http://overpower-3rd.deviantart.com/
http://overpower-3rd.deviantart.com/gallery/
(http://fc00.deviantart.net/fs71/f/2014/109/6/1/silver_surfer__norrin_radd__character_by_overpower_3rd-d7f2ixp.png)
(http://fc09.deviantart.net/fs71/f/2014/099/9/4/nightcrawler__kurt_wagner__character_by_overpower_3rd-d7dqh3w.png)
interesting ideas.
QuoteTwo new concepts have been added to OverPower with the creation of Third Edition (besides the concept of crediting artists for their work). Those being, Identity and Affiliations. Firstly, I've introduced Identities to provide some much needed clarification. Any given character's true identity was something that was never addressed in the original game, leading to some bizarre conflicts and confusing situations. With the release of the Classic expansion, variants and clones were introduced to the game on a fairly wide scale, taking their cue from earlier DC promotional variant characters.
It was a way of adding some depth to the game's deckbuilding by referencing more obscure characters and alluding to changes to popular characters' abilities over the course of their histories. The most notable being Spider-Man's black costume, which changed him from a Fighting- and Strength-based character to a Strength- and Energy-based one. It's a great idea, but was never implemented very well in the original game. Human Torch had a variant that was actually a separate character, which made no sense whatsoever. Shang-Chi had a colon in his name, which was usually the indication that a character was a variant. But there was no other version of Shang-Chi ever printed. Angel had a variant that was printed before his original Character card ever got made. Some variants had pretty awkward names, and some just weren't different enough to really warrant being printed.
As far as clones went, too many of them were just lazily thrown out there. These were characters who deserved a lot better, deserved to be fleshed out and given their proper due, with their own arrays of Special cards, instead of just acting as alternate versions of other characters. One of the biggest failings of the game was that it favored then-current flash-in-the-pan new characters who lasted a few issues at most over classic enduring characters with decades of history.
DC showcased the worst examples of this. Wally West was the Flash during the '90s, hence, he was the Flash included in OverPower (along with Tim Drake as Robin, Kyle Rayner as Green Lantern, and Connor Hawke as Green Arrow). Those are all fantastic characters, but naming those guys as the only characters to bear their respective names does a massive disservice to the legacies of those names. It means they couldn't have done a Guy Gardner or Hal Jordan or John Stewart GL without indicating it was some sort of variant or clone of Kyle's GL. This is a decision that showed absolutely no forethought on the part of the DC sets' original designers.
This is why the concept of identity needs to be included. It's meant to prevent things like having a character named "The Flash: Barry Allen" and trying to explain why that character with a colon in his name is actually a separate character from the one just called "The Flash." It's also necessary for characters who have taken on different identities over the course of their careers. Now instead of having a single "Henry Pym" character, we can have an Ant-Man, Yellowjacket, and Giant-Man each with different Power Grids and Special cards, that would only count as variants of characters named Henry Pym. It means we can have a Scott Lang Ant-Man and a Henry Pym Ant-Man on the same team.
This allows for more true representations of those characters. There can now be a character simply named "Venom" who represents the Eddie Brock, Mac Gargan, or Flash Thompson version. And some Special cards may even be playable by all versions of a particular character named "Venom," or "Captain America," or "Green Lantern," or what have you. Some Specials may be playable by all versions of "Henry Pym" or "Bruce Banner." Identity = flexibility.
Identity is meant to clarify, but my second new concept, Affiliations, is meant to expand. Affiliations are going to be a whole new type of card. You'll see them once I get finished with all the Characters and Special cards, but basically, they're going to act as sort of a universal Inherent Ability for your team, the strength of which is determined by how many aligned characters your team consists of. Almost like Homebases, but since the card goes in your deck and doesn't activate until you play it, the random factor mitigates the card's effectiveness. The earlier you get to play it, the more useful it will be. All Affiliation cards will be One Per Deck, and as of now, I'm only planning to make one card per Affiliation, plus one universal "Marvel Universe" or "DC Universe" Affiliation which would apply to every character from those publishers, even those without any listed Affiliations on their Character cards.
Despite the fact that Affiliations are all One Per Deck, their abilities will not be designed to be too powerful. The concept will work as a way to promote teams of related characters rather than completely random mixed bags. Additionally, certain Special cards and Inherent Abilities will interact with the concept of Affiliations, opening up more creative game design avenues to pursue.
Those are great cards & grids! Cap's multi 9 is nice
Thanks, these cards are great looking :)
holy crap
speaking of caps 9 multi
(http://fc01.deviantart.net/fs71/f/2014/060/4/e/captain_america_special___star_spangled_avenger_by_overpower_3rd-d78fans.png)
Good looking cards. Quality work again!
I like the Affiliation concept, but I always thought it would work better through homebases and aspects. For example, X-Mansion, Danger Room, and Krakoa give different versions of X-Men with different team abilities. It also negates the need to remake EVERY character card to make it all work.
As for the "identity" issue, I agree 100% with what you posted as text. However, I don't see how the cards you made agree with the philosophy. Why create a character card that is identical to the "legacy" card, just to give them their own specific specials? And not so much the character cards, but the specials! IMHO, a good half of the characters you made don't have an alternate version of a different "real" name of the same "code" name (or "base" character name) to warrant making specials specific to the identity. For some examples, who was ever Professor X other than Charles Xavier? James Howlett turns out to be the Real name of the guy we knew only as Logan for so long. Would Logan specials really be any different?
What would you do with an identity like Hal Jordan. In addition to Parallax in the legacy cards, I've collected over the years a Green Lantern: Hal Jordan character to use Green Lantern specials, Hal Jordon characters with specials, and Spectre characters with specials. Could be a "house rules" discussion, rather than "custom cards".
And why cling so to the legacy card names? If replacement is the reason, so be it. Many others have done the same. I've always felt addition was better than replacement.
Maybe I'm just not seeing your big picture. I don't know.
I do know they're decent cards, and I appreciate all efforts to keep the game I love going and growing. Good luck with this new project direction.
