Palatinus' OverPower Forum

About the Game => Custom Cards => Topic started by: DoktorSleepless on November 24, 2014, 12:37:12 AM

Title: Homemade cards
Post by: DoktorSleepless on November 24, 2014, 12:37:12 AM
So I've been really impressed by the homemade cards I've seen here (especially some homemade foils!), but I have no photoshop skills (or photoshop software). I found a bunch of templates I can use in Paint here http://www.beenhereandthere.com/SMF/custom-cards/my-icon-templates/msg3566/#msg3566, and they work really well, but I haven't yet found a good one for the green background strip on which the Character name and any Inherent Ability they have are found. If I did, I could insert the hero/villain symbol templates on it and insert Text/font changes in paint. Can anyone help me out with this?

I ask because even though I (unfortunately) gave away all my old childhood Holos from the Marvel Trading Cards and DC Trading Cards series, I still have a Marvel Metals foil card of "Venom - Alternate M", which is actually a sweet image of Punisher in the Venom costume from What-If? vol.2 #34. I would love to slip it into a perfect-fit card sleeve and then stick printed stickers of Character Statistics and the name strip onto it.

My plans for this character are the following:

Punisher - Earth 92164  (or, Punisher: Symbiotic Costume)
E - 5
F- 7
S - 5
I - 4
May play any Punisher or Venom Specials except Flamethrower and Eddie Brock: Reporter.

This makes him a 21 point character, which is higher than either Punisher or Venom, but I don't feel that's inappropriate given his power level. I arrived at these stats in the following manner: First, the inherent ability was the logical extension of the Punisher having the Venom symbiote. He can't use a flamethrower, and he isn't Eddie Brock. For Energy I took the Venom stat, under the logic that the symbiote was largely responsible for any greater-than-human energy. For Fighting, it's the Punisher, so he got the Punisher stat of 7. For Strength, I considered that the symbiote increases strength, but Frank Castle isn't Eddie Brock (an Olympic Level Athlete). So I marked it 1 point higher than the Punisher but 1 point lower than Venom. Finally, for Intellect, I again took the Punisher's statistic, since it is Frank Castle under the suit.
Title: Re: Homemade cards
Post by: steve2275 on November 24, 2014, 04:20:20 AM
not bad dok
Title: Re: Homemade cards
Post by: teesaw on November 24, 2014, 08:28:40 AM
Hey dok - I use a program called GIMP to make my customs, which is like a free, open source photoshop.

There is a post somewhere on the forum that lists the appropriate fonts - or you can always get creative and come up with your own.

Otherwise, awesome card!  Looking forward to seeing others that you come up with!
Title: Re: Homemade cards
Post by: chuu on November 24, 2014, 08:41:20 AM
i would say that Frank Castle is pretty close to be being an Olympic Level athlete so i would give him 6 strength and drop his intellect or energy by 1.
Title: Re: Homemade cards
Post by: DoktorSleepless on November 24, 2014, 11:44:13 AM
I could totally see that. He does make it a point to stay in shape, and in another What If? issue (What If? The Punisher became Captain America) we see him doing single-arm pull-ups, which are basically impossible to do.

In that case, I would definitely shave a point on Energy. I think it's hard to justify knocking off a point of Intellect, which I recognize isn't inherent but still seems to me like something that would be pretty consistent for an individual (in this case, Frank Castle) who hadn't had a major physical alteration (like Beast: the Brute).

That would leave him 4-7-6-4, which is not bad and seems pretty believable for the character. In fact, looking at it, it took me a minute to figure out why I didn't take that configuration as an option. Then I recalled that somewhere on the site (I've been reading lots of threads, kind of playing catch-up with everything that's happened in the game) I read a rule-of-thumb that characters with an 8, or a 7 and 6, in their power grid very rarely get inherent abilities.

Looking at it now, it seems silly, but I think last night I was trying to avoid breaking that rule of thumb so I could include the Inherent Ability without feeling like it was a bad idea.

I think I'll do print-outs of both, and then hopefully I can get Skype installed and working (I've been asked by two people already to play via Skype, and I don't have Skype! Gotta fix that) and maybe play-test a little with it. It would be extremely gratifying to get to try it out, as that was one of my favorite comics as a kid (I ended up giving a majority of my comic and trading card collections to my younger brother, one of those "oops, our other kids are graduating college and we got pregnant" children who totally scored by having an older brother with a 20+ year old collection). In spite of giving away my comics, I held on to that issue and the trading card, for nostalgia's sake. Seems fortuitous now.

Thanks for the suggestions guys! And the info on GIMP, I'm going to try downloading it later tonight and see if I can work with it. I have Magic Set Editor installed, which is sweet and super simple to work with, but I'm an enterprising guy. I managed to manipulate the power grid icon I downloaded from here in paint, and added the numbers (I think the font is wrong, but the size definitely looks right at 36 pt Bold) for to the grid. I may do a test print tonight and see how it looks when printed/how difficult it is to cut well.

I'll post pics once I get farther along, and in the meantime I'll post any other ideas up here. In fact, I might even snap an image of the card I'm working with now, so you can all see how totally awesome it is.


EDIT: Nevermind, I'm an idiot. I literally cannot figure out how to get a photo inserted in this thread. Insert Image keeps giving me image tags, like I should be putting a URL in, and max file attachments are 128 kb. Trust me when I say it's a sweet looking card though. I'll try to be less stupid later, when I have more time.
Title: Re: Homemade cards
Post by: teesaw on November 24, 2014, 01:38:31 PM
I use Picasa web: photos.google.com for my customs.

Title: Re: Homemade cards
Post by: DoktorSleepless on November 24, 2014, 05:04:27 PM
(https://lh6.googleusercontent.com/-m3ndZMvyis4/VHOmAMuHBMI/AAAAAAAAAWM/DeaQk7Ac17c/w383-h510-no/2014-11-24%2B09.47.40.jpg)


This is the card I'll be using as a base to create this custom.

I'm slogging through the GIMP manual now, as I have literally no background in any kind of image manipulation software. I'm excited though. Might treat myself to a good flat scanner for Xmas, so I can scan images from the What If? issue to make specials like "Symbiotic Machine Gun" and "Glider Wings" (Punisher did crazy things with the symbiote in that issue).

I also decided (after looking at your post teesaw, which is awesome) that I'd like to do a couple of other characters that never got cards but deserved them:

Trevor Fitzroy

Shard

The Vulture

Electro

The Squadron Supreme (either as a team with each special one member, or each character as a card)

And maybe a few other variant characters, like :

The Spider (from Exiles, a spider-man/carnage hybrid)

Cyclops: AoA

Iceman: AoA (ah, who am I kidding, all the AoA characters that don't exist already as cards)

Spider-Man 2099 (and the rest of the 2099 characters, especially Hulk, Ghost Rider, X-Men, and Punisher. I suppose some of the 1-off to 2099 characters, like Ravage. And some of the villains, like Vulture 2099, who was way more awesome than the original and also a cannibal which made him more freaky and awesome... I really loved the 2099 series as a little kid. I like even more that some of these variants will not have access to some or all specials the originals have. For instance, the Inherent Ability on Spider-Man 2099 would be "May use all Spider-Man specials except Clonal Confusion", and for Ghost Rider 2099 I don't think I'd give him the "may play Ghost Rider specials" IA, just his own specials, because he's so differently-powered than the original. Punisher 2099 would be an example of a "may play any Punisher specials" character... this just begs to be a set, "OverPower 2099")

I know I'll be able to find images for a lot of these online, so the only limiting factor will be my free time and how long it takes me to learn GIMP!

I think I'll start to work out some stats, abilities, and specials for these characters later.
Title: Re: Homemade cards
Post by: teesaw on November 24, 2014, 05:17:43 PM
Doktor - best of luck to you - let me know if there's anything I can do to help, including sharing some of the template files that I've got already loaded up in GIMP (once i find them).

shoot me an e-mail or a PM on the forum.
Title: Re: Homemade cards
Post by: Tussin on November 24, 2014, 09:43:28 PM
i think it would be fair to increase Strength to 6, the symbiote should enhance what you already have, especially in the strength department, maybe not a 7 like Brock, but thats ok. its close. Malebolgia is a high point character with an innate, i think its fair how you have this setup... its not like Punisher or Venom has game breaking specials. its a fair trade off.
Title: Re: Homemade cards
Post by: DoktorSleepless on November 24, 2014, 10:53:25 PM
I could be on board with that.

Off the original stats, that would make him 5-7-6-4 for E-F-S-I, which is a 22 point character. I actually like that quite a bit, and not just because it means a pet character of mine would be pretty well-statted. I didn't want to push his stats too hard, but if Spawn is an elite warrior with a living symbiotic costume and he's a 21 point character, I can see an argument for Frank Castle (who is combat trained, like Al Simmons, but has 30-50 years of combat experience instead of only a decade or so) being a 22 point character with the Venom symbiote. It's not an exact analogy, but to your point, neither character has specials that are totally bonkers, and I don't see any incredibly unfair interactions between their specials yet.

teesaw has been incredibly helpful in providing me with info on GIMP, fonts, and GIMP templates. I'm hopeful that by New Year's I'll have enough experience to print off these stickers and post a finished product. Then I've got some fun ideas for custom cards!
Title: Re: Homemade cards
Post by: chuu on November 24, 2014, 10:59:44 PM
Team x has an inherent ability and they have a 7 and 6 in there grid. Your character is fine.
Title: Re: Homemade cards
Post by: DoktorSleepless on November 25, 2014, 01:19:53 PM
Cool. Looking over every card he'll have available and his stats, I would call him strong but balanced. No special is too outrageous and I haven't seen any game-breaking combos hidden in them; eliminating the Flamethrower special was not only flavor-appropriate to a character with the Venom symbiote, but also removed the pseudo-redundancy with Alien Symbiote (because what character needs access to that many 4attack+Power card specials). Otherwise he's at the usefulness level of any of the other characters with the AE type special, although with slightly better stats in my opinion.

