SPOILER ALERT Avengers vs X-men story arc.
Has anybody considered tackling the Phoenix Five from the recent Avengers vs X-Men story arc? Could make for a powerful team character or you could do each of the 5 individually, but being that they all house the power of the Phoenix, all would have to be level 8E characters, and I don't truly think the game needs 5 more 8E characters. 1 shouldn't hurt things too badly. The characters who made up the Phoenix Five, for those of you who didn't read the books are: Emma Frost a.k.a. White Queen, Scott Summers a.k.a. Cyclops, Ilyana Rasputin a.k.a. Magik, Piotr Rasputin a.k.a. Colossus, and Namor the Sub-Mariner. Taking all of their natural strengths into consideration, the following is what I was thinking about introducing them into OP.
As a team character I'm thinking the stats would be something like: 8E 2F 7S 6I
Possible Inherent Ability of "Cannot be Spectrum KO'ed" but as a 23 point character, no Inherent would also be viable.
At least one of the Special cards for the team would be something like:
STRENGTH IN DEFEAT - When The Phoenix Five are Ko'ed, each teammate may play The Phoenix Five special cards for remainder of game.
This particular special is worded this way to signify the periods in the story where one of the Phoenix Five fell, and his portion of the Phoenix power would leave him and redistribute to the remaining active Phoenixes. As far as other potential specials, I am still working on those, but I think a character like this might be an interested addition, thus far.
I don't know for sure, but this might warrant a spoiler alert :-X
Also, I haven't read the storyline (yet?!) so I can't really weigh in critically (yet!!) LOL
Good call. Sorry Ncann. Fixed.
Quote from: Demacus on February 28, 2013, 04:45:41 PM
Good call. Sorry Ncann. Fixed.
s'all good ;)
Anyway, I'm all for an amped up X-Men flavored character! I wonder, though, if the Special cards should reflect their "collective" powers more than the Power grid... What if you even let the character play the OPD cards for their individual counterparts? Or were you thinking more along the lines of a completely new Character and Specials?
Even still, I rather like the idea of giving them a great Strength-themed card to rep' Colossus (what about a Str MH?), and a great Intellect-themed card to rep' White Queen, etc.
Hmm, very creative! I hadn't read the Avengers vs. X-Men comics yet either, but actually now really want to now it's on the forefront of my brain!
It'd be awesome to see what you can make. Love the idea. Imagine a Phoenix Five and X-Men: Original Team together. It'd be like fighting the whole lot of X-Men in one collective group! Ha ha!
I'm a big X-Men geek and to be honist a power grid of 8E 2F 7S 6I is way too low for the Phoenix Five.
First off if you use the grids from Namor (2,7,7,4), White Queen (7,2,2,6), Cyclops (7,4,4,5) and Colossus (1,5,7,4) and use the highest numbers you would end up with a power grid of 7,7,7,6. Then you have to take into account that the Phoenix force is ment to be immortal and that it enhances the powers of it hosts there is an argument that a power grig of 8,8,8,8 isn't unreasonable.
Quote from: garose74 on March 01, 2013, 04:01:40 AM
I'm a big X-Men geek and to be honist a power grid of 8E 2F 7S 6I is way too low for the Phoenix Five.
First off if you use the grids from Namor (2,7,7,4), White Queen (7,2,2,6), Cyclops (7,4,4,5) and Colossus (1,5,7,4) and use the highest numbers you would end up with a power grid of 7,7,7,6. Then you have to take into account that the Phoenix force is ment to be immortal and that it enhances the powers of it hosts there is an argument that a power grig of 8,8,8,8 isn't unreasonable.
I totally hear you, but then it has to be tempered to the gameplay. I mean, otherwise, having Dark Phoenix on your team means you win. Really, I don't think there was any other resolution to that storyline...
Having another 8,8,8,8 Character would be too much. I'm wondering if a Special for the standard Characters, that were the Phoenix Five, would be a better option.
I have a scenario for the Phoenix Five that is similar to the Bosses/Super Villains concept posted on the forums by halcyon1234. I have a 'challenge' deck of sorts for various overpowered characters and I incorporate my solo gameplay rules to have a go from time to time. I also put together a three character challenge that features the three 'devil' characters of the Marvel/DC/Image universe (Mephisto/Neron/Malebolgia) that is fun to go against.
The only other thing that I'd come up with, again, story spoiler, was a location card. I didn't have an inherent ability, just a character list and a name.
Location Card : Utopia
CYCLOPS
WHITE QUEEN
COLOSSUS
MAGIK
NAMOR
MAGNETO
I actually received all 12 issues for Christmas... good story.
Maybe an inherent ability might work... Beyonder is pretty powerful, right? I don't know much about him, but his inherent ability suggests that he's pretty powerful. Maybe you could come up with a cool inherent that does the team card justice.
