Scarlet Witch Mystique Quicksilver
Magneto
Running this crew with 'Asteroid M' homebase (and the associated Aspect card) as well as Krakoa as the battlesite. I'll also be running the appropriate Teamwork cards.
I was thinking a minimum of 3 7E as well as at least one 8E, possibly 2. I'm going to be running some Strength hate, as my stats do not support the type.
I'd like to take advantage of the heavily supported Energy grids, as well as the Intellect and Fighting (which has synergy with both the associated Aspect and Mystique's inherent ability).
Thanks for your help!
my suggestion:
1M
2M 2I
3M 3F
4M 4I 4F
5M 5F 5I
6E 6F 6A
7E x3
8E
Quote from: chuu on June 14, 2013, 11:52:23 AM
my suggestion:
1M
2M 2I
3M 3F
4M 4I 4F
5M 5F 5I
6E 6F 6A
7E x3
8E
I agree with the 3 &up, but I'd change the 1M and the 2M for Fighting Power cards. the 3 multis (3, 4, 5) should provide enough Spectrum possibility, and the added effect of that Aspect is just
so good. If you make it to the Power pack phase, or if you're using Sunfire's AM from the Battlesite, for example, being able to block with a 1 or 2 Power card and draw... it's really, really good. Just imagine how you might shake your head everytime you had to block an attack with a 1 or 2 that
isn't a Fighting, just because you didn't put one in... :-\
so,
8E
7EEE
6EFA
5FIM
4FIM
3FM
2FI
1F
That's a distribution of Ex5, Fx6, Sx0, Ix3, Mx3 - it should give pretty good balance from a Spectrum perspective, and great coverage from the F Power card defense / card advantage.
hadn't considered the aspect card but I dont see a very high chance of blocking 1s and 2s since most people use them with teamwork cards making them at least 3.
Thanks for the help!
What's your opinion on running stat increasing artifacts (Serum, etc)?
Quote from: chuu on June 14, 2013, 10:56:09 PM
hadn't considered the aspect card but I dont see a very high chance of blocking 1s and 2s since most people use them with teamwork cards making them at least 3.
true enough in the early stages (except with an AM-Special, in this case it'd be from Sunfire off Krakoa, if used), but not so at all in the late phase, if the game goes that far.
Quote from: Kyoujin on June 15, 2013, 09:23:47 AM
Thanks for the help!
What's your opinion on running stat increasing artifacts (Serum, etc)?
For Asteroid M and Muir Island, I absolutely love them.
I was thinking either Serum or Crown; Darkhold (which would be used on Quicksilver) would remove his immunity from Intellect attacks.
such an awesome homebase
between the inherent (switching between 3 and 4 grid characters), and the aspect, there's no way to build this team that isn't fun!
Yeah, I'm just really impressed with how much fun it is.
I've actually opted to not fully take advantage of the inherent ability in order to create a more overall balance grid and utilize more big hits.
Mystique is a new addition; I want to see if her grid, inherent ability, and specials make her more valuable than Rogue. It's a tough trade, really.
Quote from: Kyoujin on June 17, 2013, 02:35:31 PM
Yeah, I'm just really impressed with how much fun it is.
I've actually opted to not fully take advantage of the inherent ability in order to create a more overall balance grid and utilize more big hits.
Mystique is a new addition; I want to see if her grid, inherent ability, and specials make her more valuable than Rogue. It's a tough trade, really.
in the past, I've put her in Reserve with her CA Special, Magneto & kids up front. usually, when she'd come up, I could clean a record from a teammate. she also backs up 2 Teamwork stats, which is nice
Yeah, a great grid with some lacking specials, I'm afraid.
at least she has a 6 e attack http://overpower.ca/cards/specials/910.png
and a 5 that becomes a dual icon hit http://overpower.ca/cards/specials/913.png that can fuse with a scarlet witch's AQ magneto's GJ or even quicksilver's BX for s ko
Yeah, true. She could be worse.
The deck hits really hard, as well.
I'm using Krakoa as my BS; I'm deciding whether to use Sunfire's FJ or Wolverine's FD (in conjunction with Magneto's AV) for a lock down win. It seems a little too cute.
Quote from: Kyoujin on June 19, 2013, 12:29:43 PM
Yeah, true. She could be worse.
The deck hits really hard, as well.
I'm using Krakoa as my BS; I'm deciding whether to use Sunfire's FJ or Wolverine's FD (in conjunction with Magneto's AV) for a lock down win. It seems a little too cute.
I <3 Standoff
but also, from Krakoa, Colossus' OC is a fantastic card! especially if you're trying to win through card advantage, which Asteroid M does well anyway. But, along the same lines of playing to the strengths of you homebase, the FD would allow you prime blocking abilities, if you drew a bunch of Fighting power cards... it's just harder to get that card to land, since it can be avoided (where the OC cannot)
Also a great card!
