Link to Google Drive Folder for X-Men 2 set. (https://drive.google.com/drive/folders/10q1XZ9zQwAKEmKsZsMjve3tqSCLkLj1U?usp=sharing)
I am still working on my Image set and the Cosmic Overpower set but I've had a few ideas for a few untouched X-Men characters bubbling away in my head for awhile. So, I will be working on quite a few different projects for awhile.
Some of the characters I would like to fit into this set are: Arcade, Aurroa & Northstar, Black King (Sebastian Shaw), Cameron Hodge, Exodus, Feral, Gideon, Magik, Meggan, Moonstar, New Mutants (old team), Random, Rictor, Selene, Spiral, Sunspot, Upstarts and Wolfsbane. Maybe with some of the newer characters like Sage, X-23 etc... thrown in.
I like gimmick characters where I theme them for one particular task. Blaastar was good at making your opponent discard, Kang was about Events and Missions, Mimic about copying everything. When I got to thinking about Selene (Hellfire Club etc...) and the Necrosha story line I thought it would be neat to design a character where you benefited from your team getting KO'd. So her Specials are themed towards protecting Selene while benefiting from sacrificing her teammates. I'm not sure how usable she will actually be but I had fun making her.
Selene 7 5 5 5 22 (https://i.imgur.com/CCXCSjk.jpg)
Draw 1 card when Selene's teammate is KO'd.
Selene Ascension Ritual (https://i.imgur.com/eNRJsRu.jpg)
Acts as a level 8 Energy attack, +1 for each Character KO'd this game.
Selene Black Queen (https://i.imgur.com/bM69pbc.jpg)
All attacks made on Selene are made on target teammate until teammate is KO'd. Teammate may defend.
Selene Necessary Sacrifices (https://i.imgur.com/tofi8Qs.jpg)
Play during battle on Teammate, before Teammate is KO'd. When Target Teammate is KO'd, Selene is +5 to Venture Total.
Selene Necrosha X (https://i.imgur.com/vtAHm0C.jpg)
Selene may play any KO'd teammate's Specials for remainder of battle.
Selene Psychic Vampire (https://i.imgur.com/2ZoZubQ.jpg)
Acts as a level 5 Energy attack. If successful remove 1 hit from Selene's Permanent Record.
Selene Transmode Resurrection (https://i.imgur.com/io9oaXV.jpg)
Play in current battle to resurrect any KO'd teammate next battle. Teammate is discarded at end next of battle.
first time i've seen her in the game. decent grid - i might have given her an 8E for 23 total, but that's justa me. the 8 would have made poor form of the IA, which fits your gimmick for her. Goblyn Queen's Phoenix Lifeforce works well with this gimmick.
you could even make a Battlesite out of the back end of Necrosha, for Selene's failed resurrection. Selene, Blink, Emma Frost, Dr Strange, Warpath, & Pixie. the IA would have to focus on F & S ability; otherwise, Warpath would never get used. (all the others are energy characters.) Blindfold or Husk were excluded because i've never seen them done for OP.
looking great
Thanks!
I had thought about a Genosha Homebase but not a Necrosha one. Maybe......
Magik 7 5 2 5 19 (https://i.imgur.com/Ij2ALAS.jpg)
Energy Power Grid Rating is 8 if The Splintered Realms is your Homebase.
Magik Darkchilde (https://i.imgur.com/OG78gOY.jpg)
Acts as a level 9 Energy attack. If successful, Magik or Magik's teammates may not defend Magik with Special cards for remainder of game.
Magik Dual Nature (https://i.imgur.com/0Jy8oRz.jpg)
Acts as a level 7 Any-Power card. May be used to attack or defend. May not be combined with Universe cards.
Magik Mistress Of Limbo (https://i.imgur.com/uNR9Tec.jpg)
Acts as a level 5 Intellect attack. If successful, Magik may sort through Draw Pile, select any Aspect card and play it immediately. Reshuffle Draw Pile.
Magik Sorceress (https://i.imgur.com/AxgGFss.jpg)
Shuffle your Power Pack. Draw cards until you have 2 cards playable by Magik. Add those 2 cards to your Venture Total for this battle.
Magik Soulsword (https://i.imgur.com/zCFMSIr.jpg)
Acts as a level 7 Energy or Fighting attack. Attack not affected by Special cards already in play.
Couldn't quite find the picture i wanted for this one. Had about 4 Meh choices went with this one as the best.
Magik Stepping Discs (https://i.imgur.com/lcdrRYY.jpg)
Switch your Reserve Character with any Front Line Character. OR Discard this card to Draw any 1 card playable by Magik from the Power Pack. May be a duplicate.
I've been contemplating combining two weaker or situational mechanics on one card and making them 1 or the other choice when playing the card. Neither of these is a terrible option so i made this one a OPD but if your Reserve is KO by the time you get this card then it would be pretty useless without another feature.
EDIT:
Dani Moonstar. Would have liked to represent her ability to project Psychic Illusions of a persons fears or desires in her Inherent but had no idea how to represent that power. Couldn't find a good enough looking picture to make it as a Special either.
Moonstar 5 6 3 3 17 (https://i.imgur.com/omxSVna.jpg)
Moonstar may play a level 5 Energy Power card in front of target character, target may not attack Moonstar's team until they attack Power card with an attack > 4.
Moonstar Animal Rapport (https://i.imgur.com/S1ULEyq.jpg)
Shuffle your Power Pack and draw 3 cards from it. May keep duplicates.
Moonstar Archer (https://i.imgur.com/Gv4xjZx.jpg)
Acts as a level 5 Fighting attack. May make 1 additional Fighting attack.
Moonstar Brightwind (https://i.imgur.com/pHkEIny.jpg)
Avoid 1 attack.
Moonstar Cheyenne Warrior (https://i.imgur.com/7HO4uR9.jpg)
Acts as a level 3 Fighting attack. If attack is defended, Moonstar may draw 1 card from top of Draw Pile. Discard duplicates.