I've been really charged with ideas for cards in the last 24 hours, and have come up with the following custom sets I'd like to create in GIMP:

OverPower 2099  - 84 Cards
16 Characters
Spider-Man 2099   IA: May play any Spider-Man specials except Clonal Confusion
Hulk 2099   IA: May play any Hulk specials except Betty Banner
Punisher 2099    IA: May play any Punisher specials
X-Men 2099 (team card)     IA: X-Men:2099's team is +1 to venture for each hit on their permanent record
Ghost Rider 2099
Doom:2099 (reprint)    (IA: May play any Doctor Doom specials)
Ravage  IA: Ravage is -2 to defense if opponent controls Doom:2099
Vulture 2099
Venom 2099  IA: May play any Venom specials except Lethal Protector and Eddie:Brock:Reporter
Theatre of Pain (team card)  IA: Theatre of Pain's attacks are +1 for each hit on defending character's permanent record
Glitterspike
Golden One
Anti-Hulk  IA: Anti-Hulk's attacks are +1 against any Hulk character.
Halloween Jack
Multi-Fractor: Jigsaw 2099
Tyler Stone

2 new specials for each character who can play an older version's cards (4 characters, 8 cards total)
5 specials for each new character with no pre-existing specials (12 characters, 60 cards total)

OverPower: Alterniverse - 37 New Cards
11 Character cards
(Exiles) The Spider   IA: May play any Spider-Man or Carnage specials except Clonal Confusion, Science Whiz.[and With Great Power]
(What If) Punisher: Symbiotic Costume  (what I came up with first, that led to all this and which you guys have helped me get feeling like a good character)
(What If) Thordis   IA: May play any Thor specials
(Machine Man 2020)  Arno Stark: Iron Man 2020   IA: May play any Iron Man or War Machine specials except In the Line of Fire and Pepper Potts
(Fantastic Four) Hyperstorm
(Exiles) Brother Mutant   IA: May play any Wolverine, Magneto, Scarlet Witch or Quicksilver specials (This may need further review)
(Excalibur) Shadow-X   IA: May play any Professor X or Shadow King specials except X-Men Founder or Shi'ar Battle Armor
(Elseworlds)  Superman: Red Son   IA: May play any Superman specials except The Man Beyond Tomorrow
(Elseworlds) Robin:3000     (like Ghost rider 2099, one of those rare characters that I don't believe uses any of their original versions' specials)
(Elseworlds) Flash: Justice Riders    (ditto to Robin:3000)
(Green Lantern) Lex Luthor: Orange Lantern  IA: May play any Lex Luthor Specials

1 new special for each character who can play another's specials (8 characters, 8 new cards)
6 specials for each new character with no pre-existing specials (3 characters, 18 new cards)


Marvel OverPower: Age of Apocalypse  35 Cards
25 Characters (6 reprints, 7 if Morph is an exact reprint)
Cyclops: AoA
Jean Grey: AoA
Jubilee: AoA
Gambit: AoA
Ice Man: AoA
Magneto: AoA
Rogue: AoA
Sabertooth: AoA
Strong Guy: AoA
Blink
Morph: AoA (reprint with Mission control art, since it was AoA anyway)
Sunfire: AoA
Quicksilver: AoA
Banshee: AoA
Storm: AoA
Forge: AoA
Sugarman
X-Man (reprint)
Wolverine: AoA (reprint)
Colossus: AoA (reprint)
Shadowcat: AoA (reprint)
Dark Beast (reprint)
Holocaust (reprint)
Apocalypse: AoA
Sinister: AoA

5 New specials for Blink and Sugarman, nothing for anyone else.

Possibly new-art versions of each character's specials.


Obviously that's a ton of stuff, and is easily 2 years worth of projects, but I'm a lifelong comic geek and am enjoying learning how to use GIMP to make my dream cards come true.

Plus, as teesaw mentioned to me last night, how sweet would OverPower: AoA be as a limited format in tournament play?

I'll post up images here as I get cards completed over the next few months.
Title: Re: Homemade cards
Post by: AO user on November 25, 2014, 01:37:42 PM
I used color label stickers to make Homemade cards back before technology.  LoL

https://plus.google.com/u/0/117757427014976594764/posts/6S2N26hXcXU?pid=6085713260302927202&oid=117757427014976594764 (https://plus.google.com/u/0/117757427014976594764/posts/6S2N26hXcXU?pid=6085713260302927202&oid=117757427014976594764)

https://plus.google.com/u/0/117757427014976594764/posts/6S2N26hXcXU?pid=6085713291622697922&oid=117757427014976594764 (https://plus.google.com/u/0/117757427014976594764/posts/6S2N26hXcXU?pid=6085713291622697922&oid=117757427014976594764)
Title: Re: Homemade cards
Post by: DoktorSleepless on November 25, 2014, 02:20:14 PM
Awesome!

Guess I'm not the first to the party on Punisher/Venom and Punisher: 2099, LoL!

I'm really excited to try my hand at customs. I've played MtG a long time, and have used excess bulk foils to get a lot of practice cleaning off the foil and separating the back so I can attach another card back (I also practiced re-backing using some MtG World Championships cards and Regular MtG cards, so I'm pretty ok at that). I can't wait to try some other OverPower custom prints, like a foil character series (similar to the Wildstorm foils).

Of course, first I have to actually work out how to use GIMP. But after that, the sky's the limit, and I have some fun ideas.
Title: Re: Homemade cards
Post by: AO user on November 25, 2014, 02:47:09 PM
I'd be willing to purchase a foil of punisher symbiote from what if.  Look forward to the final result!
Title: Re: Homemade cards
Post by: DoktorSleepless on November 25, 2014, 03:10:44 PM
Specials I've brainstormed for 2099 characters so far:

Spider-Man: 2099  Finger Talons [HO] Acts as a Level 5 Fighting attack. If Opponent has 2099: World of Tomorrow Mission, opponent is -3 to venture this battle.

Spider-Man 2099  Webbed Air-Foils [LO] Avoid 1 attack made with a Power card. Spider-Man:2099 may draw 1 card from the top of the draw pile. Discard duplicates.

Hulk: 2099  John Eisenhart   [BK]  Hulk:2099 may play Power cards face down for remainder of battle. Opponent must guess defense.

Hulk: 2099  Timestorm 2009-2099  [XQ]  For remainder of battle, all Characters on Hulk:2099's team gain his power grid.

Punisher: 2099  Variable Power Bat [XN]  Acts as a level 3 fighting attack. May combine with a strength power card of 6 or less.

Punisher: 2099  H.D. Stealth Stinger [AG]  Avoid 1 attack     

Doom: 2099  Conquer the World to Save It [IB]  Opponent must discard all placed ally cards, and is -3 to venture total.

Doom: 2099  Adamantium-Lanxide Armor  [JH]  Acts as a Level 5 Strength attack. If successful, target character -2 to defense for remainder of battle.

Venom: 2099    Acidic Saliva  [CU] Acts as a level 3 energy attack. If successful, target character must discard 1 placed card of opponent's choice.

Venom: 2099   Molecular Bonding  [XB]  When Venom:2099 is KO'd this battle, he may continue to fight and is not discarded until end of battle.


These would be the 2 new specials for each character that can use an old version's cards. Next is the hard part... new cards for all the other characters.

Once I've reached the point of printing on foils, I'll be happy to print you one AO user!
Title: Re: Homemade cards
Post by: justa on November 25, 2014, 07:21:13 PM
These sound great!  Good luck on the project.  Hope you can post them here (or on some linked page) so we can all see 'em!
Title: Re: Homemade cards
Post by: DoktorSleepless on November 25, 2014, 10:03:14 PM
Here is my current list of specials for the remaining characters. I ended up eliminating Anti-Hulk from the list of characters, as he just didn't have much to work with (made him a special for Golden One). Comments and input is appreciated!

Tyler Stone     Illegitimate Sons  [XX]  Acts as a Level 5 Intellect attack. If target character is Spider-Man: 2099 or Venom: 2099, acts as a Level 9 Intellect attack. May make 1 additional attack.

Tyler Stone    Avatarr     [DS]   Choose one Tyler Stone Special from Draw Pile and place in hand. Cannot be a duplicate. Reshuffle draw pile.

Tyler Stone   Alchemax CEO 
  Tyler Stone may have one additional Power, Universe, or Special card placed on hime before Tyler Stone is KO'd.

Tyler Stone    Skilled Planner   [XX]     Teammates may have one additional card placed on them. Skilled Planner may be played from Reserve.
Tyler Stone   Public Eye Troopers   [AA]   Acts as a level 4 Fighting attack. May make one additional attack.

X-Men 2099  Xi'an Chi Xan  [AI]  Opponent must discard one placed card of X-Men 2099's choice.

X-Men 2099 Skullfire   [AS] {OPD}  Acts as a level 9 Energy attack.

X-Men 2099  La Lunatica [XX] For remainder of battle, X-Men 2099's attacks are +1 for each hit on target character.

X-Men 2099  Metalhead  [BF] {OPD}  X-Men 2099's hits to K.O. is increased to 30.   

X-Men 2099  Krystalin   [KT]   Target character may not attack for remainder of battle until Target or teammate attacks this special. Attack does not count toward venture total.

Ghost Rider 2099  Cybertek 101 Arsenal [MC] {OPD} Acts as a level 11 Energy, Fighting, or Intellect attack. Ghost Rider 2099's team may not attack for remainder of battle.

