what i'll do here, is list the leading contenders for specials, and people can suggest pics that jack can use for the card
if you have a better name for a card (or any name...some are blank), by all means, throw it out there. i'm not married to most of these, and just came up with them quckly
iirc, jack needs the issue number that the image comes from. if he approves an image, i'll put an asterisk next to the character
i'll be adding to this list later. characters with no special listed haven't had a knockout suggestion yet
ABSORBING MAN-Absorb and Redirect: Absorbing Man or teammate may avoid 1 attack. This special immediately acts identical to card defended, against opponent's character of Absorbing Man's choice. Opponent may defend attack, and continue turn. OPD (PA)
ACOLYTES-Dedicated Followers: Teammate +2 to all actions for remainder of game. +3 if teammage is Magneto. OPD (PB)
APOCALYPSE-Four Horsemen: Draw 4 cards. Discard duplicates. OPD (HQ)
BARON MORDO-Astral Combat: Opponent's team may not use cards with a Fighting icon for reminder of battle. OPD (EY)
BLOB-Big Time: Acts as a level 6 Any-Power card. May be used to attack or defend. May not be combined with Universe cards.(CC)
BROOD-Hive Mind: Avoid 1 attack made with a Special card or remove 1 Special card hit from Brood or teammate. (EE)
BULLSEYE:Crosshairs: Acts as a level 1 Multipower attack. May only be defended by a card with more than 1 icon. (BA) OPD
CARNAGE-Annihilation: Negates the effect of any 1 Special card played by opponent (AO)
CEREBRO-The Creator: Opponent must discard 1 Placed card of the Cerebro's choice. (AI)
CRUX-Elemental Shield: Avoids all attacks from 1 Teamwork card, or target hero must discard 1 Placed Teamwork card. (DB)
DOCTOR DOOM-Mysticism: Negates the effects of any 1 Special card. May not be used to avoid a numerical attack, or remove a numerical hit. May be played from reserve. (ED)
DR./DOCTOR OCTOPUS-Superior Foe: Opponent must discard 1 placed card of Ock's choice. Return this special to hand where it acts identical to card chosen. OPD (PC)
DRACULA-Exsanguination: Opponent must discard 3 cards from Hand. Cards chosen by Opponent. OPD (OC)
THE ENFORCERS-Numbers Racket: Target may not use cards with icons containing values of 5 or less for remainder of game. OPD (PD)
GOBLYN QUEEN-Tabula Rasa: Opponent's team may not use cards without icons for reminder of battle. OPD (EY)
GREEN GOBLIN-Oscorp Sponsorship: Sort through Draw Pile card by card. Place first 3 cards not usable by Green Goblin in hand. Discard Duplicates and reshuffle Draw Pile. OPD (PE)
GREY KING-Psychic Warning: Teammate may avoid 1 attack with a Strength icon. May be played while Grey King is in reserve. (AD)
THE HAND-Shadowland: Acts as a level 9 Strength or Intellect attack. OPD (HR)
THE HELLFIRE CLUB-Harry Leland: Opponent must immediately discard all Special cards in play that affect the "remainder of the battle" or the "remainder of the game." KL
HOBGOBLIN. May play any special cards for remainder of game. OPD
HOLOCAUST-Horseman: Acts as a level 4 Strength or Intellect attack. Attack is not affected by Special cards already in play. (NJ)
HYDRA-Two more shall take its place!: Exchange this card for any 2 Special cards in Dead Pile not playable by Hydra. Play one immediately, and place the other in Hand. Discard this special to defeated characters pile after use. OPD (PF))
JUGGERNAUT-Crimson Gem: Acts as a level 10 Any-Power card. May be used to attack or defend. May not be combined with Universe cards. OPD
KINGPIN-Protecting my Interests: Kingpin or teammate may avoid 1 attack of 6 or less. (AD)
THE KREE-Interstellar Empire: Play during battle. Any attack made on Kree or teammate may be made on Front Line Character of Kree's choice for remainder of battle. Character may defend. (LN)
LANDSLIDE-Bright Idea: Acts as a level 5 Intellect Power card. May be used to attack or defend. May not be combined with Universe Cards. (CC)
LEADER-Long Term Plan: Acts as a level 12 Intellect attack. Leader's team may not attack for remainder of battle.
MAGNETO-Magnetic Personality: Acts as a level 5 Intellect attack. If successful, Magneto may sort through Draw Pile, select any playable Teamwork card and play it immediately. Reshuffle Draw Pile. (OB)
MANDARIN-Makluan Rings: Acts as a level 10 Energy attack. (AS)
THE MARAUDERS-Assassins: Acts as a level 4 Intellect attack. If attack succeeds, add +2 to damage. (EN)
MERCURY-Disintigrate: Opponent must discard 1 Placed card of Mercury's choice. May be played from Reserve.(MZ)
MR. SINISTER-Eugenics: Play during battle. For remainder of game, any Special played by Sinister or Sinister's teammates may not be Negated until "Eugenics" is Negated. OPD (MP)
MOJO-Reruns: On his turn, Mojo may exchange this card for any 1 card in Dead Pile and play it immediately. (BQ)
MOLE MAN-Creature Feature: Acts as a level 7 Fighting or Strength attack. If not successful, Mole Man is -2 to attack for remainder of battle. (NX)
MORBIUS-Midnight Son: Acts as a level 9 Strength Power card. May only be used to defend. May defend Morbius or teammate. (MH)
THE MORLOCKS-Dark Beast: Morlocks may not be attacked with cards having icons containing values 6 or less for remainder of battle. (PH)
MYSTERIO-Oops, Try Again:Mysterio or teammate may avoid 1 attack of 4 or less. Opponent must discard 1 card from hand. Opponent's choice. (OQ)
MYSTIQUE-Misdirection: Teammate may not be attacked for remainder of battle. OPD(BJ)
OMEGA RED-Single Minded: Opponent's team may not use cards with an Intellect icon for reminder of battle. OPD (EY)
ONSLAUGHT-Ethereal Form: Play during battle. After Onslaught is KO'd, select 2 cards from Power Pack. May not be duplicates. OPD (PI)
