original version
(http://overpower.ca/cards/homebases/43.png)
hobgoblin 4 6 6 3
razor bats
pumkin bomb
stun gas
goblin glider
JUGGERNAUT 4 5 8 2
foxfire
headbutt
battering ram
raze
rhino 2 6 7 1 reserve
rhino charge
the serpent society 3 6 6 3
diamond back
death adder
asp
cobra (two)
sidewinder (two)
ally cards
6 f 1 attack
6 s 1 attack
teamwork
6 f +strength + energy
6 s +fighting + energy
7 s +fighting + energy
8 s +fighting + intellect
powercards
1 energy multi
2 energy fighting intellect multi strength
3 energy multi
4 energy multi
5 fighting fighting
6 strength strength
7 strength strength
8 strength
battlesite....latveria
attacks
doombots OPD
concussion beams
firestorm
inferno
team coordination
fantastic mind
cosmic awarness
bear hug
defense
protective wall
rock skin
other on your turn
team lerder
cosmic healing
mission...maximum carnage
events...LAMBS TO THE SLAUGHTER {R} Carnage
Continue this battle with no venture, and no conceding.
* MIRACLE WORKER ALIVE! {R} Dagger & Cloak
Remove 1 hit from the Permanent Record of all Heroes.
* SHORT-CIRCUITED! {R} Deathlok
All Tactic cards with a Fighting icon are +1 this battle.
Is the short circuited event for boosting double shots to seven (4+2+ 1 bonus) for all of your 2's? Maybe add anypower 8,7,6,5 to beef up super thin power back and to help dodge new warriors rage opd?