created this so people can have a quick reference for creating new decks with newly created set.
O P H E R O E S / C H A R A C T E R S (Energy-Fighting-Strength-Intellect)
Hero/Character (H/V) Grid (Total) Inherent Ability
AQUAMAN (H) 1-5-7-6 (19)
AZRAEL (H) 5-8-3-3 (19)
BANE (V) 1-6-6-6 (19) Fighting Power Grid Rating is 8 for attack.
BATMAN (H) 2-8-4-7 (21)
BATMAN AVENGER (H) 4-8-4-4 (20) MultiPower Power cards +1 vs. any Character with a Villain code.
BATMAN DETECTIVE (H) 4-4-4-8 (20) May Play Comm Gordon & GCPD "Sting Operation" Special.
BLACK CANARY (H) 6-7-2-3 (18)
BLUE BEETLE (H) 4-6-4-5 (19) Team is +2 to Venture Total per battle.
BOOSTER GOLD (H) 6-4-5-3 (18) Intellect Power cards +3 used for defense.
BRAINIAC (V) 7-1-4-8 (20)
CAPTAIN ATOM (H) 8-3-6-3 (20)
CAPTAIN MARVEL (H) 6-2-8-2 (18)
CATWOMAN (V) 3-6-2-6 (17) When Catwoman has Initiative, Opponents team is -4 to Venture Total per battle.
CATWOMAN WHIPLASH (V) 3-7-3-4 (17) Fighting Power cards +1 vs. any Character with a Hero code.
COMM. GORDON AND THE G.C.P.D. (H) 5-5-5-6 (20) Counts as 17-points for Tournament Deckbuilding.
COMM. JAMES GORDON (H) 5-6-4-5 (20) +2 Venture Total each battle.
CYBORG (V) 5-2-7-6 (20)
DARKSEID (V) 6-3-8-6 (23)
DOCTOR POLARIS (V) 7-4-4-5 (20) Power cards are +1 when used for defense.
DOOMSDAY (V) 4-6-8-1 (19)
ERADICATOR (H) 7-2-7-3 (19)
THE FLASH (H) 6-6-4-3 (19) Energy Power Grid Rating is 8 for defense.
GREEN ARROW (H) 4-7-3-5 (19) May attack Reserve w/ Energy Power cards.
GREEN LANTERN (H) 8-4-4-3 (18)
HAWKMAN (H) 4-6-6-4 (20) May play "Thanagarian Blaster" from Reserve.
HAZARD (V) 7-2-5-5 (19) MultiPower Power cards are +2 when used for defense.
HUNTRESS (H) 4-6-3-6 (19) May have 2 Special cards Placed. May not be duplicates.
JOKER (V) 3-5-3-7 (18) Team +5 to Venture total when KO'd.
KILLER CROC (V) 3-6-6-1 (16) May Place and play any Strength Universe Teamwork cards.
KNOCKOUT (V) 2-6-7-3 (18)
LEX LUTHOR (V) 3-4-3-8 (18)
MARTIAN MANHUNTER (H) 4-4-7-5 (20) Teammates' Training card bonuses are +1.
METALLO (V) 6-2-7-2 (17)
METROPOLIS S.C.U (H) 7-4-4-4 (19) May make 1 Power card attack after Opponent has conceded the battle. Opponent may defend.
MISTER MIRACLE (H) 3-5-3-7 (18) Only Spectrum KO'd by four Power Types.
NERON (V) 5-2-6-8 (21)
NIGHTWING (H) 2-7-4-5 (18) May play any Non-OPD "Robin" Special cards.
ORION (H) 4-7-7-2 (20)
PARALLAX (V) 8-6-4-3 (21)
PARASITE (V) 7-2-6-2 (17)
PENGUIN (V) 5-5-2-7 (19) May Place and play any Villain Ally cards.
POISON IVY (V) 5-4-2-6 (17) May play "Strangle Vines" from Reserve.
RA'S AL GHUL (V) 3-7-3-7 (20)
RA'S AL GHUL SWORD MASTER (V) 4-7-4-5 (20) Basic Universe cards are an additional +1.
