Palatinus' OverPower Forum

About the Game => Custom Cards => Topic started by: drdeath25 on December 28, 2014, 04:41:43 AM

Title: Nintendo Overpower
Post by: drdeath25 on December 28, 2014, 04:41:43 AM
In honor of the "Custom Cards" section of this forum being so popular lately, I've decided to create an Overpower expansion for you guys to critique, even though I have never created homemade overpower cards before. I have to say first though, I made this expansion in exactly 1 hour's time, so not alot of thought went into it. Also, not alot of creativity as all the special cards are copies of existing overpower special cards (except like 2 of them). But I was bored and just finished playing some smash brothers so thought it would be fun, so without further ado, here is, Nintendo Overpower!

Set contains 14 hero cards, 5 specials per hero, one being an OPD. All characters are ridiculously underpowered in current overpower meta. But thats ok, I dont intend on actually making these cards or for anyone to take these seriously. Heeeree we goooo.......


Mario 3-5-6-3 = 17
Magic Mushroom - For remainder of game, any attack made on Mario may be moved to "Magic Mushroom". "Magic Mushroom" is discarded after one hit.
Fire Flower - Acts as a level 3 energy attack. May make one additional attack. Neither attack may be defended by a defensive special card.
Mario Brothers - May play Luigi Specials "1-Up" and "Super Jump" for remainder of game
Tanooki Suit - Avoid one attack.
Star Power (OPD) - Mario gains +2 to all actions for remainder of battle. Remove all hits from Mario's hits from current battle and permanent record.

Luigi 4-5-6-2 = 17
Mario Brothers - May play Mario specials "Fire Flower" and "Magic Mushroom" for remainder of game.
Super Jump - Acts as a level 4 fighting attack. May make one additional attack.
Baby Luigi - Remove all cards from game that affect "remainder of battle or remainder of game"
1-Up - When Luigi is KO'd, he may continue to fight until end of battle.
Poltergust 3000 (OPD) -  Acts as a level 2 energy attack. If attack hits, opponent is immediately KO'd

Dr Mario 2-4-4-7 = 17
IA: May Play all Mario special cards

Link 3-8-3-4 = 18
Navi - Hey, Listen! Link or teammate may avoid one attack of 9 or less.
Heart Container - Links hits to KO is increased by 5.
Bow - Acts as a level 5 E/F attack.
Hookshot - Link may make as many power card attacks as possible. Opponent may defend.
Master Sword (OPD) - Acts as a level 10 fighting attack.

Toon Link 6-7-2-4 = 19
IA: May play any Link special cards

Ganondorf = 4-7-6-6  23
Dark Wizard - Acts as a level 6 intellect attack. If successful, target character must discard 2 cards placed or in hand.
Flame Wave - Acts as a level 5 energy attack. If successful target character is -2 defense for remainder of battle.
Warloc Blade - Acts as a level 6 strength attack. May not be defended by a defensive special card.
Beast Ganon - Ganondorf's Intellect rating is reduced by 2, and his strength is increased by 2 for remainder of game.
Triforce (OPD) - Draw 3 cards. Discard duplicates.

Zelda  4-3-3-7= 17
Nayru's Love - Teamate may avoid one power card attack. Draw one card from top of draw pile. Discard duplicates.
Din's Fire - Acts as a level 3 fighting attack. Zelda may make one attack with a teammates special card.
Farore's Wind - Acts as a level 3 energy attack. If sucessful Zelda may immediately draw 2 cards from top of draw pile. Discard duplicates.
Phantom Slash - Acts as a level 5 intellect attack. Zelda may play one additional special card.
Light Arrow (OPD) - Opponent must discard number of cards equal to the number of cards they ventured this battle.

Shiek  4-7-3-6 = 20
IA: May play any Zelda special cards

Samus 8-7-4-4 = 23
Bomb - Samus may make one attack after opponent has conceded battle.
Screw Attack - Acts as a level 2 energy attack. If succesful, acts as a level 8 strength power card.
Varia Suit - Attack made on teamate is now made on Samus, who may defend it.
Charge Shot - Acts as a level 7 fighting attack.
Zero Laster (OPD) - Acts as a level 11 E/F/I attack. Samus' team may not attack for remainder of battle.

