My take on Galactus. He is an 8-8-8-8 character with lots of OPDs but will take up so much of your deckbuilding points you'll have to play him with Jubilee and like gridded characters if you play him in a regular game. I will be making a location with him and his Heralds later that let you play a 3 character team of powerhouses. But i haven't worked out the details on that yet.
EDIT 2-23-17
Fixed the typo and redid the links. Changed his Power Cosmic to 30 pts to KO instead of may not be spectrum KOd. His character inherent requires 4 types for KO. I"m wondering if I should leave the cost at 28 like the Beyonder since he has his own specials and will be able to play every power card in the deck. (every time i revise his character i up the cost)
Galactus 8 8 8 8 32 (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Characters/Galactus_zpsquigltdl.jpg)
Counts as 26 points for Tournament deckbuilding. May only be Spectrum KO'd by four Power Types.
Galactus Cosmic Awareness (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Galactus%20-%20Cosmic%20Awareness_zpsupsnwart.jpg)
For remainder of game, if Opponent draws cards during battle, Galactus may draw an equal number from Draw Pile. Galactus must show drawn cards. May not keep duplicates.
Galactus Cosmic Blast (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Galactus%20-%20Cosmic%20Blast_zpsuxytzt0z.jpg)
Acts as a level 8 Energy, Strength, Fighting or Intellect attack.
Galactus Create Herald (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Galactus%20-%20Create%20Herald_zpsihk53mc6.jpg)
Target Teammate's Energy or Strength Rating increases to 7 for remainder of game.
Galactus Destroyer Of Worlds (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Galactus%20-%20Destroyer%20Of%20Worlds_zpsjvwavwke.jpg)
Acts as a level 1 MultiPower attack against Target Character, or a level 11 Any Power attack against Target Battlesite.
Galactus The Devourer (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Galactus%20-%20The%20Devourer_zpsxyqqvlgm.jpg)
Opponent must discard top 5 cards from Power Pack into Dead Pile.
Galactus The Hunger (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Galactus%20-%20The%20Hunger_zps1acyfnig.jpg)
Opponent must discard top 5 cards from Draw Pile into Dead Pile.
Galactus Power Cosmic (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Galactus%20-%20Power%20Cosmic_zpsgtbjo0ti.jpg)
Galactus' hits to K.O. number is increased to 30.
Galactus World Eater (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Galactus%20-%20World%20Eater_zpsnvzvowve.jpg)
Acts as a level 7 Any-Power attack. +3 when used to attack a Battlesite. Bonus counts toward damage.
not a big fan of the red background, but the motif does make sense, so don't take that as a complaint. a bunch of characters could use some specials, so i hope you're not done yet.
it will be fun to compare what you come up with to the set breadmaster & his helpers were working on.
thanks for sharing!
Its the frame i got from eboladude back in the day when i started making them. I kinda still like it so that's what i was going with.
They'll be plenty more coming. Sorry about the big pictures, it was taking me awhile to figure out how to post correctly.
Destroyer of Worlds has 10 in the icon but 11 in the description. Look cool though!
Thank you sir. And thanks for catching it. I'll get it changed.
Abomination, Apocalypse, Carnage & Enchantress are finished up. I'll try and get them posted soon.
Apocalypse was was one of those original set characters that just got hosed in the specials department. So he gets 4 revised specials and one new one from me.
Apocalypse Enhance Strength (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Apocalypse%20-%20Enhance%20Strength_zpseo7qjbtr.jpg)
Apocalypse The Four Horsemen (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Apocalypse%20-%20The%20Four%20Horsemen_zps0uqma8th.jpg)
Apocalypse Instant Evolution (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Apocalypse%20-%20Instant%20Evolution_zpspx64bf59.jpg)
Apocalypse Shape Shift (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Apocalypse%20-%20Shape%20Shift_zpsvvrqcren.jpg)
Apocalypse Survival Of The Fittest (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Apocalypse%20-%20Survival%20Of%20The%20Fittest_zpsfwyhgeas.jpg)
Carnage (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Characters/Carnage_zpsp8k3kjb9.jpg) also ended up with some less than stellar specials. He gets 3 revisions (1 of which probably wasn't necessary) and a new monumental style special, Shriek.
Carnage Anarchy (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Carnage%20-%20Anarchy_zpssgmnomc6.jpg)
Carnage Climb (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Carnage%20-%20Climb_zpstpywswff.jpg)
Carnage Ruthless (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Carnage%20-%20Ruthless_zpsozejoqbl.jpg)
Carnage Shriek (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Carnage%20-%20Shriek_zpsdw5hljnu.jpg)
Abomination (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Characters/Abomination_zpst8mzmgli.jpg)
Abomination Communist Spy (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Abomination%20-%20Communist%20Spy_zpspjreeym3.jpg)
Abomination Deadly Rampage (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Abomination%20-%20Deadly%20Rampage_zpsfffmfjkk.jpg)
Abomination Enraged Attack (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Abomination%20-%20Enraged%20Attack_zpshuzxg9qc.jpg)
Abomination Gamma Spawn (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Abomination%20-%20Gamma%20Spawn_zpspsaawnoi.jpg)
Abomination Intimidating Tactics (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Abomination%20-%20Intimidating%20Tactics_zps37coi1lf.jpg)
Abomination Sewer Dweller (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Abomination%20-%20Sewer%20Dweller_zpsikxhghbr.jpg)
Enchantress (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Characters/Enchantress_zpscmx1mo3b.jpg). An odd mix of specials. I opted not to add a "Negate" special.
Enchantress Amora Of Asgard (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Enchantress%20-%20%20Amora%20Of%20Asgard_zpsob9yam6t.jpg)
Enchantress Enchanted Bolts (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Enchantress%20-%20Enchanted%20Bolts_zpswwwwd8bc.jpg)
Enchantress Glamorie (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Enchantress%20-%20Glamorie_zps6f4icupf.jpg)
Enchantress Magic Of Nornheim (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Enchantress%20-%20Magic%20Of%20Nornheim_zpsdwuisg25.jpg)
Enchantress Seductress (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Enchantress%20-%20Seductress_zpsypwmqmpa.jpg)
Enchantress Skurge (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Enchantress%20-%20Skurge_zpsat0depdm.jpg)
... to give you more room on this thread...
Updated the Galactus cards in the first post.
Electro 7 3 3 3 16 (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Characters/Electro_zps0ay3xity.jpg)
While Universe: Generator placed to Electro all his actions are +1.
Electro Don't Touch (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Electro%20-%20Dont%20Touch_zps3dgb4rp7.jpg)
Avoid 1 Attack with a Fighting or Strength icon. Opponent must discard 1 card from Hand. Opponents choice.
Electro Electric Bolt (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Electro%20-%20Electric%20Bolt_zpsagvexuug.jpg)
Acts as a level 4 Energy attack, may make 1 additional Energy attack.
Electro Electro Unleashed (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Electro%20-%20Electro%20Unleashed_zpske243fau.jpg)
Acts as level 9 Energy attack.
Electro Recharged (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Electro%20-%20Recharged_zpswmdcoj8e.jpg)
Reshuffle Power Pack into Draw Pile.
Electro Shock Therapy (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Electro%20-%20Shock%20Therapy_zps2fdvmzov.jpg)
Acts as a level 5 Energy attack. If successful, Target Character -2 to defense for remainder of battle.
Electro Tapping The Power Grid (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Electro%20-%20Tapping%20The%20Power%20Grid_zpsfgog91cf.jpg)
Acts as a level 5 Energy attack. If successful, Electro may sort through Opponent's Battlesite and discard any 2 Special cards. May be played from Reserve.
Loki, Not quite Oracle and he costs a lot more. But i designed him to be good from Reserve.
Loki 7 2 6 8 23 (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Characters/Loki_zpskyff8d12.jpg)
Loki Asgardian (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Loki%20-%20Asgardian_zpsw0nvd8ao.jpg)
Acts as a level 6 Fighting attack.
Loki Deceptive Manipulations (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Loki%20-%20Deceptive%20Manipulations_zpsbmaflq3b.jpg)
Acts as a level 6 Intellect attack. May be played from Reserve.
Loki Grudge Match (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Loki%20-%20Grudge%20Match_zps6tktgupv.jpg)
Discard 1 Intellect Power card usable by Loki. Loki is +2 to all Power card attacks against Target Character for remainder of game.
Loki Jealousy (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Loki%20-%20Jealousy_zps34rp9ova.jpg)
Opponent must discard 1 Placed card of Loki's choice. May be played from Reserve.
Loki The Trickster (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Loki%20-%20The%20Trickster_zpsgqwoz2q7.jpg)
Acts as a level 5 Intellect attack. If successful, Loki may sort through Opponent's Battlesite and discard any 2 Special cards. May be played from Reserve.
Loki Unseen Hand (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Loki%20-%20Unseen%20Hand_zpsvt9v5ig6.jpg)
Acts as a level 4 Energy attack, may be played from Reserve. If successful, Loki may continue to attack while in Reserve.
An off skill special for the Acolytes. She has become more of a featured character after many years. Couldn't find a good picture of her in her Acolytes uniform though.
The Acolytes Frenzy (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/The%20Acolytes%20-%20Frenzy_zpszk72uw1o.jpg)
Acts as a level 7 Strength attack.
Blob Simple Strategy (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Blob%20-%20Simple%20Strategy_zps6ggipuqj.jpg)
Acts as a level 2 Fighting attack. If successful, acts as a level 8 Intellect Hit. Hit goes on Target Character's Permanent Record. Does not count for Venture Total.
The Brood Swarm (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Brood%20-%20Swarm_zpsrm8pfsao.jpg)
Play with any Power card attack. The Brood may make as many additional Fighting or Strength Power card attacks as possible. Opponent may defend.
Bullseye Deadly Arsenal (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Bullseye%20-%20Deadly%20Arsenal_zpsrjya9vzu.jpg)
For remainder of game, Bullseye may Draw 1 card from top of Draw Pile for each Basic Universe card played by Bullseye. Discard duplicates.
Bullseye Insane Strategy (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Bullseye%20-%20Insane%20Strategy_zpstgmt8vpt.jpg)
Acts as a level 8 Intellect atttack. If not successful, attack hits Bullseye instead.
Flavor-wise it seems like Blob's special should be the reverse: a 2I attack (simple strat) that turns into a big hit 8F.