Moonstar Psychic Arrows (https://i.imgur.com/c1JAsAB.jpg)
Acts as a level 7 Energy attack. If successful, Target character may not attack for remainder of battle.
EDIT: Just decided to go with a CR for the Valkyrie Special.
Moonstar Valkyrie (https://i.imgur.com/5ZpJ86m.jpg)
Moonstar may switch any two Power cards of equal value on any two of opponent's characters.
Magik's character card looks more like cos-play than art to me. i like the combining of mechanics - i've done a few with "and" or "if defended", but not with "or". something new & different to work with.
Moonstar is an OP first for me. Psychic Illusion could work like an EB special (ala Brood or Nick Fury) if you had art for it.
I'm trying to find a way to put a mechanic like that in Moonstar's Inherent. Something like may play X (level 2 Energy or something) card in front of character, character may not attack until they discard a power card at least 2> X. I Haven't figured it out yet. I"d like to move her current Inherent over to the New Mutants.
Another new character. I'm pretty happy with the mechanics of her Special cards. I just couldn't find much art that wan't generic pictures of her flying or sitting or a team Excalibur picture. According to the wiki page she could actually be a 7E 7S character probably, but I've never really seen her that way so i kept her at a 6-6 and gave her two above grid specials and a +2 to all actions special.
Meggan 6 4 6 3 19 (https://i.imgur.com/XDiILOq.jpg)
During discard phase, may swap 1 Power card from Hand with a card of equal or lesser value from Power Pack.
Meggan Earth Elemental (https://i.imgur.com/4hgA8wF.jpg)
Meggan gains a +2 to all actions for remainder of battle.
Meggan Elemental Blast (https://i.imgur.com/Bn8LyK3.jpg)
Acts as a level 7 Energy attack.
Meggan Empathic Broadcast (https://i.imgur.com/xQnVJt9.jpg)
Meggan must discard all cards with an Intellect icon currently in Hand. Opponent must discard all cards with an Intellect icon currently Placed and in Hand.
Meggan Empathic Mirroring (https://i.imgur.com/LaULCrO.jpg)
For remainder of game, if Opponent draws cards during battle, Meggan may draw an equal number from Draw Pile. Meggan must show drawn cards. May not keep duplicates.
Meggan Metamorph (https://i.imgur.com/d6vHlk4.jpg)
Acts as level 6 Intellect attack. If successful, Meggan gains skill levels of target character for remainder of battle.
Meggan Take To The Skies (https://i.imgur.com/32EvDB1.jpg)
Only attacks made with Universe cards may be played against Meggan for remainder of battle.
Moonstar - looks like you've got the new IA figured out. you just need to decide on the Power card. maybe only specify power card of X or less for the discard, or it will limit her usage of it greatly.
Meggan - yes, another OP first (at least for me - i only see cards that people post). i think you've got a good grid on her. it may have been a bit more appropriate to swap the mechanics of E & S specials, because her strength gets more of a boost than energy (earth elemental, not fire). but the art doesn't support that opinion, so forget i mentioned it. the art you used ain't bad at all.
So if one wanted to make a Genosha location (circa X-Tinction Agenda time) who would you include on it?
Cameron Hodge, Havok, Storm, Wolfsbane probably. Warlock and the New Mutants maybe?
New Mutants seems such a "flavor of the year" sort of designation. given the 4 you started with, i'd go with Warlock and Rictor, since he took down the city (but i have not seen him done for OP). your Meltdown would be an acceptable alternative for "Boom-Boom" as they are both Tabitha Smith. (and i prefer the designation Meltdown to Boom-Boom any day.)
Rictor should be coming so i'll go with that then, Warlock and Rictor.
In the meantime, I"ve been tinkering with my Character Templates to make them match up better to the Original Character cards. When I printed those cards and saw how different they were it really bugged me.
Here is the first more correctly formatted card. I'm going to revisit all the other cards eventually but I've only fixed the X-Men Characters I posted above so far.
Black King: Sebastian Shaw (https://i.imgur.com/09U1kn6.jpg) 2 4 6 5 17
Black King's Energy, Fighting and Strength Power cards are +1 for each different colored icon in his Permanent Record.
Black King Absorb Damage (https://i.imgur.com/hKZOFYb.jpg)
Move all hits from Black King's Hits from Current Battle into Permanent Record. Affects Venture Total.
Black King Fully Charged (https://i.imgur.com/rGlBoNf.jpg)
Acts as a level 8 Strength attack +1 for each hit on Black King's permanent record.
Black King Hellfire Club (https://i.imgur.com/QrRQLWM.jpg)
Acts as a level 3 Fighting attack. Each Front Line teammate may make 1 additional attack.
Black King Kinetic Absorption (https://i.imgur.com/YZ6KpP3.jpg)
Avoid 1 attack made with a Strength icon. Black King may draw 1 card from the top of the Draw Pile. Discard duplicates.
Black King Power Channel (https://i.imgur.com/twAMSJd.jpg)
Remove 1 Hit from Black King's Hits to Current Battle. Black King may make 1 attack with any card, usable by Black King and in Hand, of equal or less Value than removed Hit.
Black King Shaw Industries (https://i.imgur.com/o9LDMwa.jpg)
Draw 3 cards. Discard duplicates.
Power Channel and Kinetic Absorption are direct copies of Maverick's cards, because they are perfectly appropriate. My intention would be that the Chromium Black King from the Marvel vs Wildstorm would not be able to play these specials.
I couldn't really see why he got a 7 Intellect at all so that got changed.
The intent of the Inherent is that only F-E-S-I icons (colored) count for his Inherent, not Any-Power. That way the bonus shouldn't go past +2 because with 3 Icons he would be spectrum KO'd. Since it is only a bonus and not a grid alteration i wonder if I shouldn't make Any-Power icons count. Thoughts?
