinking of new characters, I'm thinking about a previous post Jack, where you mentioned you used art for the Marvels from the era that the game was popular, to keep with the genuine feel, or something along those lines (I'm paraphrasing).  Do you think we should only add characters that were around during the same time that OverPower was around? 

If so, what are some cool badguys to consider within the boundaries of OverPower's production?
Title: Re: absolute evil and card design
Post by: Jack on January 11, 2013, 01:26:00 AM
I wanted to create the set of Marvels as if it wasn't cancelled back in the early 2000's.

For future sets, anything goes. I don't want to keep the game within that era of comics and I see AE using newer characters in addition to characters from the past. AE would be our vision and there's really no blueprint to follow except for the name, which we should keep.
Title: Re: absolute evil and card design
Post by: BasiliskFang on January 11, 2013, 02:10:04 AM
Characters mentioned on Locations:
Blink - Hero
Abomination - AE
Expediter - ?
Shatterstar - Hero
Viper - AE
Mephisto - AE
Sauron - AE
Lizard - AE
Klaw - AE

Image:
Cy-Gor
Ballistic
Spartan

Characters that are variants:
Shang Chi - could probably do something with heroes for hire
X-Men - new team keeping the prof x opd IA.
Title: Re: absolute evil and card design
Post by: thetrooper27 on January 11, 2013, 03:27:44 AM
Okay, I think we should do everyone on a location card.  After that, how bout we all throw some ideas out there and then vote!  I love voting!:)

Okay, how about:

Red Hulk?
Daredevil: King of Shadowland (or maybe Hand's new special could be DD on his throne!)
Sandman?
Genesis?
Cyber?
Emplate?
Spiral? (If we do Shatterstar, why not do Spiral?)
Avalanche?
Pyro?
Vulcan?
Kraven the Hunter?
Title: Re: absolute evil and card design
Post by: BasiliskFang on January 11, 2013, 04:24:40 AM
Winter soldier
Bhood of mutants- may play magneto opds.
Dormammu
Horsemen of apoc-  may play Polaris, hulk, sunfire and (wolvie or gambit or angel) non opd.
Lady death strike
Blackheart
Stryfe
Adam warlock: magus
Mimic(4m)- he will have his own grid but will otherwise be like beyonder.
Whiplash
Ultron
William Stryker
Vengeance

I'd really like to see moon knight in a future set.
Title: Re: absolute evil and card design
Post by: steve2275 on January 11, 2013, 09:19:32 AM
i do know that bios has an ultron that is 7267
from his avengers set

fq(no ko with strength cards) ju(teamwork) hf(6 e or i) ic(all ultron) bv(play and draw 1 card. next turn )
Title: Re: absolute evil and card design
Post by: TGW on January 11, 2013, 12:49:21 PM
I'm all for plenty of new characters being added to the game. I only mentioned two in the event the purists would be upset with adding totally new characters to the game, but when you think about it, this forum, the facebook page, and some other offshoots represent the whole of the OP community, so if everyone else is okay with an assortment of characters, count me in as well.

My favorite Marvel bad guys not yet represented on an official OverPower card would be:

Thanos, Loki, Mephisto, Kang, Zemo, Ultron, Annihilus

I also enjoy the villains that make up Spider-Man's rogue gallery, which is one reason I'm looking forward to Bio's set, so I can print the character cards for Kraven, Lizard, Sandman, Electro, Chameleon, and all the rest

Slightly off-topic, but I wouldn't mind a Hope Summers character card. If anyone has a good custom they'd like to share, hit me up.
Title: Re: absolute evil and card design
Post by: BasiliskFang on January 11, 2013, 03:50:34 PM
Te last few post have 36 new villains. Sounds like a good amount.
Title: Re: absolute evil and card design
Post by: binarymelon on January 11, 2013, 09:34:14 PM
I like the idea of adding in more characters as someone who is essentially new to the game it will also help people get into the game instead of just supplementing the cards of those long time players.  Will the set only include villains or will it possibly have a small group of heroes as well?
Title: Re: absolute evil and card design
Post by: Jack on January 11, 2013, 10:21:25 PM
Only villains for AE.
Title: Re: absolute evil and card design
Post by: BasiliskFang on January 12, 2013, 03:52:40 AM
Quote from: Jack on January 11, 2013, 10:21:25 PM
Only villains for AE.
but x-men had Typhoid Mary, spider-girl, variant heroes....
Title: Re: absolute evil and card design
Post by: TGW on January 12, 2013, 10:40:31 AM
Quote from: BasiliskFang on January 12, 2013, 03:52:40 AM
Quote from: Jack on January 11, 2013, 10:21:25 PM
Only villains for AE.
but x-men had Typhoid Mary, spider-girl, variant heroes....