I'm already going to running 3x Colossus, so I'm apprehensive to run another.
Quote from: Kyoujin on June 19, 2013, 04:16:28 PM
Also a great card!
I'm already going to running 3x Colossus, so I'm apprehensive to run another.
which 3?
Quote from: steve2275 on June 20, 2013, 05:04:09 AM
Quote from: Kyoujin on June 19, 2013, 04:16:28 PM
Also a great card!
I'm already going to running 3x Colossus, so I'm apprehensive to run another.
which 3?
indeed, which? Krakoa is a great site for a Card Advantage type of strategy. Thunderbird has a pair of great cards, in his LO and his NK (lv.3 F, draw 1 if defended) and then you have 2 great, subversive cards from Polaris in her GF (lv.4 E, if success, move hits to Perm. Rec.) which is a GREAT card from a site; then you have her EB from Marvels, which might be the best of the non-OPD variety...
Generally, I build Krakoa like this:
Angel - AG, HO
Colossus - AC*, 7F
Polaris - GF, EB/DB (depending on my def and Events)
Sunfire - MT, FG (or AM, depending on my def)
Thunderbird - NK, LO
Wolverine - OB, FD*, EQ (again, depending on specific builds, but the EQ is MUCH better from a site)
* depending on my deck, I'll swap the AC from Colossus to Wolvie, then put in Siberian Strength (OC).
In general, if I'm using the FD, I'll also use the AM and EQ, but NOT the DB, since I'm trying to set up that 1v1 battle. This is also why I prefer the LO from Thunderbird, as opposed to Colossus'
I'm trying to build a deck with Wolverine main deck featuring Standoff. Any suggestions? I just thought I'd ask since it came up.
Quote from: thetrooper27 on June 20, 2013, 12:52:51 PM
I'm trying to build a deck with Wolverine main deck featuring Standoff. Any suggestions? I just thought I'd ask since it came up.
In OPOnline, I built one around Wolvie's Standoff and the "No Avoid" Event. I used a Danger Room for a Battlesite, since it has 2 good defensive cards that don't say "avoid" (BJ, CD). Then I used X-Babies and Sabra up front w/Wolvie. X-Babies for the Negate, Sabra for her lv.9 Fighting MH-Special from the Marvels... never actually played with that deck, though :-\
Well, I was going to run 3 (AL, LO, AG) , but in retrospect that's probably too many, so I'm just running AL and LO.
Polaris: EB, GF
Angel: AG, HO
Thunderbird: FH, LO, NK
Wolverine: FD, AG, OB
Some of these just seem like no brainers, but others are more difficult. I'm running three Wolverine so I can hopefully get the Aspect out as early as possible. Three Thunderbirds are due to the situational nature of his specials.
Quote from: Kyoujin on June 21, 2013, 10:19:53 AM
Well, I was going to run 3 (AL, LO, AG) , but in retrospect that's probably too many, so I'm just running AL and LO.
Polaris: EB, GF
Angel: AG, HO
Thunderbird: FH, LO, NK
Wolverine: FD, AG, OB
Some of these just seem like no brainers, but others are more difficult. I'm running three Wolverine so I can hopefully get the Aspect out as early as possible. Three Thunderbirds are due to the situational nature of his specials.
I am sad to be the one to burst your bubble, but there's a Battlesite restriction :-[
You can only have 1 of each Special card code under a Battlesite.
Quote from: ncannelora on June 22, 2013, 01:44:11 AM
Quote from: Kyoujin on June 21, 2013, 10:19:53 AM
Well, I was going to run 3 (AL, LO, AG) , but in retrospect that's probably too many, so I'm just running AL and LO.
Polaris: EB, GF
Angel: AG, HO
Thunderbird: FH, LO, NK
Wolverine: FD, AG, OB
Some of these just seem like no brainers, but others are more difficult. I'm running three Wolverine so I can hopefully get the Aspect out as early as possible. Three Thunderbirds are due to the situational nature of his specials.
I am sad to be the one to burst your bubble, but there's a Battlesite restriction :-[
You can only have 1 of each Special card code under a Battlesite.
Really? It doesn't mention the code restriction under the rules page.
EDIT: Confirmed :( That's a bummer.
Sorry for the double post, but are there any other rules that aren't mentioned on the rules page?
not sure which rules page you're referring to, but there is a rule about negates
the rulebook says you don't get a defensive action on specials that are not attacks played offensively. the guide to specials says you CAN play a negate defensively to stop a non-attack (ie: draw 3, +3 to venture etc), and that's the rule everyone goes by
OK, thanks. I've always played it as the latter; negates are often worded very literally.
I was referring to the rules page at overpower.ca.