The Inherent should actually give a little more usefulness to the Absorb Damage card too.
i agree the old 7I was not justified. having no particular reason for it to be higher, 5I seems just right; a "team leader" stat similar to Cyclops or Storm.
i really like the IA - seems appropriate for him. i probably would have gone with "in his HCB" instead of "in his PR" because his power is to absorb what happens now, not what happened last time. but that would require also changing Absorb Damage, Fully Charged, and Power Channel, and would result in a much less effective character. so, good job again! (this is the first i've seen OP specials for Sebastian.)
i don't think counting AnyPower (white) as 1 of the icons would be too much. it just makes him the character you would want to kill off all at once, or go for CKO over time.
edit: maybe white should NOT count. hit him with a 4-type MultiPower Power card and he's +4 without being KO'd.
love that black king set
Thanks! I think I will leave Sebastian Shaw as is for now.
Moonstar's first Inherent is more appropriate here I think. Nothing too Special. I tried for the most part to find younger looking pictures of all the characters for their cards.
New Mutants 6 5 4 3 18 (https://i.imgur.com/A4K31jK.jpg)
Once per battle, New Mutants may draw 1 card from top of Draw Pile when they play a Universe: Training card. Discard duplicates.
New Mutants Canonball (https://i.imgur.com/T4hoQ0D.jpg)
Avoid 1 attack.
New Mutants Karma (https://i.imgur.com/LpSsjcy.jpg)
Target Character may not attack or play Special cards for remainder of battle.
New Mutants Magma (https://i.imgur.com/Rdl33o4.jpg)
Acts as a level 7 Energy attack. If successful, target hero must immediately discard 1 placed card.
New Mutants Mirage (https://i.imgur.com/Pz7cx6d.jpg)
For remainder of battle, any Special played by New Mutants or New Mutants' teammates may not be Negated until "Mirage" is Negated.
New Mutants Sunspot (https://i.imgur.com/Y0MdxJD.jpg)
Acts as a level 6 Energy or Strength attack.
New Mutants Wolfsbane (https://i.imgur.com/637shUs.jpg)
Acts as a level 2 Fighting attack. May make 2 additional attacks.
I like the IA. It's one of the rules I play with for all characters. Makes some of those universe cards actually playable! It hurts on the inside when you draw a duplicate :'(
Yeah, the training and basic universe cards were so cool when opening the Original Overpower set. I like to try to make them usable. House rules help too!
One more. I ended up with an odd bundle of Specials with him. Definitely works better with Magneto and the Acolytes.
Exodus 8 5 4 3 20 (https://i.imgur.com/0bqv1ue.jpg)
May be included on a team with Avalon as a Homebase.
Exodus Crusader (https://i.imgur.com/AC9J0ip.jpg)
Acts as a level 3 Intellect attack, +1 for each Mission card in opponent's Completed Missions Pile.
Exodus Hand Of Magnus (https://i.imgur.com/9AK4NCQ.jpg)
Magneto's "Evil Genius" and "Mutant Savior" and The Acolytes' "Exodus" become Any Character Specials for remainder of game.
Exodus Mental Games (https://i.imgur.com/toxrEiA.jpg)
Acts as a level 4 Energy, Fighting, Strength or Intellect attack. If successful, Exodus may not attack or be attacked for remainder of battle.
Exodus Mutant Brotherhood (https://i.imgur.com/6mJGbAn.jpg)
Target Character may follow up a Universe: Teamwork card with any Power card, regardless of Power Type.
Exodus Psionic Blaze (https://i.imgur.com/Xn448i9.jpg)
Acts as a level 8 Energy, Fighting, Strength or Intellect attack.
Exodus TK Shield (https://i.imgur.com/SEDqhx5.jpg)
Avoid 1 attack.
i love it
nice to see Exodus with his own specials instead of just depending on Mags & the Acolytes. the 8E might be overkill.
one more reason not to include Colossus on the Avalon team.
I tend to gravitate towards energy based characters and I love seeing more! I wish Avalon's IA was not so terrible. Have you had success with Avalon as a homebase? Imagine playing Avalon against Mojoworld. They could let two hits through each battle!
I was always to scared to try Avalon as a homebase. Poor Colossus, he is the odd duck out.
I think the 8 energy is a justified stat. He can stand up to Prof X in a psychic battle, takes on whole teams of X-Men and took on the Avengers and X-Men at once.
fair enough.
Really cool cards! I love them.
Quote from: fennshysa on January 06, 2018, 03:29:17 PM
I was always to scared to try Avalon as a homebase. Poor Colossus, he is the odd duck out.
I think the 8 energy is a justified stat. He can stand up to Prof X in a psychic battle, takes on whole teams of X-Men and took on the Avengers and X-Men at once.
i agree with this http://marvel.wikia.com/wiki/Bennet_du_Paris_Earth-616
Thanks guys!
Spent some free time putting together a Marvel Missions template. (Thanks to Photonicide for the lovely Logo.) I left the back a little plainer than the backs normally were because I liked the clean look and I was a little lazy.
Today's project was The X-Tinction Agenda.
I'm not going to list each one individually because I am still to lazy to do so. This should be a link to the album (https://imgur.com/a/eU5Gy) on Imgur.
I actually have the Events partially mapped out but that template is a lot harder to make. It's tasking my meager photoshop skills.
will the events be linked to separately, or in the same gallery? (i don't know anything about how Imgur works.)
Yes, I'll probably link them up separately as they actually have gametext on them. Actually, I've almost finished the template for the events, so maybe tonight.
I'm glad that the logo worked for you! It's good to know that it is being used ;D
When you look at the Marvel Event cards what is the red and yellow across the bottom for? Is it supposed to be fire? To me it just looks like someone spilled ketchup and mustard on the cards.
Not an exact match but I think i'm satisfied with it for now.