Yeah that does make more sense though I will probably let it stay since I was trying to find a way to give him a off grid special. Unless you've got a different idea.... I take ideas.
Lizard 2 6 6 2 16 (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Characters/Lizard_zpseopwbcvj.jpg)
If The Lizard's Homebase or Battlesite is "The Sewer", The Lizard may play his first attack face down each battle.
I'm not super happy with some of these titles, I think i'm OK with the mechanics. If anyone has a title to fit the card better i'll hear it.
Lizard Ambush (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Lizard%20-%20Ambush_zps9qmtoymw.jpg)
Acts as a level 6 Intellect attack. Cannot be defended by a card with an Intellect icon.
Lizard Intimidation (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Lizard%20-%20Intimidation_zpsooomeddu.jpg)
Lizard gains a +2 to attacks for remainder of battle.
Lizard Regeneration (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Lizard%20-%20Regeneration_zpsd822bd8m.jpg)
Remove 1 Hit from Lizard's Hits From the Current Battle. Affects Venture Total.
Lizard Savage Attack (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Lizard%20-%20Savage%20Attack_zpsv2jqv2ov.jpg)
Acts as a level 5 Fighting attack. If successful, Target Character loses Inherent Ability and is considered to have no Inherent Ability for remainder of battle.
Lizard Tail Attack (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Lizard%20-%20Tail%20Attack_zpsxgaggj3k.jpg)
Acts as a level 7 Fighting attack.
Lizard Subterranean Fighter (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Lizard%20-%20Subterranean%20Fighter_zpsgypl9idh.jpg)
Acts as a level 5 Strength attack. Attack may not be defended with a Special card.
Electro: i expected Tapping The Power Grid to = Flash's Tapping The Speed Force. this is more effective, provided Opponent has a Battlesite instead of Any Character Specials.
Loki: it makes sense that he would be a Reserve (why sacrifice yourself when others are available?), but what an expensive Reserve?!? seems a little weird in practice.
Bullseye: "Insane" defines it.
Lizard: feels kind of one-sided, with no Dr. Curt Conners presence in grid or Specials. but what the hey; Curt was a little boring anyways.
Electro... Pulling power from the grid seemed like something that should affect a location.
Loki.... There is the Asgard Location card.... And his specials don't suck. The off skill AR helps in my opinion.
Lizard.... I did have an AY Curt Connors the first time I did him. But i didn't really like it.
Next...... I'm pretty sure it will be an Overpower 1st! Going to try to get the Specials done tonight.
The Sinister Syndicate.
Sinister Syndicate 6 6 4 3 19 (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Characters/Sinister%20Syndicate_zpszo9tzw4y.jpg)
Strength Power Grid Rating is 7 for offense if Rhino is on your Front Line with The Sinister Syndicate.
This was the best piece of art i could find for the character card. I like it, I just wish I could fit it better. The Specials were actually pretty easy to find art for. One of the first (if not the 1st) comics i bought was a Spider-Man with the Beetle and maybe Hydro-Man.
EDIT: And here they are....
Sinister Syndicate Beetle (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Sinister%20Syndicate%20-%20Beetle_zpsf4uui4jx.jpg)
Acts as a level 5 Intellect attack. May combine with any 1 Power card for a single attack.
Sinister Syndicate Boomarang (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Sinister%20Syndicate%20-%20Boomerang_zpszxkq6pag.jpg)
Acts as a level 2 Fighting attack. May make 2 additional attacks.
Sinister Syndicate Hydro-Man (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Sinister%20Syndicate%20-%20Hydro-Man_zpstfwrfcce.jpg)
Sinister Syndicate may avoid any numerical attack.
Sinister Syndicate Payday (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Sinister%20Syndicate%20-%20Payday_zps9pz52d9q.jpg)
Discard all cards not usable by Sinister Syndicate from hand. Replace with same number of cards from Draw Pile. May keep duplicates.
Sinister Syndicate Rhino (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Sinister%20Syndicate%20-%20Rhino_zpsqyvskuop.jpg)
Acts as a level 6 Strength attack. If successful, opponent must discard one Tactic card. Card may be Placed or in play.
Sinister Syndicate Shocker (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Sinister%20Syndicate%20-%20Shocker_zpsxzpahrtc.jpg)
Acts as a level 4 Energy attack. May make 1 additional attack.
Sinister Syndicate Speed Demon (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Sinister%20Syndicate%20-%20Speed%20Demon_zpsjwn7aafw.jpg)
Sinister Syndicate may switch any two Power cards of equal value on any two of opponent's heroes.
yes, sir - you are correct! i've never seen the Sinister Syndicate done as a team before. for that matter, outside of Rhino & Shocker, i've never seen them done as individuals, either.
the links to Boomerang & Payday are not working.
team grids are tough, so i can't argue too much with it. IMHO, S could easily be a 5. to keep total cost at 19, maybe subtracting an I point since somebody else was usually pulling their strings. but increasing S would lessen the effectiveness of the IA. it works the way it is.
Fixed.
The Hand Lady Bullseye (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/The%20Hand%20-%20Lady%20Bullseye_zpsqgrfipso.jpg)
Acts as a level 11 Any-Power attack. Does not count toward Spectrum KO.
Holocaust AOA Refugee (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Holocaust%20-%20AOA%20Refugee_zpsxvmc36hs.jpg)
Holocaust is not affected by Event cards for remainder of game.
Hydra Footsoldier Swarm (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Hydra%20-%20Footsoldier%20Swarm_zpslnddbfcj.jpg)
Avoids all attacks from 1 Teamwork card, or target character must discard 1 placed Teamwork card.
Juggernaut had some nice attack specials but his defensive specials were weak for being the Juggernaut. 3 Got upgraded and one more Juggernaut like attack special got added.
Juggernaut Collateral Damage (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Juggernaut%20-%20Collateral%20Damage_zps3fk7jx3b.jpg)
Acts as a level 10 Any-Power attack. May be used against Battlesite. If used against Battlesite, damage counts toward Venture total.
Juggernaut Ignore Blow (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Juggernaut%20-%20Ignore%20Blow_zps6ocgliwx.jpg)
Juggernaut may avoid any numerical attack.
Juggernaut Smash Incoming Object (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Juggernaut%20-%20Smash%20Incoming%20Object_zpsa2pevk5k.jpg)
Juggernaut or teammate may avoid 1 attack made with a Universe card. Opponent must discard 1 card from hand. Opponent's choice.
Juggernaut Unstoppable Force (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Juggernaut%20-%20Unstoppable%20Force_zpshid6d6kd.jpg)
Juggernaut cannot be Spectrum KO'd for reamainder of game.
Kang! Time Traveling Temporal Tyrant. I designed Kang as a Venture winner. 2 Specials affect Events, 1 provides a Mission rest if things are going badly, 2 attacks that affect venture total or missions. While his various identities and versions make him a prime candidate for a special that resets his hits to healthy that seemed like overkill so i just gave him an AG avoid. I"m thinking maybe i'll make a clone hero for him like an Immortus version.
Kang 5 5 3 8 21 (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Characters/Kang_zpsgqmgnhtq.jpg)
Kang Change The Past (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Kang%20-%20Change%20The%20Past_zpsvn3yb6wo.jpg)
Play during battle. Both players move all Mission cards to Reserve Missions Pile. Mission cards Ventured this battle are now Ventured from Reserve Missions Pile.
Kang Destiny War (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Kang%20-%20Destiny%20War_zpsqjrnuwna.jpg)
Sort through Defeated Heroes Pile and remove 1 Event card. Put Event card into Draw Pile. Reshuffle Draw Pile.
Kang Energy Shield (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Kang%20-%20Energy%20Shield_zpsnxba76ip.jpg)
Avoid 1 attack.
Kang Rewrite History (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Kang%20-%20Rewrite%20History_zpsqq5ghlgs.jpg)
Acts as a level 7 Intellect attack. If successful, opponent must move 1 Mission card from the Completed Missions Pile to the Reserve Missions Pile.
Kang Scarlet Centurion (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Kang%20-%20Scarlet%20Centurion_zpsublt8bip.jpg)
Acts as a level 7 Fighting attack.
Kang Temporal Tyrant (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Kang%20-%20Temporal%20Tyrant_zpsoc2tvfdr.jpg)
Play in current battle. Negates the effect of next Event card played by Opponent. Opponent may still draw for played Event. Kang may draw 1 card from top of Draw Pile.
Kang The Conqueror
Acts as a level 6 Fighting attack. If successful, Opponent is -4 to Venture. (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Kang%20-%20The%20Conqueror_zpslhlbqcjv.jpg)
Lady Bullseye seems like AnyPower overkill for the Hand, but a decent card for them.
People really think Juggs needed that 10 - yours is the 3rd i've seen, though all have different secondary effects. (one was defense only, other was +3VT if negated.)
i was ready to suggest a Rama-Tut version of Kang, but then i looked it up. my memory was faulty - that was just an alias he used, not a separate version of Kang like Immortus. good take on him.
Thanks!
Annihilus 6 3 7 6 22 (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Characters/Annihilus_zpszyzodqay.jpg)
If Annihilation Wave is your Mission, Annihilus' Team is +3 to Venture Total each battle.
Annihilus Annihilation Wave (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Annihilus%20-%20Annihilation%20Wave_zps4gv0uen6.jpg)
Acts as a level 6 Fighting attack, +1 for each Mission card in opponent's Completed Missions Pile.
Annihilus Chitinous Exoskeleton (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Annihilus%20-%20Chitinous%20Exoskeleton_zps6ehhulyl.jpg)
Annihilus may avoid any numerical attack.
Annihilus Cosmic Control Rod (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Annihilus%20-%20Cosmic%20Control%20Rod_zpsj66huslo.jpg)
Annihilus hits to K.O. number is increased to 30 for remainder of game.
Annihilus Insectoid Army (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Annihilus%20-%20Insectoid%20Army_zpshlg2nd2g.jpg)
Acts as a level 4 Energy, Fighting, Strength, or Intellect attack. May make 1 additional attack.
Annihilus Negative Zone Tyrant (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Annihilus%20-%20Negative%20Zone%20Tyrant_zps2kfua6ux.jpg)
Acts as a level 6 Energy or Strength attack.
Annihilus Remorseless Conqueror (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Annihilus%20-%20Remorseless%20Conqueror_zpsjqkiippk.jpg)
Move all of target character's Hits from Permanent Record into Hits from Current Battle. Affects Venture total.
