ok included this for an easy print out, quick and simplifies synergy of decks utilizing this scheme if you so desire.
age of apocalypse
Age of Apocalypse Team +2 to Venture Total per battle if using "Age of Apocalypse" Mission with at least 1 Event card
Morph 4-5-3-6 (18)
Shadowcat 6-3-3-6 (18)
Dark Beast 1-6-5-7 (19)
Blink 7-5-2-3 (17)
Holocaust 7-2-6-2 (17)
X-Man 8-3-3-3 (17)
asteroid m
For every Value of 2 or less on Character's Power Grid, that Character may not be Spectrum KO'd by that Power Type.
Blob 4-5-6-1 (16)
Rogue 4-4-7-2 (17)
Mystique 5-6-3-6 (20)
Scarlet Witch 7-3-2-5 (17)
Quicksilver 7-6-3-2 (18)
Magneto 8-5-3-6 (22)
avalon
During the Discard Phase, Opponent may remove 1 Hit from any Character.
Colossus 1-5-7-4 (17)
Bishop 6-7-4-3 (20)
Acolytes 7-6-3-3 (19)
Cable 7-7-4-5 (23)
Professor X 8-2-1-7 (18)
Magneto 8-5-3-6 (22)
avengers mansion
Avengers Mansion Team may use Tactic Doubleshot cards, with normal contribution, to avoid any attack.
thor 7-5-7-4 (23)
black widow 4-7-3-6 (20)
captain america 2-8-4-6 (20)
vision 5-4-6-6 (21)
henry pym 3-4-3-7 (17)
hulk 1-3-8-6 (18)
the big apple
Big Apple Team begins game with 6 Mission cards in Reserve Missions Pile and 1 Mission card in Defeated Missions Pile.
thunderbolts 7-5-4-6 (22)
falcon 3-6-5-4 (18)
daredevil 2-7-4-6 (19)
spider-man 3-7-6-5 (21)
morbius 5-3-6-5 (19)
heroes for hire 2-7-8-4 (21)
blue area of the moon
Blue Area Team's Energy Power Cards are -2 to Blue Area Team's Venture Total when they Hit.
kree 6-5-4-7 (22)
shi'ar 5-4-3-8 (20)
jean grey 7-3-2-4 (16)
crystal 7-4-3-3 (17)
quicksilver 7-6-3-2 (18)
inhumans 8-4-5-4 (21)
the concrete jungle
The Concrete Jungle Team's Universe: Training cards are an additional +1 to attack, +2 to defense
new warriors 6-6-5-5 (22)
serpent society 3-6-6-3 (18)
kingpin 2-4-5-6 (17)
silver sable 4-6-2-6 (18)
daredevil 2-7-4-6 (19)
punisher 3-7-4-4 (18)
the daily bugle
Daily Bugle Team may not play any MultiPower Power cards.
black cat 3-6-3-4 (16)
scarlet spider 3-7-6-5 (21)
spider-man 3-7-6-5 (21)
green goblin 4-4-6-6 (20)
scorpion 5-5-7-2 (19)
venom 5-6-7-2 (20)
the danger room
During Discard phase, replace each unusable Power card with 1 card from Draw Pile. Discard Duplicate & Unusable cards.
iceman 7-4-4-3 (18)
gambit 6-6-4-4 (20)
angel 2-7-4-3 (16)
bishop 6-7-4-3 (20)
rogue 4-4-7-2 (17)
beast 2-5-6-7 (20)
department h
Department H Team's Universe: Teamwork card bonuses are an additional +1.
deadpool 2-7-4-6 (19)
alpha flight 4-7-4-6 (21)
omega red 6-7-5-2 (20)
wolverine 2-8-5-4 (19)
sabretooth 2-8-6-3 (19)
maverick 5-8-3-3 (19)
falls edge compound
All of Opponent's Universe: Teamwork Card attacks are -1
havok 7-3-4-5 (19)
polaris 7-3-3-4 (17)
forge 5-5-3-7 (20)
mystique 5-6-3-6 (20)
sabretooth 2-8-6-3 (19)
strong guy 3-4-7-3 (17)
four freedoms plaza
For each Value of 4 or less on Character's Power Grid, Character's Power cards are +1 to defense, & any attack made on FF Plaza character may be moved to any other character
human torch 7-4-4-4 (19)
invisible woman 6-4-3-6 (19)
mr.fantastic 2-5-2-8 (17)
she-hulk 1-4-7-5 (17)
namor 2-7-7-4 (20)
thing 1-5-8-3 (17)
gamma base
Gamma Base Team -2 to Venture Total per battle if opponent is using "Annihilation Affair" Mission
thunderbolts 7-5-4-6 (22)
she-hulk 1-4-7-5 (17)
doc samson 2-2-7-6 (17)
abomination 2-4-8-3 (17)
hulk 1-3-8-6 (18)
leader 3-4-2-7 (16)
the hellicarrier
Helicarrier Team's Energy Power Cards are +1 to defense, +3 to defense against any attack from a Battlesite.