Mysterious Disappearances (https://i.imgur.com/xKFySj7.jpg)
No cards that have the word "teammate" may be played this battle.
Citadel Destroyed (https://i.imgur.com/C34OX9s.jpg)
No Activator cards may be played this battle.
Mutants On Trial (https://i.imgur.com/JtR5ZQi.jpg)
No Special cards may be played this battle. Affected Specials are not discarded.
Sneak Attack! (https://i.imgur.com/mZSJSk2.jpg)
Move the Reserve Character to the Front Line this battle. Return that Character to Reserve at the end of the battle.
Unlikely Alliances (https://i.imgur.com/mlVVUt5.jpg)
Follow up attacks to Teamwork cards may be made with the first usable card from top of opponent's Power Pack this battle.
Also, 1 more for the X-Force lineup.
Feral 2 6 5 3 16 (https://i.imgur.com/OtSapGY.jpg)
May follow up any Teamwork card with a Fighting Power card and may be included on a team with Adirondack Base as a Homebase.
Feral Ambush Prey (https://i.imgur.com/9UL9Han.jpg)
Each battle, Feral may play her first numerical attack face down for remainder of game. Opponent must guess defense.
Feral Claws & Fangs (https://i.imgur.com/nt32sOO.jpg)
Acts as a level 7 Fighting attack.
Feral Feral Attack (https://i.imgur.com/6IIH2FP.jpg)
Acts as a level 2 Fighting attack. May make 2 additional attacks.
Feral Morlock (https://i.imgur.com/rbKPamW.jpg)
Feral may Place and play The Morlocks' "Run From Slaughter" and Marrow's "Morlock History" Special cards and her hits to K.O. number is increased by 3 points for remainder of game.
Feral Nocturnal Hunter (https://i.imgur.com/WRaYgBx.jpg)
Feral may place cards face down for remainder of game. Cards placed to Feral do not count as duplicates when discarding.
Feral Pounce (https://i.imgur.com/4fDrKDB.jpg)
Acts as a level 6 Strength attack. Cannot be defended by a card with an Energy icon.
I love the face down card theme that you have for feral! I think she would work great on one of my Max Six teams!
it seems like it will be hard to keep track of whose cards are whose when Unlikely Alliances is in play, but its only for 1 hand. interesting concept.
Feral is another OP first for me.
Thanks!
When i started with the marvels and villains sets i was just trying to spread the specials around and fix the weak cards. I really tried not to do any new mechanics. After having done so many characters i started to feel like was just making different versions of characters I'd done before instead of something fresh so now i really try to come up with some specials to make the characters feel different.
Cannonball and Meltdown would also work for a max 6 team. They are in my marvels set.
Unlikely Alliances probably wouldn't make it through a real playtesting for that reason plus the vague wording on how it works but I thought i should try and give something new to the Event set to make it worth trying.
also - i believe Feral's Pounce should be coded AP instead of AR.
Good catch. Thank you, I fixed it.
I actually had a ton of fun with this next one. Once i started the ideas kept pouring out. The location was important so it got multiple Aspect cards which may make it a little too powerful.
I am not very satisfied with the character card. I will be working on a better graphic for it at some point but i needed to finish it for now.
Arcade 4 3 2 7 16 (https://i.imgur.com/b09tkOJ.jpg)
When used as an Activator may be used to play any card if your battlesite is Murderworld.
Arcade Fun And Games (https://i.imgur.com/3wI6Oaq.jpg)
Acts as a level 6 Fighting attack. If not successful, draw top card from Draw Pile. If drawn card is an attack, Arcade may use it. If drawn card is not an attack, discard it to the Dead Pile.
Arcade Game Over (https://i.imgur.com/UelluFx.jpg)
Play as Arcade concedes battle. Arcade's team may discard 3 cards to top of Draw Pile.
Arcade It's A Trap! (https://i.imgur.com/UEuTUD5.jpg)
Target character must choose 1 card from Arcade's hand. If card is an attack, Target is Hit. If not, chosen card is discarded to the Power Pack.
Arcade Murder For Hire (https://i.imgur.com/GoiBnW1.jpg)
Acts as a level 4 Intellect attack. If Target Character is K.O.'d by this Hit, Arcade may move 1 Mission card from the Defeated Pile to the Completed Pile.
Arcade Murderworld (https://i.imgur.com/o7pVG7V.jpg)
Acts as a level 5 Strength attack. If successful, Arcade may sort through Draw Pile, select any Aspect card and play it immediately. Reshuffle Draw Pile.
Arcade No, Really, It's A Trap! (https://i.imgur.com/9XgpYSt.jpg)
Arcade plays numerical attacks face down for remainder of battle. Opponent must guess defense.
Murderworld (https://i.imgur.com/L6TTom7.jpg)
Arcade
Captain Britain
Deadpool
Hercules
Nightmare
Spider-Man
Opponent may rescue a Prisoner from under here each time they make a succesful attack against Arcade.
Murderworld Bait The Trap (https://i.imgur.com/Y4zAsb2.jpg)
Search Opponent's Dead Pile for 1 Activator or Any Character/Hero card. Imprison it under Murderworld. Add +3 to Venture Total for each Prisoner under Murderworld.
Murderworld Conveyer Belt Of Fire (https://i.imgur.com/88KMNbw.jpg)
Acts as a level 6 Energy attack. If successful, Target Character must discard all Placed cards and move into Reserve for remainder of battle.
Murderworld Gamesmaster (https://i.imgur.com/qJuQCmN.jpg)
Reserve Character may attack and play Special cards for remainder of battle.
Murderworld Hall Of Mirrors (https://i.imgur.com/X2m9IuW.jpg)
Play during battle. For remainder of game, any Special played by Murderworld team may not be Negated until "Hall Of Mirrors" is Negated.
