Palatinus' OverPower Forum

About the Game => Custom Cards => Topic started by: teesaw on March 04, 2014, 11:14:59 PM

Title: Magik
Post by: teesaw on March 04, 2014, 11:14:59 PM
Hey Guys - As always, let me know any feedback you may have.

(https://lh5.googleusercontent.com/-YzaX5G0d9SA/VKCyHKaRXCI/AAAAAAAAEL0/3Fm0RaJI-WU/w350/Magik_Hero.jpg)

(https://lh4.googleusercontent.com/-32caNhFBkHQ/UxakAcy_cjI/AAAAAAAAAPU/K7CjceDWWbI/w250/Magik_Darkchilde.jpg)  (https://lh6.googleusercontent.com/-g6WlGlRNQEE/UxakC6MZC4I/AAAAAAAAAPw/-wZZdrFMbz0/w250/Magik_Soulsword.jpg)  (https://lh3.googleusercontent.com/-vPtRQhagr7o/UxarwgMAKlI/AAAAAAAAAQI/t1zEPH0lqtI/w250/Magik_Teleport_new.jpg)

(https://lh5.googleusercontent.com/-og9GWO_lD5U/UxakCIsXSTI/AAAAAAAAAPk/3l-QBMBu4q0/w250/Magik_Sorceress.jpg)  (https://lh4.googleusercontent.com/-ebkbdH6evNs/UxakAdNd5hI/AAAAAAAAAPc/4zVpJdqoQ04/w250/Magik_Limbo.jpg)  (https://lh3.googleusercontent.com/-9PksJV6pBus/UxakArQNp1I/AAAAAAAAAPY/0oFMaxDlWyQ/w250/Magik_Siberian.jpg)

Enjoy!
Title: Re: Magik
Post by: drdeath25 on March 05, 2014, 02:58:55 PM
Those specials are overpowered like crazy. Might wanna make them a bit weaker for balance reasons.
Title: Re: Magik
Post by: breadmaster on March 05, 2014, 03:08:53 PM
magik was always one of my faves as a youngster.

I like the idea of lots of small attacks, but the JW paired with the FI makes for a VERY potent combo.  I'm not saying it's game-breaking, but if testing implies it is, the JW could be changed to be like the others of the same code

cards look great though!
Title: Re: Magik
Post by: HollyWood on March 05, 2014, 05:29:40 PM
Also the addition of her to X-Mansion, via her special ability, makes an already good location that much more powerful. And I don't see how an ability should add you to a location.
Title: Re: Magik
Post by: teesaw on March 05, 2014, 06:18:38 PM
Quote from: drdeath25 on March 05, 2014, 02:58:55 PM
Those specials are overpowered like crazy. Might wanna make them a bit weaker for balance reasons.

This is the 'beta' on her, similar to the other characters I've posted.  During playtesting we'll see how overpowered she really is.  A few things that I am considering for "nerfing" the cards.
- AD: Considering a teammate-only defend
- JW: Considering Making this OPD, since she only has 1 - it would also keep it out of a battlesite deck, which would be overpowered, I think.
- JW: Considering Making this an Anypower
- HY: Considering changing this to its annoying younger brother, the CU 3/Discard 1

And nobody is complaining about her grid (yet)?!

As always, any other suggestions are welcome.

Quote from: breadmaster on March 05, 2014, 03:08:53 PM
I like the idea of lots of small attacks, but the JW paired with the FI makes for a VERY potent combo.  I'm not saying it's game-breaking, but if testing implies it is, the JW could be changed to be like the others of the same code

We will certainly play test.  If anyone is interested in downloading the database that has Magik as a playable character, let me know and I'll post a link.

Quote from: HollyWood on March 05, 2014, 05:29:40 PM
Also the addition of her to X-Mansion, via her special ability, makes an already good location that much more powerful. And I don't see how an ability should add you to a location.

It's just something I'm trying out - I've got a few other cards on the way that mesh really well with some of the other locations.  Maybe this card and that location aren't a great fit, but I think I will win you over on the idea of it.
Title: Re: Magik
Post by: steve2275 on March 06, 2014, 03:50:11 AM
theyre all looking fine to me
i like the HY variation
i think it being a 4 instead of 6 helps

and the JW follow up 5 or less adds that balance thats been talked about
all she's missing is a COLOSSUS special
maybe a 6 strength that can be for attack or defense
and shadowcat
maybe a pure AG  ;)
Title: Re: Magik
Post by: breadmaster on March 06, 2014, 04:34:55 PM
you mentioned the grid

I've read zero of her appearances after her resurrection, so I'm guessing things have changed a lot

energy/strength/intellect look about right.  I'm assuming she's had a fighting upgrade since then, as she was decent in the 80s, but not really 6-worthy
Title: Re: Magik
Post by: teesaw on March 06, 2014, 05:14:15 PM
I'd be happy to lower her fighting skill a bit...I'll be around to playtest tonight if anyone wants to give it a whirl.

I put together a Utopia deck even though I don't have any of the P5 variants done yet.
Title: Re: Magik
Post by: TheGeneral on March 07, 2014, 08:20:37 AM
I think every card she has is very powerful which would lead to her being in any energy/ fighting deck. or everyone will start using X-Mansion for a battlesite.

A little too powerful IMO.
Title: Re: Magik
Post by: teesaw on March 07, 2014, 11:59:28 AM
Quote from: TheGeneral on March 07, 2014, 08:20:37 AM
I think every card she has is very powerful which would lead to her being in any energy/ fighting deck. or everyone will start using X-Mansion for a battlesite.

A little too powerful IMO.