Sorry Junta, i do not believe that the creator of the cards actually frequents this forum...
yeah.. i think the alternate names on specials is a little excessive, Mysterio is Mysterio is Mysterio, i would however think having alternate stats for different people who became said villain or hero.
maybe set a different innate on each as well to add a little more flavor.
keep the same sum value, but do that so it can be fit best to what you like or need in your deck.
(http://oneperdeck.com/cards/characters/197.png)
Mysterio : Quentin Beck 6-3-4-6 (he would be considered original Mysterio)
Mysterio : Daniel Berkhart 6-4-4-5 (Considered a Clone, even though it is a Variant)
Mysterio : Francis Klum 5-3-5-6 (May Not Be Spectrum KO'd With Energy Special Cards.)
just for example, the key stats of any Mysterio naturally have great energy/intellect, different people have different fighting and strength potential. still 19 points, stats still work together, different innates can give more diversity
for Daniel his innate could consider himself a clone, it ties in with mysterio's illusions, nothing overpowered about it.
Tussin, you get my drift! But go another step further....why maintain the legacy grid total? Legacy OverPower seemed to be more about cashing in on the Magic craze to suck up our disposable income, and promoting on-going comic projects, than it ever was about making the game and the characters consistent or in agreement with comic history. (We get to do that!)
While some base characters would not be affected by which identity is inside the costume (as you did with Mysterio), some identities would require different grid totals.
The Iron Man armor is a good example of this. Iron Man: Tony Stark has (and should have) a higher grid total that Iron Man: James Rhodes (War Machine). While the legacy cards put Green Goblin between the two characters, I would put Iron Man: Norman Osborn (Iron Patriot) at a 23 (1 point above Tony Stark) due to fighting ability. (Same suit, and equivalent intelligence, albeit it expresses in a totally different bent).
Another good example of different grid totals/abilities is legacy Spiderwoman (Julia Carpenter)/Arachne vs Spiderwoman/Jessica Drew. These all DESERVE their own specials above and beyond, or separate, from what ever is the base character.
I can see Cap A, Carol Danvers, Dr Doom, and Venom getting specials for the identity behind the mask, but to use WITH the base character specials, not to Replace the originals.
And for Chuu: From the write-ups with the cards in deviant art, I assumed these cards were from OverPower Balance, who has posted in this forum before. I guess I also assumed he (or is it she?) would appreciate some feedback. BTW, any more Babes cards any time soon? They were cool and very usable.
(and think Peter Wolfe: "I believe I'm "justa" ......)
as justabgkid (not me) says: "OP LIVES!" And I agree.
yeah i can agree with that, maybe a better way is to have like 4-5 specials for every base character that each hero or villain can use, and have 1-2 unique special suited just for them perhaps?
Mysterio : Quentin Beck (maybe he created a device that the other Mysterio's didn't find or care to use as part of their set or kit)
Mysterio : Daniel Berkhart (maybe he created an alternate or new technology to use)
I. Love. These.
Lots of great cards for characters that never see play...except Thor...
Wow! This is the first time i ever really checked these out. These are SUPER NICE. Probably the highest quality homemades i've ever seen. Game wise, It actually seems fairly balanced too, except for a few cards. Im very impressed with this guys work. Love how he has a comment on the bottom of the page for each card stating his intentions for creating the card.
Some random thoughts:
- Black Panther - Everything Batman wishes he could be in Overpower.
- Prof. X: Psychic Suggestion - As a non-OPD, would this be the best card in the game? (He gave Reed Richards one of these too)
"Avoid one attack of 6-or less, attack is shifted to one of opponents front line characters, who may defend"
- Magneto - Really enjoy this Hero card artwork for some reason.
- Dr Doom - After years of everyone saying he should be the only 8-Stat with a negate, this guy just couldnt refuse to finally give it to him. Dr. Doom is a POWERHOUSE in this expansion. Love his art, plus a Negate, "Super Genius", and Expendable Ally. If these cards were a real expansion this would be my favorite OP character to put in a deck.
Storm: Fog Cover - Making Dr. Strange obsolete as the reserve character in Spawn-Wall decks? This card might be overpowered a little too much, basically a master mold that also gives +1 defense, and can be played from reserve. Storm would also be a battlesite powerhouse with these cards she got in this set.
Captain America: Living Legend - No better choice for art on this one than Cap knocking out Hitler, gotta love it. lol.
Spider-Man: Looks like someone finally found a way to make spider-man a useful overpower character.
Bottom line, I fully support the work done on "OP3". This guy has done some great work. Thanks for posting this and bringing it to my attention, I never knew it existed. Looking forward to seeing more work by this guy.
Hey justa, my good PC is out of commission right now, when I fix it I'll churning out some more babe cards :)
i ran across this via ebay
https://www.youtube.com/watch?v=stxiqiVwC8Q
He has iron mans stats wrong. He would be a beast the way he has him. Lol
OP GOD
M
its actually from the deviant art i posted at the top :)
Did the creator of OP3 join the forum?
Quote from: teesaw on December 26, 2014, 04:06:16 PM
Did the creator of OP3 join the forum?
Yes I did! Thanks for the support you guys. I had no idea anyone posted my cards here, but I'm glad you like 'em. To address some comments:
Quote
I like the Affiliation concept, but I always thought it would work better through homebases and aspects. For example, X-Mansion, Danger Room, and Krakoa give different versions of X-Men with different team abilities. It also negates the need to remake EVERY character card to make it all work.
Just wait till you see what I have planned for Locations. I think you'll like it.
Quote
Why create a character card that is identical to the "legacy" card, just to give them their own specific specials? And not so much the character cards, but the specials! IMHO, a good half of the characters you made don't have an alternate version of a different "real" name of the same "code" name (or "base" character name) to warrant making specials specific to the identity. For some examples, who was ever Professor X other than Charles Xavier? James Howlett turns out to be the Real name of the guy we knew only as Logan for so long. Would Logan specials really be any different?
Basically, consistency was the issue. If I include a certain character's identity on their Specials, I should be consistent and do the same for everyone. Also, a bit of forethought (something the original game entirely lacked). There's already been a new Wolverine (Daken, as a member of Osborn's Avengers), so who's to say alternate versions of other characters wouldn't show up at some point in the future? And no, I wouldn't make any cards specific to "Logan," since James and Logan are one and the same. Same reason I wouldn't make any Magneto cards for Erik Lehnsherr, or Magnus. It's just an alias.
