Jean Grey backs up Magneto's 8 Energy, Jean also backs up Black Kings 6 Strength, Hellfire or King can backup Jeans specials. also with X-World can get Magneto to use 3 Jean specials as well for more special options. The Hellfire Club in reserve.
(http://overpower.ca/cards/specials/488.png)(http://overpower.ca/cards/specials/672.png)
(http://overpower.ca/cards/specials/668.png)(http://overpower.ca/cards/specials/669.png)
(http://overpower.ca/cards/specials/1326.png)
Homebase: Marvel Universe ~ Opponent's Team is -1 to Venture Total per Battle. ~
Team:
Black King 3-3-6-7 (19) Play Hellfire Club Specials
The Hellfire Club 6-4-4-7 (21)
Jean Grey: Dark Phoenix 8-4-6-3 (21)
Magneto 8-1-2 (11)
Mission: The Crossing
Battlesite: X-World
Battlesite Specials: 10
Storm : Neutralized - Gathering Winds (OE) (OPD)
Storm : Neutralized - Run From Slaughter (AL)
Storm : Neutralized - Caliban (LJ)
Iceman - Frozen Prison (FU)
Iceman - Hail Storm (AD)
Havok - Mutant X (FE)
Beast - Analyze (AO)
Angel - High Flyer (AG)
Angel - Neuro-Toxin (HO)
Goblyn Queen - Clonal Origin (HU)
Aspect Cards: 1
Any-Homebase - A-Next [OPD]
Specials: 19
Hellfire Club - Selene (OPD)
Hellfire Club - Madelyn Prior (OPD)
Hellfire Club - Tessa (OPD)
Hellfire Club - Van Roehm (OPD)
Hellfire Club - Sebastian Shaw
Hellfire Club - Sebastian Shaw
Jean Grey - Telekinesis (OPD)
Jean Grey - Telepathic Unity (OPD)
Jean Grey - TK Shield (OPD)
Jean Grey - Phoenix Effect
Jean Grey - Phoenix Effect
Jean Grey - Mental Deflection
Jean Grey - Mental Deflection
Jean Grey - Psychic Soothing
Jean Grey - Psychic Soothing
Magneto - Master of Magnetism (OPD)
Magneto - Paralyze Opponent (OPD)
Magneto - Power Flux
Magneto - Magnetic Devastation
Power cards: 20
Energy: 8 8 8
Fighting: 3 3 4 4
Strength: 2 2 6 6
Intellect: 5 5 7 7
Multi-Power: 1 1
Any-Power: 5 6 7
Teamwork cards: 4
1 * Energy 7 or more to use, follow-ups in Strength and Intellect
1 * Energy 8 or more to use, follow-ups in Strength and Intellect
1 * Strength 6 or more to use, follow-ups in Energy and Intellect
1 * Intellect 7 or more to use, follow-ups in Energy and Strength
Event cards: 2
* HEROES AVENGE MURDER
One Front Line Hero of your choice is immediately KO'd. Reserve Hero immediately moves into play. Card is discarded if it will end game.
* TIME TRAVELERS VANQUISHED
No cards that have the word "teammate" may be played this battle.
Total cards: 56