Murderworld Pinball Of Doom (https://i.imgur.com/gm3ATMP.jpg)
Acts as a level 2 Energy, Fighting, Strength or Intellect attack. If succesfully defended shuffle back into Draw Pile.
Also, a bonus location.
Excalibur's Lighthouse (https://i.imgur.com/SmQxPbB.jpg)
Captain Britain
Cerise
Meggan
Nightcrawler
Phoenix
Shadowcat
Excalibur's Lighthouse team may include 3 Psylocke Special cards in their deck that may be played as "Any Character" Specials.
Edit.
Just realized hall of mirrors is a catch22. It can't be negated since its an aspect. Ill fix that later.
Love the new cards! You have made a lot of them! I like the art on Excalibur's Lighthouse, while the Murderworld text covering his face is a little jarring. I would tell you to flip the image horizontally but the Murderworld text in the image would not read correctly then. One balance comment, Having 5 aspects for Muderworld feels like a lot, with only one of them being a OPD. It feels very strong for a homebase. The IA for Excalibur's Lighthouse is great! Giving you a set of specials to choose from while also limiting the number you can add to your deck feels like a great alternative to aspect cards!
Arcade's another OP 1st for me. Fun & Games and It's A Trap are perfect for him in that they involve a level of chance. from what i remember about Murderworld, it was all about a game of chance, with little in the line of fatalities. unfortunately, i don't see much of that in the Aspects. but 5 Aspects should not make it too much - after all, most winning decks are geared for minimum deck size, so you can only put in so many cards. this just gives you more options.
and i fully agree with Photonicide - the Lighthouse's IA is great (wish i thought of that one). having the cards played by the Homebase instead of any character might make more sense if they are to take the place of Aspects.
an idea for Hall Of Mirrors: For remainder of game, any Special played by Murderworld team may not be Negated until this card has been hit by "X" or more points. Attacks on this card may not be defended and do not count for Venture Total. the "X" can be any limit you choose to make it work to your satisfaction. the concept is that you have to break the Hall to get out of it. (i don't think "reflection" mechanics wold work for this one.)
question on Bait The Trap: WHY? if it was "search Opponent's Draw Pile" it would make sense, in that it would prevent opponent from using the cards. but otherwise, it just doesn't seem worth it.
Thanks. The Muir Island location just wasn't quite what i wanted.
I agree about the Murderworld picture being off. I have a copy of the avengers academy book with Arcade coming in the next week. If i can find a better picture there I'll switch it out. The 5 Aspects might be a little much but Murderworld is one of the few locations that actually matter as a "Location" not as a team card so they made sense to me.
The Murderworld team is a mixed bag. I contemplated also adding a negative inherent to them but i'm not sure they need it. I picked the lineup with Arcade, Cap Brit, and Spidey because that was the first comic Arcade appeared in. I added Nightmare, Herc and Deadpool from another story just because that makes 1 wacky team. Stat wise it's wacky too, there is an Intellect character, a S-I, a F, a F-S, a E-I, and a F-S character.
I think i might go the easy way out with Hall Of Mirrors and just add "This card may be negated" at the end.
Bait The Trap: It's a +3 VT so not totally useless but if you can pull of 3 of them without arcade getting hit it's a +9 VT.
Related Question? Which Pile do used Activators go in?
I should have the fixes done in the next couple days and I might have Spiral finished. I have a good Idea for Ahab also, I just need to find some art I can use for his Character card.
Quote from: fennshysa on January 25, 2018, 09:15:49 PM
Bait The Trap: It's a +3 VT so not totally useless but if you can pull of 3 of them without arcade getting hit it's a +9 VT.
Related Question? Which Pile do used Activators go in?
ok - i think i get it now. its meant to be a pure Venture boost, not to "Bait The Trap" by stealing a card that Opponent could use. and where there is limited ability to remove Aspects from play, it works. thanks for edumacatin' me - as much as i try, there are sometime that i justa don't get it the first time.
Quote from: fennshysa on January 25, 2018, 09:15:49 PM
Related Question? Which Pile do used Activators go in?
I always put them in the dead pile. I put the specials that they used in the dead characters pile. This made it easier to put my deck back together as I didn't have to sort through my dead pile for the battlesite specials after every game. I'm not sure if this is where they are supposed to go but it always worked great for me ;D
the dead pile is correct
really liking the cards too
Sometimes I'm not sure what I mean justa. ;)
Thanks for the nice words guy! I'm still contemplating a final edit to the Murderworld cards but I have something for today.
The slightly insane time dancer of death, Spiral. Of course her inherent had to allow her onto a Mojoworld team. Body Shoppe might be too powerful since it allows her to affect other character grids so I worded it so she can't bump anyone past a 7. I don't know if that's enough considering her Deadly Woman card allows her to replace any used Basic Universe cards. She definitely gives a bump to Basic Universe cards. Her other Specials are a bit of random mess.
Spiral 7 6 5 3 21 (https://i.imgur.com/h9UzJ4Y.jpg)
May be included on a team with Mojoworld as a Homebase.
Spiral Body Shoppe (https://i.imgur.com/dAZUcCk.jpg)
Play with any Basic Universe card. Teammate's Power Grid with level of 4 or less gets Bonus in that Power Type for remainder of game.
Spiral Dance Of Death (https://i.imgur.com/8Bw1CnG.jpg)
Acts as a level 6 Energy or Fighting attack.
Spiral Deadly Woman (https://i.imgur.com/hLY220p.jpg)
For remainder of game, Spiral may Draw 1 card from top of Draw Pile for each Basic Universe card played by Spiral. Discard duplicates.
Spiral Mojo's Enforcer (https://i.imgur.com/9SPvyaK.jpg)
Acts as a level 4 Fighting attack. Teammate may play 1 additional Special card.
Spiral Teleportation Spell (https://i.imgur.com/JOY1W83.jpg)
Avoid 1 attack. May not be attacked for remainder of battle.