However, I'll probably go back and make a few adjustments. This is going to be a way more prevalent issue once I get onto DC, but there are a few Marvel characters who have certain Specials that should be useable by all versions of that character (some of Cap's cards, or Venom's for instance).
Quote
What would you do with an identity like Hal Jordan. In addition to Parallax in the legacy cards, I've collected over the years a Green Lantern: Hal Jordan character to use Green Lantern specials, Hal Jordon characters with specials, and Spectre characters with specials
That's exactly what I intend to do. The names on the Specials will correspond to the characters who can use them. So some will have both GL and Hal, some will have Parallax and Hal, some will just have Hal (useable by all characters named Hal Jordan). But this is all way beyond the Core Sets. The Core Set Specials will be more simplified.
Quote
And why cling so to the legacy card names? If replacement is the reason, so be it.
Replacement
is the reason. This is a whole new edition of the game, a complete overhaul. That's always been what I set out to do.
Quote
I do know they're decent cards, and I appreciate all efforts to keep the game I love going and growing. Good luck with this new project direction.
Thanks, much appreciated!
Quote
Another good example of different grid totals/abilities is legacy Spiderwoman (Julia Carpenter)/Arachne vs Spiderwoman/Jessica Drew. These all DESERVE their own specials above and beyond, or separate, from what ever is the base character.
Exactly! And those character both deserve to be called just "Spider-Woman." Same thing with all of DC's Flashes, Green Lanterns, Green Arrows, Batmans, Robins, etc.
Quote
maybe a better way is to have like 4-5 specials for every base character that each hero or villain can use, and have 1-2 unique special suited just for them perhaps?
This is the goal. Still trying to get through the Core Set though.
Quote
- Black Panther - Everything Batman wishes he could be in Overpower.
Just wait till you see what I have planned for Batman!
Quote
- Prof. X: Psychic Suggestion - As a non-OPD, would this be the best card in the game? (He gave Reed Richards one of these too)
"Avoid one attack of 6-or less, attack is shifted to one of opponents front line characters, who may defend"
It
is pretty good, and I have actually clarified that the shifted attack doesn't count toward Venture: http://overpower-3rd.deviantart.com/art/Professor-X-Special-Psychic-Suggestion-447893234 (http://overpower-3rd.deviantart.com/art/Professor-X-Special-Psychic-Suggestion-447893234) But compare it to Shang-Chi's OQ (which I think is stupidly OP). His can avoid
any attack of any value and type, even non-numerical attacks. And it costs your opponent two cards vs. your one. My GZ can only avoid 6 or less, and not stuff like AIs or CHs.
And it's vulnerable to anything that prevents attacks being shifted.
And it's your opponent's choice who it hits,
and your opponent's choice whether it costs them two cards.
Quote
- Dr Doom - After years of everyone saying he should be the only 8-Stat with a negate, this guy just couldnt refuse to finally give it to him. Dr. Doom is a POWERHOUSE in this expansion. Love his art, plus a Negate, "Super Genius", and Expendable Ally. If these cards were a real expansion this would be my favorite OP character to put in a deck.
I figured since I bumped his total up by 3 points I could afford to give him a Negate. He will likely be Marvel's
only 8-stat character with one.
Quote
Storm: Fog Cover - Making Dr. Strange obsolete as the reserve character in Spawn-Wall decks? This card might be overpowered a little too much, basically a master mold that also gives +1 defense, and can be played from reserve. Storm would also be a battlesite powerhouse with these cards she got in this set.
Just wait till you see what Dr. Strange gets (though he isn't in the Core Set). The whole point of OP3 is to make
all characters useful, especially those who deserve to be like Storm. But nothing's set in stone. I've made adjustments to other Specials, so if after playtesting Fog Cover ends up being too good, it can be revised.
Quote
Spider-Man: Looks like someone finally found a way to make spider-man a useful overpower character.
That's the idea! Thanks for the feedback!
Quote
i ran across this via ebay
https://www.youtube.com/watch?v=stxiqiVwC8Q
I have no idea who that is, or what he's doing, but it's not me.
Quote
He has iron mans stats wrong.
How so?
do you plan on giving cyclops the new AF treatment?
and he still use it with his IQ card?
(http://fc04.deviantart.net/fs70/f/2014/345/a/f/cyclops__scott_summers__character_by_overpower_3rd-d89jj2d.png)
um never mind
liking the new cards in the gallery
and i am the same steve2275 posting in your deviant account ( i hope im not over commenting)
Quote from: steve2275 on December 27, 2014, 12:08:48 PM
do you plan on giving cyclops the new AF treatment?
I have an updated AF that you'll see when I post Dr. Octopus. Cyke will probably get that version down the line. Not in the Core Set.
I wish I could crank out customs as fast as you...in the time I make one character you make like 20
Quote from: chuu on December 27, 2014, 07:27:43 PM
I wish I could crank out customs as fast as you...in the time I make one character you make like 20
The key is having all of them written up ahead of time, with all the artwork preselected. Then it's just a matter of copying and pasting into my Photoshop templates, making adjustments for text and image size and placement, pasting in the icons and applying glow effects and whatnot, then saving them as different filenames. I've been averaging about one character and their five Specials per day for the past couple weeks since I got back into doing them. Should have the last 10 characters in the Marvel Core set posted within the next couple weeks. Then it's on to fun stuff like Locations, and my new Affiliation cards.
I saw the additional cards you posted and continue to be impressed. I look forward to the project's future.
I took the time to read the diaries on the site, and totally agree with the swap between artifacts (objects) and teamworks (strategy). I discussed this with justbgkid (CCTelander) years ago, but he thought (and I had to agree) that too much work would be required to fix the applicable specials, and expansion was more important than rebuilding. But where you're into an entire rebuild, I say Go For It! IMO, Universe cards (items around) would be Basic U (counts for damage & VT), Artifacts, Allies, and Bystanders (see the justabgkid site). Tactic cards would be Doubleshot, Teamwork, and Training (with a new mechanic focused on 1 power type instead of 2, possibly like a non-OPD artifact that acted for the particular action only).