Ghost Rider 2099   Kenshiro "Zero" Cochrane [JA] {OPD} Discard one intellect card usable by Ghost Rider 2099 to draw 4 cards from top of the draw pile. May keep duplicates.

Ghost Rider 2099  Solidgram Camouflage [XX]  Target character may not attack Ghost Rider 2099 for remainder of battle, but may defend if attacked by Ghost Rider 2099.

Ghost Rider 2099   Mr. Fusion Portable Power Generator [XX] {OPD} Ghost Rider 2099's Energy rating increases to 8 for remainder of game.

Ghost Rider 2099  FordTM Velociraptor 900 [XX] Avoid 1 fighting attack or attack made with a Universe card. May be played while Ghost Rider 2099 is in Reserve.

Ravage 2099  Acute Senses  [AD] Avoid 1 Fighting Attack

Ravage 2099  Healing Factor [AL] Remove 1 hit from Ravage 2099's permanent record.

Ravage 2099 Ruler of Hellrock [XX] Ravage 2099 may not be attacked until this Special has been attacked 2 times. Ravage 2099's team may not defend this Special.

Ravage 2099 Brutal Claws [AA] Acts as a level 4 Fighting attack. May make 1 additional attack.

Ravage 2099 Tiana [XX] {OPD}  Ravage 2099 may not be spectrum or cumulative KO'd with Intellect cards for remainder of game.

Vulture 2099  Cannibal [XX] {OPD?} KO any one of Vulture 2099's teammates. Remove all hits from Vulture 2099's permanent record and discard all hits on Vulture 2099 from current battle; they do not get added to Venture total for this battle.

Vulture 2099  Soar [AG] Avoid 1 Attack.

Vulture 2099  Retractable Claws [XX]  Acts as a level 2 Fighting attack. May make 2 additional attacks of 3 or less at +1.

Vulture 2099 Sky Combat [KL] Opponent must immediately discard all special cards in play that affect "for the remainder of battle" or the  "remainder of game".

Vulture 2099 The Freakers [XX] Play when Vulture is wounded. Vulture is +1 to attack and defense for remainder of battle.

Theatre of Pain Brimstone Love [HN] {OPD} Acts as a level 11 Any-Power attack. Does not count toward spectrum K.O.

Theatre of Pain The Norns [XX] {OPD} Target Character is -1 to defense for each hit on their permanent record for remainder of battle.

Theatre of Pain Worldwide Audience [XX] This acts as an intellect attack equal to the number of characters in play with hits on their permanent record.

Theatre of Pain Initiation into the Theatre [XX] Acts as a level 3 Intellect attack. May make 2 additional Intellect attacks.

Theatre of Pain  Symphony of Suffering [AS] Acts as a level 11 Intellect attack. Theatre of Pain may not attack for remainder of battle.

Glitterspike  Light Blade [BM] {OPD} Acts as a Level 7 Energy attack, if successful target opponent may not attack for remainder of battle.

Glitterspike   Strobe Flashes [AG]   Avoid 1 attack.

Glitterspike   Light Blasts  [AB]  Acts as a level 4 Energy attack, may make 1 additional Energy attack.

Glitterspike Luminous Mercenary [XX]  Acts as Glitterspike's choice of one of the following:a level 2 Strength attack, a level 4 Fighting attack, or a level 6 Energy attack.

Glitterspike  Defeat the Shadow Walker [XX] {OPD} Acts as a level 10 Energy attack. If succesful, next hit with an energy attack KO's target, regardless of abilities or other effects.
Golden One  Vulx [AQ] {OPD} Acts as a Level 8 Energy, Strength, or Fighting attack.

Golden One  Anti-Hulk [XX] Acts as a level 6 Strength attack. If played against a Hulk character, acts as a level 10 Strength attack.

Golden One  Mutates  [LF] Target Character must discard 1 placed Tactic card.

Golden One Armored Suit [XX] {OPD} Golden One is +3 to defense for remainder of battle.

Golden One Superhuman Intellect [BP] {OPD} Acts as a level 6 Intellect attack. May be played while Golden One is in Reserve.

Halloween Jack  Insane Plot [AD] Avoid 1 attack that contains an Intellect icon.

Halloween Jack  Shapeshifting Trickster [XX] Avoid 1 attack of 4 or less. Halloween Jack is +1 to his next attack.

Halloween Jack  Blowfish Toxin Claws [EJ] Acts as a level 2 Fighting attack. If successful, acts as a level 10 any-power card.

Halloween Jack  Virtual Unreality Projector [XX] {OPD}  For each character, randomly determine whether or not they are KO'd. Then, for each remaining character, randomly determine whether all hits are removed from their permanent record. Then, for each character, randomly determine whether that character is +2 or -2 to defense for remainder of battle. Remove Virtual Unreality Projector from the game.

Halloween Jack  Jordan Boone [HB] Sort through opponent's Power Pack and remove any 3 cards of Halloween Jack's choice. Discard chosen cards into dead pile. Reshuffle Power Pack.

Multi-Fractor: Jigsaw 2099 Former Grav-Ball Player [AN] Acts as a level 6 Strength attack, may be made against character in reserve, who may defend.

Multi-Fractor: Jigsaw 2099 Re-Assembled [XX] {OPD} Remove all hits from Multi-Fractor: Jigsaw 2099's permanent record and discard all hits on Multi-Fractor: Jigsaw 2099 from current battle. Multi-Fractor: Jigsaw 2099's hits to KO are increased by 5 for remainder of game.

Multi-Fractor: Jigsaw 2099  Mob Connections [HE] {OPD} Opponent's Team with Power Grid of 7 or 8 in Power Type of Multi-Fractor: Jigsaw 2099's choice may not use Power cards of that Power type to attack for remainder of battle.

Multi-Fractor: Jigsaw 2099 Cyber-Driver [XX] Multi-Fractor: Jigsaw 2099's attacks are +2 for remainder of battle. KO Multi-Fractor if he makes more than 3 attacks at +2 in this manner.

Multi-Fractor: Jigsaw 2099  My Simian Friend [XX] Multi-Fractor: Jigsaw 2099's attacks may not be defended by cards with Intellect icons for remainder of battle.
Title: Re: Homemade cards
Post by: drdeath25 on November 25, 2014, 11:56:37 PM
I like your ideas for these homemades DocSleep, Ghost Rider 2099 would be a beast, since he could play normal Ghost Rider specials also, right? So he would have access to a draw 3, and a draw 4... with a card where he can search his deck for any of his specials. Beastly.

One thing tho.... This Card:

"Halloween Jack  Virtual Unreality Projector [XX] {OPD}  For each character, randomly determine whether or not they are KO'd. Then, for each remaining character, randomly determine whether all hits are removed from their permanent record. Then, for each character, randomly determine whether that character is +2 or -2 to defense for remainder of battle. Remove Virtual Unreality Projector from the game."

That card seems pretty friggin crazy. How would these things be randomly determined? Would the odds be 50-50? Seems like they should be 80-20 to keep it from being super game breaking.

Title: Re: Homemade cards
Post by: DoktorSleepless on November 26, 2014, 12:31:59 AM
As far as Ghost Rider 2099, no, he would not have access to his original character's specials. That's why I left off the Inherent Ability
"May use Ghost Rider specials". In terms of canon, it wouldn't make sense. Ghost Rider 2099 was totally different, not magically-derived powers. No Penance Stare and such.

That's part of why I gave him the specials I did, to make up for not having Ghost Rider's Specials.

I imagine Halloween Jack's is a lot more fair at a 50/50 than you think. It's ALL CHARACTERS, including yours (and Jack himself). The idea is, maybe it just wins the game. Or maybe it just loses it. Who knows? Kind of like when he switched on the VU projector in the comics. But of course, I could be wrong. If it seems to skew way towards unfair when I finally get around to testing it, I'll change it.

Here's a preview of what I'm working on. I just finished changing the Icons from what they were to a Fighting icon and putting a 5 over it. I know it isn't perfect by any stretch of the imagination, but I'd say I'm making good progress for having literally NEVER used image processing software before today. Of course, most credit goes to teesaw for providing templates and saving me literally months of work.
(https://lh4.googleusercontent.com/-9mHkI2rOzAk/VHVrkNoFCwI/AAAAAAAAAXM/Ib4kbRKxnxM/w365-h510-no/SpiderMan2099FingerTalonsalmostdone.png)


After a bit of work, I've managed to accidentally delete the character and shadow here, replace it with a flat image, lose the font for the name, and delete the shadow from it. UGH. But, I'm working on figuring out the Drop Shadow feature in GIMP. Here's a (pretty ugly) rough draft of Spider-Man: 2099
(https://lh6.googleusercontent.com/-ytt1wrNM6J4/VHV15RLcuTI/AAAAAAAAAXg/Jde75oZ0MaQ/w712-h510-no/Spiderman2099draft.png)


And here's the X-Men 2099 cards I've been working on:
(https://lh5.googleusercontent.com/T0wRr1m9BakWrvvyRzw3w8O_aWohnJDNIs9tIr2WL7k=w289-h207-p-no)
(https://lh5.googleusercontent.com/HhSDIN6tu-k1BE9Bvx5tc2dPbZ3kboqRNV21Q5jqWEw=w148-h207-p-no)
(https://lh5.googleusercontent.com/ITxWVLEBJHomVXCq31EQ-EaJbcs4obOqQYrld22xphk=w148-h207-p-no)
(https://lh3.googleusercontent.com/5RTBOYQ_nFqYqn8OPBpYFjff0BsxIfIIYXNfTCc45_g=w148-h207-p-no)
(https://lh6.googleusercontent.com/44WvnGiybDjNsw8t4pWlbh3gJRxG0kunyEHbGm4UiF0=w148-h207-p-no)
(https://lh6.googleusercontent.com/avLG9BtKCBGnTyXKGm2nL9C85Pt8QawibyPINkzNIWM=w148-h207-p-no)
Title: Re: Homemade cards
Post by: steve2275 on November 26, 2014, 06:35:38 AM
looks great dok
Title: Re: Homemade cards
Post by: DoktorSleepless on November 26, 2014, 10:22:56 AM
Thanks!

