Palatinus' OverPower Forum

About the Game => Deck Construction => Topic started by: Tussin on December 21, 2013, 01:39:50 PM

Title: Unseen Humanity
Post by: Tussin on December 21, 2013, 01:39:50 PM
another deck with backup special options and abuse potential to load up Psycho-Man with specials in reserve. also possible to give access to Crystal/Inhumans access to these specials as well through event. Linkstone to also combo with HH or HI.

(http://overpower.ca/cards/specials/1045.png)(http://overpower.ca/cards/specials/1048.png)

Homebase: Marvel Universe ~ Opponent's Team is -1 to Venture Total per Battle. ~

Team:
Inhumans                              8-4-5-4 (21)
Crystal                                   7-4-3-3 (17)
Psycho-Man                           5-2-5-6 (18) ~ May play "Emotion Box" from Reserve. ~
Invisible Woman                    6-4-3-6 (19) ~ Team is +2 to Venture Total per battle. ~

Mission: Assault on Onslaught

Battlesite: Sanctum Santorum

Battlesite Specials: 11
Adam Warlock - Cosmic Alliance (FE)
Doctor Strange - Spell of Protection (AD)
Doctor Strange - Eldritch Blasts (DG)
Mephisto - Dimensional Entrapment (IA) (OPD) [Power Balance]
Ghost Rider - Skeletal Summoning (DS)
Ghost Rider - Bat Out Of Hell (AI)
Ghost Rider - Spirit Of Vengeance (AR)
Silver Surfer - Double Power Blast (AE)
Silver Surfer - Force Shield (AG)
Baron Mordo - Bargain Lifeforce (JO)
Baron Mordo - Mystical Menace (DO)

Aspect Cards: 1
Any-Homebase - A-Next [OPD]

Specials: 22
Inhumans - Black Bolt (OPD)
Inhumans - Gorgon (OPD)
Inhumans - Maximus the Mad (OPD)
Inhumans - Medusa (OPD)
Inhumans - Royal Family
Inhumans - Royal Family
Inhumans - Lockjaw
Inhumans - Lockjaw
Invisible Woman - Bubble Shield (OPD)
Invisible Woman - Invisible Ram (OPD)
Invisible Woman - Conceal (OPD)
Invisible Woman - Force Field
Invisible Woman - Force Field
Invisible Woman - Protective Wall
Invisible Woman - Protective Wall
Invisible Woman - Team Coordination
Psycho-Man - Doubt (OPD)
Psycho-Man - Emotion Box
Psycho-Man - Emotion Box
Psycho-Man - Hate
Psycho-Man - Malice
Psycho-Man - Malice

Power cards: 17
Energy: 5 5 6 6 7 7 8 8
Fighting: 1
Strength: 3 3
Intellect: 4 4
Multi-Power: 2
Any-Power: 5 6 7

Teamwork cards: 3
1 * Energy 7 or more to use, follow-ups in Strength and Intellect
1 * Energy 8 or more to use, follow-ups in Strength and Intellect
1 * Intellect 6 or more to use, follow-ups in Energy and Strength

Artifact cards: 1
* 6I 6A LINKSTONE
On his turn, Teammate may discard 1 card from top of Draw Pile to Dead Pile to immediately play any card Placed to any Front Line character.

Event cards: 3
* FIGHTING SPIRIT LIVES! 
All Special cards in your hand may be played by any Hero, for remainder of battle.
* FUEL FOR THE MACHINE 
Sort through Draw Pile card by card. Put the first card with more than one icon in your hand. May be a duplicate. Reshuffle Draw Pile.
* HELPING HANDS 
Draw two cards after the Discard Phase. Do not discard if duplicates.

Total cards: 58
Title: Re: Unseen Humanity
Post by: chuu on December 21, 2013, 02:53:46 PM
good team, i like the concept.  needs more teamworks...but I always think that..lol.  Also, would you considering using Malice?
Title: Re: Unseen Humanity
Post by: steve2275 on December 21, 2013, 04:46:56 PM
needs at least 3 ally cards  ;)
Title: Re: Unseen Humanity
Post by: gameplan.exe on December 22, 2013, 05:09:26 AM
this is a pretty good concept! can I suggest something to consider? putting Crystal in Reserve and then using a Battlesite that has a DS Special...? that would allow you to get the HH into play quicker, and also give a wider variety of playable cards per hand. I mean, with as many Psycho-Man cards as you have, it'd be a bummer to get a fistful of them while he's in Reserve, even if you CAN place them. there's still a big risk to Card Advantage up front...
Title: Re: Unseen Humanity
Post by: Tussin on December 22, 2013, 11:59:18 AM
hmm yeah actually that sounds better. i could go Malice as well since it has the same sum total, plus get a 7 instead of a 6 energy. at first i thought the +2 venture bonus and 6 intell were worth it. could give me one more teamwork option and artifact options if i wanted to as well.

i only went with that site because of Psylockes MP so when i play cards i want to work aren't negated, with Lockjaw and event that could be my DS, but yeah that is a very situational combo, so ill look around for a DS battlesite and switch it up. i could try Crystal in reserve as well to prevent the time i need to get everything in play.