2 type of cards I'd suggest for your expansions (if you're taking suggestions):
1) level 0 Power cards, created by NE OverPower (I think) back in the day. They go a long way in making a max-6 team a viable contender. See the justabgkid site for usage and limitation.
2) 2-type MultoPower cards, as opposed to 4-type. While I think OverPower Balance has some great ideas, I'm not sold on his MultiPower card rules (as I'm sure many are as well), as they really nerf their usage. But a 2-type Multi would ensure usage of his rules. Top contains icons and power level (all other cards need to be flipped to read anyways). Bottom contains text: "Must meet both skill requirements to use. May be used as either type Power card." Defines that both skill types at that level are required, and enables them to be used in place of either type of Power card, which forces them to be used as intended no matter which set of rules a player follows. They would not work well with 4-type (or 3-type) Multis because of the fusion rule (if they can be fused, they must). Greater available character usage than 4-type, less icon vulnerability, and expanded deck-design strategy (2 colors low, 2 other colors higher, to prevent fusion, for an example) could make them a very interesting addition to the game.
And I admit I'm still confused by your use of identity. I admit that Daken played Wolverine in the Dark Avengers, but Bullseye played Hawkeye, and Mac Gargan (with the Venom symbiote) played Spiderman as well. To me they're all separate characters. Plus Daken & Wolverine appeared together in the son-father story arc, so they would be clones at best, not variants, I would think. Emma, Jean, & Kitty seem to be treated differently than, for example, Scott, Charles, and Hank. While I've understood, so far, your explanation on base character vs. variant character use of specials, I'm still not seeing the consistency of that "big picture" in terms of the cards you've produced so far. I'm hoping it will become cleared when you finish off the base sets and get into expansions.
If you think of it, please post here to remind us when you've put new cards up. As I've said, I look forward to it.
i liked the idea of level 0 Power Cards, but i don't agree with them being able to block 7 or 8's.
level 0 Power Cards would be a buff for max 6 and max 7 characters, you could get 1 more possible power card when it comes to later game when you rely on the Power Pack for your hand.
an 8 would still have an edge over level 7, a 7 would still have an edge over level 6, but its more in line to help the lower stats.
a max 8 character can use 1, 2, 3, 4, 5, 6, 7, 8.
a max 7 character can use 0, 1, 2, 3, 4, 5, 6, 7.
a max 6 character can use 0, 1, 2, 3, 4, 5, 6.
for a typical 8 card hand, it gives the max 6 and 7 one more possible card to play with.
if you have 8's in your deck, you can skip or choose not to include level 0 Power Cards into your deck.
it adds more choice for more deck building, less reliant on 8's in the meta, it opens more choices which is healthy imho. :)
Keep in mind that they can avoid up to a level 8 attack, but act as a level 0 Power card for offense. The way justabgkid had them set up was that the 0 E, F, S, or I was a duplicate of a level 7 or 8 Power card placed or in hand. These were non-OPD. The 0 M and A were OPD, and counted as a duplicate of a level 8 Power card only placed or in hand. Due to potential abuse, as witnessed in play testing, a limitation of 4 level 0 Power cards (of any type) per deck maximum was added. I have played using them and they did in fact aid my 6-max team without being the deciding factor (I still lost, actually).
I dont get it. So if they are duplicates of 7 and 8 power cards, and are only 0 on offense. how are they better than a 7 or 8 power card? You can actually make large attacks with 7 and 8 power cards.
I guess they would be really good for max-6 characters, but terrible for 8-stat characters. So maybe having the option to use them is a good idea, but they wouldn't fit in every deck. It seems like they would also help greatly in making decks that are playing characters of all different power types instead of making decks that are based around characters that are all strong in one power type, but thats kindof what Any-Powers were made for. Keep in mind for balance, the OP creators made Max-6 characters typically have really good special cards to make up for them not having a powerful grid.
Am I missing something?
Quote from: justa on December 28, 2014, 04:20:20 PM
I took the time to read the diaries on the site, and totally agree with the swap between artifacts (objects) and teamworks (strategy). I discussed this with justbgkid (CCTelander) years ago, but he thought (and I had to agree) that too much work would be required to fix the applicable specials, and expansion was more important than rebuilding. But where you're into an entire rebuild, I say Go For It!
That was exactly my problem. I've been making custom cards for years, but only as a means to expand the game. Maybe revise a character here or there. But since I decided to just overhaul everything and rebuild it from the ground up, it totally made sense to address those issues and do it right from the start.
Quote
2) 2-type MultoPower cards, as opposed to 4-type.
Not sure about level 0 Power cards, but this sounds like a good idea. I'll have to think about that for future expansions.
QuoteTo me they're all separate characters. Plus Daken & Wolverine appeared together in the son-father story arc, so they would be clones at best, not variants, I would think.
I see where the confusion is. I won't be treating characters like that as variant
or clones. They're separate characters who just happen to share the same codename. This is why their identities needed to be indicated on their cards. There are two Hawkeyes you could have on the same team, multiple Spider-Men. Hell, you can build an entire team of Green Lanterns or Flashes. Their Identity is what determines which character is which. Spider-Man will likely get a symbiote variant, but that variant will still have the same Identity as the base Spider-Man character card. Ant-Man will likely get Yellowjacket and Giant-Man variants, but since they'll all have "Henry Pym" listed as their Identity, you couldn't use them all at once. But you
could use the Scott Lang Ant-Man on the same team as Pym. He wouldn't be a variant just because he's also called Ant-Man. And he wouldn't be a clone because he'd have his own Specials. Some "Ant-Man" Specials will be useable by both of those guys. I'm hoping this is clearing up my intentions. All of this was meant to avoid confusion.
QuoteEmma, Jean, & Kitty seem to be treated differently than, for example, Scott, Charles, and Hank.
Because Emma, Kitty, and Jean
have no other Identities. At least currently. If I end up doing variants for them (like a less experienced Shadowcat variant for Kitty, or Dark Phoenix) their real names will show up where the Identity indicator is on other characters' cards.
Quote
If you think of it, please post here to remind us when you've put new cards up. As I've said, I look forward to it.