EDIT 3-2
Some More
Dr Octopus Flurry Attack (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Dr%20Octopus%20-%20Flurry%20Attack_zpsihxt2rts.jpg)
Acts as a level 2 Strength attack. May make 2 additional attacks.
Dr Octopus Villianous Shield (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Dr%20Octopus%20-%20Villianous%20Shield_zpsig86cuig.jpg)
All attacks made on Dr Octopus are made on Target teammate for remainder of battle or until teammate is KO'd. Teammate may defend.
Dracula Drain Life (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Dracula%20-%20Drain%20Life_zpsjexatbpl.jpg)
Acts as a level 6 Energy attack. If successful, Target Character must discard 2 cards of opponent's choice. Cards may be Placed or in Hand.
Haven't finished a character card for them yet.
Frightful Four Constrictor (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Frightful%204%20-%20Constrictor_zpsnpp7shu4.jpg)
Acts as a level 5 Fighting attack. If successful, Target character may not attack Frightful 4 for remainder of battle.
Frightful Four Hydro-Man (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Frightful%204%20-%20Hydro-Man_zpshnxbvz4n.jpg)
Only Intellect attacks may be played against Frightful 4 for remainder of battle.
If I find a good picture of the Red Ghost 'ghosting' I'll substitute it for this picture.
Frightful Four Red Ghost (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Frightful%204%20-%20Red%20Ghost_zps6rtj7d11.jpg)
Play during battle. All Hits in Frightful 4's Hits from Current Battle do not count for Venture Total and are subtracted from Opponent's Venture Total.
Frightful Four Thundra (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Frightful%204%20-%20Thundra_zpso1s8voqb.jpg)
Play during battle as an attack. Target Character must discard 1 card for each Hit currently in his Hits to Current Battle and Permanent Record. Cards may be Placed or in Hand.
Frightful Four Trapster (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Frightful%204%20-%20Trapster_zpsgubg5jrk.jpg)
Acts as a level 6 Fighting attack. If successful, Target Character may not play Special cards for remainder of battle.
Frightful Four Wizard (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Frightful%204%20-%20Wizard_zpsmyumdcyz.jpg)
All Intellect Power Card Hits on Target Character are doubled when determining Cumulative K.O. for remainder of game. Does not count toward Venture Total.
Goblyn Queen Mistress Of Limbo (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Goblyn%20Queen%20-%20Mistress%20Of%20Limbo_zpsah1ickxo.jpg)
Avoid 1 attack. May not be attacked for remainder of battle.
The Hellfireclub Inner Circle (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Hellfire%20Club%20-%20Inner%20Circle_zps4ho7qpwq.jpg)
Choose one Hellfire Club Special from Draw Pile and place in hand. Cannot be a duplicate. Reshuffle Draw Pile.
great take on Annihilus. i've only seen him done once before (~7+ years ago), and characters do change over time. while the grids are different, the flavor of the specials is remarkable similar. and 1 card identical art and effect! (Chitinous- and yours is better resolution.)
Dracula's card helps him much. Hellfire's not so much.
I had a hard time deciding what to do with Cosmic Control Rod. Once i decided to ignore the artifact it got easier. There really wasn't much to pick for abilities with Annihilus.
I'm a fan of the DS specials. In Hellfire Club's case with the Madelyn Pryor Special allowing them to play Jean Grey Specials I would for sure pack one or two Inner Circles if they were on a team with Jean Grey.
Today's villains are......
Avalanche & Pyro 7 4 3 2 16 (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Characters/Avalanche%20amp%20Pyro_zpsnpvff7hb.jpg)
May make 1 followup attack to a Universe: Teamwork they play.
Avalanche Quake (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Avalanche%20-%20Quake_zpsz6prsljp.jpg)
Acts as a level 10 Any-Power attack. May be used against Battlesite. If used against Battlesite, damage counts toward Venture total.
Avalanche Shatter (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Avalanche%20-%20Shatter_zpsoubywxgy.jpg)
Target Battlesite must discard 1 Placed card chosen at random.
Avalanche Tectonic Control (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Avalanche%20-%20Tectonic%20Control_zps05wetild.jpg)
Avoid 1 attack from a Battlesite. Avalanche may not be attacked from a Battlesite for remainder of battle.
Pyro Living Flame (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Pyro%20-%20Living%20Flame_zpslfneav8x.jpg)
Acts as a level 9 Energy attack.
Pyro Pyrokinetic (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Pyro%20-%20Pyrokinetic_zpsgjohncmi.jpg)
Acts as a level 4 Energy attack, may make 1 additional Energy attack.
Pyro Pyromaniac (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Pyro%20-%20Pyromaniac_zpsoz9nlrvu.jpg)
Play with any Power card attack. Pyro may make as many additional Energy or Intellect Power card attacks as possible. Opponent may defend.
An always useful card for Kingpin
Kingpin Hired Help (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Kingpin%20-%20Hired%20Help_zps15vcdlt0.jpg)
Choose one Activator card from Draw Pile and place in hand. Cannot be a duplicate. Reshuffle Draw Pile.
Magneto..... He didn't get terrible specials. But he didn't get a lot of great specials. I revised 3 and added 1.
I made a OPD version of the KH special. This one seemed appropriate for him.
Magneto Evil Genius (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Magneto%20-%20Evil%20Genius_zpsdhgdipqe.jpg)
Opponent -6 to Venture Total for this battle. If opponent has "Fatal Attractions" Mission, opponent -9 to Venture Total for this battle.
Magneto Gravity Alteration (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Magneto%20-%20Gravity%20Alteration_zps162l7iyg.jpg)
Opponent must immediately discard 1 placed card of Magneto's choice.
Magneto Repel Object (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Magneto%20-%20Repel%20Object_zpsu5anrgfc.jpg)
Avoid 1 attack made with a Universe card. Opponent must discard 1 card from Hand. Opponent's choice.
Mutant Savior sounds like a positive thing but this card seems to fit Magneto.
Magneto Mutant Savior (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Magneto%20-%20Mutant%20Savior_zpsxtdk4ib9.jpg)
Opponent must discard 3 cards from Hand. Cards chosen by Opponent.
Here is something different. I toyed around with different versions of Dark Phoenix (and of course there is the Jean Grey: Dark Phoenix card from the X-Men set) but nothing ever seemed to work. Til I came up with this one. I like the idea of it, have never actually played it.
Somehow I think my original intent was only play OPD specials but i must have switched it.
Dark Phoenix 8 1 8 8 25 (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Characters/Dark%20Phoenix_zpsbtzlhwi0.jpg)
Plays as a Special of Jean Grey. Replace Jean Grey with Dark Phoenix and Immediately KO all teammates. May play any non-OPD Special.
good point on Hellfire's DS. i hadn't thought of that one.
i'm still not comfortable with the dual-character bit, but i'll get over it. LOVE the art on Living Flame. i would have probably focused in more on Pyro, but the image in the flames would have been lost.
the OC is a great mechanic for Magneto. i'm not sure that the name Mutant Savior & the chosen art really fit it, though.
Dark Phoenix is a great mechanic! Better not place OPDs on Jean Grey.
Today we have....
Klaw 7 2 5 5 19 (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Characters/Klaw_zpslulxzvtx.jpg)
Klaw's Basic Universe cards count toward Damage and Venture Total.
Klaw's specials were actually pretty easy to design. Half of them were inspired directly off of the artwork. I love it when they are that easy. I knew just what i wanted disorient to be as soon as i saw the piece of art. Sonic Blast and Sound and Fury were really easy to get an idea from the art too.
Klaw Disorient (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Klaw%20-%20Disorient_zpshlhcgol9.jpg)
Opponent's characters are -2 to all actions for remainder of battle.
Klaw Living Sound (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Klaw%20-%20Living%20Sound_zpshljdx7um.jpg)
Negates the effect of any 1 Special card played by opponent against Klaw only.
Klaw Sonic Blast (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Klaw%20-%20Sonic%20Blast_zpshfdnarrd.jpg)
Acts as a level 5 Energy attack. If successful, Opponent must discard all Activator cards from Hand.
Klaw Sonic Construct (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Klaw%20-%20Sonic%20Construct_zpsk8ox5j4h.jpg)
For remainder of battle, any Special played by Klaw or Klaw's teammates may not be Negated until "Sonic Construct" is Negated.
Klaw The Sound And Fury (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Klaw%20-%20The%20Sound%20And%20Fury_zpsqn5nwwhf.jpg)
Acts as a level 9 Energy or Strength attack.
Klaw Sound Converter (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Klaw%20-%20Sound%20Converter_zpsa8fvtexg.jpg)
Acts as a level 4 Energy or Fighting attack. Attack is not affected by Special cards already in play.
Also more Spider-Man foes.........
Kraven 1 7 5 6 19 (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Characters/Kraven_zpsjileve7m.jpg)
I'm pretty satisfied with this set of specials too.
Kraven Agressive Parry (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Kraven%20-%20Agressive%20Parry_zpse46xlfni.jpg)
Avoid 1 Attack. Opponent must discard 1 card from Hand. Opponents choice.
Kraven Calypso (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Kraven%20-%20Calypso_zps2u9o8u48.jpg)
Kraven gains +1 to all actions for remainder of battle.
Kraven The Hunter (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Kraven%20-%20The%20Hunter_zpsh6uj7nxt.jpg)
Play on Target Character as an attack. Attacks made on Target Character, including "The Hunter", may not be moved to any of Target's teammates for remainder of game.
Kraven Jungle Predators (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Kraven%20-%20Jungle%20Predators_zpsmqirfyqx.jpg)
Acts as a level 5 Fighting attack. Attack may not be defended with a Special card.
Kraven Kravinoff Family (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Kraven%20-%20Kravinoff%20Family_zpsip7iacqu.jpg)
Draw 3 cards. Discard duplicates.
Kraven Large Caliber (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Kraven%20-%20Large%20Caliber_zpsromcvsq1.jpg)
Acts as a level 6 Energy attack. May be used against Character in Reserve, who may defend.
Kraven Last Hunt (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Kraven%20-%20Last%20Hunt_zps6nqaf5m1.jpg)
Acts as a level 12 Fighting attack. May only be played if Kraven has Hits totaling 15 or more in his Permanent Record.
both decent characters. name, art, & effect are not always that easy to match up.
have to mention, though... Kravinoff Family should be coded HQ.