Working on more cards before I head to the airport for Holiday travel, I did this guy. First attempt to drop shadow on the Name text, it went ok. I don't think I fully understand the tool yet, as teesaw's Nick Fury looked loads better (trust me, if you see the shadow without the text above it, his looks much better).

I scaled down the power level on Hulk:2099 a little from Hulk, for two reasons. 1, he actually gets killed in the comics, which the actual Hulk seems pretty much incapable of, and 2, his Timestorm 2009-2099 special. Don't want to make that thing too bonkers, and I already foresee it being insanely good with Hydra - Baron Von Strucker as an activator combo. So the logical thing was to pull points from IQ (Banner gets 6, but he's also a freaking nuclear physics ph.d., whereas John Eisenhart is just a sneaky movie exec). Anyway, enjoy.

(https://lh6.googleusercontent.com/l8H8yiR-PNHs17gtquFzmFE56UY31O3w6cquCmMrQjk=w289-h207-p-no)

I'm still working on all sorts of stuff (anyone know how to adjust kerning in text?) like bold text and such, but things are looking pretty ok.
(https://lh4.googleusercontent.com/-5ocAGS3LFoY/VHX2TTQU7rI/AAAAAAAAAYQ/r8g6u28q2s4/w365-h510-no/HULK2099BKSPECIALdraft.png)

You can see above the X-Men 2099 cards I've put together. I'm always open to input, but in the meantime I'll keep posting the rough drafts (pending font adjustments etc) I've created.

Here's what I'm working on while I kill time today:

(https://lh6.googleusercontent.com/-AiG1vSduExQ/VHeF51abggI/AAAAAAAAAZ8/AYja44kWIlo/w772-h553-no/THEATREOFPAINHEROdraft.png)
Title: Re: Homemade cards
Post by: steve2275 on November 30, 2014, 01:59:20 PM
(https://lh6.googleusercontent.com/44WvnGiybDjNsw8t4pWlbh3gJRxG0kunyEHbGm4UiF0=w148-h207-p-no)
should probably say power card
Title: Re: Homemade cards
Post by: DoktorSleepless on November 30, 2014, 03:33:18 PM
Good point, didn't catch that.


(https://lh5.googleusercontent.com/qrPbrm71SXPIy_XPThfCRnuY6f3N5JNB-mkaDVkh8Ls=w288-h207-p-no)

I just did this, and I'm pretty sure Thanos should be that much of a beast. At least, in my mind he should. He's single-handedly fought the entire Marvel Universe (including beings like Galactus) to a standstill. He slaughters entire civilizations. Yeah, he's 28 points, making him harder to build with than Galactus. But he's a HOUSE. How are you going to beat someone that hard to KO, with stats like that?

I would immediately put him in a deck with Adam Warlock and probably 2 characters with 3 stats, then load it with stuff like The Super Soldier Serum. Thanos can use it them to make Adam Warlock or another character into another powerhouse, and just beat face with something like Soul Gem. Plus, Thanos and Adam Warlock. It's awesome!
Title: Re: Homemade cards
Post by: drdeath25 on November 30, 2014, 11:08:54 PM
So the only way to kill him is by the 'dead is dead' rule? Does he have any specials to go along with him?
Title: Re: Homemade cards
Post by: Tussin on November 30, 2014, 11:37:39 PM
it doesn't note special cards, just power :P
Title: Re: Homemade cards
Post by: justa on December 01, 2014, 12:53:18 PM
I think drdeath was asking if you were planning on giving Thanos Special cards or not, though I could be wrong.
Title: Re: Homemade cards
Post by: AO user on December 01, 2014, 01:08:28 PM
He's 28 like BEYONDER so Adam warlock won't fit.  19 total grid is high as you can get with these guys.  To see other combos I recommend (*blush) this thread:   
http://www.beenhereandthere.com/SMF/general-discussion/beyonder-arithmetic/msg18964/#msg18964
Other powerful heroes surfer or spidey with infinity gauntlet
Title: Re: Homemade cards
Post by: DoktorSleepless on December 01, 2014, 01:52:28 PM
That's fair, I didn't actually check if it would work. It's a fanboy dream.

And yes, I was planning on making specials for him. I haven't done any yet though.

His specials will also be completely insane, because seriously, have you read the comics? Other realities come to ours and the FIRST THING THEY DO IS LOOK FOR THANOS TO KILL. Because that's what you do to Thanos. TRY to kill him. But, assuming I can find the artwork from the end of the Infinity Gauntlet series (where Thanos temporarily gives up his old life to pursue a pastoral, peaceful life) I was also planning on doing an Any Character special that would specifically prevent Thanos from placing or playing specials. Because otherwise I'm like 80% sure he would just destroy any opposing team (as he should... in the comics he went up against Silver Surfer, Doctor Strange, Adam Warlock and frikkin THOR all at the same time, and still mopped the floor with them. Then he got in a fight with Galactus etc, and thanks to the Infinity Gauntlet he won.)

Obviously he can still be KO'd by Specials, including Intelligence and Fighting Specials, or just by Cumulative KO with strength/fighting cards. But yes, the whole point is that when you have Thanos, he basically is your team. Similar to Galactus, in my mind. I suppose I could have put the 24 points for tournament building, but I would argue he would then actually be stronger than Galactus for team building.

Of course, this is just a vanity card. I would never expect it to be printed as it stands, unless there were some kind of meta-game safety valve like the Any Character I just mentioned.
Title: Re: Homemade cards
Post by: drdeath25 on December 01, 2014, 02:38:13 PM
Oh ok... for some reason i didn't notice the first time i read it, that it said power cards.
Title: Re: Homemade cards
Post by: DoktorSleepless on December 01, 2014, 05:21:14 PM
This.

(https://lh5.googleusercontent.com/KFbDQmPJc2qZwpy3is_Sz7Qk037SR2nidaX8mm1vhvA=w148-h207-p-no)

This is the kind of insane special you would expect Thanos to have. He's a dude who got together the Infinity Gauntlet and used it to slaughter the universe at one point.

I debated making it a level 20 attack, but decided at that point you are pretty much making it read : KO target character. Which I also debated. I toned it down to a still-insane power level.
Title: Re: Homemade cards
Post by: AO user on December 01, 2014, 08:17:53 PM
(http://i.imgur.com/WMx5PiN.gif)
Title: Re: Homemade cards
Post by: justa on December 01, 2014, 08:56:54 PM
Is the cat supposed to be Thanos on Prozac?

You could combine this Thanos with Adam Warlock and Watcher from another thread here and fit in a low level character.
Title: Re: Homemade cards
Post by: DoktorSleepless on December 02, 2014, 12:26:17 AM
If playing 3-stat characters is legit, you could get a team of the following

Thanos 7-7-6-8  (28)
Adam Warlock 7-2-5-6  (20)
Banshee  7-4-3  (14)
Jean Grey 7-4-3 (14)

And you'd have a 76 point team. It would have access to Shatter Shriek, which is probably insane when Thanos is your beatdown plan, and you get Telepathic Unity (ditto). I'd probably run the Infinity Gauntlet in this deck (not just for flavor reasons), and some kind of stat-beefing artifact.

I don't know, I'd have to try it. But I can tell you that the remaining specials for Thanos are equally insane. I mean, have you read this guy's bio?

"Am I not Thanos?! Did I not butcher the woman who gave me birth, who forced me into this hell called life? Is not the wake of my passing crimson with the blood of my enemies and allies alike?! Death is with me every second of the day!"
-- Thanos http://marvel.wikia.com/Thanos_%28Earth-616%29 (http://marvel.wikia.com/Thanos_%28Earth-616%29)
Title: Re: Homemade cards
Post by: Tussin on December 02, 2014, 12:40:11 AM
the sum value changes lower everytime you add a 3 stat character, otherwise there would be so much more variety in beyonder decks :)

    A 12-Rank team must be no more than 58 Points (4x3 stat characters)
    A 13-Rank team must be no more than 62 Points (1x4 stat character, 3x3 stat characters)
    A 14-Rank team must be no more than 67 Points (2x4 stat characters, 2x3 stat characters
    A 15-Rank team must be no more than 72 Points (3x4 stat characters, 1x3 stat character)
    A 16-Rank team must be no more than 76 Points (4x4 stat characters)

i would alter Thanos slightly to correlate with his character more

7-5-8-7 (27) (Thanos cannot be spectrum or cumulative ko'ed by energy or strength power cards)

if you must make him 28 points, i would bump Intellect to 8.
Title: Re: Homemade cards
Post by: DoktorSleepless on December 02, 2014, 01:29:55 AM
I would make Strength 7 before I made Intelligence anything other than 8. But since I'm not really making these cards with any play intent behind them, I might just leave him.

Thanos  7-7-6-8  (28)
X-Babies  5-5-4-1  (15)
Human Torch 6-3-3  (12)
Invisible Woman   (12)

With X-Babies and Thanos as a basis, you should be able to use any 2 Characters with 3-Stats worth 12 points and be at 67 points. It's not ideal, but between Thanos and X-Babies this deck might actually be a complete beast.