X-Men was a set like Classic, which featured an assortment of heroes and villains, along with variant characters and teams. Absolute Evil is the sister set to the Marvels, which featured special cards for only the heroes of Marvel. With the exception of the five specials to be created for Warlock to make him a playable character, I'm pretty sure the plan is to have special cards for only the villains of Marvel, along with creating some new Marvel bad guys.
Title: Re: absolute evil and card design
Post by: breadmaster on January 12, 2013, 04:10:49 PM
well, my idea for the set when i started out was:

-one special for each existing villain
-completing the 7 (or 8 if you count expediter) villains appearing on locations

then adding some extras to 'complete' what exists already

-4 specials for 'heroes' that didn't get marvels cards (xbabies/morlocks/shiar/scarlet spider)
-completing the 2 heroes on locations (shatterstar/blink)
-making an aspect for each location (i counted 18)
-adding 6 specials for warlock

-and possibly a galactus special

so the set would be approximately 170 new cards (plus any duplicates we decide to add)
Title: Re: absolute evil and card design
Post by: thetrooper27 on January 13, 2013, 02:21:15 AM
I'm all about some new aspects if anyone else is, maybe at the very least another any homebase aspect.

I was also thinking a new anycharacter would be cool.

It would be nice to include every character on an existing location... Expediter too.

I like breadmaster's breakdown.  How many new villains do you guys think would be appropriate? ???  That's a big set... not that I mind, of course. ;)
Title: Re: absolute evil and card design
Post by: BasiliskFang on January 13, 2013, 03:11:43 AM
Quote from: breadmaster on January 12, 2013, 04:10:49 PM
well, my idea for the set when i started out was:

-one special for each existing villain
-completing the 7 (or 8 if you count expediter) villains appearing on locations

then adding some extras to 'complete' what exists already

-4 specials for 'heroes' that didn't get marvels cards (xbabies/morlocks/shiar/scarlet spider)
-completing the 2 heroes on locations (shatterstar/blink)
-making an aspect for each location (i counted 18)
-adding 6 specials for warlock

-and possibly a galactus special

so the set would be approximately 170 new cards (plus any duplicates we decide to add)
i think zy should be the new any hero. Are there 18 locations without aspects?
Scarlet spider was spose to have his ad reprinted...
Title: Re: absolute evil and card design
Post by: Kal-el on January 13, 2013, 12:43:18 PM
Quote from: thetrooper27 on January 13, 2013, 02:21:15 AM
I'm all about some new aspects if anyone else is, maybe at the very least another any homebase aspect.

I was also thinking a new anycharacter would be cool.

It would be nice to include every character on an existing location... Expediter too.

I like breadmaster's breakdown.  How many new villains do you guys think would be appropriate? ???  That's a big set... not that I mind, of course. ;)

I really like the idea of a few new "general use" cards. Aspects, an Any Hero, a few new locations with existing characters.
Title: Re: absolute evil and card design
Post by: Jack on January 13, 2013, 03:52:53 PM
Scarlet Spider's AD is in the list of cards (http://overpower.ca/wiki/Marvels_OverPower#Card_List) expected to be in Marvels.
Title: Re: absolute evil and card design
Post by: Tussin on August 19, 2013, 01:54:34 AM
Quote from: TGW on January 11, 2013, 12:49:21 PM
I'm all for plenty of new characters being added to the game. I only mentioned two in the event the purists would be upset with adding totally new characters to the game, but when you think about it, this forum, the facebook page, and some other offshoots represent the whole of the OP community, so if everyone else is okay with an assortment of characters, count me in as well.

My favorite Marvel bad guys not yet represented on an official OverPower card would be:

Thanos, Loki, Mephisto, Kang, Zemo, Ultron, Annihilus

I also enjoy the villains that make up Spider-Man's rogue gallery, which is one reason I'm looking forward to Bio's set, so I can print the character cards for Kraven, Lizard, Sandman, Electro, Chameleon, and all the rest

Slightly off-topic, but I wouldn't mind a Hope Summers character card. If anyone has a good custom they'd like to share, hit me up.

i would like to see more of these available... for Thanos i was thinking of him without the infinity gauntlet in terms of power.
possibly have a 6-5-7-8 stat grid (26) a special like Thor/Apocalypse that boosts the energy stat to 8.

have an innate like malebolgia for thanos. (23) with intellect power cards for attack only.

i would like to see some of them maybe toned down... realistically all of them are below galactus/beyonder/apocalypse/thanos in power for all villains, appropriately give them stat grids that can open up more options for deck building

and i think all the characters still not in the game yet that were printed on cards since original overpower should be added imo.

Cyber, Century, Nebula, Puma,  any on the mission cards

Starhawk would be cool too... really flesh out the character pool and cover any stats neglected for balance