hydra 5-6-5-5 (21)
black widow 4-7-3-6 (20)
nick fury 3-7-4-6 (20)
captain america 2-8-4-6 (20)
doc samson 2-2-7-6 (17)
red skull 3-5-4-7 (19)
hells kitchen
Before every Discard Phase. Hell's Kitchen Team may switch the Reserve Character with any Front line Character
ghost rider 6-6-6-2 (20)
enforcers 3-6-4-3 (16)
kingpin 2-4-5-6 (17)
elektra 2-7-4-4 (17)
daredevil 2-7-4-6 (19)
the hand 2-8-3-6 (19)
krakoa
Krakoa Team's Energy Power cards are +1 to attack
polaris 7-3-3-4 (17)
sunfire 7-5-4-4 (20)
thunderbird 2-6-7-3 (18)
angel 2-7-4-3 (16)
wolverine 2-8-5-4 (19)
colossus 1-5-7-4 (17)
landau, luckman and lake
Landau, Luckman, & Lake Team's MultiPower Power cards are +1 to attack.
psylocke 7-6-3-4 (20)
deadpool 3-7-5-3 (18)
captain america 2-8-4-6 (20)
wolverine 2-8-5-4 (19)
venom 5-6-7-2 (20)
expediter 2-5-2-7 (16)
latveria
Latveria Team's Reserve Character may enter battle immediately upon KO of Front Line Character
human torch 7-4-4-4 (19)
silver surfer 7-3-6-5 (21)
invisible woman 6-4-3-6 (19)
thing 1-5-8-3 (17)
mr.fantastic 2-5-2-8 (17)
doctor doom 5-3-4-8 (20)
madripoor
All of Opponent's Universe: Teamwork Card Bonuses are +0
mandarin 7-4-3-5 (19)
psylocke 7-6-3-4 (20)
elektra 2-7-4-4 (17)
omega red 6-7-5-2 (20)
wolverine 2-8-5-4 (19)
the hand 2-8-3-6 (19)
mojoworld
During Discard Phase, Mojoworld Team may remove 1 Special Card Hit from any Character.
x-babies 5-5-4-1 (15)
mojo 6-3-1-6 (16)
dazzler 7-3-3-3 (16)
psylocke 7-6-3-4 (20)
longshot 3-7-4-3 (17)
shatterstar 3-7-5-3 (18)
morlock tunnels
Morlock Tunnels Team may not use Universe: Training cards
storm 7-5-3-4 (19)
the marauders 7-7-3-2 (19)
sabretooth 2-8-6-3 (19)
morlocks 6-3-8-2 (19)
dark beast 1-6-5-7 (19)
mr.sinster 4-5-4-8 (21)
muir island
During Discard Phase, Muir Island Team may remove 1 Power Card Hit, level 1-2, from any Character
nightcrawler 6-7-3-3 (19)
shadowcat 6-3-3-6 (18)
banshee 7-5-3-5 (20)
professor x 8-2-1-7 (18)
colossus 1-5-7-4 (17)
captain britain 4-4-7-6 (21)
onslaught's citadel
Onslaught's Citadel Team may only draw 7 cards during the Draw phase.
holocaust 7-2-6-2 (17)
sentinels 7-5-7-1 (20)
x-man 8-3-3-3 (17)
onslaught 8-2-6-7 (23)
post 1-6-4-6 (17)
dark beast 1-6-5-7 (19)
the outback
The Outback Team's Intellect Power Cards are an additional +2 to Venture Total when they Hit.