THE RAY (H) 8-4-4-2 (18)
RIDDLER (V) 5-3-3-7 (18) May not be Spectrum or Cumulative KO'd with Universe Teamwork cards.
ROBIN (H) 3-6-2-7 (18)
STEEL (H) 3-3-6-6 (18) May attack Reserve with Energy or Fighting Power cards.
SUPERBOY (H) 6-3-7-2 (18)
SUPERGIRL (H) 7-3-7-2 (19)
SUPERMAN (H) 7-3-8-3 (21)
THORN (V) 4-7-4-3 (18) When KO'd, Thorn may continue to fight and is not discarded until end of battle.
THE TRICKSTER 6-5-1-7 (19)
TWO-FACE (V) 3-6-3-6 (18) May Play "Law and Disorder" from Reserve.
TWO-FACE CRIMEBOSS (V) 6-3-3-6 (18) May Play "Flip of the Coin" from Reserve.
WONDER WOMAN (H) 1-8-6-5 (20)
Awesome!Thanks, Tussin. And what's the deal with Thorn? Her hero has villain code but her specials from DC3 have H codes and she's in my starter decks with Supes...
hmm very good question. yeah even on Pinterest of DC3 it shows Thorn with Villian code, but her specials are shown with Hero code. i haven't got my prints yet so hopefully the image was corrected, but if not i'm sure everyone will know what it was intended to be :)
this DC3 set update was great, the only complaint i do have is not giving characters with 5 specials a Sixth one. few other cards i may have updated are as follows...
these are the only flaws i see at all, with these changes all these would be up to date and competitive with Marvel and Image characters choices.
the only stat change i might have done is to Mister Miracle, maybe slotting him to 2-5-4-7 (18) instead because it would better reflect his ability, since you just changed Joker to 3-5-3-7 (18) i wouldn't want an exact duplicate of stats for anyone in the DC world of overpower. and for his sixth special i would probably have a mid ranged energy attack.
change all the (AR) code attacks from 4 to 5, 6 or 7 attack value or change into (HF) code where its an attack value of 4 for two different types. and for a Max 6 change the type to an off stat damage type.
anyone with a Max 6 Stat in DC that uses an (AA) code to change it from whatever stat it was to a multi power 4 value attack.
Brainiac, Metallo and anyone else with a (AI) code that states its target as 1 Universe card, and change that to 1 Placed card, 1 Power card or 1 Special card, because Universe cards are hardly placed if any at all. would make that card worth having as an option if you wanted it.
for Catwoman i would have made her Nine Lives into an (AL) or (LO) based code and changed her Cat-Like Reflexes to (AD) code they made for DC3 in remake. she doesn't need 2 cards that stop universe cards, only one and (DB) is superior.
for Huntress i would have changed Trained Gymnast (CD) code to something made for a better avoidance or prevention (AD), (AG) or (AZ) code.
for Nightwing i would have changed his (AH) code into a simular special Vision uses.
(Avoid 1 attack with a Strength icon. No Strength Power cards may be played against Vision for remainder of battle.)
for Neron i would have modified or changed his (IB) code special, its situational but i guess in the right meta its a good card.
For Parasite i would have given the same treatment as Nightwing. (AH)
(Avoid 1 attack with a Fighting icon. No Fighting Power cards may be played against Parasite for remainder of battle.)
for Riddler i would switch his Dirty Cheat (CN) code to something more useful it clashes with his innate ability.
for Steel i think his Boot Jets (CD) code could use some love or upgrade. maybe (BT) code?
for Superboy i would switch Kid of Steel (AH) code to same treatment as Nightwing/Parasite
for Supergirl i would change her Levitation (CN) code to something else... and i might have changed her Shapeshift OPD (EZ) code to increase her Fighting Skills to 7 for remainder of game.
for Thorn i would have changed her Battle Instinct (BX) code to something more useful. maybe another type of attack.
maybe change all those that have a (CN/CD) code to a (BT) code variant.
TWO-FACE - CRIMINAL MASTERMIND (BT) <DC3>
Only Intellect attacks may be played against Two-Face for remainder of battle.
Supergirl's BT could shift Energy attacks against her only.
Riddler's BT could shift Fighting attacks against him only.
Steel's BT could shift Strength attacks against him only.
thanks there tussin