Thanks for the feedback - I haven't had a chance to playtest her extensively, and like I mentioned, I have a few "Nerfs" in mind.  I think she fits nicely into what I have planned for the next few homemades that I'm going to do, and I've got some variant heroes in the pipe, as well.

Here's a preview:

(https://lh4.googleusercontent.com/-DHHnobA9DBo/Uw-6loY71NI/AAAAAAAAANI/XXtOG_Wz0_Q/w350/Utopia.jpg) (https://lh5.googleusercontent.com/-YV1daAA38S0/Uw-6p1EYM0I/AAAAAAAAANY/Oy9f-pUznBc/w250/Utopia_Aspect.jpg)
Title: Re: Magik
Post by: Tussin on March 09, 2014, 03:05:03 PM
https://marvel.com/universe/Magik_%28Illyana_Rasputin%29 (https://marvel.com/universe/Magik_%28Illyana_Rasputin%29)

to be generous i would approach her like this (we already have Prof X with 8E and 7I, she could be at least 7/8 E and I, so i went like this to add more variation) and since Colossus Fighting ability himself is only a 4 to 5 i would slip her in that range at most. or you could drop her to a dual 7 also.

7E-4F-2S-8I

http://marvel.wikia.com/Illyana_Rasputina_%28Earth-616%29

this portrays her in more of a magical power than intellect so you could also go

7E-4F-2S-4I or 7E-5F-2S-5I

i do also like the direction you went with stats, i would rate her fighting ability prowess a little lower than Nightcrawler, but she has the boon of magic and energy projection to aid her power.
Title: Re: Magik
Post by: Kyoujin on March 14, 2014, 11:13:48 AM
Any plans on doing some printings of your customs?
Title: Re: Magik
Post by: teesaw on March 14, 2014, 04:45:14 PM
Quote from: Kyoujin on March 14, 2014, 11:13:48 AM
Any plans on doing some printings of your customs?

I would love to, but I think it's going to be a bit further down the road.  I've got a plan sketched out with a dozen or so heroes, with six specials each, another dozen variant heroes, and some other cool cards - location cards and aspect cards. 

I think once I get the whole list complete, I will price it out - only problem is that I haven't done a great job keeping track of where I'm sourcing the art from, and to do a set of prints, I think I'd have to give some kind of credit to the artists.
Title: Re: Magik
Post by: steve2275 on March 20, 2014, 04:54:07 AM
i think removing the x-mansion part of her i a would also balance her out
besides  that utopia location looks real good as does its aspect
Title: Re: Magik
Post by: Nate Grey on March 22, 2014, 01:31:21 AM
Great looking cards. I like your choice of art selection.
Title: Re: Magik
Post by: drdeath25 on November 25, 2014, 08:18:56 PM
Sup T-Saw,

I was just checking out these homemades of yours again after not seeing them for awhile and i noticed something that i had a few thoughts about that I wanted to share with you.

Why the super negative IA on the homebase? You cant really build a team that is significantly over the sum-deck rule with this homebase, the most being a deck 3 points over the rule. And arguably the 3-point over deck isnt even close to being the best deck you could make, as you almost certaintly would want to include either Colosus, Magik, and/or White queen in any Utopia deck, who are actually the lowest sum-deck costing people on the homebase. 

So I would re-think the homebase IA, and make it alot less crippling, perhaps even somthing that helps the team. Not having teamworks is a huge disadvantage that I dont see being close to worth it for the possible decks you could make. And kinda makes it unplayable as a homebase, though it would kick serious ass as a battlesite.

But hey man, just my 2 cents, I know you were looking for feedback on your homemades, so even though its nitpicky, I thought i would just just share my thoughts with you on your cards.
Title: Re: Magik
Post by: teesaw on November 25, 2014, 08:32:33 PM
Dr. Death - there's nothing I like more than feedback, both positive and negative.  To be frank, I hadn't even considered this as a battle site but i agree that it would kick some serious ass.

I have something that I can post tonight that should shed some light on this...I've been apprehensive about sharing some of the unfinished stuff that I've done, but why not?

Just need to get to a computer, is all.

Feel free to give any criticism (not picky or otherwise) on the other customs I've done.
Title: Re: Magik
Post by: drdeath25 on November 25, 2014, 09:27:58 PM
Show us!
Title: Re: Magik
Post by: teesaw on November 25, 2014, 10:04:10 PM
here.  Utopia and the Phoenix Five  (http://bit.ly/1HFdXt0)
Title: Re: Magik
Post by: justa on November 26, 2014, 11:57:48 AM
If you can use the Phoenix 5 variants on Utopia, then it seems the IA is a little UNDER-negative.
By comparison, I believe Avalon allows the highest team grid total of all the legacy locations.  Using Cable, Magneto, Bishop, and Acolytes gives a total grid of 84 (+8).  Using this location costs you one hit per hand.  Using Utopia with the P5 variants of Colossus, Magik, Namor, and Emma Frost allows a total grid of 92 (+12)!  All you lose is the ability to play TW cards.
Love the concept, though. ;)
Title: Re: Magik
Post by: teesaw on November 26, 2014, 12:49:25 PM
Quote from: justa on November 26, 2014, 11:57:48 AM
If you can use the Phoenix 5 variants on Utopia, then it seems the IA is a little UNDER-negative.
By comparison, I believe Avalon allows the highest team grid total of all the legacy locations.  Using Cable, Magneto, Bishop, and Acolytes gives a total grid of 84 (+8).  Using this location costs you one hit per hand.  Using Utopia with the P5 variants of Colossus, Magik, Namor, and Emma Frost allows a total grid of 92 (+12)!  All you lose is the ability to play TW cards.
Love the concept, though. ;)

Will respond in the Utopia Post