Or you could just make a cool inherent for the location to promote playing those characters on the same team.
Inherent abilities were the future of OverPower. I always imagined new version of characters with different inherent abilities would eventually be printed to change up how they are featured in decktypes.
I remember when they first annoucned I.A.'s and that I.Q. set was going to add them to the Marvel characters. There was a lot of speculation going around, might have just been my group, that Wolverine would get his "Heal" special as a "Once per turn..." I.A. and Spider-Man would get a "Once per turn..." "Web Swing." Wolverine didn't need the help too much, but Spider-Man, having no real powerhouse specials at the time and a high cost grid, you could almost justify the free "Once per turn, Spider-Man may Avoid 1 attack" on top of his Special card which allowed for the same.
Quote from: Demacus on March 02, 2013, 05:42:41 PM
I remember when they first annoucned I.A.'s and that I.Q. set was going to add them to the Marvel characters. There was a lot of speculation going around, might have just been my group, that Wolverine would get his "Heal" special as a "Once per turn..." I.A. and Spider-Man would get a "Once per turn..." "Web Swing." Wolverine didn't need the help too much, but Spider-Man, having no real powerhouse specials at the time and a high cost grid, you could almost justify the free "Once per turn, Spider-Man may Avoid 1 attack" on top of his Special card which allowed for the same.
you mean, like, you'd NEED to make 2 attacks to get 1 of them through? ...
I think having a built in once per turn avoid would be way too good... but I mean more like being able to draw after playing a "Spider Sense" special, or "Snikt" or something like that. I made an Adon (street fighter) character card with the inherent ablility "May make one attack with a level 1 or 2 power card after opponent concedes battle. Opponent may defend." I had mechanics in mind like "At the beginning of the discard phase, before discarding, this character may put one special from hand on the bottom of draw pile and draw one card." I think they could have experimented and found some really nice inherents that would have made characters different and changed how decks might have been built. If some of the above inherents seem powerful (maybe, maybe not), keep in mind that other inherents and specials would round out the power level.
One of my favorite Magic cards is Ernham Djinn. He used to be in so many decks, because his cost was low, and his offensive power was strong. He was reprinted years after his prime, and he didn't get played AT ALL. The reason why is because the formats had progressed during the time he was out of print. Even today, I'm amazed at the cost (low) versus the utility (high) of many cards they print, but I'm usually stunned when I see that they aren't really that powerful... I'm just living in the old days. I think OverPower COULD have become such a big game, and new cards would have made others obsolete over time. In a way, I'm glad that we have what we have, and that it never really went over the top, because there are alot of great cards to use, and with the additions the community has offered, it's still fresh, with more room to grow. But I also think that it would've been nice to see the game achieve the level of greatness it really had the potential to reach.
In the end, one thing is for certain: We've all saved a TON of money.$$$ ;D
Ncann:
Quote from: ncannelora on March 02, 2013, 05:57:05 PM
Quote from: Demacus on March 02, 2013, 05:42:41 PM
I remember when they first annoucned I.A.'s and that I.Q. set was going to add them to the Marvel characters. There was a lot of speculation going around, might have just been my group, that Wolverine would get his "Heal" special as a "Once per turn..." I.A. and Spider-Man would get a "Once per turn..." "Web Swing." Wolverine didn't need the help too much, but Spider-Man, having no real powerhouse specials at the time and a high cost grid, you could almost justify the free "Once per turn, Spider-Man may Avoid 1 attack" on top of his Special card which allowed for the same.
you mean, like, you'd NEED to make 2 attacks to get 1 of them through? ...
This was one of the rumors I was hoping would be true, but yeah, 1 free avoid a turn at no cost... I was disappointed when he didn't actually have that I.A, but of course I'm well aware of how much an I.A. like that could break the game. Again, just a rumor that our circle picked up somewhere or made up... not really sure which these days. lol
thetrooper27: Don't forget that Magic:The Gathering had a tournament block formation set up. Only the most current sets could be used to build decks. If something like that were to be used for OP, all of the characters from the original set would have been obsolete by the time DC went to print. They would have had to constantly release either new specials for ALL of the characters in each set, or release new characters AND varients of old characters with each new expansion, and you could only use that expansion and maybe the previous one to build decks with.
They tried something similar with VS system, but game, sadly, didn't last much longer then Overpower either.
Oh yeah, I getcha fer sure. It's a long discussion that probably needs to start in another thread, but I was just using Magic as one example to demonstrate how time and new stuff changes things. I think OP wouldn't have needed new character cards for everyone, and I also think that most OverPower cards wouldnt' have become obsolete. A 7 AR or a negate will always be good. And some of those cards would have gotten reprinted as new sets came out. But printing new character cards with different inherent abilities would have given lots of options. Maybe I only say that because I like homemade characters with cool abilities that give me new options for building fun decks at home.