Fixed the mis-code. Thanks!
Mephisto 7 1 7 8 23 (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Characters/Mephisto_zpsysqh0ifx.jpg)
Mephisto Corrupting Influence (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Mephisto%20-%20Corrupting%20Influence_zpsqrsv1nwm.jpg)
Acts as a level 6 Intellect attack. If successful, Target Character must discard 2 cards of opponent's choice. Cards may be Placed or in Hand.
Mephisto Deadly Alliances (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Mephisto%20-%20Deadly%20Alliances_zpsnuyifesg.jpg)
Target Character may not attack or be attacked for remainder of battle.
Mephisto Lord Of The Netherworld (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Mephisto%20-%20Lord%20Of%20The%20Netherworld_zpsvbqwho51.jpg)
Acts as a level 8 Energy, Fighting, Strength, or Intellect attack.
Mephisto Ol' Nick Scratch (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Mephisto%20-%20Ol%20Nick%20Scratch_zps1iza4aiv.jpg)
Choose one Tactic: Artifact card from Draw pile and place in hand. Cannot be a duplicate. Reshuffle Draw pile.
Mephisto Prince Of Lies (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Mephisto%20-%20Prince%20Of%20Lies_zpspxl1sxxf.jpg)
Play during battle on Teammate, before Teammate is KO'd. When Target Teammate is KO'd, Mephisto is +5 to Venture Total.
Mephisto Your Heart's Desire (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Mephisto%20-%20Your%20Hearts%20Desire_zpswvdhwqsa.jpg)
Choose 1 Special card not usable by Mephisto from Draw Pile and place in hand. May not be a "One Per Deck". May be duplicate. Reshuffle Draw Pile.
Manderin Arch Villain (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Mandarin%20-%20Arch%20Villain_zpsu3mpta1t.jpg)
Acts as a level 6 Intellect attack. If successful, Opponent is -4 to Venture.
Manderin Ten Rings (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Mandarin%20-%20Ten%20Rings_zpsdk8ayzdc.jpg)
Choose one Mandarin Special from Draw Pile and place in hand. Cannot be a duplicate. Reshuffle Draw Pile.
Leader Big Brain (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Leader%20-%20Big%20Brain_zpshqg4fks6.jpg)
Acts as a level 9 Energy or Intellect attack.
i looked into doing Mephisto a while back, and i never saw a lot of your art choices. do you pull your pics direct from the comics? or a more pertinent question - do you know of decent sites for getting pics?
for example - i get mine from A) direct from the comic, B) comic vine images pages, C) google images, or D) deviant art (fan stuff). i'd love to search more areas for a project i'm currently working on, and would appreciate the help.
i like mephisto, but the AQ seems out of place. he SHOULD have a high level OPD attack, but AQ seems too straight forward - not devious enough. justa OP fan opinion....
Usually off the internet. I've just discovered comicvine in the last month as a source. It actually seems to be the best. Then deviantart, comicbookgallery, and google image search. Sometimes searching an artist with a name on google will get you stuff that doesn't come up normally. Also I'll try to look at artists web sites at their portfolios. Sometimes you'll find extras and larger versions.
Also Tineye is great for searching for a higher resolution version of a cool but small image you may have found.
Sometimes i'll have to dig through my back issues box and scan and if i don't have anything. Or i'll try to find what issues a character has appeared in and i'll try to find the right tpb to borrow in through my library. I had to do that with Prometheus and Impulse and Darkhawks Shield card.
Right now I've got the Specials for the Mutant Liberation Front finished but i'm going to have to look through back issues for a decent picture of the team.
Got any suggestions for the Mephisto special? I can see your point on that one.
thanks for the info!
i usually justa make do with what i can find as best i can. i don't have the polish (short o) that you and many others have, and that's ok by me. i don't make many cards. my goals are to have fun with it - add in characters i've never seen done, play around with new twists in existing mechanics, maybe spark a few ideas in other (and better) card creators.
MLF? what a unique idea! i never would have thought of them. besides Polaris (legacy character), Stryfe is the only one i've ever seen anyone take a try at. team grids are tough - good luck.
as for Lord Of The Netherworld: well, i refuse to suggest any mechanic that i've seen used for him before, so that probably skews my point of view. but the title of the card screams "Dead Pile" to me. my first thought was an 8 AnyPower OA OPD (see Maggot's Intestinal Fortitude). or maybe that's just the desire to tweak mechanics talking... ::)
I like your stuff. And when i started i was trying to keep mostly just using cards that had been done before but in the last month I've found myself wanting to put a twist on things and use more new mechanics too. I like adding in characters that haven't been done before but I'm trying to make some more locations to tie them to the old ones.
Stryfe will probably come in this batch of cards eventually too. I do have an awesome new mechanic for one of his special cards.
In the meantime couldn't find a good page to scan so I had to hack together my own team pic from various single shots. It's not terrible but not my best effort either. It doesn't look to bad printed on screen its so-so. Also, they might end up with one or two more specials.
MLF 7 5 5 2 19 (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Characters/MLF_zpsuqxiirvh.jpg)
MLF Forearm (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/MLF%20-%20Forearm_zpsaclzc4zl.jpg)
Acts as a level 7 Strength attack.
MLF Locus (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/MLF%20-%20Locus_zpsdftqhmeb.jpg)
Avoid 1 attack. May not be attacked for remainder of battle.
MLF Reaper (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/MLF%20-%20Reaper_zpsekbusyue.jpg)
Acts as a level 4 Fighting attack. If successful, Opponent must discard 1 card of Opponent's choice from Hand.
MLF Reignfire (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/MLF%20-%20Reignfire_zpsjkjtknzu.jpg)
M.L.F. may Place and play any Sunspot Special cards for remainder of game.
MLF Tempo (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/MLF%20-%20Tempo_zpscww40mk5.jpg)
Play when Opponent concedes battle. Opponent may not concede battle.
MLF Wildside (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/MLF%20-Wildside_zpsmputawrs.jpg)
Acts as a level 5 Energy attack. If successful, Target Character loses Inherent Ability and is considered to have no Inherent Ability for remainder of battle.
I wish i could have kept some of the pictures i had used previously for Nightmare as Sam Kieth's art for him was amazing. But the scans of early 90's comics just don't look that good.
Nightmare 8 1 4 7 20 (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Characters/Nightmare_zps9p9oun6j.jpg)
Nightmare Astral Realm (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Nightmare%20-%20Astral%20Realm_zpssxcyk9bc.jpg)
For remainder of game, cards on Nightmare's Hits to Current Battle with Fighting or Strength icons do not count towards Opponent's Venture Total.
Nightmare Dreamstalker (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Nightmare%20-%20Dreamstalker_zps0yr8fgum.jpg)
Play during battle. At end of battle, Opponent may not move any Mission cards from the Defeated Missions Pile.
Nightmare Psychotic Sociopath (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Nightmare%20-%20Psychotic%20Sociopath_zps1bngh3vo.jpg)
Acts as a level 9 Energy or Intellect attack.
Nightmare Terror! (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Nightmare%20-%20Terror_zpsnonypmx4.jpg)
Acts as a level 7 Intellect attack. If successful, opponent must move 1 Mission card from the Completed Missions Pile to the Reserve Missions Pile.
Nightmare Warp Reality (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Nightmare%20-%20Warp%20Reality_zpsj1ykjmtk.jpg)
Negates the effect of any 1 Special card played by opponent.
Nightmare Your Worst Fears (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Nightmare%20-%20Your%20Worst%20Fears_zpspie4rlk9.jpg)
Acts as a level 4 Energy, Strength, Fighting, or Intellect attack. May make 1 additional attack.
Mole Man Really Big Monster (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Mole%20Man%20-%20Really%20Big%20Monster_zps1psduorh.jpg)
Acts as a level 10 Strength attack.
Mr Sinister Genetic Engineering (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Mr%20Sinister%20-%20Genetic%20Engineering_zpsntiwdlmp.jpg)
Mr Sinister or target Teammate's Energy or Strength Rating increases to 7 for remainder of game.
Mr Sinister Hidden Agenda (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Mr%20Sinister%20-%20Hidden%20Agenda_zpsyfsiqhkr.jpg)
For remainder of battle, any Special played by Mr Sinister or Mr Sinister's teammates may not be negated until "Hidden Agenda" is negated.
Mystique Lethal Operative (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Mystique%20-%20Lethal%20Operative_zpsofkkftwi.jpg)
Acts as a level 4 Any-Power attack. If successful, Target Character may be KO'd using normal KO rules, regardless of Inherent Abilities or other Special cards, for remainder of battle.
Mystique Infiltration (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Mystique%20-%20Infiltration_zps1ktuuavo.jpg)
Target Battlesite must discard 1 Placed card chosen at random.
feedback has been pretty rare, so thanks.
i'd love to do a few locations, but i can't do the 3-D text for the title. they just don't look right without it.
MLF - pretty generic, but a workable group of specials. could provide some interesting team-ups. you may call that character card a "hack job", but its infinitely better than anything i am capable of (see Planetary).
Nightmare - fantastic! truly evil. and totally unique as well (so far).
the Genetic Engineering link points to the Mole Man card.
Fixed the link.
MODOK 7 1 1 7 16 (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Characters/MODOK_zpsomlrword.jpg)
M.O.D.O.K. A.I.M. (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/MODOK%20-%20AIM_zpsxgdu7v66.jpg)
Discard one Intellect Power card usable by M.O.D.O.K. to draw 4 cards from top of the Draw Pile. May keep duplicates.
M.O.D.O.K. Doomsday Chair (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/MODOK%20-%20Doomsday%20Chair_zpsqtlhst2n.jpg)
Avoid 1 attack with a Fighting or Strength icon. M.O.D.O.K. may draw 1 card from the top of the Draw Pile. Discard duplicates.
M.O.D.O.K. Mental Domination (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/MODOK%20-%20Mental%20Domination_zps7mcxawqr.jpg)
Acts as a level 7 Intellect attack. If successful, Target Character may not attack for remainder of battle.
M.O.D.O.K. M.O.D.O.K.'s 11 (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/MODOK%20-%20MODOKS%2011_zpsiokokfqq.jpg)
Choose one Activator card from Draw Pile and place in hand. Cannot be a duplicate. Reshuffle Draw Pile.