(https://lh5.googleusercontent.com/-s0Ja6qyaVg8/VH1ZmmGifhI/AAAAAAAAAc4/Lb35Jgg5AH4/w365-h510-no/Thanosdarkschemer.png)

(https://lh5.googleusercontent.com/-NYnHJZcSJBM/VH1ZsOLe7FI/AAAAAAAAAdA/1H8oc7jyfJg/w365-h510-no/Thanosdestroyerofchampions.png)

(https://lh4.googleusercontent.com/-qZCbv8MEg3s/VH1ZwUTsfFI/AAAAAAAAAdI/aDdsZwcfSZM/w365-h510-no/Thanosspurnedbydeath.png)
Title: Re: Homemade cards
Post by: teesaw on December 02, 2014, 05:52:19 AM
These look great! 

I love the art selection
Title: Re: Homemade cards
Post by: DoktorSleepless on December 02, 2014, 12:52:26 PM
Thanks!

Looking at them again, I see what we discussed in terms of the text boxes. Probably going to make those adjustments tonight.

I just need to do 2 more specials and he'll be "complete" in the sense that I'll feel he's developed well enough to be "usable" if one desired to do so.

Then I may have to do a Magus (or Adam Magus, if you prefer) card. Love me some Jim Starlin cosmic Marvel!
Title: Re: Homemade cards
Post by: drdeath25 on December 02, 2014, 04:53:48 PM
I would probably change the secondary effect on destroyer of champions. Since you can't keep duplicates, unless if you played a card that let you draw additional cards after playing DOC first, there wouldnt be a situation where you would have the chance to play it twice in one battle (playing Dark Schemer after using DOC would be one way, I guess) . Maybee use Cyclops' LT from The Marvel's as a base.

"Acts as a Level 9 Energy attack. Cyclops or Cyclops' team may not defend him with special cards for remainder of game"

I'm not saying it should be an exact copy of that special, but just an existing card that could be used for similar ideas.

How about this deck..

Thanos 7-7-6-8 (28)
X Babies: 5-5-4-1 (15)
X-Man (17) or Mr. Fantastic (17) or an (18) like Prof X.
Magneto Original: 8-2-1 (15) (an easy way to calculate using original people in the sum-deck rule is to just assume their intellect is 4)

With Thanos, X-Babies seem like the natural pair. They only cost 15, are also really hard to KO with there IA, like Thanos. Also adds a negate, add a KL to help with DoW. So maybee throw in a battlesite with Marauders on it and use vertigo to shift to Thanos/Xbabies since they can take hits that dont count to KO. X-man adds a team powercard avoid (not that you really need it though, since power cards dont hurt 2/3 of the front line), and a 11 Multi. Magneto backs up another 8E stat and has an 11 attack. Or you could use Mr. Fantastic instead of X-Man and get a Draw 3, and a teamate avoid. Its actually one point under so you could use a 16 in reserve if you needed to, like Original Spider-Woman for a teamate 9 or less that can be played from reserve.

Or what about this one:

Thanos (28)
Xbabies (15)
Marauders (19)
Morph Original (14)

This one has the Thanos/Xbabies combo, but also has morph to substitute death to bring back Thanos, should he be KO'd.   Marauders seems pretty perfect in here as you can get those Vertigo's out to shift the attacks over to Thanos, without him taking damage. Then play his XX (Spurned by Death), to get rid of all that pesky venture total that the opponent has totaled up on Thanos. Basically, if you drew a vertigo or image inducer and a spurned by death in the same battle you could bet for the win and feel pretty good about winning the game. An Onslaught Citadel seems go perfect here, as you could play Obfuscate on Thanos to combo with some serious game changing events, and also have Holocaust's GF as backup incase your XX was negated. A Strategic Assault OPD could work so you can get rid of DoW, and not have to KL it, which could also poentially kill your Obfuscate/Event combo.

What do you think?
Title: Re: Homemade cards
Post by: steve2275 on December 02, 2014, 05:20:36 PM
Quote from: teesaw on December 02, 2014, 05:52:19 AM
These look great! 

I love the art selection
absolutely
Title: Re: Homemade cards
Post by: DoktorSleepless on December 02, 2014, 05:42:46 PM
Quote from: drdeath25 on December 02, 2014, 04:53:48 PM
I would probably change the secondary effect on destroyer of champions. Since you can't keep duplicates, unless if you played a card that let you draw additional cards after playing DOC first, there wouldnt be a situation where you would have the chance to play it twice in one battle (playing Dark Schemer after using DOC would be one way, I guess) . Maybee use Cyclops' LT from The Marvel's as a base.

"Acts as a Level 9 Energy attack. Cyclops or Cyclops' team may not defend him with special cards for remainder of game"

I'm not saying it should be an exact copy of that special, but just an existing card that could be used for similar ideas.

How about this deck..

Thanos 7-7-6-8 (28)
X Babies: 5-5-4-1 (15)
X-Man (17) or Mr. Fantastic (17) or an (18) like Prof X.
Magneto Original: 8-2-1 (15) (an easy way to calculate using original people in the sum-deck rule is to just assume their intellect is 4)

With Thanos, X-Babies seem like the natural pair. They only cost 15, are also really hard to KO with there IA, like Thanos. Also adds a negate, add a KL to help with DoW. So maybee throw in a battlesite with Marauders on it and use vertigo to shift to Thanos/Xbabies since they can take hits that dont count to KO. X-man adds a team powercard avoid (not that you really need it though, since power cards dont hurt 2/3 of the front line), and a 11 Multi. Magneto backs up another 8E stat and has an 11 attack. Or you could use Mr. Fantastic instead of X-Man and get a Draw 3, and a teamate avoid. Its actually one point under so you could use a 16 in reserve if you needed to, like Original Spider-Woman for a teamate 9 or less that can be played from reserve.

Or what about this one:

Thanos (28)
Xbabies (15)
Marauders (19)
Morph Original (14)

This one has the Thanos/Xbabies combo, but also has morph to substitute death to bring back Thanos, should he be KO'd.   Marauders seems pretty perfect in here as you can get those Vertigo's out to shift the attacks over to Thanos, without him taking damage. Then play his XX (Spurned by Death), to get rid of all that pesky venture total that the opponent has totaled up on Thanos. Basically, if you drew a vertigo or image inducer and a spurned by death in the same battle you could bet for the win and feel pretty good about winning the game. An Onslaught Citadel seems go perfect here, as you could play Obfuscate on Thanos to combo with some serious game changing events, and also have Holocaust's GF as backup incase your XX was negated. A Strategic Assault OPD could work so you can get rid of DoW, and not have to KL it, which could also poentially kill your Obfuscate/Event combo.

What do you think?

I'm not sure on the math for your teams; do they meet the 67-point requirement? I don't understand the adjustment for 4 points of IQ. Going by the reduction in points for different team compositions given earlier, I went with actual calculated character scores based on printed stats. Maybe I've misunderstood.

Other than that, I love the idea of Morph. I was already really stoked to find X-Babies when searching for team possibilities; the 67 point requirement with only 39 left after Thanos means that realistically the division is 15 points, 12 points, 12 points. Of course, any point higher on one character necessitates that another be a point lower, so when I couldn't find any 11 or 10 point characters I figured the only division that would work was the one above. Of course, there are a load of 12 point characters with 3-stats, so you've got a bit of flexibility on the 2 backup members to Thanos and X-Babies. Original Morph is 10, so you could actually back him up with a 14 point character like (and you knew I'd choose this one) Original Adam Warlock.

As for Destroyer of Champions, the concern I had was someone having it and Dark Schemer, then getting a 2nd Destroyer of Champions . Though I guess realistically you'd always get Mad God (for the KO) or Spurned By Death (for exactly the reasons you were talking about, the ability to lock up a battle before it starts, and so go all-in on the bet).

What I really wanted to do was make Destroyer of Champions a "may make two additional attacks at +1 or one additional attack at +2", but that seemed completely over the top.

Although in fairness, I didn't even know about the Cosmic Cube incident with the avengers until I started this. The last Thanos comic I had read was around Annihilation. He totally deserves the insane power level. How many times do you have to totally mop the floor with Earth's premier super-team before you're as scary as Galactus?
Title: Re: Homemade cards
Post by: AO user on December 02, 2014, 08:14:02 PM
Sum Total is 67 maximum for two 4 grid heroes and two 3 grid heroes
(19 + 19 + 15 + 14 = 67)
This allows Thanos & X-Babies to team up with a
14 + 10   Like original Adam Warlock & Morph or
13 + 11   or  (Like Dr Strange & Prof X)
12 + 12 invisible woman and spidey woman defending in reserve (my fave)

If you DON'T WANT X-babies you can add to Thanos the following trios:
•   parentheses refer to 3 grid hero
*      19 + (10) +  (10)
•   18 + (11) + (10)   or
•   17 + (12) + (10)  like mr F, beast & doc Sampson  with KL  or
•   17 + (11) + (11)   (like X-man, Magneto & Prof X)
•   16 + (13) + (10)   or
•   16 + (12) + (11)   

I would LOVE to play these cards!  What fun it would be!
Title: Re: Homemade cards
Post by: steve2275 on December 02, 2014, 08:25:08 PM
thanos 28
x-babies 15
x-man 17
spider-woman 12
=72

basically is a defend thanos deck :)
Title: Re: Homemade cards
Post by: AO user on December 02, 2014, 08:39:56 PM
Nice team!  But "da woman" as orange king calls sue Richards has that FE special would be super sweet:Ally card + FE + lil colossus + ANY of those SWEET Thanos cards = someone's going down & / or venture win?  And Adam has cosmic alliance for same effect
Title: Re: Homemade cards
Post by: steve2275 on December 02, 2014, 09:25:59 PM
Quote from: AO user on December 02, 2014, 08:39:56 PM
Nice team!  But "da woman" as orange king calls sue Richards has that FE special would be super sweet:Ally card + FE + lil colossus + ANY of those SWEET Thanos cards = someone's going down & / or venture win?  And Adam has cosmic alliance for same effect
that would be called assist thanos
Title: Re: Homemade cards
Post by: drdeath25 on December 02, 2014, 10:58:42 PM
Quote from: steve2275 on December 02, 2014, 08:25:08 PM
thanos 28
x-babies 15
x-man 17
spider-woman 12
=72

basically is a defend thanos deck :)

Exactly. Thank you steve. This is the exact deck i posted above in my last post. DokSleep, 72 Points is the maximum for a team of 3 4-stat heroes, and one 3-stat hero. So its legal.