Spiral Time Dancer (https://i.imgur.com/ffzLwvH.jpg)
Sort through Defeated Heroes Pile and remove 1 Event card. Put Event card into Draw Pile. Reshuffle Draw Pile.
and another OP first.
Body Shoppe should be KN, not KL.
Quote from: fennshysa on January 27, 2018, 09:11:42 AM
Her other Specials are a bit of random mess.
did they spiral out of control? ::) (i couldn't resist...)
Ah! I see what you did there with your twisted humor. We could go round and round with these descriptions, circling back on ourselves, dizzying as it is. :o
I suppose I should say that one of my forthcoming characters will have a more random selection of special cards if i can ever gather the artwork for him. I have the specials all mapped out, just need graphics.
ADDED:
A few missing cards that have always bothered me (but not too many other people I think).
Xavier Protocols (https://i.imgur.com/bYTBUhN.jpg)
Shield Database (https://i.imgur.com/27usDPY.jpg)
Reed's PDA (https://i.imgur.com/KVJDNjL.jpg)
I'm trying to finish Sunspot and Random but I think they may have to wait. Can't find fresh ideas for Sunspot and can't find decent art for Random. I have a lot of X-Factor comics from the government team days but all the pics with Random have way too many word bubbles to clean out well.
Here are the character cards in the meantime.
Random 6 5 5 2 18 (https://i.imgur.com/SjeGsEu.jpg)
Random may avoid any attack with a level 1 MultiPower card.
Sunspot 6 4 7 4 21 (https://i.imgur.com/vjeFlsh.jpg)
the Universe cards look good. but yeah, the missing ones never bothered me. at least they're things, not tactics like the ridiculous DC versions.
now i know where the old Random character card i have came from.
im not sunspot deserves 1 7 str 5 seems like most to me
Yeah, Random was me from before.
I could see an argument being made for Sunspot being a 6 Strength but even back in his New Mutant days he was higher than a 5. The increase to the 7 level is in the last 5 years or so but wiki lists him at 50 tons now which gets him a 7 in my book. His lack of durability is going to get him no defensive specials to leave him a little weak in the defense department.
I see a 5 as up to 2 tons, easily able to throw people and dumpsters.
6 as around 3-30 tons, has to be able to at least pick up a car and hit you with it.
A 7 as 31-99 ton range, should be able to pick up a semi and smack you.
And an 8 as the 100+, more able to pick up a train and bash it on your head.
one of the things i like about homemade cards is seeing the differing interpretations of grid. most characters have been retconned several times, and their powers usually have slight variations. some people go by what comics they've read, some go by what wiki character summaries say, some by other means entirely.
while i've never seen any Sunspot Specials, i have seen his grid in a 4473(18)[may not be attacked with Energy Power cards] and a 6463(19)[may not be SKO'd with Strength Power cards]. so your 6474(21)[none] is a higher total cost, but not unreasonable. it all depends on your point of view. and besides, they'll probably be different in another 3 to 5 years. :)
Quotethey'll probably be different in another 3 to 5 years.
Too true! I really like him in the Avenger's Time Runs Out story. He's one of those kids from the 90's comics that really stepped up to become a player. Like Nova, who was always one of my absolute favorites. His run from Annihilation through the Thanos Imperative is probably my favorite comic story ever.
Now's your chance to see some Sunspot Specials. Nothing spectacular here. I really wanted to have him as an option to play but just couldn't make him feel special. He is influenced some by his more current appearances. Yes i made the FG of Da Costa Industries a little better so it is worth playing.
Sunspot Da Costa Industries (https://i.imgur.com/40uNJ6X.jpg)
Acts as a level 3 Intellect attack. If not successful, Opponent is -3 to Venture Total.
Sunspot Flying Fight (https://i.imgur.com/qucSENY.jpg)
Opponent must discard all placed Universe cards, and is -3 to Venture total.
Sunspot New Mutant (https://i.imgur.com/NfkKMkd.jpg)
Target Character may follow up a Universe: Teamwork card with any Power card, regardless of Power Type.
Sunspot Solar Absorption (https://i.imgur.com/ZPeoGyk.jpg)
Discard all cards not usable by Sunspot from hand. Replace with same number of cards from Draw Pile. May keep duplicates.
Sunspot Solar Blast (https://i.imgur.com/BRvv07c.jpg)
Acts as a level 7 Energy attack.
Sunspot Solar Powered Hero (https://i.imgur.com/Fo93S3w.jpg)
Acts as a level 9 Energy or Strength attack.
EDIT
Thanks. Fixed the links.
Funny how ideas go. I spent hours just trying to come up with ideas for sunspot's specials. In a half an hour I just drafted up 5 cards and Wolfsbane's Character card. Should have most of them up tonight.
the last 3 links are messed up.
Fixed Sunspots cards.
Finished Wolfsbane. Pretty happy with her cards. Tinkered with the functions of the NZ and OB Specials a bit.
Wolfsbane 2 6 5 3 16 (https://i.imgur.com/oOIGD0j.jpg)
May remove 1 hit of 4 or less from Permanent Record when "Shift Form" is played. May be included on a team with Fall's Edge Compound as a Homebase.
Wolfsbane Agressive Attack (https://i.imgur.com/q1apOa3.jpg)
Acts as a level 5 Any-Power attack. Wolfsbane may make 1 additional Power card attack for every card in Wolfsbane's Defeated Missions Pile. Opponent may defend.
Wolfsbane Animal Reflexes (https://i.imgur.com/CSjDpYX.jpg)
Avoid 1 attack. Wolfsbane may make 1 attack with any card, usable by Wolfsbane and in Hand, of equal or less Value than avoided attack.
Wolfsbane Grimfang (https://i.imgur.com/DBKK6MA.jpg)
Acts as a level 7 Energy, Fighting, Strength or Intellect attack.