POST-Eliminate Variables: Opponent may not use Activators or Any Hero/Character cards for remainder of battle. OPD (LS)
PSYCHO-MAN-Microverse: Next battle, opponent must discard all cards with icons containing values greater than 5. OPD (PJ)
PUPPET MASTER-Behind the scenes: Play on your turn to concede battle. All Mission cards Ventured this battle return to piles they were Ventured from. OPD (EN)
RAPTURE-Divine Intervention: Negates the effect of any 1 Special card played by opponent (AO)
THE REAVERS-Skullbuster II: Acts as a level 2 Intellect attack. May make 2 additional attacks. (DG)
RED SKULL-Cloned from the Best: Acts as a level 6 Fighting attack. If not successful, draw top card from Draw Pile. If drawn card is an attack, Red Skull may use it. If drawn card is not an attack, discard it to the Dead Pile. OPD (OF)
RHINO-Tearin' It Up: Opponent must discard 3 placed cards of opponent's choice. OPD (PK)
SABRETOOTH-Dangerous Ally: Acts as a level 2 Energy, Fighting, Strength, or Intellect attack. Each Front Line teammate may make 1 additional attack at -2. May be played from reserve. (FE)
SCARLET SPIDER-Joe Wade: Acts as a level 3 Intellect attack. May make 2 additional attacks at +2. Bonus not applied to damage, or Venture total. OPD (DG)
SCORPION-Explosive Temper: Negates the effect of any 1 Special card played by opponent (AO)
SENTINELS-Reformat: Opponent must immediately discard all Special cards in play that affect the "remainder of the battle" or the "remainder of the game." KL
THE SERPENT SOCIETY-Black Mamba: Only attacks made with Universe cards may be played against Serpent Society for remainder of battle. (CD)
SHADOW KING-Quick Thinking: Acts as a level 1 Intellect attack. May make 2 additional attacks at +1, or 1 additional attack at +2. Bonus not applied to damage, or Venture total. (ID)
THE SHI'AR-Vulcan: This Special acts identical to any Special currently on the table. OPD
SUPER SKRULL-Engine of Destruction: Acts as a level 10 Anypower attack. If successful, Super Skrull or Super Skrull's teammates may not defend Super Skrull with Special cards for remainder of game. (FT)
TASKMASTER-Infiltration: Opponent must reveal all special cards in hand. Opponent takes turn as normal. This special acts identical to any card revealed for remainder of battle. (PL)
TYPHOID MARY-Mutant Zero: Avoids all attacks from 1 Teamwork card, or target hero must discard 1 Placed Teamwork card. (DB)
VENOM-Destructive Obsession: Look at top 8 cards in opponent's draw pile. Remove 1 card to dead pile and reshuffle. Exchange this card with top card in Venom's draw pile, and place in hand. (PM)
XAOS- Acts as a level 2 Energy, Strength, or Fighting attack. Can only be defended by a defensive Special card. OPD
X-BABIES-L'il Bullies: Acts as a level 4 Energy attack, may make 1 additional Energy attack (AB)
ADAM WARLOCK- Acts as a level 2 Intellect attack. If successful acts as a level 10 Any-Power card.
ANGEL- Acts as a level 10 Fighting attack.
MAGGOT- For remainder of battle, any attack made on Front Line may be moved to Maggot. May be played from Reserve.
REYES- Play during battle. For remainder of game, any attack made with a Universe Card against Reyes' team may be moved to Sterile Environment. Reyes' team may not defend.
WASP-Opponent must immediately discard all Special cards in play that affect the "remainder of the battle" or the "remainder of the game."
WASP- Acts as a level 8 Any-Power attack. If successful acts as a level 2 Fighting card.
Carnage - carnage cosmic
(http://www.nerdsraging.com/wp-content/uploads/2011/06/Amazing_Spider-Man_Vol_1_431.jpg)
Amazing 431
Jugg - I'm the Juggernaut
(http://images3.wikia.nocookie.net/__cb20080829025854/marveldatabase/images/3/3e/X-Men_Unlimited_Vol_2_4_Textless.jpg)
xmen unl v2 #4
Doom - Dictator
http://25.media.tumblr.com/tumblr_m2l3w8dxvz1qatbfko1_500.jpg
i cant find the ish.
I'm still hoping to get play testing done before sourcing images. Grant there's a good chance that the cards above will be finalized, I wouldn't want to be attached to an image to only realize it's not a fair card or useless.
Also, I haven't been following the other thread but since it's all nicely laid out here, I want to provide feedback (which may or may not have been addressed):
QuoteABSORBING MAN-Absorb and Redirect: Shift one attack from Absorbing man or teammate to any character on opponent's team. Opponent may defend. OPD
I completely disagree with this card, it introduces a completely new game mechanic with "self-inflicted" hits and would probably cause problems with card collection in the end game.
QuoteLEADER-Long term plans: Play in front of Leader. Next battle, or later, acts as a level 12 Intellect Attack. OPD
Confusing, might as well just make it +12 venture like Thunderbolt's MV card.
Quote
QuoteABSORBING MAN-Absorb and Redirect: Shift one attack from Absorbing man or teammate to any character on opponent's team. Opponent may defend. OPD
I completely disagree with this card, it introduces a completely new game mechanic with "self-inflicted" hits and would probably cause problems with card collection in the end game.
i wouldn't know how to fix that.
QuoteQuoteLEADER-Long term plans: Play in front of Leader. Next battle, or later, acts as a level 12 Intellect Attack. OPD
Confusing, might as well just make it +12 venture like Thunderbolt's MV card.
may only be played from placed. may not be played in the turn it was placed.
Yeah, I'm not sure about some of these as finalists - where are all of the other suggestions?
I was hoping we'd put a comprehensive list of ALL suggestions together first so we can see them, then start the shortlisting process.
i dig what you're saying about images jack. just thought we'd get a head start. if a card is changed, is it that hard to change the image?
