QuoteAny Characters
Arkham Asylum (BC) <DC3> [OPD]
Acts as a level 4 Energy attack. May be used against Reserve, who may defend. If successful against Reserve, Reserve must skip a battle before moving to Front Line.
Urban Hunters (BE) <DC3> [OPD]
Acts as a level 2 Fighting attack. May be made after Opponent has conceded the battle. Opponent may defend.
Unlucky At Love (AM) <DC3> [OPD]
Acts as a level 5 Strength attack. If successful, Target Character is -2 to defense for remainder of battle.
Deal With The Devil (BW) <DC3> [OPD]
Acts as a llevel 4 Intellect attack. If successful, Opponent must discard top 2 cards from Draw Pile into Dead Pile.
The Batcave (HQ) <DC3> [OPD]
Draw 3 cards. Discard duplicates.
QuoteHomebases
Arkham Asylum
All of Opponent's Universe Teamwork card bonuses are +0.
Joker 3-5-3-7 (18) Team +5 to Venture total when KO'd.
Riddler 5-3-3-7 (18) May not be Spectrum or Cumulative KO'd with Universe Teamwork cards.
Two-Face 3-6-3-6 (18) May Play "Law and Order" from Reserve.
Poison Ivy 5-4-2-6 (17) May play "Strangle Vines" from Reserve.
Killer Croc 3-6-6-1 (16) May Place and play any Strength Universe Teamwork cards.
Bane 1-6-6-6 (19) Fighting Power Grid Rating is 8 for attack.
DC Universe
DC Universe team is +1 to Venture Total per battle.
Any Tournament Legal Team, using normal deck-building rules.
Gotham City
Gotham City team may draw 1 card from top of Draw Pile after playing any Tactic Double Shot card. Discard duplicates
Batman 2-8-4-7 (21)
Robin 3-6-2-7 (18)
Nightwing 2-7-4-5 (18) May play any Non-OPD "Robin" Special cards.
Huntress 4-6-3-6 (19) May have 2 Special cards Placed. May not be duplicates.
Black Canary 6-7-2-3 (18)
Comm Gordon GCPD 5-5-5-6 (20) Counts as 17-points for Tournament Deckbuilding.
Metropolis
Metropolis team may draw 1 card from top of Draw Pile after playing any Basic Universe card. Discard duplicates
Superman 7-3-8-3 (21)
Supergirl 7-3-7-2 (19)
Superboy 6-3-7-2 (18)
Steel 3-3-6-6 (18) May attack Reserve with Energy or Fighting Power cards.
Booster Gold 6-4-5-3 (18) Intellect Power cards +3 used for defense.
Metropolis SCU 7-4-4-4 (19) May make 1 Power card attack after Opponent has conceded the battle. Opponent may defend.
Stryker's Island
Styker's Island team may draw 1 card from top of Draw Pile after playing any Tactic Artifact card. Discard duplicates
Lex Luthor 3-4-3-8 (18)
Parasite 7-2-6-2 (17)
Metallo 6-2-7-2 (17)
Doctor Polaris 7-4-4-5 (20) Power cards are +1 when used for defense.
Hazard 7-2-5-5 (19) MultiPower Power cards are +2 when used for defense.
Cyborg 5-2-7-6 (20)