M.O.D.O.K. Psionic Blast (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/MODOK%20-%20Psionic%20Blast_zpsqiqmfcg1.jpg)
Acts as a level 6 Energy attack. If successful, Target Character must discard 2 cards of opponent's choice. Cards may be Placed or in Hand.
M.O.D.O.K. Tactical Clairvoyance (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/MODOK%20-%20Tactical%20Clairvoyance_zpsqa24337o.jpg)
Look at top 8 cards of Draw Pile and choose any 1 card. Put chosen card in Hand. Put "Tactical Clairvoyance" on top of Draw Pile. Reshuffle Draw Pile.
Morbius Swoop Down (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Morbius%20-%20Swoop%20Down_zps2n8xhslq.jpg)
Acts as a level 0 Fighting or Intellect attack. May only be defended by a Special card.
Omega Red Carbonadium Synthesizer (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Omega%20Red%20-%20Carbonadium%20Synthesizer_zps3gkqe73d.jpg)
Omega Red's Strength Rating increases to 7 for remainder of game.
Omega Red Death Factor (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Omega%20Red%20-%20Death%20Factor_zpshj7leccx.jpg)
Target character's Hits to KO number is decreased by 5 points for remainder of game.
Omega Red Sacrificial Lamb (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Omega%20Red%20-%20Sacrificial%20Lamb_zpszznavntd.jpg)
Omega Red may switch entire permanent record with any front line teammate.
Onslaught Psionic Onslaught (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Onslaught%20-%20Psionic%20Onslaught_zpsfztoghi2.jpg)
Acts as a level 11 Energy, Strength or Intellect attack. Onslaught's team may not attack for remainder of battle.
great art on modok! a killer version, well worth the 16 pts.
Onslaught didn't really need that good a card, but it fits him. (better art than your older version, too.)
Yeah, he came out pretty cheap. But the grid fit.
I got a little carried away today. With 2 Characters and 9 Specials for one guy.
Ultron 6 3 7 7 23 (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Characters/Ultron_zpsl0vdjcvu.jpg)
Ultron 6.0 5 2 6 6 19 (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Characters/Ultron%206.0_zpsd0skoevq.jpg)
May play "Self Enhancement" from Reserve.
Ultron Adamantium Body (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Ultron%20-%20Adamantium%20Body_zps6ungentz.jpg)
Ultron may avoid any numerical attack.
Ultron Avengers Foe (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Ultron%20-%20Avengers%20Foe_zpsblkm8hzn.jpg)
Avoids all attacks from 1 Teamwork card, or target hero must discard 1 Placed Teamwork card.
Ultron Daddy Issues (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Ultron%20-%20Daddy%20Issues_zpsxhxpec6c.jpg)
Ultron is +2 to all attacks against target character and +2 to defense from attacks made by target character for remainder of battle.
Ultron Mechanized Might (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Ultron%20-%20Mechanized%20Might_zpsfam1pmjh.jpg)
Acts as a level 5 Strength attack. If successful, Target Character -2 to defense for remainder of battle.
Ultron Plasma Bolt (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Ultron%20-%20Plasma%20Bolt_zpsehjg9i2i.jpg)
Acts as a level 5 Energy or Fighting attack. May not be defended by a card from a Battlesite.
Ultron Robot Army (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Ultron%20-%20Robot%20Army_zpsr3rbg0pd.jpg)
Acts as a level 9 Fighting or Strength attack.
Ultron Self Enhancement (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Ultron%20-%20Self%20Enhancement_zpstlqkq9wz.jpg)
Play with any Basic Universe card. Ultron's Power Grid gets Bonus in that Power Type for remainder of game.
Ultron Ultron 1.0 (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Ultron%20-%20Ultron%201.0_zpscihdxigt.jpg)
Acts as a level 4 Intellect attack. May make 1 additional attack.
Ultron Ultron Imperative (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Ultron%20-%20Ultron%20Imperative_zpsyxgrcuqk.jpg)
Play during battle. On your turn, after Ultron is KO'd, discard this Special to move Ultron from Defeated Characters Pile to Reserve. Play as normal.
Quote from: fennshysa on March 09, 2017, 07:00:20 PM
I got a little carried away today. With 2 Characters and 9 Specials for one guy.
i can definitely relate to that!
nice array of specials. i like the lower cost character version - opens up a lot of possibilities (like Ultron 6.0, Absorbing Man, Forge{R}, and [pick one]). you don't necessarily need to build around him. it would be a shame to hide him in Reserve with all that nastiness. and only 2 OPDs in the bunch.
Psylocke: Betsy Braddock for Reserve? Captain Britain would be 1 point over i think. Or Hawkman or Ra's Al Ghul: Swordmaster.
For not having really thought about Sauron before tonight his specials went together really easily. I wasn't planning on any more today, but they just made sense.
Sauron 5 5 6 2 18 (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Characters/Sauron_zpsf6bqedur.jpg)
Sauron's Energy Power cards are +1 for each Sauron Special card in opponent's team's Hit's From Current Battle and Permanent Record.
Sauron Channel Lifeforce (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Sauron%20-%20Channel%20Lifeforce_zpsbiye3p5w.jpg)
Remove 1 Hit from Sauron's Hits to Current Battle. Sauron may make 1 attack with any card, usable by Sauron and in Hand, of equal or less Value than removed Hit.
Sauron Energy Vampire (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Sauron%20-%20Energy%20Vampire_zpsuh6ihlub.jpg)
Acts as a level 5 Energy attack, if successful remove 1 hit from Sauron's permanent record.
Sauron Hypnotic Gaze (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Sauron%20-%20Hypnotic%20Gaze_zpsywyj6pln.jpg)
Acts as a level 5 Energy attack. If successful, Target character may not attack Sauron for remainder of battle.
Sauron Mental Illusions (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Sauron%20-%20Mental%20Illusions_zpscquctxqp.jpg)
Acts as a level 3 Intellect attack. If successful, Target Character may not make any follow up attacks from Teamwork or Special cards for remainder of battle.
Sauron Power Dive (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Sauron%20-%20Power%20Dive_zps1xpxkr9u.jpg)
Acts as a level 6 Fighting attack.
Sauron Savage Land (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Sauron%20-%20Savage%20Land_zpset0la00z.jpg)
Play during battle. At end of battle, opponent may only move 1 Mission card. Other Mission cards return to pile Ventured from.
its fascinating how different people have different interpretations of characters. for example:
this is the 9th version of the Sauron character card i've seen (only 4 creators have made specials.
out of the 9, all have different grids, 6 have different IAs.
grid ranges (high to low):
E (7-3), F (6-2), S (7-4), I (6-2), total cost (21-17)
yet all seem equally valid in their own way. really fascinating.
for the Ultron 6.0 team, remember i also consider homemade cards. :) to get the max benefit, i was thinking more like a Hulk (1486) or Ironman: Original Armor (5167). that would help merge grids better for power card usage, assuming some of those basic U bonuses get used, and to provide some more kick-ass attack power. but the possibilities are virtually endless.
One of those Sauron's from before was probably mine but I like this one better. I did look at a couple other Sauron Characters when working on this one. 9 different is pretty crazy though.
9 actually isn't that unusual. there are 21 characters that i've seen 10 or more variations posted - each with a unique combination of grid and/or IA, or a variant with some specials that only they can play. the top 3 are Supes (30!), Bats (20), and Spidey (18, or 24 if you count the 2099 versions). (and this doesn't account for ones that identical but just have different art.) 17 are legacy character, the remaining 4 are Abomination, Lizard, Shatterstar, and Thanos.
at the other end of the spectrum, there are plenty of legacy characters that i've never seen remade & posted. (grids spot on? lack of interest? who can say?)
i think its a combination of things - dissatisfaction with the grids/IA given by others and trying to narrow the character focus to 1 story arc/era probably being the main reasons. but i can't say for sure. i try to avoid over-done characters myself).
Ok. I'm currently working on Stryfe. I want one of his special cards to be the Legacy Virus. I don't want it to be a OPD. My first version had it only being defensible with a defensive Special card. Which i'm thinking is to powerful considering what the 2nd part of the card does.
So here are the two options. The first is a neutered version of the "can only defend with a defensive Special", which i think is probably still too strong. So 1st or 2nd?
Acts as a level 0 Any-Power attack. May only be defended by a defensive Special card. If successful, after each discard phase draw a random card from your Power Pack, you may exchange it with this card if you wish.
Acts as a level 5 Any-Power attack. If successful, after each discard phase draw a random card from your Power Pack, you may exchange it with this card if you wish.
nifty card mechanic! could create some instant KOs. some opinions....
the 1st version feels more right of the 2, as the legacy virus was not easy to avoid.
the 2nd version has no real appeal to me. its easier to defend, and the likelihood of exchanging it are less, which is the whole purpose of the mechanic to me.
might i suggest a 3rd option? the NU mechanic provides a similar basis for the card as the BA of the first option, while being slightly easier to defend. level 0 Any Power, defended only by Power card of 5 or greater. if successful...etc.
whichever way you go - nice thinking!
Perfect, you sold me on it. It does give me the longest text ever but i like it. You've also got me thinking a little more outside the box. There are quite a few new Special Codes coming and I stole one of your modified Specials.
Cable's clone. Not affected by the Techno-Organic virus like Cable his powers are really more of the chart like X-Man's but until the Messiah Complex storyline he never really used his powers well enough to justify the 8 Energy in my mind. So i made his Energy attacks two good OPDs. Raised in the far future by Apocalypse to be his new host body. He's got serious abandonment and envy issues mixed with a total lack of a moral compass. He's had some serious enhancement done to him hence the 6 Strength. Though he's not really that smart he always operated behind the scenes using patsies in the 90's X-Men titles, hence the Inherent. Also why i chose the MLF to be a CC special.
Stryfe 7 4 6 5 22 (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Characters/Stryfe_zpsjolzli0r.jpg~original)
May play any Intellect Teamwork cards.
Stryfe Chaos Bringer (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Stryfe%20-%20Chaos%20Bringer_zpsycxwygkx.jpg~original)
Both Players Reshuffle their Power Packs and Dead Piles into their Draw Pile.
Stryfe Body Armor (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Stryfe%20-%20Body%20Armor_zps46w28zua.jpg~original)
Avoid 1 attack.