with all the images we'll need, getting a bunch done earlier can't hurt
i've tested a bunch of the new mechanics (not all) and nothing seems to out of whack yet
good call on the card collection aspect...hand't even considered that
how's this: a.m. or tm may avoid 1 attack. this special acts identical to attack defended (opd)
ABOMINATION
Energy: 1
Fighting: 6
Strength: 8
Intellect: 3
Brawler: Acts as level 4 Fighting attack, may make 1 additional attack. AA
Thunderclap: Acts as a level 7 Energy attack. AR
Abombinable: Acts as a level 10 Strength attack. AS
KGB Agent: Acts as a level 7 Fighting or Intellect attack. If not successful, Abomination is -2 to attack for remainder of battle. NX
Impenetrable Hide: Only Intellect attacks may be played against Abomination for remainder of battle. CD
Tank the Hit: Cards with a Strength icon do not count toward Abomination's Spectrum or Cumulative KO for remainder of game. FQ
BLINK
Energy: 6
Fighting: 6
Strength: 2
Intellect: 5
Broken Supply Lines: Opponent must discard 1 Placed card of the Blink's choice. AI
Exile: Target Character may not attack or be attacked for remainder of battle. DZ
Leadership: Acts as a level 9 Intellect Power card. May only be used to defend. May defend Blink or teammate. MH
Blitz: Acts as a level 2 Energy attack. May make 2 additional attacks. DG
Blink Wave: Acts as a level 9 Fighting or Strength attack. OPD HR
Eye for an Eye: KO Blink and any 1 of Opponent's Characters of Blink's Choice. May not be played if Blink is the last active character. OPD
EXPEDITER
Energy: 2
Fighting: 6
Strength: 2
Intellect: 6
The Price of Information: Move 1 of Expediter's missions to the Defeated pile. Draw 4 cards. Do not discard duplicates. [OPD]
Intergalactic Resources: Expediter may play any Power cards playable by Target Teammate for remainder of game. NF [OPD]
Overboss Gem: Negates the effect of any 1 Special card played by opponent. AO
Cloaking Technology: Avoids all attacks from 1 Teamwork card, or target hero must discard 1 Placed Teamwork card. DB
Scanner Surveillance: For remainder of game, if Opponent draws cards during battle, Expediter may draw an equal number from Draw Pile. Expediter must show drawn cards. May not keep duplicates. LX OPD
What can Expediter do for you?: Choose one of Teammate's specials from Draw Pile and place in hand. Cannot be a duplicate. Reshuffle Draw Pile. DS
KLAW
Energy: 7
Fighting: 2
Strength: 5
Intellect: 6
Sound fuels my power: Avoid 1 attack with an Energy icon. Klaw may draw 1 card from the top of the Draw Pile. Discard duplicates. LO
Disposable Allies: Discard one card not usable by Klaw to draw 4 cards from top of the Draw Pile. May keep duplicates. JA [OPD]
Wakanda is Mine!: Only Klaw and Target Character may attack, be attacked, or defend this battle. FD [OPD]
Vibranium: Acts as a level 2 Energy attack. If successful acts as a level 10 Any-Power card. EJ
Sound Constructs: Acts as a level 4 Intellect attack. If successful, Opponent must discard 1 card of Opponent's choice from Hand. EM
Genius or Madman?: Opponent -3 to Venture Total for this battle. If Klaw has "Secret Wars" Mission, opponent -6 to Venture Total for this battle. KH
LIZARD
Energy: 4
Fighting: 6
Strength: 6
Intellect: 2
Dr. Connors: Play during battle. For remainder of game, any Special played by Lizard or Lizard's teammates may not be Negated until "Dr. Connors" is Negated. (MP) OPD
Bio Geneticist: Remove 1 Special card Hit from Lizard's or teammate's Permanent Record or Hits from Current Battle. (AL)
Cold Blooded: Acts as a level 6 Intellect attack. If successful, opponent -4 to Venture total. (HO)
Back to the Sewer: Avoid 1 attack. AG
Twitching Distraction: Play during battle. For remainder of game, any attack made with a Power Card against Lizard's team may be moved to Twitching Distraction. Lizard's team may not defend. Twitching Distraction is discarded after 1 Hit. EB
Tail Whip: Acts as a level 10 Strength or Energy attack. If not successful, Lizard is -2 to attack for remainder of battle. OPD
MEPHISTO
Energy: 8
Fighting: 2
Strength: 6
Intellect: 7
Altered Reality: Play to concede battle. All Mission cards Ventured this battle return to piles Ventured from. EN (OPD)
Pact made in Hell: Mephisto's Hits to KO is reduced by 5 points. Mephisto's actions are +2 for the remainder of the game. [OPD]
Captured Soul: For remainder of game, Mephisto's team may draw 2 cards when a character on either team is KO'd. OPD
Devil is in the Details: Sort through opponent's Power Pack and remove any 3 cards of Mephisto's choice. Discard chosen cards into Dead Pile. Reshuffle Power Pack. HB
Fire and Brimstone: Acts as a level 2E attack. If successful remove all special card hits from Mephisto's and teammate's permanent record and hits to current battle. Affects venture total.
Servant of the Mad Titan: Opponent -3 to Venture Total for this battle. If opponent has "Infinity Gauntlet" Mission, opponent -6 to Venture Total for this battle. If both players have "Infinity Gauntlet" Mission, opponent is -9 to Venture Total for this battle. KH
SAURON
Energy: 6
Fighting: 6
Strength: 6
Intellect: 2
Karl Lykos: Acts as a level 7 Intellect attack. AR
Weapon X Initiate: Acts as a level 5 Fighting attack. If successful, Sauron may sort through Draw Pile, select any Aspect card and play it immediately. Reshuffle Draw Pile. OB
Breathe Fire: Acts as a level 4 Energy attack. Sauron may make 1 additional Fighting and/or 1 additional Intellect Power card attack. CY
Energy Vampire: Avoid 1 Energy attack. Sauron's Energy skill is increased to 8 for remainder of battle. AY
Mesmerize: Target hero must discard all placed cards and may not attack for remainder of battle. CH (OPD)
Absorb Lifeforce: Acts as a level 5 Energy attack. If successful, remove 1 hit from Sauron's Permanent Record. AL
SHATTERSTAR
Energy: 5
Fighting: 7
Strength: 5
Intellect: 5
Luck of the Father: Teammate may avoid 1 attack with a Fighting icon. Shatterstar may draw 1 card from the top of the Draw Pile. Discard duplicates. LO
Genetic Upgrades: Acts as a level 5 Strength attack. Attack may not be defended with a Special card. (JW)
Arena Tactics: Acts as a level 3 Intellect attack. If attack is defended, Shatterstar may draw 1 card from top of Draw Pile. Discard duplicates. (NK)
Vibratory Shock Wave: Acts as a level 11 Energy attack. Shatterstar may not attack for remainder of battle. (AS) OPD
X-Portal: Avoid 1 attack. May not be attacked for remainder of battle. CW [OPD]
Swordplay: Acts as a level 4 Fighting attack. May make 1 additional attack. AA
SILVER SAMURAI
Energy: 6
Fighting: 7
Strength: 3
Intellect: 3
Tachyon Field: Acts as a level 10 Fighting attack. AS [OPD]
Shin Harada: Remove all hits from Silver Samurai's hits to current battle and permanent record then switch places with the reserve. OR [OPD]
Shuriken: Acts as a level 3 Strength attack. If attack is defended, Silver Samurai may draw 1 card from top of Draw Pile. Discard duplicates. NK
Master of Kenjutsu: Acts as level 1F attack. Silver Samurai may make one additional attack at +2, two additional attacks as +1, or 3 additional attacks. Bonus does not apply to damage or venture total.
Yakuza Connections: Acts as a level 6 Intellect attack. If successful, Target Character must discard 2 cards of Opponent's choice. Cards may be Placed or in Hand. HO
Samurai Armor: Silver Samurai may avoid any numerical attack. (AD)
VIPER: May play any Serpent Society Specials.