I try and make all of this less confusing on my brain, by basically going by the forumula that a deck of all IQ characters can average 19 points per character (76). For every 3-stat character you add, it becomes 4 less (example: it goes from 72 to 68 to 64). So therefore to make it easier on my brain, i just add 4 to all 3-stat heroes grids (so 8-2-1 Magneto I count as 15, and dont worry about any number but 76, 19 average per character), and as long as i am at the 19 point average, its a legal deck. Makes it very simple to do the sum-deck stuff in your brain, and not ever have to look at the rule again in your life. So yes, both of the decks I posted above are sum-deck legal.

Maybee i'm not explaining it right, but it makes perfect sense to me. To reiterate, basically forget any other number for the sum-deck rule but 76. Thats the number for 4 IQ characters. So back to Magneto Original who is 8-2-1, which totals 11. Count him as 15 instead. And instead of having to revert to the table of "how many 3-stat characters do i have what is my sum-deck rule" confusion, just count to 76, this makes it super easy to calculate the sum deck rule.

Does that make sense?

Further Example, Of the decks from my last post;

Thanos 28
X Babies 15
X-Man or Mr Fantastic 17
Spider Woman (12, but im counting her as 16 with my +2 rule of thumb)
= 72, or 76 with my +4 rule. Legal Team.

Thanos 28
X Babies 15
Marauders 19
Morph 10, but im counting him as 14
= 72, or 76 with my +4 rule. Legal Team.

It works in decks with more than one original as well

Thanos 28
Collosus Original 15, but im counting him as 19
Professor X Original 11, but im counting him as 15
Morph Original 10, but im counting him as 14
= 64 or 76 with my + 4 rule. Legal Team.

So therefore ladies and gentleman of the jury. Just add +4 to all original characters, and just worry about hitting 76 man, its super easy.

Title: Re: Homemade cards
Post by: OP GOD on December 03, 2014, 01:17:28 AM
Front.

Fantastic, THANOS, X babies

Reserve

Shadow King

Some serious stats.  Plus if the games not going your way. My boy the shadowing will just reset it.

M

OP GOD
Title: Re: Homemade cards
Post by: justa on December 03, 2014, 09:40:27 AM
Why mess with 3 rank characters outside of tournament settings?  Why limit yourselves to legacy characters to team-up with a homemade Thanos?  Lets use our imaginations and think out-of-the-box......(wish I could figure out how to insert images in these posts - would save a lot of typing)

Location name:  COSMIC BRIGADE
Characters:  Eternity, Galactus, Living Tribunal, Magus, Mephisto, & Thanos
IA:  Team may not use tactic cards or Any Character Specials.  Team may not have a battlesite.

Location:  DREADNAUGHT 666
Characters:  Adam Warlock, Gamora, Goddess, Magus, Mistress Death, & Thanos
IA:  Team is -6 toward venture total each battle.  Team is -10 toweard venture total each battle if Thanos is on team.  Team's AnyPower cards count toward Spectrum KO.
Title: Re: Homemade cards
Post by: DoktorSleepless on December 03, 2014, 02:45:25 PM
Well, in the spirit of that, I was working on this card (obv not done)...

(https://lh4.googleusercontent.com/-FtOaO4JZmi4/VH9jl1PaDEI/AAAAAAAAAeI/v2Qj1ijvgCo/w712-h510-no/AdamMagusHerocard.png)

And I would love to see a kitchen-table game starring a team of Thanos, Adam Magus, Nebula (still working on her), and Galactus in reserve (keep your pawn in reserve). Infinity Gauntlet bad guys team!

Of course the other player would be obligated to play Adam Warlock, Dr.Strange, Silver Surfer, and Drax/Gamora (I realized I have to make a Drax card now, and it has to be damn good at negating Thanos). Infinity Gauntlet good guys team!

I could easily see Deep Space as a location. Characters are Silver Surfer, Thanos, Warlock/Magus, Galactus, and maybe The Shi'ar and the The Kree. Might have to dummy one up tonight and post it.

Also justa, forum member teesaw put me onto using photos.google.com (I already use google for everything else) to store photos, then you just insert that photo's URL in between the image brackets that show up when you click "insert image". It's been way more awesome to show my home projects than to describe them.

Title: Re: Homemade cards
Post by: steve2275 on December 03, 2014, 09:20:42 PM
thanks dok and justa
Title: Re: Homemade cards
Post by: DoktorSleepless on December 04, 2014, 04:01:34 PM
So, here's the new special, along with the rest of Thanos' cards:

(https://lh3.googleusercontent.com/-n3HwBOuNE6Q/VIDKbmnTshI/AAAAAAAAAec/VK6LOVmWGTQ/w350-h510-no/Thanosgenocidaltriumph.png)

(https://lh4.googleusercontent.com/-qZCbv8MEg3s/VH1ZwUTsfFI/AAAAAAAAAdI/aDdsZwcfSZM/w350-h510-no/Thanosspurnedbydeath.png)

(https://lh5.googleusercontent.com/-NYnHJZcSJBM/VH1ZsOLe7FI/AAAAAAAAAdA/1H8oc7jyfJg/w350-h510-no/Thanosdestroyerofchampions.png)

(https://lh5.googleusercontent.com/-s0Ja6qyaVg8/VH1ZmmGifhI/AAAAAAAAAc4/Lb35Jgg5AH4/w350-h510-no/Thanosdarkschemer.png)

(https://lh5.googleusercontent.com/-P6Iwj18ExQE/VHzpJYSs69I/AAAAAAAAAcI/XIIDaLXCx3g/w350-h510-no/ThanosOPD.png)

(https://lh5.googleusercontent.com/-la4MJHQuHaY/VHvgi7Ed_rI/AAAAAAAAAbc/Z6036nSw1HA/w350-h510-no/THANOSCHARACTERCARD.png)

There you have it. Behold the Mad Titan Thanos, slayer of his home planet and genocidal monster of impossible power.
Title: Re: Homemade cards
Post by: teesaw on December 04, 2014, 05:26:01 PM
Those are great - I love some of the art that you chose!

A few questions about the cards and how they're intended to be played:  I lost track of this thread, and at one point I thought I read that you never intended this character to be playable, and then in another piece I saw people constructing a deck with Thanos and X-Babies or something...

1. Genocidal Triumph: Should this be a OPD?  It's very similar to a DG (think Nightrawler's megapower card) which is a 3 attack +2/+2 - I understand a desire to make Thanos's cards "Ratcheted up" from normal peoples' cards, but I think +5 is a sufficient increase.

2. Spurned by Death: I like this card, but I don't think you need the statement regarding venture, here.  These are very similar to a 'JB', which I beleive affect venture total..someone can correct me if I'm wrong on that.

3. Destroyer of Champions: I think the One-Per-Battle Mechanic is really cool!  My first thought was that it was a useless mechanic, but then I thought about the BQ that he has and I saw the value in that statement.  I would consider maybe switching the order in that sentence to say 'Destroyer..may only be played once per battle' but who cares what I think? 

Also - Are you planning on coding this as an 'HR'?  An HR is a level 9 2-stat attack, but I'm wondering if making a non-OPD version still qualifies.  I think an interesting question is raised here about coding of specials, particularly with regard to battlesites - I heard a few people mention on the board some kind of Thanos team Location card - my opinion is that either (1) that location should have the inherent 'may not be used as a battlesite' or (2) this card in particular should have the distinction that it may not be played from a battlesite.

4. Dark Schemer - Is this intentionally different than a DS special (Banshee, Thor)?  The text on those cards reads "Choose one [Thanos] Special from Draw Pile and place in hand. Cannot be a duplicate. Reshuffle Draw Pile."  Are we not including the second two sentences because this card may be a duplicate, and you do not reshuffle the draw pile.  The addition of those two pieces certainly makes this OPD worthy (knowing the order that your cards come in for the rest of the game could break the game, which if it's something Thanos can do would be GREAT!  If that's the case, I'd call them out specifically in the text (i.e.  May be a Duplicate.  Do Not reshuffle draw pile), since we're so used to reshuffling and discarding dupes.

5. Mad God - Love it.  (1) this doesn't say "cannot be defended" so does that mean that you can defend it numerically?  For example someone with an 8, who uses a basic universe card, and has a special 'basic universe card bonus is doubled' 8 + 3 + 3 is 14 - is that a valid defense?  (2) I love this card. (3) Also - can it be shifted?  I think you throw that into the text that it cant be shifted.

6. When you're Thanos you don't need a sixth card...I get it. 

Hero Card - Minor typo (Intelligence s/b Intellect) but other than that - this is boss.  I had sketched up a thanos card a while back, which I'm now scrapping (LOL) but mine had the inherent 'Thanos may play Tactic:Artifact cards from reserve, just as sort of a nod to the fact that he's notorious for having the infinity gauntlet....or maybe Thanos's team is +1/3 to venture against a team playing the 'Infinity Gauntlet' mission....or maybe they're -1/3, since he loses at the end?  That could be a cool one...just a thought

Otherwise awesome set.  Looking forward to the next one!
Title: Re: Homemade cards
Post by: DoktorSleepless on December 04, 2014, 06:07:40 PM
Great input!

