Offensively: Krakoa, it has some very handy cards with Polaris' 4E, Sunfire's 3F and 4S (marvels), and Thunderbird's 3F - and then there's always Wolvie's 5I and Angel's 6E. Finally, it has a great offensive OPD in Colossus' Siberian Strength.
Defensively: Danger Room, a favorite for efficacy and personel. The AO, CD, BJ, and AG are sure-fire defenses, but also the AC is good cover and the AD blocks most everything. Then you have the AY, which can be quite handy if you're running a mixed team with Energy and something else, giving an off-energy character an 8E for the battle.
As a Battlesite: the two I mentioned before are some of my favorites. I also really like using Wundagore Mountain, Avalon, The Outback, and lately I've toyed around with Fall's Edge Compound, finding that BS to be quite a fun surprise!
As a Homebase: Danger Room (for Gambit), Muir Island (for the Highlander strategy), and Avalon (the challenge of it) are some of my fav's :D
Krakoa: Are Sunfire's 3F and 4S good? Yeah, they're icons for spectrum, but why not play something else? An ally, or a Doubleshot? They seem weak sauce... share with me their power!
Falls Edge: So I can activate the BS defensively from this battlesite???
No, I did too. I pasted the effect from opo.
ive got hellicarrier on my mind http://overpower.ca/cards/homebases/16.png i think its being overlooked
a good intellect with some strength and pretty good fighting energy powercard defense(i assume the +3 is for energy only as well)
with nick fury in reserve?
93 icon attack power
I'm a fan of the Avengers Mansion. Both as a battlesite and homebase.
As a base, it took some tweaking to find the right mix, but the introduction of Any Power power cards make all the difference.
As a battlesite there's a decent level of defense, but it's the only site that gives you access to the all powerful Viking Pyre.
Other great bases include Landau, Luckman, and Lake (Just look at that aspect!); Dept H. is fun; Avalon is a powerhouse if you can strategize around the penalty; and Cape Citadel has an amazingly good inherent.
-BBH
since http://overpower.ca/cards/homebases/10.png cant use multipower powercards could they be good with using doubleshots?
black cat only has one 6 stat but she has that +1 to power card defense
green goblin has the+1 int attacks
scorpion has the +1 to attack with 4 5 or 6 in the defeated pile
Quote from: thetrooper27 on January 25, 2013, 12:27:14 AM
Is a Double Shot a power card defense?
Which homebases didnt' have an aspect card?
do you mean for the purposes of that Aspect (and for Asteroid "M" and Muir Island)? yes, a DblSht counts. The key is the word "using" in the card text. Because it's open-ended, it includes
any defense that "uses" a Power card to block the attack. so, DblSht, BU, Training, etc. Maybe the coolest opportunity (though I've never done this), would be to use a BS-Special with the Power card defense!
As for the other question...
* AVENGERS MANSION <MN> {U}
CAPTAIN AMERICA, HENRY PYM, HULK, BLACK WIDOW, THOR, VISION
~ Avengers Mansion Team may use Tactic Doubleshot cards, with normal
contribution, to avoid any attack. ~
* THE BIG APPLE <CL> {C}
HEROES FOR HIRE, FALCON, THUNDERBOLTS, DAREDEVIL, SPIDER-MAN, MORBIUS
~ Big Apple Team begins game with 6 Mission cards in Reserve Missions
Pile and 1 Mission card in Defeated Missions Pile. ~
* BLUE AREA OF THE MOON <MN> {U}
INHUMANS, KREE, SHI'AR, JEAN GREY, QUICKSILVER, CRYSTAL
~ Blue Area Team's Energy Power Cards are -2 to Blue Area Team's Venture
Total when they Hit. ~
* CODA ISLAND <IM> {U}
ZEALOT, GRIFTER, VOODOO, FAIRCHILD, GRUNGE, SPARTAN