Energy: 3
Fighting: 7
Strength: 2
Intellect: 6
WARLOCK
Soulmerge: Remove all hits from Warlock's Permanent Record and Current Battle. Warlock's teammates may not attack for remainder of battle. OPD
Lifeglow: Remove 1 Hit from Warlock's or teammate's Permanent Record or Hits from Current Battle. (AL)
Selffriend: Avoid 1 attack made with a Special card or remove 1 Special card hit from Warlock or teammate. EE
Technarchy: Acts as a level 4 Energy, Fighting, Strength, or Intellect attack. May be used against Character in Reserve, who may defend. (AN)
Douglock: This Special acts identical to any Hit in Warlock's Hits from the Current Battle or Permanent Record. (DY) OPD
Transmode Virus: Acts as a level 5 Intellect attack. If successful and Target has Hits totaling 15 or more, then Target is KO'd regardless of Inherent Abilities and other Special cards. (NW) OPD
Changing the image is quite easy. It's not something we should focus on but gathering image sources is welcome if anyone has the time to dedicate.
It seems like there were a bunch of suggestions on some of those characters. Maybe they're in different threads. ???
http://www.beenhereandthere.com/SMF/custom-cards/so-i-was-thinking-about-ultimate-evil/
http://www.beenhereandthere.com/SMF/custom-cards/absolute-evil-and-card-design/
I'm not very good at deciding what specials to use but how about these names:
BULLSEYE-Crosshairs:
CARNAGE-Carnage Rules: Negates the effect of any 1 Special card played by opponent (AO)
CEREBRO-Cerebro's X-Men
CRUX-Elemental Shield: Avoids all attacks from 1 Teamwork card, or target hero must discard 1 Placed Teamwork card. (DB)
DOCTOR DOOM-Doom Armour: Negates the effects of any 1 Special card. May not be used to avoid a numerical attack, or remove a numerical hit. May be played from reserve.
GREY KING-Telepathic Manipulation:
HOBGOBLIN-Goblin Formula
HOLOCAUST-Apocalypse's Horseman: Acts as a level 4 Strength or Intellect attack. Attack is not affected by Special cards already in play. (NJ)
JUGGERNAUT- Crimson Gem of Cyttorak: Opponent may not play any Activator Cards for remainder of battle. (LS)
THE KREE-Military Might:
LANDSLIDE-Bright Idea: Acts as a level 5 Intellect Power card. May be used to attack or defend. May not be combined with Universe Cards. (CC)
THE MARAUDERS-Sinister's Assassins:
MERCURY-Metal Hide:
MR. SINISTER-Scientific Genius:
MORBIUS-Vampire Bite:
POST-Cloaking Field: Play during battle. For remainder of game, any Special played by Post or Post's teammates may not be Negated until " Cloaking Field " is Negated. (MP)
RAPTURE-Devine Intervention: Negates the effect of any 1 Special card played by opponent (AO)
RED SKULL-Captain America's Clone:
SCARLET SPIDER-Spider Bite:
SCORPION-Full Body Battlesuit: Negates the effect of any 1 Special card played by opponent (AO)
SHADOW KING-Psychic Probe:
THE SHI'AR-Avian Evolution:
TYPHOID MARY-Mutant Zero: Avoids all attacks from 1 Teamwork card, or target hero must discard 1 Placed Teamwork card. (DB)
XAOS-Plasma Burst:
Quote from: breadmaster on January 27, 2013, 05:14:59 PM
MOJO-Reruns: Acts as a level 7 Energy attack. Discard to Power Pack. OPD
I dont like this card. Mojo would have to still be alive when you get to the power pack to be able to use it (with his grid he is always targeted early). If he is KO'd you now have a unusable card for whoever is still alive. Also with it being OPD not even a Beyonder deck could use it. At a first glance I would not use this card. :'(
great ideas gareth, i'll definitely look to use some of em
love the juggernaut pic, jon. not sure about the carnage one. although i love the pic, it was a one time deal, more fitting of a opd. also, red character/red backround/red card border might be overdoing it. then again, it IS carnage, so maybe not! we'll see what jack thinks
Maybe I'll draft the carnage up.
Please use some Humberto Ramos art. I don't care who it's for. :)
Are we limited to specific years when looking for images for these cards, much like the Marvels set?
jack said anything goes!
Yes, anything goes. I'm even willing to accept hand drawn images if you're a talented artist. Preferably modern artwork since I really had to dig deep into Marvel Comics archives to find some characters.
deviantart.com might have some great images to use.
I can start looking for X-Men related images once the card names have been finalized as I don't fancy looking for images that don't match the text.
What immediately came to mind for the Onslaught special, from Onslaught Unleashed #2 (large top panel).
(http://i.imgur.com/sJp9jApl.jpg) (http://imgur.com/sJp9jAp)
Nothing immediately comes to mind for the rest, but I'd be happy to go image hunting once the list is finalized. I certainly have enough comics to look through.
i like it...again it will have the red backround/red border clash...hmm
jack, do you have a version of what the card border and text will look like?
I haven't had time to mock one up, been busy adding content into the Wiki this week. I'll see if I have time tonight or this weekend to come up with one.
The one idea that keeps popping up in my mind is having the bottom-left area of the border start dripping blood, though I'm not quite sure if that's how I see "evil". Maybe skulls/crossbones tiled?
We should do purple/violet, it is the opposite of gold/yellow on the color spectrum.
Quote from: BasiliskFang on February 05, 2013, 01:50:21 AM
We should do purple/violet, it is the opposite of gold/yellow on the color spectrum.
I quite like the yellow on the specials but I also like Jacks dripping blood idea. What about the dripping blood over the yellow border. Lots of red at the top with blood running down the side part of the border.
eh, I don't really like the idea of drastically messing with the general aesthetic of the game's card design, which a disruption like that would cause. Keep the solid borders like every other set and use a subtle pattern in the border like the X's in the X-Men expansion if you want to get creative with the design. Maybe have a black border with small red blood drops randomly scattered about, or dark red border with lighter red drops, if you're feeling insistent on using that motif. Though I think that's a little cliched, honestly. Would rather see a more subtle, ominous tone portrayed through border design (could do something with the inner art border sort of like the Onslaught and Classic sets did) and smart art selection (though I realize the latter could prove difficult) if at all possible.
Quote from: Bullio on February 06, 2013, 03:01:37 AM
eh, I don't really like the idea of drastically messing with the general aesthetic of the game's card design, which a disruption like that would cause. Keep the solid borders like every other set and use a subtle pattern in the border like the X's in the X-Men expansion if you want to get creative with the design. Maybe have a black border with small red blood drops randomly scattered about, or dark red border with lighter red drops, if you're feeling insistent on using that motif. Though I think that's a little cliched, honestly. Would rather see a more subtle, ominous tone portrayed through border design (could do something with the inner art border sort of like the Onslaught and Classic sets did) and smart art selection (though I realize the latter could prove difficult) if at all possible.