Oh, for sure. I've got a bunch of new characters to post this week.
Are you going to be printing physical versions of these cards?
Quote from: Wolverine1 on December 29, 2014, 02:29:38 PM
Are you going to be printing physical versions of these cards?
For my own personal use maybe, but not as something to distribute.
I've just been looking at your customs on DeviantArt and they are fantastic.
Cool, thanks!
Quote from: OP3 on December 29, 2014, 04:59:02 PM
Quote from: Wolverine1 on December 29, 2014, 02:29:38 PM
Are you going to be printing physical versions of these cards?
For my own personal use maybe, but not as something to distribute.
that's too bad, they look really good printed ;)
Quote from: OP3 on December 29, 2014, 04:59:02 PM
Quote from: Wolverine1 on December 29, 2014, 02:29:38 PM
Are you going to be printing physical versions of these cards?
For my own personal use maybe, but not as something to distribute.
I'm not sure I understand - I thought this was a complete reboot of the game, with retooled play mechanics ("affiliations" "identities" etc.). If that's the case, wouldn't the end-game to be to bring this to market?
Maybe I'm lost in the conversation, @OP3 - do you mean you won't be printing these to distribute
until the game is picked back up?
Remember, not all OP fans are of the same mind set! (As we readily seen through this forum.) "Printing & distribution" are NOT everyone's end goals, nor do they need necessarily to be done by the creator. Total game redesign is a LOT of work!
Back when I played, we used Homemade cards from all sorts of people to spice thing's up and keep the game interesting. I'd print some up on 80 lb. high gloss picture paper, no backs needed, to use right along with the purchased legacy cards. (Ink & paper got costly at times, but it was worth it to keep the kids playing.) House rules included: deck protectors were mandatory (so as not to tell Marvel from DC from Image from Homemade), all players had access to the same homemade cards for use (my OP Library), and Opponent's shuffled each other's decks without looking at the card faces (to minimize potential for funny business.
Maybe when OP3 is finished with his set, someone who gets into his rebuild and who has a bent for professional-style printing & distribution could set something up with him.
BTW, if the game is ever officially "picked back up", the owners might start having problems with renegades stealing their thunder (and potential profit) by printing their own cards. I am reminded of the DC-3 set I saw posted ~14 years ago by one of the DC artists (Martin M, I think). (I kick myself to this day for not at least copying the list, never mind copying the cards.) DC took great offense and made him delete ALL the artwork due to a copyright dispute, then soon after the whole list disappeared. The most I've ever found since was a partial listing showing Character names and the names of a few of the Specials, but no grids and no text on the effects of the specials. (If anyone knows of a copy of the full list, PLEASE let me know!)
Quote from: OP3 on December 29, 2014, 11:11:48 AM
I've been making custom cards for years, but only as a means to expand the game. Maybe revise a character here or there.
If you have any available to view anywhere I'd LOVE to see 'em.
Quote from: OP3 on December 29, 2014, 11:11:48 AM
Because Emma, Kitty, and Jean have no other Identities. At least currently. If I end up doing variants for them (like a less experienced Shadowcat variant for Kitty, or Dark Phoenix) their real names will show up where the Identity indicator is on other characters' cards.
Well, I can't list them all without research, but at least Emma has White Queen & Headmistress, Kitty has Shadowcat & the Pryde/Wisdom version, & Jean had Marvel Girl, Phoenix, Dark Phoenix, & Black Queen versions. Obviously how/if you wish to treat these is at your own discretion. While other characters are "Code Name: Identity" (or as I would normally term it, "Base Character: Variant"), these 3 characters seem to the opposite.
So would Mac Gargan be Scorpion: MG and Venom: MG (maybe even Spiderman: MG), or would it be Mac Gargan: Venom and Mac Gargan: Scorpion (or even Mac Gargan: Street Thug, an Enforcers-style pre Doc Ock version)?
Please don't get trapped by the "currently" like the original game did. That's how we ended up with Wally West and Kyle Rayner at the exclusion of other Flashes & Lanterns in the first place.
Maybe someday it will all make sense to me.
Quote from: teesaw on December 30, 2014, 09:52:26 AM
I'm not sure I understand - I thought this was a complete reboot of the game, with retooled play mechanics ("affiliations" "identities" etc.). If that's the case, wouldn't the end-game to be to bring this to market?
Sorry man. I have neither the resources nor the time to make that possible. Not to mention, the rights to artwork. If I was going to make a serious effort to do a professional print run of these things, I'd first have to replace all the art with original work. That means doing it myself (not bloody likely), or commissioning a professional artist or artists. No way could I afford that (we're talking over 400 cards for just the Marvel Core Set). If someone out there wants to print them up for their own personal use, there's not much I can do about that. Go ahead I guess. But I just like making the cards for fun. If I was getting paid, that's another story.
Quote from: justa
If you have any available to view anywhere I'd LOVE to see 'em.
Not online, just on my PC. I used to make cards way back when the game was still in print, and post them online. They're nowhere to be found now. But they'd look like shit compared to the work I've put into OP3 (redrawing the icons from scratch and whatnot).
Quote
While other characters are "Code Name: Identity" (or as I would normally term it, "Base Character: Variant"), these 3 characters seem to the opposite.
Only because it seemed silly to me to call them by their real names, with their Identities
also being their real names. I didn't feel that kind of redundancy was necessary, especially on their Specials. If a character has no Identity listed on their card, it's because their base name
is their Identity. Sorry if that wasn't clear. Any variants of them will look just like other characters, with a codename and their real name as their Identity.
Quote
So would Mac Gargan be Scorpion: MG and Venom: MG (maybe even Spiderman: MG), or would it be Mac Gargan: Venom and Mac Gargan: Scorpion (or even Mac Gargan: Street Thug, an Enforcers-style pre Doc Ock version)?
Mac Gargan is his Identity, because that's his real name.
QuotePlease don't get trapped by the "currently" like the original game did. That's how we ended up with Wally West and Kyle Rayner at the exclusion of other Flashes & Lanterns in the first place.
That's exactly what I intend to avoid. It's the whole reason I'm doing this.
Right on, OP3. And I appreciate you sharing the cards with us.