~ Coda Island Team's Intellect Power cards are +1 to attack. ~
* THE CONCRETE JUNGLE <MN> {U}
DAREDEVIL, NEW WARRIORS, PUNISHER, KINGPIN, SERPENT SOCIETY, SILVER SABLE
~ The Concrete Jungle Team's Universe: Training cards are an additional
+1 to attack, +2 to defense. ~
* THE DAILY BUGLE <MN> {R}
BLACK CAT, SCARLET SPIDER, SPIDER-MAN, VENOM, GREEN GOBLIN, SCORPION
~ Daily Bugle Team may not play any MultiPower Power cards. ~
* FOUR FREEDOMS PLAZA <MN> {C}
HUMAN TORCH, INVISIBLE WOMAN, MR. FANTASTIC, NAMOR, SHE-HULK, THING
~ For each Value of 4 or less on Character's Power Grid, Character's
Power cards are +1 to defense, & any attack made on FF Plaza
character may be moved to any other character. ~
* GAMMA BASE <CL> {C}
HULK, SHE-HULK, DOC SAMSON, LEADER, ABOMINATION, THUNDERBOLTS
~ Gamma Base Team -2 to Venture Total per battle if opponent is using
"Annihilation Affair" Mission. ~
* THE HELLICARRIER <MN> {U}
BLACK WIDOW, DOC SAMSON, NICK FURY, RED SKULL, CAPTAIN AMERICA, HYDRA
~ Helicarrier Team's Energy Power Cards are +1 to defense, +3 to defense
against any attack from a Battlesite. ~
* HELL'S KITCHEN <MN> {C}
DAREDEVIL, ENFORCERS, KINGPIN, THE HAND, ELEKTRA, GHOST RIDER
~ Before every Discard Phase. Hell's Kitchen Team may switch the Reserve
Character with any Front line Character. ~
* LATVERIA <MN> {U}
DOCTOR DOOM, SILVER SURFER, MR. FANTASTIC, INVISIBLE WOMAN, HUMAN TORCH,
THING
~ Latveria Team's Reserve Character may enter battle immediately upon KO
of Front Line Character. ~
* NEW YORK CITY <IM> {C}
THE DARKNESS, WITCHBLADE, STRYKER, RIPCLAW, VELOCITY, BALLISTIC
~ New York City Team is -3 to Venture Total per Battle. ~
* OMNIVERSE <IM> {U}
ANY TOURNAMENT LEGAL TEAM, USING NORMAL DECK-BUILDING RULES.
~ Opponent's Team is -1 to Venture Total per Battle. ~
* OUTER SPACE <MN> {R}
BROOD, SILVER SURFER, SUPER SKRULL, ADAM WARLOCK, SHI'AR, STARJAMMERS
~ Outer Space team may not Place any Universe cards. ~
* RAVENCROFT <MN> {U}
RHINO, DR. OCTOPUS, HOBGOBLIN, CARNAGE, MYSTERIO, GREEN GOBLIN
~ Opponent's MultiPower Power cards do not count for Spectrum KO against
Ravencroft Team. ~
* SANCTUM SANCTORUM <MN> {R}
DR. STRANGE, ADAM WARLOCK, SILVER SURFER, GHOST RIDER, MEPHISTO, BARON
MORDO
~ Sanctum Sanctorum Team may not have a Battlesite. ~
* THE SAVAGE LAND <MN> {R}
NICK FURY, MAGNETO, ROGUE, WOLVERINE, SAURON, KA-ZAR
~ Opponent may make 1 attack after Savage Land Team has conceded the
battle. Savage Land Team may defend. ~
* THE SEWER <CL> {C}
ABOMINATION, MORLOCKS, VENOM, THE MOLE MAN, LIZARD, ANGEL
~ The Sewer Team's Intellect Power cards +2 for defense. ~
* SPAWN'S ALLEY <IM> {U}
SPAWN, VIOLATOR, TIFFANY, OVERTKILL, CURSE, CY-GOR
~ Spawn's Alley Team Characters may only have up to three cards Placed
to each Character. ~
* STARK ENTERPRISES <MN> {U}
HAWKEYE, IRON MAN, SCARLET WITCH, SPIDER-WOMAN, WAR MACHINE, CAPTAIN
AMERICA
~ For every Value of 3 or less on Character's Power Grid, that Character
may not be Cumulative KO'd by that Power Type. ~
* TEAM OVERPOWER <MP> {X}
ANY TOURNAMENT LEGAL TEAM USING NORMAL DECK-BUILDING RULES.
~ Team OverPower may Place Any-Character Specials and Aspects to
HomeBase, using normal Placing rules. Only one of each card may be
Placed. Any-Character Specials may be played by Any Character on
team. ~
* THE VAULT <MN> {U}
JUGGERNAUT, SERPENT SOCIETY, RHINO, VENOM, THE MARAUDERS, HOBGOBLIN
~ The Vault's Team may keep duplicate Level 2 Power Cards of different
Power Types. ~
* WAKANDA <CL> {R}
BLACK PANTHER, DR. DOOM, VISION, HAWKEYE, STORM, KLAW
~ Wakanda Team's MultiPower Power cards are -1 to attack. ~