I generally agree with this. I'd be hesitant to go with a border that strays too far from a yellow tone, because you start crossing into what could/should be a color set aside for a different type of card. For example, if you went with a red tone, isn't that a little too much like a Tactic card? While there are a few other primary colors that haven't really been used in OP (Blue, Purple, Orange), it would bother me a little to introduce a new color for an existing card type.
Then again, I'm very passively interested in the final outcome of this set. I'm sure I'll use some of the cards that are for part-time x-baddies (Juggernaut, Magneto, Morlocks, etc), but that'll be sparse, relatively speaking ;)
Quote from: ncannelora on February 06, 2013, 12:08:02 PM
Quote from: Bullio on February 06, 2013, 03:01:37 AM
eh, I don't really like the idea of drastically messing with the general aesthetic of the game's card design, which a disruption like that would cause. Keep the solid borders like every other set and use a subtle pattern in the border like the X's in the X-Men expansion if you want to get creative with the design. Maybe have a black border with small red blood drops randomly scattered about, or dark red border with lighter red drops, if you're feeling insistent on using that motif. Though I think that's a little cliched, honestly. Would rather see a more subtle, ominous tone portrayed through border design (could do something with the inner art border sort of like the Onslaught and Classic sets did) and smart art selection (though I realize the latter could prove difficult) if at all possible.
I generally agree with this. I'd be hesitant to go with a border that strays too far from a yellow tone, because you start crossing into what could/should be a color set aside for a different type of card. For example, if you went with a red tone, isn't that a little too much like a Tactic card? While there are a few other primary colors that haven't really been used in OP (Blue, Purple, Orange), it would bother me a little to introduce a new color for an existing card type.
Then again, I'm very passively interested in the final outcome of this set. I'm sure I'll use some of the cards that are for part-time x-baddies (Juggernaut, Magneto, Morlocks, etc), but that'll be sparse, relatively speaking ;)
I think a special card is defined by the character's name on the card for the most part. Different color borders might be a little weird, but Mission Control is brown compared to IQ and Original OverPower. Not much of an issue. I think whatever the majority goes for will be okay.
I agree that straying away from the general color tone would make it seem less like an OP special. Certain colors read instantly in our minds when looking at the cards played. I already hate it when somebody plays a card and than wants to take it back because they didnt see a certain card on the table. I think a completely different color would make this happen more often. Having said that, I still need 4 sets of whatever is made! :o
The closest I can probably do to stick within the yellow theme would be flames (which would in fact be orange and similar to our Marvels set). It would be using a textured border similar to that of Onslaught and Monunental so hopefully we won't run into issues with text visibility. Not sure if I have time to mock one up tonight, school is keeping me quite busy.
Quote from: KObossy on February 06, 2013, 02:40:26 PM
I agree that straying away from the general color tone would make it seem less like an OP special. Certain colors read instantly in our minds when looking at the cards played. I already hate it when somebody plays a card and than wants to take it back because they didnt see a certain card on the table. I think a completely different color would make this happen more often. Having said that, I still need 4 sets of whatever is made! :o
I'll prepay before printing.:)
i wouldn't throw out the idea of a red border so quick. bios printed up one of his sets with red, and it looks fantastic! my initial thought was grey, like the onslaught expansion, but that made the black text a tad hard to read
Quote from: breadmaster on February 06, 2013, 06:36:08 PM
i wouldn't throw out the idea of a red border so quick. bios printed up one of his sets with red, and it looks fantastic! my initial thought was grey, like the onslaught expansion, but that made the black text a tad hard to read
Where can we see/get copies of these?
I think if the border will be any darker color, maybe the text can be white?
Quote from: thetrooper27 on February 06, 2013, 08:45:30 PM
Where can we see/get copies of these?
The border is from his upcomming Spider-Man Foes set. I believe there are a few people who have seen a preview of these cards, myself being one of them. As it is not my work I do not feel it is my place to show these cards but I can tell you that the border is an orange/red colour.
Nice seeing a rundown of some of the potentially chosen specials in the original post. :) I need to continue submitting more of my suggestions.
Have we got a list of confirmed Special Card names yet?
There have been a few surggestions inc' my list but there hasn't been an update or a confirmed list. I am going to be sorting through my X-Men comics over the next few weekends so I can also look out for images that fit the card names.
Edit:
I have just added the Grey King special card name to my original list:
GREY KING-Telepathic Manipulation:
i've been updating the first post as we go along
the names are ones that either i picked or people suggested. if there's a better name, shout it out, and i'll use it
the cards themselves: nothing is locked in, but i've tested most of these, and they are the cards i'm leaning towards using. again, if someone has an alternate suggestion, post it in the other topic. my focus is on completing the characters that don't have specials, but if you convince me a different idea is better, i'll go with it.
that's why i was hoping to get a bunch of images in here for jack to pick from. some cards may be changed, but i like where most (if not all ;)) are at right now
I don't know how to post images, and this computer is so slow I can't even get the images to load off google, but check out the amazing spiderman 649 cover to get a glimpse of what hobgoblin looks like with his new gadgets.
http://spiderfan.org/comics/reviews/spiderman_amazing/649.html
any sneak peeks yet jack?
I'll start looking for X-Men related images this weekend now I have sorted my comicbook collection.
i was looking over the list...man, that's alot of OPDs!
I really haven't had time to work on the images, it's just a huge learning curve to actually be artistic. Maybe someone else can step up.
are you backing out completely?
Of the border design, mostly. The rest of the project should be okay for me, but I'm just not artistically trained to do a good border. Keep in mind The Marvels was just a simple gradient.
Hey guys, wondering if any of you guys were interested in getting it professionally done? We could use the same commissioned artists and graphics designers who did the Power Balance expansion to do the work. Sure, there would be a small fee involved, but wouldn't it be worth it to get really nice looking cards? Let me know!
Hey Bread, do you have ALL of the suggestions saved together in a file somewhere?
In the meantime, here's one I thought would be good for Taskmaster:
Taskmaster - Grand Scheme: Remove any cards from Taskmaster's draw pile and discard into the dead pile.
I like that Taskmaster special a lot. Fits his character, imo.
I'd probably like to inquire about getting the borders done for us. The artwork will be mostly sourced from comic books though I think there might be some characters that could use commissioned art if we can't find the right image.
Did we decide if we are including any 'new' characters like Thanos or Dormammu? I think it'd be cool if we added two new characters like The Marvels set did. If Thanos were used, perhaps we could incorporate his special that JohnL posted in one of the older threads.