Stryfe Legacy Virus (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Stryfe%20-%20Legacy%20Virus_zpsicv5vqyq.jpg~original)
Acts as a level 0 AnyPower attack. May only be defended using a Power card with a Value of 5 or greater. If successful, after each discard phase draw a random card from your Power Pack, you may exchange it with this card or discard it.
Stryfe MLF (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Stryfe%20-%20MLF_zpso49x0gkf.jpg~original)
Acts as a level 6 Any-Power card. May be used to attack or defend. May not be combined with Universe cards.
Stryfe Telepathic Override (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Stryfe%20-%20Telepathic%20Override_zpsusloglva.jpg~original)
Acts as a level 7 Energy attack. If successful, Target Character must discard all Placed cards and move into Reserve for remainder of battle.
Stryfe Telekinetic Attack. (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Stryfe%20-%20Telekinetic%20Attack_zpsw7o9m6l3.jpg~original)
Acts as a level 7 Energy attack. If successful, Target character may not attack for remainder of battle.
Just a slight bump in the effectiveness of this special than the Darkness one. I just wanted to make Post a better option for Reserve.
Post Techno-Organic Weaponry (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Post%20-%20Techno-Organic%20Weaponry_zps9hgowcmy.jpg~original)
Acts as a level 4 Energy or Fighting attack, may be played from Reserve. If successful, Post may continue to attack while in Reserve.
I always like Rhino in a deck. His specials weren't too bad and his grid was very cost effective. One new special, which is old for me, and 2 modified. I stole the Animal Stamina idea from justa. When if found the artwork on Bowl Over i knew exactly what Special it would fit on so i made a special where the opponent chooses what happens. If they can't defend do they ditch a couple cards (effort to resist his charge) or let him knock them out of the game for a round.
Rhino Animal Stamina (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Rhino%20-%20Animal%20Stamina_zpsym5ilgbt.jpg~original)
Acts as a level 4 Strength attack. If not successful, Rhino's Hits to KO number is increased by 3 for remainder of game.
Rhino Bowl Over (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Rhino%20-%20Bowl%20Over_zpshx4yrxnf.jpg~original)
Acts as a level 5 Strength attack. If successful, target character must discard 2 cards or move into Reserve for remainder of battle. Opponents choice.
Rhino Sitting Bull (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Rhino%20-%20Sitting%20Bull_zpsfqgqw4vf.jpg~original)
Target character must discard all Placed cards and may not attack for remainder of battle.
quick sell. and PLEASE! don't feel like you're "stealing" an idea i may have had. i may have gotten it from one of the other boards on this site. i justa like to float stuff out there sometimes, get a little creative - i'm sure plenty of others have thought of these things but never made the cards. (it took me a long time to be able to produce cards i felt were worthy of posting, then figure out how to post them.) i justa go too far in my tinkering sometimes.... if you like 'em, feel free to use 'em.
i think Stryfe works quite well, not at all what i expected. unusual grid, but the IA makes it work just fine. (he really wasn't any smarter than Apocalypse, but better with underlings.) a mirror view of Cable, but at an angle.
i would have liked one of those Energy specials to be non-OPD, but i could find no better substitution, or suitable justification for such. i was also hoping for a tie-in with either Apocalypse or the MLF somewhere, but again, no useful suggestion from here.
i'm glad you kept the original art on the Sitting Bull special. we always got a chuckle over that one. ;D
I still love that picture too!
I thought about making the MLF Special card an HI or LJ but I've done that before. So i went with the CC for Stryfe. It seemed to fit.
I think i'm only going to have 2 more Characters in this set. I do want to do some more specials for Legacy characters and some Locations and Aspects.
But the next to the last will be....
Wrecking Crew 4 4 7 4 19 (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Characters/Wrecking%20Crew_zps1hdpceyy.jpg~original)
When The Wrecking Crew's Special cards are used against a Battlesite, damage counts toward Venture total.
Next set will be Cosmic Marvel (I really was planning that before you started posting your cool guys. I even bumped Thanos and Terrax out of this set to that one.)
Want to guess who the last one in this set will be?
EDIT: Finished the 4 main specials for the wrecking crew. They are all about damage. They only defensive card they will get is thunderball.
Wrecking Crew Bulldozer (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Wrecking%20Crew%20-%20Bulldozer_zpsyxc1gfy2.jpg~original)
Acts as a level 6 Strength attack. If successful, Target Character must discard 2 cards of opponent's choice. Cards may be Placed or in Hand.
Wrecking Crew Piledriver (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Wrecking%20Crew%20-%20Piledriver_zpswdlatnat.jpg~original)
Acts as a level 6 Fighting attack.
Wrecking Crew Thunderball (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Wrecking%20Crew%20-%20Thunderball_zps8s9znq4t.jpg~original)
Acts as a level 5 Strength Power card. May be used to attack or defend. May not be combined with Universe cards.
Wrecking Crew Wrecker (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Wrecking%20Crew%20-%20Wrecker_zpsrxaykhko.jpg~original)
Acts as a level 7 Any-Power attack. +3 when used to attack a Battlesite. Bonus counts toward damage.
And Sabretooth. 1 New card and a few revisions. I'm not sure he needed all these revised but these versions make more sense to me.
Sabretooth Blood Hunt (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Sabretooth%20-%20Blood%20Hunt_zpshozykqco.jpg~original)
Acts as a level 4 Fighting Attack. May be made after opponent has conceded the battle. Opponent may defend.
Sabretooth Danger Scent (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Sabretooth%20-%20Danger%20Scent_zpsbzbmgwqc.jpg~original)
Avoid 1 attack with a Fighting icon. Sabretooth may draw 1 card from the top of the Draw Pile. Discard duplicates.
Sabretooth Feral Rage (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Sabretooth%20-%20Feral%20Rage_zpsvkpvaban.jpg~original)
Acts as a level 7 Energy, Fighting, Strength, or Intellect attack.
Sabretooth Healing Factor (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Sabretooth%20-%20Healing%20Factor_zpsev8eyure.jpg~original)
Remove 1 Hit from Sabertooth's Permanent Record or Hits from Current Battle.
Sabretooth Rabid Beast (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Sabretooth%20-%20Rabid%20Beast_zpsjivsgqpc.jpg~original)
Sabretooth may make as many Power card attacks as possible. Opponent may defend.
you have to get creative with the Crew after the member specials. have fun with it.
no, i won't guess. you've had some new character thrown in, so i'm hoping its one of those types. Cosmic Marvel sounds great!
the Tooth is loose! the 7M was always good with his Wildcat Attack, the name doesn't matter. you could have gone to 5 with Blood Hunt - i dropped to 4 on mine because of the MultiPower icons. good card for him.
Just 2 for tonight.
One revised and one new for Mojo.
Mojo Exclusive Contract (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Mojo%20-%20Exclusive%20Contract_zpsdhocefzn.jpg~original)
Only Teammate of Mojo's choice and Target Character may attack, be attacked, or defend this battle.
Mojo It's A Rap (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Mojo%20-%20Its%20A%20Rap_zpsgododfhy.jpg~original)
Play when opponent concedes battle. Mojo's team may discard any number of cards to top of Draw Pile.
nice re-do of It's A Rap.
does Mojo reminds anyone else of Cameron Hodge after he joined the Phalanx?
a reminder - still missing a Frightful 4 character card.
He kind of does.
Here's the Frightful 4. Nothing special. Just kind of cheap.
Frightful Four 4 4 6 6 20 (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Characters/Frightful%204_zpseuxfhcoc.jpg)
Counts as 17 points for Tournament deckbuilding. Energy and Strength Power cards are +1 to offense.
Wrecking Crews final 2 Specials. They're not exactly a subtle group so 2 straightforward cards.
Wrecking Crew Property Damage (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Wrecking%20Crew%20-%20Property%20Damage_zpsnrjtyhbr.jpg~original)
Target Battlesite must discard 1 Placed card chosen at random.
Wrecking Crew Throwdown (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Wrecking%20Crew%20-%20Throwdown_zpsv8hrpqky.jpg~original)
Play during battle. For remainder of battle, any Special card played must be a Special card that acts as an attack. Other Special cards may not be played.
And the last one is nothing special. Though there might be two more. Looking through my spreadsheet i noticed one i'd looked over.
EDIT 3-27
Here is the last two characters for this set. The Missing characters from the locations.
Viper i was surprised was only on the Princess Bar location and not the Madripoor so that became her Inherent ability. I liked the Power Balance guys version of Viper but I wanted to do something different, sort of. Some of those abilities will show up in her specials.
The Silver Samurai I think I have done before.
Silver Samurai 5 7 4 3 19 (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Characters/Silver%20Samurai_zps2vsfhrxa.jpg)
Energy Power cards are +1 to attack.
Viper 3 7 3 6 19 (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Characters/Viper_zps4fyx82b1.jpg~original)
May be included on a team with Madripoor as a Homebase.
Frightful 4 is pretty cheap cost - should get them some playing time.
simple & straight forward is good for the Crew.
i forgot about the "missing" legacy characters - i should have expected that.
you did do a Silver Samurai before, but the Intellect was 2 instead of 3.
Viper look promising, though. i've only seen 1 other set of specials for her - all others have used her IA to play Hydra or Serpent Society specials (or a combination of the 2). good to see a new take.
Been busy. Finished 1 more character though.
Silver Samurai Bodygurard (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Silver%20Samurai%20-%20Bodyguard_zpsgscvdgen.jpg~original)
Teammate may avoid 1 attack.
Silver Samurai Clan Yashida (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Silver%20Samurai%20-%20Clan%20Yashida_zpsxdxwbtli.jpg~original)
Opponent's Fighting Power cards do not count in the Venture total for this Battle.
Silver Samurai Energized Downstroke (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Silver%20Samurai%20-%20Energized%20Downstroke_zpsftdstvw4.jpg~original)
Acts as a level 2 Fighting attack. If successful, acts as a level 8 Energy Power card.
Silver Samurai Kenjutsu Attack (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Silver%20Samurai%20-%20Kenjutsu%20Attack_zps101njs6f.jpg~original)
Acts as a level 4 Fighting attack. May make 1 additional Fighting attack.
Silver Samurai Skilled Samurai (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Silver%20Samurai%20-%20Skilled%20Samurai_zpsjvrtuku0.jpg~original)
Silver Samurai may use Fighting Power cards level 5 through 7 to avoid any attack made against Silver Samurai or teammate for remainder of battle.