Zero Suit Samus  5-7-2-5 = 19
IA: May play any Samus special cards

Donkey Kong 2-5-8-4 = 19
Bannana - Donkey Kong may combine fighting power cards level 1-4 for a single attack. May be blocked as a whole or in parts.
Hand Slap - Acts as a level 4 fighting attack. May make one additional attack.
Jumping Headbutt - Acts as a level 5 energy attack. Donkey Kong may play one additional special card.
Cyclone - Acts as a level 8 Any-Power attack.
Konga Beat - (OPD) Play on target character as an attack. For remainder of battle target character may not attack or play special cards unless opponent also discards 2 cards placed or in hand.

Bowser 2-4-7-6 =19
Shell - Avoid one attack
Fire Breath - Acts as a level 7 energy attack
Flying Fortress - Only attacks with Universe cards may be played against Bowser for remainder of battle.
Koopalings - Negate the effect of any special card played by opponent.
Giga Bowser (OPD) - Acts as level 11 F attack. Bowser may not attack for remainder of battle.

Peach 6-2-1-6 =15
IA: Team is +2 to venture total per battle
Toad - Peach may avoid any numerical attack.
Parasol - Peach and target character may not attack or be attacked for remainder of battle.
Float - Acts as a level 5 fighting attack. If sucesful, remove one hit from Peach's permanent record.
Vegetable - Acts as a level 3 fighting attack. Each front line teamate may make 1 additional attack.
Peach Blossom (OPD) - Remove all hits from Peach or Teamatte's Hits from Current Battle and Permanent Record. Affects Venture Total.

Rosalina 7-1-2-8 = 18
Luma - Acts as a level 4 Energy attack, may combine with one intellect power card for a single attack.
Gravitation Pull - Acts as a level 5 E/F attack. May not be defended with a card from a battlesite.
Star Bits - Rosalina or teamate may avoid one attack of 9 or less
Power Star - Acts a level 9 energy attack. Rosalina and Rosalina's teamates may not defend Rosalina with special cards for remainder of battle.
Launch Star (OPD) - Remove all hits from Rosalina'as hits from current battle and permanent record and switch places with reserve.


Yup. So thats what I thought up. Anyone got some better ideas? Maybe with more time and thought and alot of changes this could actually become a decent set. Let me know what thoughts popped into your mind while reading this.
Title: Re: Nintendo Overpower
Post by: teesaw on December 30, 2014, 09:56:14 AM
I think this is really cool - I've often thought about doing overpower themed in another (non-comics) universe.  Of course, I hadn't considered going down the road of a licensed property, but either way - this is really cool.

Do they have a Super Smash Bros. CCG in Japan (or the US...but a lot of these things are released in Japan and never make it here) - this could be the start of a brilliant idea!  Super Smash Bros. is the perfect venue for a game like this: there are already very specific locations, characters, abilities (special cards), artifacts....I think this is an amazing concept, and while I didn't review your specials in detail, I think this is wonderful the post may only have been overlooked because of the holiday.
Title: Re: Nintendo Overpower
Post by: justa on December 30, 2014, 10:33:58 AM
Quote from: teesaw on December 30, 2014, 09:56:14 AM
I think this is wonderful the post may only have been overlooked because of the holiday.
I didn't overlook the post, drdeath, justa wasn't sure what I wanted to say.
I personally would see them as a stand-alone cards, as I don't think they really fit in at all with the characters of Marvel/DC/Image/etc.  Not up my personal interest alley.
But if this is an idea you're into, GO FOR IT!  I've seen OP cards made for all kinds of things - Star Wars, Star Trek, Anime series that I've never heard of, TMNT, Metal Gear Solid (name? video game), Street Fighters, and even WWE, just to name a few that come to mind, so its too outlandish an idea.  Why NOT Nintendo?  To me, anything that can spread interest in the game is a good thing.
OP LIVES!
Title: Re: Nintendo Overpower
Post by: drdeath25 on December 30, 2014, 10:51:44 PM
Thanks for the input guys, Like i said i didnt put much time or effort into these, so you didn't miss out on much by not reading the specials, but I thought it was a good idea. Maybe as a standalone game not related to the actual overpower game.