I know location characters have been discussed and if artwork is commissioned, I'd encourage the group to use the Powerbalance characters and their single special and just add three or four more specials to flesh out each character. This might allow for allocation of funds/resources to the new specials or any new characters.
Jack, having borders done, and commissioned artwork just for character cards would be a good idea. The borders are used for every card, so you want them to be good. And with regard to character cards, there just aren't any image out there that fit the necessary style. I'd agree that specials could just make use of comic book covers, let's pick ones with the right style as well. Get in touch with me, and I can have a word with the necessary parties.
TGW, yeah, I'd certainly be happy for the community to make use the location character cards from Power Balance - will really feel like the hard work I've put in had benefit for you guys. Just forget the rules, if people want to play the standard OverPower. But yeah, as TGW said, if I can just cover costs of production, I'd be happy to expand on specials for these characters, and make them to fit the community's deemed requirements for each character to achieve balance. The cards would be made to live up to the same high standards as with the first version of Power Balance.
can anyone mock up a simple one using the gradient jack mentioned, but with a dark backround? lighter gray like the onslaught expansion, or even a lighter brown like mission control could work
Character cards would indeed benefit from commissioned art, I had a tough time finding ones for Angel and Wasp for The Marvels we did but I think we did okay with our selection.
Our images sources will be mostly anything from comic books -- not just the covers. It does revive a common complaint that customers had about the X-Men expansion (recycled artwork) but going for a new expansion would be quite costly if everything was commissioned.
As for the idea for the border, I'm still trying to think of what evil looks like.
With regard to the border, did you guys happen to notice a pattern that the creators of OverPower were going for? Towards the last two expansions, each category of cards was colour coded, which is something I incorporated into Power Balance. Specials were yellow, Artifacts were red, DoubleShots were purple, Ally cards were blue, Aspect cards were Green. It was a clever attempt at finally having some degree of continuity. Perhaps our next expansion should follow in the same footsteps as the intentions set out by the original OverPower cast?
Thoughts?
We did take notice of the yellowness of the Special cards, not just in the last few expansions but all of them didn't deviate too far from the yellow tone. That's why I wanted to stick to an orange, orange-red type colour for the AE set but likely staying away from red because it would conflict with Artifact cards.
Optimally, the easiest solution would be to use a yellow and have the set's logo diagonally patterned as you've done with your set. While I don't want to dismiss the idea (it's probably on par with a gradient), I want to deliver a quality product and go for a textured or non-edge border similar to how Image, Classic and Onslaught Specials are.
I've been thinking about this for some time and I think I agree that if red is used on the special cards, it should be kept to a minimum.
I think Jack is right about using the set's logo and I've also been having a bit of a think about that too. Below is a list of things that could be used as the logo:
Skull
Skull and cross bones
Skull with dagger impaled in the top
Pentagram
Pentagram with goats head in the middle
Blood drops
Blood splatter
Blood smear
Death
good news!
bios will be lending his talents to the artistic portion of the design, so keep those images coming folks!
Skull is simple and effective enough. Just casting a vote.
(http://i.imgur.com/CxLDyyB.jpg?1) (http://i.imgur.com/gTcgazS.jpg)
This is a border that I made a while ago. We already had a brick wall (monumental) and stones (onslaugh). This one is more like a stone wall... like a dungeon!
What do you think?
drool...
I like the posted border, however, my one and ONLY criticism is that it looks similar to some of the borders already made, as you've pointed out.
How about a metal or chrome border? Whenever I think of a super-villain, I always think of a big, obnoxious super-computer. What does a super computer look like? Chrome.
The colour wouldn't contrast text colours or images too much, either.
I'm kinda with Kyoujin, that a chrome or metallic border would look good for a set based around "Absolute Evil."
Also, I just noticed that the ED coded specials do not specify that you can only negate a special played by an opponent. Can your Morbius' Undead Stamina really be used to negate your own cards, or was this errataed somewhere?
I think the special card borders should be close to a yellow colour.
(http://i.imgur.com/gHbaKOE.jpg)
Making a chrome or metallic border is no big deal. But that option has two issues that we should pay attention:
a) It's really hard to print that colour scheme. Usually we get something much more darker than what we see in the screen.
b) To get the metallic feel, we need a good contrast on dark and light. So the black text won't read well in the dark areas, while white text won't read well in the light areas. Onslaught border is a good example of light and dark mixed. It's hard to read the original text and Jack tried a white version, wich didn't read so good either.
Too bad! Half of that looks fantastic, and you're correct about the conflicting colours. Great job, though!
In defense of the traditional yellow border, what about just sticking with the layout from the custom Marvels sets? I thought those were very practical and nice.
Quote from: Kyoujin on March 05, 2013, 09:49:54 AM
In defense of the traditional yellow border, what about just sticking with the layout from the custom Marvels sets? I thought those were very practical and nice.
The basic border could be used but there would still need to be some sort of a logo or something diffrent with it to differentiate AE from Marvels.