Actually, from what I seen, professional printing and distribution of homemade cards (so even with custom packaging!) has only recently developed, say the last few years. Those that have the time, energy, money, and will can and have been doing this. Usually the cost is for printing & shipping, no profit allowed. (Or at least its not supposed to be.)
Those that like will find their own way to make it work. Those that don't wont, simple as that.
Thanks.
OP LIVES!
I'm one of the people that is currently printing cards for people and i'll say it's pretty time consuming. I have the money, energy and will to do it but the time is hard to come by. That's why I only print cards once a quarter. Setting up everything to print and then sorting, packing and shipping takes the longest. I think Overpower Legion gets his stuff printed overseas which drops his cost and the cards come sorted for him in custom packaging but reduces the print quality as there is no way to proof the print if it's in China. It also requires him to make huge batch jobs (50+ sets) in order to get acceptable costs. If it is decided that a set will be printed (legal) then I suggest a team of people work together to do it. It'll improve turn around time and ensure that it actually gets done :P
no big deal, but i wanted to point out a slight typo here :) it says Jeany, not Jean
(http://fc03.deviantart.net/fs71/f/2014/347/6/6/jean_grey_character_by_overpower_3rd-d89r26j.png)
Haha, oops. Thanks for pointing that out. I've read that dozens of times, and I can't believe I missed it.
Quote from: OP3 on December 31, 2014, 12:47:26 AM
Haha, oops. Thanks for pointing that out. I've read that dozens of times, and I can't believe I missed it.
musta had nick name on the brain
I have a question for OP3.
I am intrigued with the idea of having team Affiliations and looking through your characters you have made I can see 13 Icons that have been used so far. As you are using the Icons on each Character card, will that Character only be affiliated with the teams listed on their card?
The reason I ask is that if you want to add additional Team Affiliations like The Hellfire Club or The Sinister Six, would you have to create an additional updated Character Cards with the new icons on?
Quote from: garose74 on December 31, 2014, 10:24:06 AM
I have a question for OP3.
I am intrigued with the idea of having team Affiliations and looking through your characters you have made I can see 13 Icons that have been used so far. As you are using the Icons on each Character card, will that Character only be affiliated with the teams listed on their card?
The reason I ask is that if you want to add additional Team Affiliations like The Hellfire Club or The Sinister Six, would you have to create an additional updated Character Cards with the new icons on?
Affiliations are meant to be more broad than that, representing franchises or brands rather than specific teams. Basically, just the major characters or teams that have their own titles, their own supporting characters and enemies, their own mythos. So in Marvel members of the Sinister Six would fall under the Spider-Man Affiliation, and the Hellfire Club under X-Men. Plus there are three Affiliations for more specialized areas of the Marvel universe, that cover more obscure characters that wouldn't warrant their own individual Affiliation. Those would be Cosmic (which you see on characters like Captain Marvel and Silver Surfer), Supernatural (as seen on Dr. Doom), and Marvel Knights (Daredevil, Punisher, Black Panther, et al.). DC will get similar ones once I get to them.
Affiliations will get their own card type (including a card that covers
all Marvel or DC characters), and they'll tie into Locations in a big way. Plus as you've seen, certain Specials and Inherent Abilities interact with them too.
OP3, I have to say you are hands-down making the highest quality, smartest and best designed homemades out of the entire OP community.
With that being said, lets talk about Deadpool. One of the things I don't like about OP's design is that you have to have at least one negate character for a deck to be competitive. Deadpool seems super overpowered against an opponent without a negate.
First lets go through my reactions while first viewing these cards:
"Hero Card: Deadpool - 3-7-5-3 - IA: Deadpool may not be Spectrum or Cumulative KO'd by multipower power cards"
Sweet, Stats seem perfect, a great IA for him, as Deadpool should be a hard character to KO, very nice.
"Bushwack - Acts as a level 6 intellect attack. If successful, Target character may not play any special cards for remainder of battle"
Great card. I like it.
"High Pain Threshold (OPD)- Deadpool may not be cumulative KO'd for remainder of game"
Awesome, perfect card for him representing a very similar card he had in OP. Have this card in play and the only way to kill him is by spectrum without multipower power cards. Awesome.
"Knock 'em Silly - Target Character must discard one card for each hit on target characters hits from current battle and permanent record. Cards may be placed or in hand"
This seems overpowered like crazy, and its not an OPD. Sure, it could be drawn in a situation where it would discard 0 cards. But, if you hit it for 1 discard its a good card, hit it for 2 and its a great card. Hit it for 3 and its basically Colossus' Marvels special. Hit it for any more than that and you win the battle. What about either making this an OPD or making it more like Neron's card "Acts as a level 6 strength attack, if successful target character must discard 2 cards placed or in hand"? That would give the opponent a numerical way to avoid it, instead of having a negate or pure avoid the only way to stop it.
"Merc With a Mouth (OPD) - All attacks by opponents team must be made, at -2, against Deadpool until Deadpool is KO'd or cannot be attacked"
This is where my mouth dropped open. This makes perfect sense for it to be a Deadpool card design wise, but balance wise, i think its overpowered. He's super hard to kill already, AND the attacks have to be made at -2. I think this creates a problem like Vertigo did on X-babies, you only have to block the cards that will kill him, let the others hit, and then smash the crap out of the opponents team. Plus, imagine this played from a battlesite onto the x-babies. oh man. I suggest at least maybe getting rid of the -2 part of it for balance reasons.
"Regeneration - Remove on hit from Deadpools hits from current battle or permanent record. Affects venture total"
Another useful card for him. Makes perfect sense for him to have it. Helps keep him alive.
So overall, I just find him to be a bit overpowered compared to the other hero's you have created. My first thought was making a deck with "Merc With a Mouth" on the battlesite, playing it on x-babies, and having the rest of your team smash the opponent to bits. I also think he fits PERFECTLY with Colossus. Get Merc With a Mouth into play, and it turns into a card advantage deck. Collosus' LO to avoid attacks on Deadpool, while drawing cards. Collosus with a discard 3. Deadpools Non-OPD discard card potentially making the opponent discard multiple cards. Plus more from a 3rd front-line character and battlesite/anyheroes. If your opponent doesn't have multiple negates they are screwed.