1) I thought about that. I considered making every Thanos special a OPD. I think it's an easy argument it should be ( I mean, with his stats you are probably looking at a minimum of 3 attacks of 8 or more in a row).

2) I wondered about that. Still mulling it over. Likely you're right, as it streamlines the text on the card (efficiency is paramount in card text!).

3) Yeah, I know there's the whole "discard duplicates" thing, but between the BQ special and all the various other characters with "draw X cards, do not discard duplicates" made me concerned about chaining Destroyer of Champions together in one battle to just make things completely unbalanced. I don't think the card is per se too strong to be able to be a multiple-of, but I don't think every battle should devolve into "I play Destroyer, draw some cards, repeat, and win".

I don't know about coding. Because I'm still working out how much leeway there is between different specials with the same coding, I erred on the side of caution and labeled it XX. I noticed that most HR are OPD, if I recall correctly, which steered me away from it. I could be wrong.

4)Absolutely. I thought REALLY hard about whether that card would be broken as worded. But we're talking about a dude who literally (Thanos #5) prepared well enough that he "sucker punched" (read: blasted through a wall) Galactus in order to get his attention. And survived the deed. So I thought "for sure duplicates should be allowed" and then I thought "well, plenty of other cards require deck shuffling, so it doesn't guarantee he knows the order for the whole game... but most likely he does for the rest of the battle and possible an extra turn or two, which is pretty insanely strong". In fact, thinking it through again, I will make the text changes you suggest just so it's evident how insane this card is meant to be.

5) DEFINITELY ADDING IT CAN'T BE SHIFTED. But I did want to leave the option to defend numerically. I mean, it's unlikely most characters are able to stop it on the spot with what's available to them, but I want the option there. Like in your example. If you're putting up 14 points of defense to one card (and it sounds like spending an extra card to do it) then the attack should fail. I didn't want to create an unstoppable attack, but I did want it to be REALLY difficult to stop.

6) Yeah, I thought about a 6th. Then I figured, with his stats and inherent and those 5, if you don't win the game without a 6th special, you didn't deserve the win.

Love the idea of tying an inherent to Infinity Gauntlet mission. And for artifacts too... But I've gotta think about that. Maybe I can tie it to the Deep Space (or Outer Space, or Galactic) location I've been thinking on...

Before then I've still got to clean up the text on these, alter some text boxes (as we discussed before), and do some work on this special project. Scientific progress goes boink!






Also, here's some more villainous ideas in my head!

(https://lh4.googleusercontent.com/-5o0Wp0b2qBw/VIFI7Z28lXI/AAAAAAAAAe4/jv5XqjbCcKk/w703-h510-no/STRYFEHEROCARD.png)
(https://lh3.googleusercontent.com/-ulamaJBLi0g/VIFJBGi8HjI/AAAAAAAAAfA/nGEmH1_E9Lk/w365-h510-no/StryfeSPECIAL1.png)
(https://lh6.googleusercontent.com/-iWoWcBsGWVY/VIFJOGiTbfI/AAAAAAAAAfI/plmodfbYM8U/w365-h510-no/StryfeSPECIAL2.png)
(https://lh5.googleusercontent.com/-6PF8m31Iu7I/VIFJRY2JDXI/AAAAAAAAAfQ/rcBVFG9Yh40/w365-h510-no/StryfeSPECIAL3.png)
(https://lh5.googleusercontent.com/-VgLF8T0zkVc/VIFJWcdJc-I/AAAAAAAAAfg/0MwUsmLsjRo/w365-h510-no/StryfeSPECIAL4.png)

I ended up putting Stryfe lower than Cable, but higher than X-Man, with some pretty freakin sweet specials. Not super pleased with everything (I noticed the white stripe above and left of Stryfe in the hero card AFTER exporting and uploading here... that'll be fun to go back and fix), but it's a good start to another villain I really loved and wanted to see get a chance to shine.
Title: Re: Homemade cards
Post by: steve2275 on December 05, 2014, 03:02:58 AM
yes dok i like it
Title: Re: Homemade cards
Post by: justa on December 05, 2014, 10:31:17 AM
Gotta hand it to you, Dok! Great stuff.  From Thanos, who everybody makes at one time or another (but not as kick-a$$ as you made him), to Stryfe, for who I've only seen a character card before, never specials.
Will Stryfe get another special, or is the Clone special intended to make up for that?  Unless you've got X-Man or Cable on the team, I would be hesitant to put their specials in my deck.  You're relying on Clone being in play (and not negated) when then come up, or their cards are unusable.
What happened with the 2099 stuff?  Did you finish those and just not post them?  Outside of Spidey, they were all new to me.
Title: Re: Homemade cards
Post by: DoktorSleepless on December 05, 2014, 03:01:51 PM
Stryfe will definitely have another special forthcoming, but the art is being a bastard.

When I try fuzzy select to add alpha channel to the background, it grabs part of his helmet. When I don't, I have to manually add alpha channel. Which I'm doing, pixel by pixel, around the helmet, so that will form an edge for the fuzzy select tool to see. Because it has to be this art, but not the background. Also, I need to fill in the word bubble with the background. Still haven't figured that out. Trust me though, IT HAS TO BE THIS ART. One of my favorite parts of the design process is finding the perfect art for the special I have in mind. It's time-consuming, frustrating, and is part of why 2099 is taking so long (I think I'm going to end up buying a flat-bed scanner and going to rifle through comic shops back issues for 2099 issues to de-bind and scan... or I'm going to have to work out extracting .jpegs from .cbr files and then manipulating them...) but it's critical in my mind to having the final product look good.

I feel you on the clone issue with Stryfe, and since the idea is to discourage playing the other 2 Nathan Summers in the same team (see the inherent, my idea here was "well X-Man and Cable both seem like beasts, and Stryfe was pretty solid at negating them in the comics"), I thought about whether that made his clone special underwhelming. I think the hope is that since 2 of the 3 specials are OPD's, you won't feel bad about eating up 2 slots in your deck for them (especially if you play a character like Neron, where you could go find a copy of the Clone special for Stryfe). I don't know though, the card might need editing. I tried to model it after Goblin Queen and Spider-Man's, but having 2 clones and having such little overlap (so many specials to X-Man and Cable are VERY character specific, like Blaquesmith and Askani'Son and Street Prophet, etc.... things that in the comics, only happen to/for that character and so wouldn't be applicable to Stryfe) made it difficult to have the card turn out with the right balance of playability and power. Hopefully the last special will make you feel he can stand alone. I think you'll like it. Also, I'm liking the idea of Location: Askani'son Future with Cable, Stryfe, Apocalypse, Jean/Cyclops, probably Phoenix all as characters on the location. I think the inherent would put the team at -X to venture if Jean/Cyc/Cable/Phoenix are on it (it's an uphill battle for them to save that future from Apocalypse and Stryfe), +X to venture if Apocalypse/Stryfe are on it (they OWN that future, mofos). Just a thought.

I'm not sure what all I've posted for 2099, I'll have to go back and look, but I haven't stopped with them. I'm just only finishing 1 or so special a week (and no character cards) in re-editing or production, because art is an issue.

That's why I ended up using the Marvel Masterpieces trading card art (god, I'm fucking old. I had all those stupid cards as a kid) for the X-Men 2099 specials. It was the only way to get decent, matching artwork of individual team members.

As I think about it, I'm also sad I didn't re-discover OP this past summer, when I was cleaning out my basement and sold my old Marvel trading card collection for a pittance on eBay. Not that the cards mattered, but I had the full set of series 1 holograms, as well as several from series 2 and 3. Could have made some badass OP customs with those.

Thanks for all the support, and I promise I'll post all the original stuff re-finished with correct fonts once they've all been updated, and I'll put some more new stuff up soon. I know there has to be at least a few more cards I finished without posting, including 2099 stuff. I think I did some Glitterspike specials, I found the image of him making a light-blade arm (which he then used to stab Metalhead through his alien-metal skin in the comics, it was totally awesome).  Also, I don't know if I mentioned it, but Anti-Hulk got downgraded from Character to Special card for Golden One. It's cool though, it's a sweet special. Currently the text is:

Anti-Hulk
[XX]
Acts as a level 6 strength attack. If played against a Hulk character, acts as a level 12 Strength attack.

(my first draft has level 10. It may go back to that, but as Hulk always has an 8 Strength rating, 10 isn't that hard to defend)

If anyone finds the image from Timestorm:2009-2099 of all the Hulks after the gamma bomb was dropped, please let me know. I've been searching for a while. Or if you know how to easily pull .jpegs from .cbr files, HIT ME UP WITH THAT INFO. Otherwise it's trial and error for me.



EDIT: Here's some stuff I did today. I have mixed feelings on it in general. But I should point out that Cyber is one of those characters on a Power card with no in-game depiction. I'm going to do others.

(https://lh4.googleusercontent.com/-grCORcXtkxA/VIKWA6H4PUI/AAAAAAAAAgE/elnIWKNw6YQ/w761-h553-no/CYBERHEROCARD.png)
(https://lh4.googleusercontent.com/-5YN0jYA60M8/VIKWA3hO_tI/AAAAAAAAAf8/Mqdm2JZ8vpk/w396-h553-no/CYBERSPECIAL1.png)
(https://lh6.googleusercontent.com/-iH-_ONpqsVo/VIKWA_V83HI/AAAAAAAAAgA/6oS3OBhb-zU/w396-h553-no/CYBERSPECIAL2.png)
(https://lh4.googleusercontent.com/-k2aK8PTDCY4/VIKWCFKx-7I/AAAAAAAAAgM/SG6aeHjPW4M/w396-h553-no/CYBERSPECIAL3.png)
(https://lh6.googleusercontent.com/-tlo1BRY49rQ/VIKWO5yInLI/AAAAAAAAAgc/zomvPXoazfY/w396-h553-no/CYBERSPECIAL4.png)

Cyber is roughly the same power level as Sabretooth/Wolverine (1 point lower as I felt he never really demonstrates superiority or even overall equality), and has access to some similar specials. The Adamantium Skin is a borrow from Colossus (I mean, impenetrable metal skin seems obvious), and the reserve special breakout is a tribute to how he seems to constantly appear out of nowhere having escaped captivity to hound Wolverine. No inherent seemed necessary, but I could see a boosting inherent for, say, VS. Wolverine.