Here are some X-Men related pics:
ACOLYTES-Dedicated Followers: Teammate +2 to all actions for remainder of game. +3 if teammage is Magneto. OPD
http://i.annihil.us/u/prod/marvel//universe3zx/images/b/be/Acolytes442.jpg
http://www.comicvine.com/acolytes/65-9730/earth-616-acolytes/108-781/115296-acolytes/105-365595/
APOCALYPSE-Four Horsemen: Draw 4 cards. Discard duplicates. OPD (HQ)
http://www.comicvine.com/horsemen-of-apocalypse/65-40423/all-images/108-195162/uncannyx_force14/105-1815751/
http://www.comicvine.com/horsemen-of-apocalypse/65-40423/alternate-realities-universes-and-futures/108-392718/143126-horsemen-of-apocalyp/105-137040/
BLOB-Big Time: Acts as a level 6 Any-Power card. May be used to attack or defend. May not be combined with Universe cards.(CC)
http://www.comicvine.com/blob/29-3182/earth-616-blob/108-257/blob/105-2771336/
http://www.comicvine.com/blob/29-3182/earth-616-blob/108-257/blobc/105-2640921/
http://www.comicvine.com/blob/29-3182/earth-616-blob/108-257/b1/105-490878/
BROOD-Hive Mind: Avoid 1 attack made with a Special card or remove 1 Special card hit from Brood or teammate. (EE)
http://www.comicvine.com/brood/65-4987/the-brood/108-675/br2/105-1124725/
http://www.comicvine.com/brood/65-4987/the-brood/108-675/br/105-723172/
CEREBRO-The Creator: Cerebro or teammate may avoid 1 attack of 6 or less. May be played from Reserve. (AD)
http://www.comicvine.com/cerebro/18-15073/all-images/108-219672/new_x_men_138/105-2664467/
http://www.comicvine.com/cerebro/18-15073/all-images/108-219672/11580storystory_full_8080604/105-1149922/
CRUX-Elemental Shield: Avoids all attacks from 1 Teamwork card, or target hero must discard 1 Placed Teamwork card. (DB)
http://www.comicvine.com/crux/29-15080/crux/108-15618/170922-crux/105-400124/
GREY KING-Psychic Warning: Teammate may avoid 1 attack with a Strength icon. May be played while Grey King is in reserve. (AD)
http://www.comicvine.com/grey-king/29-15077/all-images/108-199833/155498-grey-king/105-174314/
THE HELLFIRE CLUB-Harry Leland: Opponent must immediately discard all Special cards in play that affect the "remainder of the battle" or the "remainder of the game." KL
http://www.comicvine.com/harry-leland/29-3555/all-images/108-216139/harry_leland_00/105-770526/
http://www.comicvine.com/harry-leland/29-3555/all-images/108-216139/harry_leland_01/105-1012471/
HOLOCAUST-Horseman: Acts as a level 4 Strength or Intellect attack. Attack is not affected by Special cards already in play. (NJ)
http://www.comicvine.com/holocaust/29-15071/holocaust-earth-295/108-286/blink__1___page_19/105-2765653/
http://www.comicvine.com/holocaust/29-15071/holocaust-earth-295/108-286/holocaust_vs_morph_exiles_61/105-1948319/
JUGGERNAUT-Crimson Gem: Opponent may not play any Activator Cards for remainder of battle. (LS)
http://www.comicvine.com/juggernaut/29-1445/earth-616-juggernaut/108-94/120351-juggernaut/105-181210/
LANDSLIDE-Bright Idea: Acts as a level 5 Intellect Power card. May be used to attack or defend. May not be combined with Universe Cards. (CC)
http://www.comicvine.com/landslide/29-15079/all-images/108-211896/160212-landslide/105-402476/
MAGNETO-Magnetic Personality: Acts as a level 5 Intellect attack. If successful, Magneto may sort through Draw Pile, select any Teamwork card and play it immediately. Reshuffle Draw Pile. (OB)
http://www.comicvine.com/magneto/29-1441/earth-616-magneto/108-2/magneto_uncanny_x_men_1_rebuilding_celestial/105-2681852/
http://www.comicvine.com/magneto/29-1441/earth-616-magneto/108-2/magneto_4_thegroup_013_2/105-2469547/
http://www.comicvine.com/magneto/29-1441/earth-616-magneto/108-2/x_men_legacy_259_50tha/105-1972692/
THE MARAUDERS-Sinister's Assassins: Acts as a level 4 Intellect attack. If attack succeeds, add +2 to damage. (EN)
http://www.comicvine.com/marauders/65-40480/all-images/108-196032/inferno_4/105-2894153/
http://www.comicvine.com/marauders/65-40480/all-images/108-196032/marauders1/105-625834/
http://www.comicvine.com/marauders/65-40480/all-images/108-196032/124697-marauders/105-193479/
MERCURY-Disintigrate: Opponent must discard 1 Placed card of Mercury's choice. May be played from Reserve.(MZ)
http://www.comicvine.com/mercury/29-50212/all-images/108-204735/158615-mercury/105-402504/
MR. SINISTER-Eugenics: Play during battle. For remainder of game, any Special played by Sinister or Sinister's teammates may not be Negated until "Eugenics" is Negated. OPD (MP)
http://www.comicvine.com/mr-sinister/29-3179/earth-616-mr-sinister/108-238/inferno_2/105-2894150/
http://www.comicvine.com/mr-sinister/29-3179/earth-616-mr-sinister/108-238/26303-mr-sinister/105-220494/
MOJO-Reruns: On his turn, Mojo may exchange this card for any 1 card in Dead Pile and play it immediately. (BQ)
http://www.comicvine.com/mojo/29-6755/main-gallery/108-250/mojo1/105-1876907/
http://www.comicvine.com/mojo/29-6755/main-gallery/108-250/95589-mojo/105-76833/
THE MORLOCKS-Numb to the Pain: Morlocks may not be attacked by cards with icons 6 or less for remainder of battle.
http://www.comicvine.com/morlocks/65-3191/morlocks/108-852/114501-morlocks/105-79291/
http://www.comicvine.com/morlocks/65-3191/morlocks/108-852/182340-caliban/105-79421/
MYSTIQUE-Misdirection: Teammate may not be attacked for remainder of battle. OPD(BJ)
http://www.comicvine.com/mystique/29-1469/all-images/108-215731/ultimatexmen62_p23/105-2505521/
http://www.comicvine.com/mystique/29-1469/earth-616-mystique/108-145/111687-mystique/105-297685/
OMEGA RED-Single Minded: Opponent's team may not use cards with an Intellect icon for reminder of battle. OPD (EY)
http://www.comicvine.com/omega-red/29-9729/earth-616-omega-red/108-463/omega_red_02/105-1804678/
http://www.comicvine.com/omega-red/29-9729/earth-616-omega-red/108-463/wolverine_vs_omega_red_00/105-564565/
http://www.comicvine.com/omega-red/29-9729/earth-616-omega-red/108-463/158327-omega-red/105-113885/
ONSLAUGHT-Ethereal Form: Play during battle. After Onslaught is KO'd, select 2 cards from Power Pack. May not be duplicates. OPD
http://www.comicvine.com/onslaught/29-13352/all-images/108-209407/onslaught/105-2643238/
http://www.comicvine.com/onslaught/29-13352/all-images/108-209407/xmen56pg12/105-1110936/
POST-Eliminate Variables: Opponent may not use Activators or Any Hero/Character cards for remainder of battle. OPD
http://www.comicvine.com/post/29-15075/all-images/108-216761/121793-post/105-214541/
RAPTURE-Divine Intervention: Negates the effect of any 1 Special card played by opponent (AO)
http://www.comicvine.com/rapture/29-49810/all-images/108-214380/58414-rapture/105-402542/
http://www.comicvine.com/rapture/29-49810/all-images/108-214380/19541-rapture/105-267417/
THE REAVERS-Skullbuster II: Acts as a level 2 Intellect attack. May make 2 additional attacks. (DG)
http://www.comicvine.com/skullbuster/29-29211/all-images/108-198322/72645-skullbuster/105-150848/
http://www.comicvine.com/skullbuster/29-29211/all-images/108-198322/178046-skullbuster/105-150847/
SABRETOOTH-Dangerous Ally: Acts as a level 2 E/S/F/I attack. Each Front Line teammate may make 1 additional Energy attack at -2. May be played from reserve. OPD (FE)
http://www.comicvine.com/sabretooth/29-4563/earth-616-sabretooth/108-262/anxmen009covfinal/105-2821079/
http://www.comicvine.com/sabretooth/29-4563/earth-616-sabretooth/108-262/sabretooth_01/105-933171/
SENTINELS-Reformat: Opponent must immediately discard all Special cards in play that affect the "remainder of the battle" or the "remainder of the game." KL
http://www.comicvine.com/sentinels/65-4296/earth-616-sentinels/108-559/tumblr_m9a6zwqulc1qiknbco1_1280/105-2573288/
http://www.comicvine.com/sentinels/65-4296/earth-616-sentinels/108-559/sentinels_00/105-794225/
SHADOW KING-Quick Thinking: Acts as a level 1 Intellect attack. May make 2 additional attacks at +1, or 1 additional attack at +2. Bonus not applied to damage, or Venture total. (ID)
http://www.comicvine.com/shadow-king/29-14889/all-images/108-214360/shadowking03/105-1895694/
http://www.comicvine.com/shadow-king/29-14889/all-images/108-214360/kknk/105-1771083/
THE SHI'AR-Oracle: Shi'ar or teammate may avoid 1 attack of 9 or less. (AD)
http://www.comicvine.com/oracle/29-6093/oracle/108-2073/previewpichg/105-825977/
http://www.comicvine.com/oracle/29-6093/oracle/108-2073/empguard/105-825955/
TASKMASTER-Infiltration: Opponent must reveal all special cards in hand. This special acts identical to any card revealed for remainder of battle.