Wolfsbane Shift Form (https://i.imgur.com/kmvknSJ.jpg)
Wolfsbane may not attack or be attacked for remainder of battle.
Wolfsbane Tracking Senses (https://i.imgur.com/Eo8kj9U.jpg)
Acts as a level 5 Intellect attack. If successful, Wolfsbane may sort through Draw Pile, select any Wolfsbane Special card and play it immediately. Reshuffle Draw Pile.
Wolfsbane X-Factor Investigations (https://i.imgur.com/NqnXkV7.jpg)
Opponent must immediately reveal any Special cards currently held in his hand.
Sunspot is OK. after all, they can't all be "special". ;)
i like your version of Wolfsbane much more than the old (very old) version i found. (13 total points, no 6 in grid, no codes on specials, 2 specials level 6 +2 additional attacks). some comments (NOT intended to get you to change anything, justa my opinions): the first part of the IA could have gone on Shift Form itself; i'm not a big fan of the 7 Multi attack, but it seems to be well appropriate for her; and i've found cards like X-Factor Investigations to be pretty useless. but all in all, i think she'll be usable.
That's a good point about the inherent. It would make for a more useful FA, it even works as a general theme for the mechanics, not just with Wolfsbane. Kind of a battlefield first aid card. If i can come up with something else i want to use for her Inherent i might change it over.
I like throwing in one of the AJ Specials as long as they are the kind that "reveal all Special cards". I'll often place them til the right time.
Finally, Random Special cards. I need a better scan of the comic panel that Protoplasmic Physiology came from but this was the best I could do for now.
Random Bio-Cannon (https://i.imgur.com/8MbpSX1.jpg)
Acts as a level 6 Energy or Strength attack.
Random Bounty Hunter (https://i.imgur.com/ntgqZud.jpg)
Acts as a level 4 Intellect attack. If Target Character is KO'd by this Hit, Random may move 1 Mission card from the Defeated Pile to the Completed Pile.
Random Mass Increase (https://i.imgur.com/Ugr2AMI.jpg)
Random gains a +2 to all actions for remainder of battle.
Random Protoplasmic Physiology (https://i.imgur.com/U6bOGwF.jpg)
Remove 1 Hit from Random's Permanent Record or Hits from Current Battle.
Random Random Counter (https://i.imgur.com/yTvC46P.jpg)
Negates the effect of any 1 Special card played by opponent against Random only.
Random Self Promotion (https://i.imgur.com/MxNBOqk.jpg)
Add 3 to Venture Total for this battle, +1 for each Mission in your Completed Missions Pile if your Mission is "Fatal Attractions".
2 cards that can be used for healing nice
nice.
too bad a team of Magneto, Acolytes, Exodus, & Random isn't legal. another team Colossus doesn't fit in grid-wise.
Random would make a nice Brotherhood addition. I am thinking that might be too much avoiding/healing power when combined with Random's Inherent ability. Maybe if I make the Inherent may avoid 1 attack made with a Special card.
whichever - i like him with the avoid/heal theme. it makes him a little different.
Currently putting together a set of Specials for Sage. In addition to her computer like mind, one of her abilities i learned from wiki was a 'genetic jumpstart'. She could see the X-Factor gene and unleash latent powers. Immediately the HX Special (teams Specials +1 for RoB) sprang to mind, especially since I was making her as a Reserve Character anyway. I had a few extra ideas however and wanted thoughts on how these would function as Specials not just for Sage but in general.
1. HX version where 1 character's Specials are +1 for RoG.
2. Non OPD grid altering Special "Target character's grid of 5 or 6 increases by 1 for RoG."
3. More powerful, non OPD grid altering Special "Adds 1 to target characters grid for RoG."
Unlike Absorbing Man's special no Universe cards needed so 2 and 3 could have negative effect of -2 to KO or something.
thoughts.....
#1. seems like it would need to be OPD like legacy HX (Kingpin's Crime Magnate), which doesn't seem to be what you are looking for. maybe making it 1 character ROG might knock it down to non-OPD territory, with the added restriction below.
#2&3. maybe start with legacy JO (Baron Mordo's Bargain Lifeforce). that's already non-OPD and ROG, and moving it from (SELF) to Teammate shouldn't affect that. then you need to balance out the +1 gain in one power type with the penalty to something more reasonable, recognizing the fact that indiscriminately increasing a power type to 7 ROG (AY) is considered OPD. what you suggested for #2 might be too hard to use, limiting it to only types of 5 or 6. legacy FF (X-Man's Sinister Creation) is another possible starting point, but its a bonus ROB, not a ROG grid increase. but its food for thought. my question would be who takes the hits to KO penalty? Sage or Target Teammate?
added restriction - if you do make it ROG and non-OPD, you should probably have a restriction on playing more than 1 on a single character. once Sage "opens them up" so to speak, they are what they are; she can't to it again to the same character.
hope something in here proves to be of some help.
I decided to go with the number 1 option as a OPD. She is my Marvel Oracle character but a bit more reasonable. Some of the art is a bit 'posey' but couldn't be helped.
Sage 5 6 2 7 20 (https://i.imgur.com/Xv3hmOY.jpg)
Sage Combat Analysis (https://i.imgur.com/Mk1Rc9o.jpg)
Acts as a level 4 Intellect attack, may be played from Reserve. If successful, Sage may continue to attack while in Reserve.
Sage Genetic Jumpstart (https://i.imgur.com/Mp3YhKC.jpg)
Target Character is +1 to all numeric Special cards for remainder of game. Bonus not applied to damage or Venture total. May be played from Reserve.
Sage Information Control (https://i.imgur.com/mt1HBpR.jpg)
Opponent must discard 1 Placed card of Sage's choice. May be played from Reserve.
Sage Pinpoint Weakness (https://i.imgur.com/iDIck54.jpg)
Acts as a level 5 Intellect attack. If successful, Target Character loses Inherent Ability and is considered to have no Inherent Ability for remainder of battle.
