Deathbird is the backbone of this group, she can defend the entire line with Max 8's. Spawn tutors the Artifact into your hand and gets this backbone going fast.
(http://overpower.ca/cards/specials/1279.png)(http://i.imgur.com/jdCPKqY.jpg?1)
(http://overpower.ca/cards/specials/343.png)(http://overpower.ca/cards/events/54.png)
this can combo with my event to get a front line and reserve swap with Deathbird, if i need to reset or setup (BS) combo.
(http://overpower.ca/cards/specials/485.png)
my battlesite DS can tutor Magical Chains or Rebel Defense depending on the situation
Homebase: Marvel Universe ~ Opponent's Team is -1 to Venture Total per Battle. ~
Team: 73 Points
Spawn 8-7-3-3 (21)
Dazzler 7-3-3-3 (16) ~ Reserve may defend Dazzler with Power Cards, without Universe. ~
The Shi'ar 5-4-3-8 (20)
Deathbird 3-7-3-3 (16) ~ May play any Shi'ar Special cards. May defend Front Line with Power cards from Reserve. ~
Mission: Infinity Gauntlet
Battlesite: Hell's Kitchen
Battlesite Specials: 13
Daredevil - Guardian Devil (AD)
Daredevil - Alertness (AG)
Elektra - Ninja Trap (BS) [OPD]
Elektra - Infiltration (DB)
Elektra - Reclaim Honor (NX)
Enforcers - Ox (AP)
Enforcers - Montana (AX)
The Hand - Ninja (CC)
The Hand - Snakeroot (HN)
Ghost Rider - Bat Out of Hell (AI)
Ghost Rider - Skeletal Summoning (DS)
Kingpin - The Rose (JC)
Beyonder
Aspect Cards: 1
Any-Homebase - A-Next [OPD]
Specials: 23
Dazzler - Absorb Sound (OPD)
Dazzler - Focus Energy (OPD)
Dazzler - Disco Diva
Dazzler - Rebel Defense
Dazzler - Rebel Defense
Dazzler - Roller Queen
Dazzler - Roller Queen
Shi'ar - Gladiator (OPD)
Shi'ar - M'Krann Crystal (OPD)
Shi'ar - Warstar (OPD)
Shi'ar - Deathbird
Shi'ar - Deathbird
Shi'ar - Fang
Spawn - Finite Power (OPD)
Spawn - Living Costume (OPD)
Spawn - Heavy Weapons
Spawn - Heavy Weapons
Spawn - Magickal Chains
Spawn - Magickal Chains
Spawn - Magickal Chains
Spawn - Preternatural Powers
Spawn - Protector of the Innocent
Spawn - Protector of the Innocent
Power cards: 20
Energy:
Fighting:
Strength:
Intellect: 5 5 5 6 6 6 7 7 7 8 8 8
Multi-Power: 1 1 2 2 3 3 4 4
Any-Power:
Teamwork cards: 4
1 * Energy 7 or more to use, follow-ups in Strength and Intellect
1 * Energy 8 or more to use, follow-ups in Strength and Intellect
1 * Fighting 7 or more to use, follow-ups in Energy and Intellect
1 * Intellect 8 or more to use, follow-ups in Energy and Strength
Artifact cards: 3
1 * 6E 6A MYRLU SYMBIOTE [OPD] Teammate may play any Power card currently usable by Front Line for defense.
2 * 6I 6A LINKSTONE On his turn, Teammate may discard 1 card from top of Draw Pile to Dead Pile to immediately play any card Placed to any Front Line character.
Event cards: 4
* GODS OF STONE! <MC> {R} Galactus
No Any Hero Specials may be played this battle.
* MAD GOD RAISES DEAD! <MC> {R} Thanos & Nebula
Resurrect 1 KO'd Hero. If 3 Heroes are still in play, resurrected Hero is placed in Reserve.
* SILVER TONGUED DEVIL <MC> {R} Mephisto & Thanos
No Fighting Power cards may be played this battle. Affected Power cards are not discarded.
* HEROES RESURRECTED! <MC> {R} Pip & Gammora
All Hits from the Current Battle are discarded at the end of the battle, and do not get added to the Permanent Record.
Total cards: 68 (4 cards that search for 4, thinning the deck)
looks like spawn can't defend until you get the tutor or the symbiote? I don't think that's a good idea...
i will add a DS searcher into my deck from battlesite, so i can instantly search it, and i may add 3 copies of it to draw it more
i could also add this so if my strategy gets messed up, it can buy me time and still get Spawn to defend himself with 7's or less?
1x * 6I 5I THE BOOK OF THE DARKHOLD <CL> {R} [OPD] Teammates Intellect Rating increases to 7 for remainder of game.