http://www.comicvine.com/taskmaster/29-4578/all-images/108-209918/tumblr_mi0mlaofqh1qiknbco1_1280/105-2864175/
http://www.comicvine.com/taskmaster/29-4578/earth-616-taskmaster/108-331/moon_knight__3___page_24/105-2633671/
TYPHOID MARY-Mutant Zero: Avoids all attacks from 1 Teamwork card, or target hero must discard 1 Placed Teamwork card. (DB)
http://www.comicvine.com/typhoid-mary/29-1536/as-mutant-zero/108-29898/24612-mutant-zero/105-189964/
XAOS-Plasma Burst:
http://www.comicvine.com/xaos/29-50210/all-images/108-200674/7634-xaos/105-400078/
X-BABIES-L'il Storm: Acts as a level 4 Energy attack, may make 1 additional Energy attack (AB)
http://www.comicvine.com/x-babies/65-42467/x-babies/108-11068/65437-x-babies/105-186323/
http://www.comicvine.com/shower/29-46805/all-images/108-204794/sa/105-951702/
THE MORLOCKS-Numb to the Pain: Morlocks may not be attacked by cards with icons 6 or less for remainder of battle.
Shouldn't that read "Morlocks may not be attacked by cards with VALUE 6 or less for remainder of battle?"
Nice Doom card, Bios!
Actually, looking at the Doom chrome-border card on a PC with better visuals, I'd say it looks amazing!
demacus, i wanted the morlocks card to be slightly more versatile than say, ka-zar's card.
was there something i overlooked that you see as a problem?
Just what I posted already.
Unless you literally meant less the 6 icons, which would be every card in the game, as the game only has 5 icons.
icons 6 or less, not 6 or less icons
guess i should change it to 'icons OF 6 or less' for clarity
I would think it should read as Demacus posted as 6 is a numerical value and not an icon. I think that's what he's trying to get across in his posts.
I'm not sure, but I think the Taskmaster card might need rewording. Does the special just sit on the table until you decide to use it? I was kinda confused by that one... And I was also wondering if there were plans to use that one PLUS BBH's Grand Scheme (Viking Pyre)?
@thetrooper27 - I would imagine the effect of "Infiltration" would be determined entirely upon which specials were revealed and, of those, what you chose to copy.
In the instance that no special cards are revealed, I would think it would just be discared to the Dead Pile. Kind of like Spider-man's Spider Sense, but with a kick.
Definately increased the playability factor of the AJ specials, even if this particular version has a different code. And it's a great card for Taskmaster.
yep, there's still a handful with new mechanics that i need to clean up the wording on to (hopefully ;)) eliminate ambiguity
taskmaster/doc ock/absorbing man come to mind
trooper, wasn't it you who suggested that taskmaster card, or did i change it so much that you don't recognize it anymore. i know i did something similar with your magneto suggestion (the name was too much for me to resist ;))
i see what dem/tgw is saying now. weird, when i posted the psycho man card, which has similar wording, it got much more attention as seemed to be well-received, but some clearing up is always for the best
harv; i do have a list with all the suggestions, but it's handwritten in shorthand
how do these sound?
THE MORLOCKS-Numb to the Pain: Morlocks may not be attacked by cards with icons containing values 6 or less for remainder of battle.
PSYCHO-MAN-Microverse: Next battle, opponent must discard all cards with icons containing values greater than 5. OPD
Yeah, I remember suggesting the Taskmaster card... I remember we had a lengthy discussion on it, but I forgot what conclusion we came to.. I'll see if I can dig it up.:) What about the Viking Pyre card for Taskmaster... will that be included in the set, too?
The PsychoMan card could be BRUTAL. And I LOVE the Magneto card. LOVE it.
...
Found it!
Non OPD: Taskmaster - Your Every Move: This special acts as a copy of any non-OPD card with a fighting icon. Card may be placed or in play.
OPD: Reveal all special cards in opponents hand for remainder of battle, and acts as a copy of any special revealed.
I think the OPD was meant to show all the specials for remainder of battle, but you had to use the card at that time.
How about:
Reveal all special cards in opponent's hand. This card acts as a copy of any revealed special. Those specials remain face up for remainder of battle. OPD
Never got a name, though. How that? :D
it's close. the version i tested was the ultimate version that is non-opd but lasts the battle, and the results were...underwhelming
it's greatest strength is forcing your opponent to place their best cards, leaving them open for an AI. the card itself was almost useless during gameplay
I think I like the nonOPD better...
agreed, the copy any special seems to be the best version. also, i should clarify; by 'underwhelming', i meant that it didn't break the game the way doomsayers had suggested it would. it would seem any tasmaster deck would want to put 2 in.
if anyone can come up with a breakable deck of course, share it, as i can't test every permutation
Test the one that copies any card with a fighting icon placed or in play! That might be a neat card since you have a little more control over what it can turn into.
Quote from: thetrooper27 on March 11, 2013, 12:48:54 AM
I think I like the nonOPD better...
yeah
it goes with the name 8)
Quote from: breadmaster on March 10, 2013, 05:47:18 PM
THE MORLOCKS-Numb to the Pain: Morlocks may not be attacked by cards with icons containing values 6 or less for remainder of battle.
This is a much better wording. It's much clearer and concise then the previous incarnation which I commented on.
aye, thanks for the heads up!