Palatinus' OverPower Forum

About the Game => Custom Cards => Topic started by: OP3 on January 08, 2016, 03:28:24 AM

Title: OP3: Hawkman
Post by: OP3 on January 08, 2016, 03:28:24 AM
Character 34 of 50 for the DC Core Set:
(http://orig06.deviantart.net/4267/f/2016/007/a/8/hawkman__carter_hall__character_by_overpower_3rd-d9n5sa5.png)

Specials:
http://overpower-3rd.deviantart.com/gallery/
Title: Re: OP3: Hawkman
Post by: chuu on January 08, 2016, 11:54:13 AM
I have two questions:

1) Nth Metal Harness - usually the power pack is left on the table faced up and used when you run out of cards.  How would it work now?  would you have two drawpiles at the same time due to this?

2) The Claw of Horus - wouldn't this card be too strong?  It kind of reminds me of when HQs (Draw Three Cards) came out, basically people just started using them once they had used all their playable cards so that the negative effective wouldn't hit them. 
Title: Re: OP3: Hawkman
Post by: OP3 on January 09, 2016, 08:47:48 AM
Quote from: chuu on January 08, 2016, 11:54:13 AM
I have two questions:

1) Nth Metal Harness - usually the power pack is left on the table faced up and used when you run out of cards.  How would it work now?  would you have two drawpiles at the same time due to this?

Nothing changes about the Power Pack, you would just draw the top (face-up) card from it.

Quote2) The Claw of Horus - wouldn't this card be too strong?  It kind of reminds me of when HQs (Draw Three Cards) came out, basically people just started using them once they had used all their playable cards so that the negative effective wouldn't hit them.

But a numerical attack is susceptible to a lot more ways of being countered than an HQ.  And just adding more characters to the game with more negates, more avoids, more cards that force discarding, adds a lot more options for dealing with Specials, especially numerical attacks.  You can go ahead and keep the card in your hand until late in the Battle to avoid the "may not attack" drawback, but you're risking it getting discarded or your opponent just conceding.