But like I said, I absolutely love your OP3 set, and encourage you to keep making them, they are all awesome homemade cards. But I just thought I would throw in my 2 cents on this one character that I had some opinions about.
Quote from: drdeath25 on December 31, 2014, 10:19:36 PM
OP3, I have to say you are hands-down making the highest quality, smartest and best designed homemades out of the entire OP community.
Thanks! That means a lot.
Quote"Knock 'em Silly - Target Character must discard one card for each hit on target characters hits from current battle and permanent record. Cards may be placed or in hand"
This seems overpowered like crazy, and its not an OPD.
Honestly, I'm still on the fence about it too. It's not my design, but word-for-word the card he was set to get in Marvels. Well, except for the redundant "play during battle as an attack" text. But I think I've just found a way to make it more reasonable, by changing the "and" in "Hits from Current Battle and Permanent Record" to "or." I think that just might work...
EDIT: Come to think of it, restricting it to
only the Permanent Record might be a better option.
EDIT #2: I think you're right. So I'm going to go ahead and just change it to an HY Special. The problem is, the OM depends on what you hit the Target with first. It's entirely your decision. So now the only version of the OM Special I'm going to implement is going to be the version I gave to Black Cat, which depends on what your Opponent hits
you with. And it'll designate hits on your Character's Permanent Record only, so you have to make sure they survive the battle in order to use it. I think that justifies the card's potential.
Quote"Merc With a Mouth (OPD) - All attacks by opponents team must be made, at -2, against Deadpool until Deadpool is KO'd or cannot be attacked"
This is where my mouth dropped open. This makes perfect sense for it to be a Deadpool card design wise, but balance wise, i think its overpowered. He's super hard to kill already, AND the attacks have to be made at -2. I think this creates a problem like Vertigo did on X-babies, you only have to block the cards that will kill him, let the others hit, and then smash the crap out of the opponents team. Plus, imagine this played from a battlesite onto the x-babies. oh man. I suggest at least maybe getting rid of the -2 part of it for balance reasons.
The problem is, the non-OPD version of that card requires a complementary Inherent Ability, a la Leader and Mole Man. I didn't want to tie Deadpool down with that. And if I were to get rid of the -2 part, then it's not OPD. I think that might be more problematic. Sure it would only last for the Battle, not the game, but he could use it way more often. But maybe I could just specify that it lasts for remainder of Game. That might do it. It wouldn't line up with Grunge's version, but seriously, screw Grunge. I don't think I'll ever bother getting around to doing up the Image characters that aren't even Image characters anymore.
QuoteI also think he fits PERFECTLY with Colossus. Get Merc With a Mouth into play, and it turns into a card advantage deck. Collosus' LO to avoid attacks on Deadpool, while drawing cards. Collosus with a discard 3. Deadpools Non-OPD discard card potentially making the opponent discard multiple cards. Plus more from a 3rd front-line character and battlesite/anyheroes. If your opponent doesn't have multiple negates they are screwed.
That is a pretty powerful combo, but the changes you've suggested will tone it down a bit. And not only that, all of those shenanigans with LNs, KCs, and EKs are immediately halted by a single KL Special. So Negates aren't the only thing that can put a stop to it.
QuoteBut like I said, I absolutely love your OP3 set, and encourage you to keep making them, they are all awesome homemade cards. But I just thought I would throw in my 2 cents on this one character that I had some opinions about.
Thanks again, and thanks for the feedback.
Quote from: OP3 on December 31, 2014, 02:05:19 PM
Quote from: garose74 on December 31, 2014, 10:24:06 AM
I have a question for OP3.
I am intrigued with the idea of having team Affiliations and looking through your characters you have made I can see 13 Icons that have been used so far. As you are using the Icons on each Character card, will that Character only be affiliated with the teams listed on their card?
The reason I ask is that if you want to add additional Team Affiliations like The Hellfire Club or The Sinister Six, would you have to create an additional updated Character Cards with the new icons on?
Affiliations are meant to be more broad than that, representing franchises or brands rather than specific teams. Basically, just the major characters or teams that have their own titles, their own supporting characters and enemies, their own mythos. So in Marvel members of the Sinister Six would fall under the Spider-Man Affiliation, and the Hellfire Club under X-Men. Plus there are three Affiliations for more specialized areas of the Marvel universe, that cover more obscure characters that wouldn't warrant their own individual Affiliation. Those would be Cosmic (which you see on characters like Captain Marvel and Silver Surfer), Supernatural (as seen on Dr. Doom), and Marvel Knights (Daredevil, Punisher, Black Panther, et al.). DC will get similar ones once I get to them.
Affiliations will get their own card type (including a card that covers all Marvel or DC characters), and they'll tie into Locations in a big way. Plus as you've seen, certain Specials and Inherent Abilities interact with them too.
Thanks for answering my question.
Will you be limiting the amount of Affiliations for each Character? You currently have Storm Affiliated with The X-Men and The Fantastic Four but She is also an Avenger and Former Wife Of Black Panther which could put her in the Marvel Knights category too.
Quote from: garose74 on January 01, 2015, 06:42:26 AM
Will you be limiting the amount of Affiliations for each Character? You currently have Storm Affiliated with The X-Men and The Fantastic Four but She is also an Avenger and Former Wife Of Black Panther which could put her in the Marvel Knights category too.
Characters get a maximum of three Affiliations, and they're only meant to represent that Character's strongest ties. So not every single character who was briefly a member of the Avengers, will get an Avengers Affiliation. Nor will any characters get them by association. Some decisions may seem arbitrary because I'm judging them on a case-by-case basis. I am admittedly basing those decisions on not just which teams and factions and franchises they officially belong to, but also on how the history of those characters
feels to me.
Storm for example is a character that doesn't really fit with the Marvel Knights theme of grittier, more down-to-earth, street level vigilantes and costumed-adventurer archetypes. Characters like Daredevil, Punisher, Ghost Rider, Moon Knight, the Heroes for Hire, maybe even the New Warriors, they all definitely do. But a character like The Inhumans, even though they had a title published under the Marvel Knights banner, probably won't get a MK Affiliation because they don't really fit into that world. I mean, if there's room for one more Affiliation I may make certain concessions. Like for example, I really like Human Torch having a Spider-Man Affiliation. But most characters are well defined with only one or two.