jubilee 6-4-2-4 (16)
dazzler 7-3-3-3 (16)
sentinels 7-5-7-1 (20)
longshot 3-7-4-3 (17)
reavers 5-7-6-3 (21)
wolverine 2-8-5-4 (19)
outer space
Outer Space team may not Place any Universe cards
brood 3-6-6-4 (19)
starjammers 3-7-4-5 (19)
adam warlock 7-2-5-6 (20)
silver surfer 7-3-6-5 (21)
super skrull 6-4-7-4 (21)
shi'ar 5-4-3-8 (20)
princess bar
Princess Bar Team's Energy Power cards are +2 to defense
viper 4-6-3-6 (19)
shadowcat 6-3-3-6 (18)
silver samurai 5-7-4-3 (19)
wolverine 2-8-5-4 (19)
sabretooth 2-8-6-3 (19)
the hand 2-8-3-6 (19)
ravencroft
Opponent's MultiPower Power cards do not count for Spectrum KO against Ravencroft Team
carnage 5-7-4-2 (18)
green goblin 4-4-6-6 (20)
hobgoblin 4-6-6-3 (19)
rhino 2-6-7-1 (16)
mysterio 6-3-4-6 (19)
dr.octopus 2-5-6-7 (20)
sanctum sanctorum
Sanctum Sanctorum Team may not have a Battlesite
ghost rider 6-6-6-2 (20)
adam warlock 7-2-5-6 (20)
silver surfer 7-3-6-5 (21)
mephitso 7-2-7-7 (23)
baron mordo 7-3-2-6 (18)
dr.strange 8-3-2-6 (19)
the savage land
Opponent may make 1 attack after Savage Land Team has conceded the battle. Savage Land Team may defend
sauron 6-5-5-5 (21)
magneto 8-5-3-6 (22)
rogue 4-4-7-2 (17)
ka-zar 1-7-5-5 (18)
nick fury 3-7-4-6 (20)
wolverine 2-8-5-4 (19)
the sewer
The Sewer Team's Intellect Power cards +2 for defense
the mole man 4-4-2-6 (16)
lizard 2-4-6-6 (18)
angel 2-7-4-3 (16)
venom 5-6-7-2 (20)
abomination 2-4-8-3 (17)
morlocks 6-3-8-2 (19)
ship
"Ship" Team Hits to KO is 25 points, unless otherwise altered
jean grey 7-3-2-4 (16)
iceman 7-4-4-3 (18)
cyclops 7-4-4-5 (20)
angel 2-7-4-3 (16)
apocalypse 5-5-7-6 (23)
beast 2-5-6-7 (20)
stark enterprises
For every Value of 3 or less on Character's Power Grid, that Character may not be Cumulative KO'd by that Power Type.
Hawkeye 4-7-4-2 (17)
Ironman 5-3-7-7 (22)
Captain America 2-8-4-6 (20)
Scarlet Witch 7-3-2-5 (17)
War Machine 5-4-7-3 (19)
Spider-Woman 6-3-6-4 (19)
the vault
The Vault's Team may keep duplicate Level 2 Power Cards of different Power Types
the marauders 7-7-3-2 (19)
serpent society 3-6-6-3 (18)
hobgoblin 4-6-6-3 (19)
rhino 2-6-7-1 (16)
venom 5-6-7-2 (20)
juggernaut 4-5-8-2 (19)
wakanda
wakanda Team's MultiPower Power cards are -1 to attack
klaw 7-2-4-5 (18)
storm 7-5-3-4 (19)
hawkeye 4-7-4-2 (17)
black panther 2-7-5-6 (20)
vision 5-4-6-6 (21)
dr.doom 5-3-4-8 (20)
wundagore mountain
Wundagore Mountain Team may not Venture more than 2 Mission Cards per battle.
scarlet witch 7-3-2-5 (17)
quicksilver 7-6-3-2 (18)
nightcrawler 6-7-3-3 (19)
omega red 6-7-5-2 (20)
colossus 1-5-7-4 (17)
doctor doom 5-3-4-8 (20)
x-mansion
X-Mansion Team may combine Strength Power Cards level 1-4 with any Doubleshot card. Does not affect Power Grids
white queen 7-2-2-6 (17)
jean grey 7-3-2-4 (16)
cyclops 7-4-4-5 (20)
cable 7-7-4-5 (23)
professor x 8-2-1-7 (18)
domino 4-7-3-5 (19)
x-world
X-World's Power card attacks are not affected by Special cards already in play.
iceman 7-4-4-3 (18)
havok 7-3-4-5 (19)
storm 7-5-3-4 (19)
goblyn queen 7-5-2-5 (19)
angel 2-7-4-3 (16)
beast 2-5-6-7 (20)
thanks