And also, I just realized: I HAVE TO MAKE HIS FIGHTING 8. If cyber can't use Booster Shot... so either his energy or intellect will drop a point in the final version. Probably energy.
Title: Re: Homemade cards
Post by: cyber0820 on January 01, 2015, 09:45:23 PM
Cyber should be close to sabertooth in strength & fighting easy 8. He is the only enemy wolverine fears & took on both daken & wolverine in recent events. Just my 2cents.. The hard part is what to give for energy factoring in his actual powers? I'm trying my hand at making a set for him, though I'm not up to speed on tech for this kinda thing. Cool set though, expounding on him anymore?
Title: Re: Homemade cards
Post by: Tussin on January 01, 2015, 10:23:56 PM
you don't have to make him 8 Fighting there is one way around it... with an innate :)

Cyber 4-7-5-3 (19) Fighting Power Grid/Rating is 8 for attack.

it gives him a unique and accurate stating, plus it grants him access to level 8 universe cards and power cards for offense.

win win

Stryfe 5-7-5-6 (23) according to marvel universe
Stryfe 6-5-5-5 (21) according to marvel wikia

fans rated him slightly higher in these areas

Stryfe 7-8-7-7 (29) according to marvel fan universe
Stryfe 7-5-5-6 (23) according to marvel fan wikia

so it just seems like in the story and to the fans he is a great fighter near the top, his intelligence and energy levels are medium level, his strength stays the steadiest all the way through at 5

i don't know the lore of Stryfe overly well but i'd guess he is balanced across the 4 stats in overpower and he has great energy power that you could throw into his specials without having to jack his Energy up high levels..

just sharing my findings :)
Title: Re: Homemade cards
Post by: cyber0820 on January 01, 2015, 11:26:12 PM
Quote from: Tussin on January 01, 2015, 10:23:56 PM
you don't have to make him 8 Fighting there is one way around it... with an innate :)

Cyber 4-7-5-3 (19) Fighting Power Grid/Rating is 8 for attack.

it gives him a unique and accurate stating, plus it grants him access to level 8 universe cards and power cards for offense.

win win

Stryfe 5-7-5-6 (23) according to marvel universe
Stryfe 6-5-5-5 (21) according to marvel wikia

fans rated him slightly higher in these areas

Stryfe 7-8-7-7 (29) according to marvel fan universe
Stryfe 7-5-5-6 (23) according to marvel fan wikia

so it just seems like in the story and to the fans he is a great fighter near the top, his intelligence and energy levels are medium level, his strength stays the steadiest all the way through at 5

i don't know the lore of Stryfe overly well but i'd guess he is balanced across the 4 stats in overpower and he has great energy power that you could throw into his specials without having to jack his Energy up high levels..

just sharing my findings :)
Wow... Cool idea with the innate for Cyber, I didn't think of that... Its 2 fold like you said. It raises the energy but you dont really lose on the attack. Sweet! I think Ill incorporate that in my set. Thanks for the info & you are right. I am a bit of a fan boy for him & since there isnt an existing grid its tempting to bulk him up. I was gonna go:

Cyber: 5-8-7-3= 23 total (innate being intellect +2 for defense or some form of avoid attack aid)

I've always seen him just be a "Hulk" like or huge compared to wolve & seen him as being close in strength to Colossus (6-7).

As for strife.. I cant say too much about him except from what I remember he was much like Mr. Sinister in that he was a smart & energy based. I did the art though & hope you add to the them. Ill post my set here whenever I get him done. Thanks for keeping OP alive!
Title: Re: Homemade cards
Post by: justa on January 14, 2015, 12:41:35 PM
Hey Dok!
I was justa curious:  Is there an accessible location to view the other cards you made (as listed on page 2 of this thread) and did not post here?
Title: Re: Homemade cards
Post by: DoktorSleepless on January 15, 2015, 12:45:31 PM
Well, I'm still slogging through that list (art selection/cleaning is such a chore for a lot of the stuff I've chosen to work with because the characters appeared in such a limited number of issues) you can find things distributed amongst threads here right now.

Anything 2099 related that I've gotten to a "presentable" point (which means viewable but not a final revision) is in Dok's 2099 thread. There's quite a bit done, all the characters for the set have been completed and the "legacy" characters who only get 2 specials all have one finished. I also did X-Men 2099's specials, and I'm not sure who else off the top of my head. I know I started work on Vulture 2099, only to find out that someone did a Vulture (which threw me for a loop, because realistically this one should have been templated the same as Punisher and Spider-Man in that case).

Anything AoA is over in Age of Apocalypse. I'm currently working alphabetically through characters selecting 5 specials for new-art treatment and flavor-fit to the AoA universe. I think each character will get 1 new special, except those who need a full set of 6 like Abyss. And of course, all that stuff has tons of revision work to be done. I'll need to double check that I've posted everything, as all the characters are done except a couple (morph springs to mind, because the original is both dead-on for art selection and perfectly done without my meddling) and I've finished Apocalypse, Cyclops, Gambit specials for sure.

My miscellaneous I haven't organized anywhere. I have a sweet Moon Knight that I've started specials for (it's like Batman, only with sweet specials like JA and that sort of thing) and some variant characters like The Spider that are floating around or unposted yet. I haven't gotten a lot of specials done yet, as they are actually more time consuming than characters on a per-card basis.

Lately I've been very busy just trying to deal with property-purchasing paperwork (alliterative!) and normal day-to-day humdrum, so I haven't gotten much done.

If you'd like, I suppose I can get an imgur or deviantart account and post the totality of my customs up there, then link to it.

Oh, for funzos, because people on the forums have been throwing out neat OP-related ideas, I did do these the other day:
(https://lh3.googleusercontent.com/-dVpucXtu8ZY/VKRdsoG3nZI/AAAAAAAAA-c/0otZfmAxntw/w712-h510-no/SPIDERJERUSALEM.png)
(https://lh3.googleusercontent.com/-Gnq5jjOHwco/VKRb-swl2wI/AAAAAAAAA-A/VdHePXlexto/w712-h510-no/MEGAMAN.png)
(https://lh3.googleusercontent.com/-n0OzBHwTR5k/VKRdlm5RbCI/AAAAAAAAA-U/FHPToLJa53w/w712-h510-no/PAULATREIDES.png)
Title: Re: Homemade cards
Post by: justa on January 15, 2015, 01:22:44 PM
I've been following both the 2099 thread and the AoA thread, so I've seen what you've posted so far.  I saw you refer to a Halloween Jack card, and was hoping you had more done.  I like seeing the new takes.  I'm pretty familiar with AoA, but still weak on 2099 knowledge.  Thanks for the updates!

For SJ: Gotta be a way to make that appliance into a weapon!
Technically, it turned out that Paul was NOT, in fact, the Kwisatz Haderach.  The Sisterhood only thought he was based on prophesies and the breeding program, but their view was limited by goals of their order.  Paul's son Leto II (really III) saw the truth and set the wheels in motion to develop the true Kwisatz Haderach, Duncan Idaho!  Dune OP ... that would be an entire project & then some in & of itself!
Title: Re: Homemade cards
Post by: drdeath25 on January 15, 2015, 02:25:20 PM
Love the Spider Jerusalem
Title: Re: Homemade cards
Post by: DoktorSleepless on January 16, 2015, 11:25:01 AM
That is actually really great motivation to get more done. I didn't think they were being followed, so I didn't feel pressure to get any new stuff done.

I'm going to dive back in to 2099 tonight, and see if I can't at least get some sweet specials done. It's particularly gratifying to encourage interest in 2099 for me, as it was always a favorite growing up. In spite of a LOT that was done wrong, there were a ton of really neat ideas in the 2099 line, and I think a lot of people have missed out because the only character Marvel deemed strong enough to keep re-visiting is Spider-Man 2099.

It's a world run by mega-corporations, where monetary privilege has literally given rise to private law for the rich. The heroes long since died out. Somehow another scientific accident gives birth to a Spider-Man, and from there the heroes re-emerge. I'll give him credit too: Warren Ellis did some great work on the titles, and did a masterful job of handling the killing of a Marvel world.

Anyway, I'm going to try and at least do Halloween Jack's Virtual Unreality Projector special tonight, so you can see it. I'll also hopefully knock out some specials for other characters.

Thanks for the interest and support. It's easy to get distracted by other responsibilities and let projects fall to the wayside.
Title: Re: Homemade cards
Post by: cyber0820 on January 16, 2015, 11:32:47 AM
I too have been following both: AOA & 2099. I love the work & take inspiration for my future plans in custom creations.
Title: Re: Homemade cards
Post by: justa on January 16, 2015, 05:37:55 PM
Don't mean to rush you or put on any pressure, Dok.  Justa curious.  Take your time.  Life comes first, OP is a hobby.
But yeah, I've been following keenly.  Cards I've seen posted have often got me interested in reading up on them, and where I'm not familiar with the 2099 stuff (beyond Spider Man & High Evolutionary), it really tweaked my interest.  The AoA stuff is good too, but like I said, I am familiar with that story arc, so its not as new to me.
Thanks again.