(EDIT: 4-4 Changed to level 5-7)
Silver Samurai Tachyon Charged Blade (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Silver%20Samurai%20-%20Tachyon%20Charged%20Blade_zpsccnecxqg.jpg~original)
Silver Samurai may combine Energy Power cards with Fighting Power cards to attack for remainder of battle. May not be combined with Universe cards.
Added 4-4:
3 HI specials gives viper the biggest possible selection of specials. Interestingly enough she can fit on a team with The Hand, Hydra and the Serpent Society if one wanted to build such a team. Oddly neither of those 3 have an avoid special.
Viper Bullwhip (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Viper%20-%20Bullwhip_zpsia5b8vfl.jpg)
Acts as a level 5 Fighting or Strength attack. May not be defended by a card from a Battlesite.
Viper The Hand (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Viper%20-%20The%20Hand_zpsvvdhs7ls.jpg)
Viper may Place and play any of The Hand's Special cards for remainder of game.
Viper Hydra (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Viper%20-%20Hydra_zpsvmsiltul.jpg)
Viper may Place and play any Hydra Special cards for remainder of game.
Viper The Hive (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Viper%20-%20The%20Hive_zpsqel7g1zz.jpg)
Viper may remove all hits with icon of Viper's choice from her Permanent Record.
Viper Ruler Of Madripoor (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Viper%20-%20Ruler%20Of%20Madripoor_zpsyryus1xn.jpg)
Acts as a level 5 Intellect attack. If successful, Viper may sort through Draw Pile, select any Aspect card and play it immediately. Reshuffle Draw Pile.
Viper The Serpent Society (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Viper%20-%20The%20Serpent%20Society_zpsklydg0ud.jpg)
Viper may Place and play any of The Serpent Society's Special cards for remainder of game.
These 5 specials I've done before. May have changed some artwork.
SuperSkrull Army Of One (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Super%20Skrull%20-%20Army%20Of%20One_zpsgnp9ymng.jpg)
Super Skrull may make 1 or 2 follow up attacks after Super Skrull plays a Universe: Teamwork card for remainder of game.
Taskmaster Advanced Training (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Taskmaster%20-%20Advanced%20Training_zpswbojrsos.jpg)
Taskmaster's team's Basic Universe cards used to attack count toward Damage and Venture Total for remainder of game.
Taskmaster Basic Training (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Taskmaster%20-%20Basic%20Training_zpsepgylsnm.jpg)
Taskmaster's team's Training Universe cards used to attack count toward Damage (not Spectrum KO) and Venture Total for remainder of game.
Typhoid Mary Pyrokinetic (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Typhoid%20Mary%20-%20Pyrokinetic_zpswyrpille.jpg)
Acts as a level 7 Energy attack.
Typhoid Mary Split Minds (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Typhoid%20Mary%20-%20Split%20Minds_zpsqaghqqi0.jpg)
Avoid 1 attack. May not be attacked for remainder of battle.
These 4 Specials are new. I wanted to do a variant Nimrod character for the sentinels but could never get it right. Since they already had Bastion i decided to leave it alone. Viper for the Serpent Society was easy since she wasn't represented there and her joining had to do with the Serpent Crown.
Sentinels Operation Zero Tolerance (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Sentinels%20-%20Operation%20Zero%20Tolerance_zpsdpwqw4nh.jpg)
Discard 1 Multipower Power card usable by Sentinels. Sentinels are +2 to all Power card attacks against Target Character for remainder of game.
The Serpent Society Viper (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/The%20Serpent%20Society%20-%20Viper_zpswsxjcnma.jpg)
Choose one Tactic: Artifact card from Draw Pile and place in hand. Cannot be a duplicate. Reshuffle Draw Pile.
Shadow King Intangible Form (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Shadow%20King%20-%20Intangible%20Form_zpsvi8acaxd.jpg)
For remainder of game, cards on Shadow King's Hits to Current Battle with Fighting or Strength icons do not count towards Opponent's Venture Total.
Shadow King Psychic Assault (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Shadow%20King%20-%20Psychic%20Assault_zpsuhpxouve.jpg)
Acts as a level 5 Energy attack. If successful, Target character may not play Special cards for remainder of battle.
some comments:
Silver Samurai - very unique art & card mechanics! however, i think the ES special is pretty useless in game conditions (too much planning required to be effective), and the HG seems out of place where he doesn't have an 8 Fighting. (does that allow him to play 8F Power cards in that battle? i guess the same question comes up for Dr Doom: 2099 and non-Submariner Namor, but since i never found the HG mechanic useful before, i never thought about it.)
Viper - very unexpected, and seems to work well. i almost would rather see the HIs playable from reserve, but that might be too much. BTW - incorporating justabgkid's homemades, Viper, Hand, & Hydra all have a version of an avoid.
Typhoid Mary - i never saw any of her cards in your old postings.
Sentinels - i seen "may play all Sentinel specials" versions of Nimrod (3), Master Mold (2) and Sentinels: Omega Class. the problem is you can't fit more than 2 of the 4 on a legal team, even throwing in Bastion as a 4th.
Shadow King - great additions for him
question - did you intentionally skip over Mysterio? or am i jumping the gun?
Thank you sir! I agree that neither of those Silver Samurai Specials are the bomb but they seemed appropriate. I haven't looked for a ruling on the HG but the wording of the Special makes me think that he is not actually playing the Power card, just using it to avoid an attack. Kind of like it is a defensive Special instead of a Power Card defense.
I toyed around with making Viper's Inherent ability allow her to play 1 or more from Reserve but couldn't decide which one or if it would be too much. If I ran a team with all 4 I think i would start with her on the Front Line and the Serpent Society in Reserve perhaps.
I am just having trouble figuring out what i want Mysterio's to be. I want to redo Misdirection and add 1 more. Right now my best idea is from Kevin Smith's storyline where he tries to drive Daredevil insane as his last big play since he is dying. Maybe Grifter's level 12 attack only if you have 15 hits on the character. Maybe titled "Final Gambit" (Stunt, Plot, Scheme?)
I've got Psycho-Man, The Reavers and Venom about done.
In addition to the 2 Mysterios I still need a new one for Dr Doom, The Enforcers, Green Goblin, Hobgoblin (just need title), Goblyn Queen, The Kree, The Marauders (They actually had a member whose power was exactly represented by an AO Negate but I think they are too good already to get that card), Puppet Master, Red Skull and Scorpion.
Then some locations and Aspects.
Here are the 6 Locations. I have the Characters narrowed down, just have to find out what the grid totals are and come up with appropriate Inherent abilities. I have the Raft ready to go, just need the Inherent.
Negative Zone
Annihlus
Blaastar
Blink
Mr Fantastic
Dr Doom
Psycho-Man
The Raft
ABSORBING MAN 5-5-7-1 (18)
PUPPET MASTER 6-3-1-6 (16)
TYPHOID MARY 5-7-3-2 (17)
Electro 7-3-3-3 (16)
Sinister Syndicate 6-6-4-3 (19)
Wrecking Crew 4-4-7-4 (19)
With those grids it's going to need to be a pretty good Inherent.
The Cube
Abomination
Absorbing Man
Doc Samson
The Leader
Thunderbolts
Wrecking Crew
The Big House
Electro
Frightful 4
Rhino
Scorpion
Serpent Society
Wrecking Crew
Ryker's Island
CARNAGE 3-7-7-3 (20) My version is 2pts higher.
DR./DOCTOR OCTOPUS 3-6-5 (14) 2-5-6-7 (20)
THE ENFORCERS 3-6-4-3 (16)
MYSTERIO 6-3-4 (13) 6-3-4-6 (19)
RHINO 1-4-7 (12) 2-6-7-1 (16)
VENOM 6-6-7 (19) 5-6-7-2 (20)
Hellfire Club
BLACK KING 3-3-6-7 (19)
DONALD PIERCE 4-2-6-7 (19)
GOBLYN QUEEN 7-5-2-5 (19)
THE HELLFIRE CLUB 6-4-4-7 (21)
Selene 7-4-5-4 (20)?
WHITE QUEEN 7-2-2-6 (17)
The Wrecking Crew spend a lot of time in prison according to Marvel Wiki. Absorbing Man too.
regarding the HG - from the meta-rules link on overpower.ca, "#21 - If a Special calls for another card to be played with or after it, then the card must be playable by the Character who contributes the card - even if the Special indicates otherwise." that seems to indicate that the 8 would NOT be playable by Silver Samurai, regular Namor, or Dr. Doom: 2099.
i hadn't really been keeping track, but i didn't realize you had som much more in store on this set. its been great so far. looking forward to Blaastar & Selene - i assume they are scheduled for future sets.
considering the line-up and grids for The Raft, it seems a good candidate for IA: Team may play Special cards from Reserve.
Well that does seem to cover that pretty well. I was thinking that was silly to give Namor a card he couldn't fully use but his 3 stat was an 8 Strength wasn't it?
I'm just going to change it to say 5-7. Problem solved.
That might be what it takes for the Raft. Though I might limit it to non-OPD specials. Or 1 Special per battle. Then again, I made Oracle who can play almost anything from Reserve and her potential teams are not as limited as this one.
All Specials or a limit on it? Opinion?
I had been thinking maybe making an ability where they were +1 to Venture total for each point below the Tournament deck-building total. Then i realized they were so weak you could build a team where you get +9VT.
But that could be a good idea for an aspect card maybe.
Blastaar will be in the Cosmic Set and Selene in a small X-Men themed set.
What do you think about the idea for Mysterio? Too much for him or OK?
Psycho-Man Advanced Armor Shell (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Psycho-Man%20-%20Advanced%20Armor%20Shell_zpspkyuas6j.jpg)
Acts as a level 9 Fighting or Strength attack.
The Reavers Cylla (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/The%20Reavers%20-%20Cylla_zpsleqak4xq.jpg)
Acts as a level 3 Fighting attack. The Reavers may make 1 additional attack with a Teammate's Special card.
Venom Lethal Protector (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Venom%20-%20Lethal%20Protector_zpskt9fehqq.jpg)
Teammate may avoid 1 attack made with a Power Card. Venom may draw 1 card from top of Draw Pile. Discard duplicates.
Venom Panic Attack (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Venom%20-%20Panic%20Attack_zpsxgycsbag.jpg)
Target character must discard all Placed cards. Target Character may only have 1 card Placed to him at any time, for remainder of game.