Deadpool's knock me silly really isn't all that strong. I use it in my department H deck and at most it's made people discard two cards. The problem is that it's very easy to defend, avoid, shift, negate...
Quote from: chuu on January 01, 2015, 09:30:29 AM
Deadpool's knock me silly really isn't all that strong. I use it in my department H deck and at most it's made people discard two cards. The problem is that it's very easy to defend, avoid, shift, negate...
Truth be told I like it better as an HY anyway. DP only had one good numerical attack in OP (the 10F), plus the on-color AA which wasn't very exciting. Now he's got two more.
Team affiliations is something the game sorely needs. I like that you've got special cards that give bonuses for the more mono a team is, but your idea of team abilities in the deck seems anti-thematic on the surface (of course we haven't actually seen them yet). With regard to those, it sounds like you're rewarded for having more affiliations on your squad, since you'll then have greater options.
I'm all for introducing a new kind of Tactic card (call it "Battle Tactic") that utilizes affiliations and would function similarly to Plot Twists in Vs. Example -- "Danger Room Drills: Your X-Men characters get an additional +2 to Training card bonuses for remainder of game."
Quote from: Dog on January 21, 2015, 09:58:26 AM
your idea of team abilities in the deck seems anti-thematic on the surface (of course we haven't actually seen them yet). With regard to those, it sounds like you're rewarded for having more affiliations on your squad, since you'll then have greater options.
Yes, exactly. I don't see how that goes
against the concept.
QuoteI'm all for introducing a new kind of Tactic card (call it "Battle Tactic") that utilizes affiliations and would function similarly to Plot Twists in Vs. Example -- "Danger Room Drills: Your X-Men characters get an additional +2 to Training card bonuses for remainder of game."
What I'm thinking of doing is designating Affiliation cards as a new type of Universe card, since it's a concept directly related to the Marvel Universe. They don't really fit as Tactics. I'm working on a new journal entry related to my plans for Affiliations, and specifically how they interact with Locations.
Quote from: OP3 on January 22, 2015, 04:50:27 AM
Quote from: Dog on January 21, 2015, 09:58:26 AM
your idea of team abilities in the deck seems anti-thematic on the surface (of course we haven't actually seen them yet). With regard to those, it sounds like you're rewarded for having more affiliations on your squad, since you'll then have greater options.
Yes, exactly. I don't see how that goes against the concept.
In my mind, you should be rewarded for having, say, all X-Men. Rather than two X-Men, Doc Ock and Ultron. You wouldn't expect those guys to work together very well in comics, so they shouldn't be a better team in OverPower.
Quote from: Dog on January 22, 2015, 09:15:52 AMIn my mind, you should be rewarded for having, say, all X-Men. Rather than two X-Men, Doc Ock and Ultron. You wouldn't expect those guys to work together very well in comics, so they shouldn't be a better team in OverPower.
Okay, I get you. My concern though is, when you're down to one or two characters, the card shouldn't be as effective if you had a full team with the same Affiliation. But any character with the associated Affiliation should be able to play the card, even if he or she is the only one of those characters on your team, or the only one left standing. I want to avoid situations where these cards would be totally unplayable as much as I can.
So with that in mind, they're going to be staged. If you have three Front Line characters with the Affiliation, you get one effect. Two, a lesser version of that effect. Just one, an even lesser version. So if you build a team with only one associated character, only that character will be able to play the Affiliation card and it might not be worth including. It's the same decision you'd have to make with any card that might be playable by only one or two characters. If you've got a team of two X-Men, Doc Ock, and Ultron, it's riskier to include a card only two characters can use. Especially if one gets KO'd, making the card less effective. The idea is, the nature of the cards themselves will promote teams with shared Affiliations.
Of course, one thing I should clarify: the cards will only affect characters on your team
with that Affiliation. So there we go.
Now that makes sense!
From your description, all 3 stages of effect will be on each card. Will it all fit?
I actually hope so, because it makes me look forward to the Affiliation cards that much more. Sounds like a workable plan if it all will fit.
I'd guess it's the same effect, but to varying degrees.
To use my example above:
Three X-Men: Training bonuses are +3
Two X-Men: Training bonuses are +2
One X-Man: Training bonuses are +1
I'm sure there's a more elegant way to write that to conserve space.
Quote from: Dog on January 22, 2015, 01:20:47 PM
I'd guess it's the same effect, but to varying degrees.
To use my example above:
Three X-Men: Training bonuses are +3
Two X-Men: Training bonuses are +2
One X-Man: Training bonuses are +1
I'm sure there's a more elegant way to write that to conserve space.
Ya, that's pretty close to what I have in mind. The language will be more truncated than what appears on Specials. I should have room. I mean, look at all the text and icons on Teamworks, Artifacts, and Doubleshots.
Although that could make the game vulnerable to runaways. If you've already knocked the opposing X-Men squad down from three to one, you probably don't need to dig the hole deeper by taking away the sole survivor's bonuses.
Again, we don't know exactly what you have planned, but it's a thought.
These cards are incredible. I plan on printing them up for my own personal use and to combine with my customs, but I love that you are building the game from the ground up.
I can't wait until you do the DC set. Are you also planning on creating 50 DC characters to match the 50 you designed for the first Marvel set? I can't wait to see what you come up with.
A quick suggestion for Batman; regarding special cards, I would think Bats is worthy of an AO and a Draw 3, it just makes sense, imo.
Quote from: TGW on January 24, 2015, 02:53:36 AM
I can't wait until you do the DC set. Are you also planning on creating 50 DC characters to match the 50 you designed for the first Marvel set? I can't wait to see what you come up with.
Yes. Just over half the DC Core Set (26 of 50) are
brand new Characters.
QuoteA quick suggestion for Batman; regarding special cards, I would think Bats is worthy of an AO and a Draw 3, it just makes sense, imo.
Three DC Characters will be getting an AO, but Batman isn't one of them. Don't worry, his Specials are pretty awesome.