Venom Wall Crawler (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Venom%20-%20Wall%20Crawler_zps0byfmodm.jpg)
Target Battlesite must discard 1 Placed card chosen at random.
Raft - i would lean towards all specials, but i also have a habit of over-powering cards, so take it for what its worth.
Mysterio - your thought of an NM special could work an an Intellect attack. i've never seen an attack given to him higher than his legacy 6I. but then again, is he a character that really needs (or uses) high level attacks? my thought is no. so my 1st thought was a ZY (Spawn's Finite Power), but even that seemed too much. so, kicking in the old imagination, how about taking a KT (Dracula's Children of the Night), change it to ROG, and make it OPD. that would gum up the works for opponent and provide player with a positive benefit, while not being too extreme. using your basis for card, "I'll Drive You Mad" for a title?
Negative Zone - i guess i don't fully understand the IA. Doom is the only character who has been given any sort of negate (non-numerical only), so unless you're planning on handing any more out, it won't help them. not that they need any help - Doom & Annihilus provide a big plus, and Blaastar would be right up there, too. but it wouldn't hurt much either unless playing against a team with multiple negate characters. seems like "Team may not retrieve and cards from the Dead Pile." would have a better blunting effect.
You are correct "team may not retrieve cards from the Dead Pile" is much more effective and easier to understand.
I was trying to be thematic, Negative zone - Negated cards......... I'm probably going to switch it to your suggestion.
I might use both of those for Mysterio. I know he's not really a high number card but the more i think about it the more i like it. I thing your's would fit under Misdirection just fine.
Negative Zone (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Locations/The%20Negative%20Zone_zpsvgfgapmc.jpg)
Annihilus
Blastaar
Blink
Dr Doom
Mr Fantastic
Psycho-Man
The Negative Zone team may not retrieve any cards from the Dead Pile.
The Raft (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Locations/The%20Raft_zpsww5bukrb.jpg)
Absorbing Man
Electro
Puppet Master
Sinister Syndicate
Typhoid Mary
Wrecking Crew
The Raft's Team's Reserve Character may play Specials from Reserve.
The Hellfire Club (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Locations/The%20Hellfire%20Club_zpsd21k3tk3.jpg)
Black King
Donald Pierce
Goblyn Queen
Hellfire Club
Selene
White Queen
The Hellfire Club Team is +2 to Venture Total per battle if using "Dark Phoenix Saga" Mission with at least 1 Event card.
i once considered Hellfire Mansion as a location, but i would have defaulted to Jean Grey as a 6th. Selene is much more appropriate.
i have changed my mind on the OPD-KT. i tried to fit it in on a character, and it actually worked out to be less useful than the non-OPD version.
i liked the idea of negative zone/negates but it didn't seem enough of a nerf for a really powerful location. And someone could do a Prison 42 (in the Negative Zone) using other characters to complement this location (several of the GotG ended up there for a while).
Ok. I still haven't done anything for Mysterio yet. In the meantime.....
The Hellfire Club (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Aspects/The%20Hellfire%20Club%20-%20The%20Rich%20amp%20Powerful_zpsctdgrx7s.jpg)
The Rich & Powerful Draw 3 cards. Discard duplicates.
Latveria Doombots (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Aspects/Latveria%20-%20Doombots_zps4yui8j6m.jpg)
Acts as a level 7 Any-Power attack. If successful, Opponent must discard all Special cards and Activator cards in Hand.
The Raft Breakout! (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Aspects/The%20Raft%20-%20Breakout_zpsgrdjq3ws.jpg)
All Special cards in your hand may be played by any Character, for remainder of battle.
Ravencroft Criminally Insane (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Aspects/Ravencroft%20-%20Criminally%20Insane_zpsp9nhsw5x.jpg)
Ravencroft Team must discard all cards with an Intellect icon currently in Hand. Opponent must discard all cards with an Intellect icon currently Placed and in Hand.
The Vault Rogues Gallery (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Aspects/The%20Vault%20-%20Rogues%20Gallery_zpseuetc7eu.jpg)
Choose one Activator card from Draw Pile and place in hand. Cannot be a duplicate. Reshuffle Draw Pile.
Hellfire - i like it. rich & powerful, definitely.
Latveria - a Benassi Rocket might be too much for them considering the line-up. but it fits the location well.
Raft - might be too much combined with the location IA, but its only 1 battle, so why not? good fun!
Ravencroft - i mistook Green Goblin for a Skrull at first. :D
Sewer - the idea is great, but... card becomes unusable if 1 character on team has already been KO'd (no Reserve)? also, it can't target opponent's Reserve? Reserve vs. Reserve would be the ideal outcome of this aspect in my opinion. maybe modify wording to something like "Only "The Sewer" Reserve and Opponent's Reserve", and add "If either team has no Reserve, "The Sewer" picks replacement(s)." at the end? or do i read your intent wrong?
Vault - there's the one i was looking for before. glad you didn't change the art.
After 2 days and 3 revisions i finally figured out a wording that made sense and still kept the idea of what i wanted to do and it was exactly what you suggested. ::)
The Sewer Tunnel Vision (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Aspects/The%20Sewer%20-%20Tunnel%20Vision_zpsrh1p4yit.jpg)
For remainder of battle only Reserve Characters may attack, be attacked, or defend this battle. If no Reserve, choose a Front Line Character instead.
I deleted the old one above.
Actually think i am done with locations and Aspects for this set. All the other Prisons were hard to find a good photo of.
Here is the Aspect for The Negative Zone. It could be pretty powerful if played right.
The Negative Zone Anti-Matter Universe (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Aspects/The%20Negative%20Zone%20-%20Anti-Matter%20Universe_zpsskljwkqq.jpg)
For the remainder of battle the Negative Zone Team's defended numerical attacks may be reshuffled into their Draw Pile.
Also finished Mysterio. I went with an EB from the Marvels set rather than a KT. I just like their function more.
Mysterio Hallucinations (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Mysterio%20-%20Hallucinations_zpsq7vxt5cl.jpg)
Acts as a level 3 Intellect attack. If successful, target character must discard 1 placed card of opponent's choice.
Mysterio Misdirection (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Mysterio%20-%20Misdirection_zpswpgsa8iq.jpg)
Play during battle. For remainder of game, any attack made with a Power Card against Mysterio's team may be moved to Misdirection. Mysterio's team may not defend. Misdirection is discarded after 1 Hit.
Also decided on a title for Hobgoblin's card. I figured he already had 2 AI Specials. Might as well keep the theme.
Hobgoblin Goblin Mayhem (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Hobgoblin%20-%20Goblin%20Mayhem_zps0pxjazot.jpg)
Target character must discard 1 placed Special Card of Hobgoblin's choice.
Green Goblin Vengeful Nutcase (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Green%20Goblin%20-%20Vengeful%20Nutcase_zpsqqf6wr6y.jpg)
Discard 1 Energy Power card usable by Green Goblin. Green Goblin is +2 to all Power card attacks against Target Character for remainder of game.
I've sprinkled a few other LJ cards through my sets but i was thinking of one thing justa said about there being a number of cards that deal with activators and battlesites but nothing that deal with Any Characters. So i adjusted this LJ to pull an Any Character instead of a Activator.
Kree Korath The Pursuer (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Kree%20-%20Korath%20The%20Pursuer_zpsakohxewx.jpg)
Choose one Any Character card from Draw Pile and place in hand. Reshuffle Draw Pile.
Sewer - much better.
Negative Zone - it kinda negates their IA for that battle, but i like the line of thinking.
Mysterio - that works.
Hobgoblin - somebody else (can't remember who) made a similar card, allowing opponent the choice of "placed or in hand". but just "placed" fits the theme well - destroy the other guys stuff.
Kree - i think this card would be perfect for a Sanctum Sanctorum character (no Battlesite allowed).
Good idea for the Sanctum. I'll try and make it happen.
Red Skull Master Of Manipulation (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Red%20Skull%20-%20Master%20Of%20Manipulation_zps9orgjsyg.jpg)
Red Skull may move 1 Mission Card from the Defeated Missions Pile to the Reserve Missions Pile.
The Marauders Sabretooth (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Marauders%20-%20Sabretooth_zpsfk3uksta.jpg)
The Marauders may Place and play Sabretooth's "Blood Hunt," "Bloodlust," and "Wildcat Attack" Special cards for remainder of game.
Enforcers Career Criminals (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Red%20Skull%20-%20Master%20Of%20Manipulation_zps9orgjsyg.jpg)
Choose one Enforcers Special from Draw Pile and place in hand. Cannot be a duplicate. Reshuffle Draw Pile.
Scorpion Scorpion Claws (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Scorpion%20-%20Scorpion%20Claws_zpshfk94chx.jpg)
Acts as a level 4 Strength attack. May combine with 1 Fighting card for a single attack.
Puppet Master Take Control (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Puppet%20Master%20-%20Take%20Control_zpstkyzoap4.jpg)
This Special acts identical to any Special currently on the table.
I'm particularly proud of the title on this one.
Goblyn Queen A Woman Scorned (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Goblyn%20Queen%20-%20A%20Woman%20Scorned_zpsutadqf4f.jpg)
Acts as a level 8 Energy, Fighting, Strength, or Intellect attack.
Doctor Doom The Quest For Power (http://i105.photobucket.com/albums/m218/FennShysa/Overpower%20V2/Absolute%20Evil/Specials/Doctor%20Doom%20-%20The%20Quest%20For%20Power_zpsqeob0dcc.jpg)
Doctor Doom's Energy Rating increases to 7 for remainder of game.
I think that is it for my Absolute Evil set.
All the Villains have at least 1 new special.
23 new characters with at least 6 Special cards each.
A few clone/variant characters.
Carnage with new Stats.
Dark Phoenix that plays as a special of Jean Grey.
Aspects for any remaining Marvel Locations that were missing them.
3 New Locations with Aspects.
Did i miss any characters? (I left Cerebro and all his Nanotech X-Men out on purpose.)
I'll put together a zip file with everything if anyone wants a copy.
I just need to finish out the DC3 set now.
i don't think you missed any, but i haven't been keeping a full list.
Marauders don't really need access to another 7 attack, but its thematically correct.
Doom's card also seems a little much, but just as appropriate.
Doom's grid has always bothered me. I've made a few different variations of his hero card but then they all end up really costly so i figured this solved my problem.