Sage Probability Assessment (https://i.imgur.com/4Hu22l1.jpg)
Look at top 8 cards of Opponent's Draw Pile and choose any 4 cards. Reshuffle Draw Pile. Put four chosen cards on top of Draw Pile.
Sage Undercover Operative (https://i.imgur.com/8snED1R.jpg)
Sort through opponent's Draw Pile. Choose any 1 card and remove it from the game. Reshuffle the Draw Pile.
An unrelated location.
Astral Plane (https://i.imgur.com/0QGT799.jpg)
Dr Strange
Jean Grey
Onslaught
Professor X
Shadow King
White Queen
Strength Power Card attacks by both teams count only half (rounded down) to Venture Total.
Almost any team on here can be made within grid point totals so I went with this Inherent as its beneficial and slightly hurtful curbing you a bit if you build the overgrid team with JG: Dark Phoenix and Onslaught. Plus it's quite thematic.
Sage - i've seen 2 character cards for her, but no Specials before this. your 6F and total grid are the highest i've seen for her. your array of Specials is quite nice for her, and i absolutely love the Reserve capability.
Astral Plane - the word "count" appears twice in the IA. i suggest replacing the first "count" with "by both teams" to clarify your stated intent.
I went in to her design thinking she would be a 3-3-3-7 from what i remembered from reading some X-Treme X-Men issues. Wiki said she is a telepath trained by Xavier and her mind/memory allows her abilities like Taskmaster so that's where i got the 5-6-2-7 grid from.
Thanks for catching that crappy wording and mistype on Astral Plane. I fixed it like you suggested and updated the link.
One more that would have fit better in the Villain set.
Splintered Realms (https://i.imgur.com/EsAjstF.jpg)
Amanda Sefton
Dormammu
Goblin Queen
Magik
Mephisto
Nightmare
Splintered Realms Team may not play Teamwork cards.
EDIT: Added...
The Future (https://i.imgur.com/mJsYVIS.jpg)
Ahab
Bishop
Cable
Nimrod
Phoenix
Stryfe
The Future team may not draw cards to replace played Events.
Astral Plane Metaphysical Combat (https://i.imgur.com/OnhfPJZ.jpg)
Play during battle. At end of battle, no Hits with a Strength icon are added to any Character's Permanent Record. Discard at end of battle. Does not affect Venture total.
I wanted the Aspect for the lighthouse to be Widget but I just couldn't find a good enough piece of art
Excalibur's Lighthouse Roma (https://i.imgur.com/alFgrqS.jpg)
Remove all Hits from any of Excalibur's Lighthouse's Front Line Character's Permanent Record and Current Battle, and switch places with the Excalibur's Lighthouse's Reserve.
Help!!
Genosha, I need a positive Inherent that works thematically but I'm drawing a blank. With Warlock and Bloodstorm you could build a slightly overgird team but that is the only way.
Here is the lineup:
Genosha
Cameron Hodge
Havok
Rictor
Storm
Warlock
Wolfsbane
sorry fennshysa. i've got nothing off the top of my head for Genosha. (location IAs are hard for me.) but i'll keep thinking about it.
looks like there will be a few more characters coming. i've never seen Amanda Sefton, Ahab, or Rictor done for the game. i've only seen character cards for Nimrod & Cameron Hodge. Dormammu has a character card & 3 Specials in the Emporium, plus i've seen a few character cards for him that play other specials (1 Baron Mordu, 1 the Baron & Dr Strange non-OPDs). i'm looking forward to seeing your versions.
Lady Deathstrike 1 7 5 4 17 (https://i.imgur.com/5mUeSS5.jpg)
Attacks made with Fighting Power cards are not affected by Special cards already in play. May be included on a team with Madripoor or The Outback as a Homebase.
Lady Deathstrike Adamantium Nails (https://i.imgur.com/NednEHK.jpg)
All Fighting Power card Hits on Target Character are doubled when determining Cumulative K.O. for remainder of game. Does not count toward Venture Total.
Lady Deathstrike Barroom Brawl (https://i.imgur.com/IwdbPPv.jpg)
Lady Deathstrike may attack with any Special cards or Power cards in Hand for remainder of battle.
Lady Deathstrike Cyborg Enhancement (https://i.imgur.com/oqoCMLA.jpg)
Acts as a level 5 Energy attack. If successful, Target Character loses Inherent Ability and is considered to have no Inherent Ability for remainder of battle.
Lady Deathstrike Extendable Reach (https://i.imgur.com/F6CXs9x.jpg)
Acts as a level 4 Fighting attack. May be used against Reserve, who may defend. If successful against Reserve, Lady Deathstrike may attack Reserve for remainder of game.
Lady Deathstrike Personal Vendetta (https://i.imgur.com/B9aqJZh.jpg)
Only Lady Deathstrike and Target Character may attack, be attacked or defend this battle. Neither player may concede this battle.
Lady Deathstrike Slash (https://i.imgur.com/Z6ZH3M0.jpg)
Acts as a level 4 Fighting or Strength attack. Attack is not affected by Special cards already in play.
i justa saw Lady Deathstrike (another 1st timer), so i'll try to comment later.
an idea for Genosha: team may use any Power card usable by Front Line for defense. (you can clean up the wording.) the idea is to feature Hodge's mind control on the mutants. it wouldn't help Storm, Warlock, or Hazard much (similar grids), but it would help Hodge (the controller) and Wolfsbane (the most controlled) a fair bit. i haven't seen your Rictor yet. just an idea....
I like that a lot. Good reasons, i'll use it.
Lady D - appropriate grid with decent enough specials to use her and make her different. i like how several of the special mechanics match the titles perfectly. and using her on Outback (with Reavers, Wolvie, and probably Longshot) makes a good team (if you decide who to put in Reserve). what's not to like?
good work on that one!
Great job with Lady D! I really like her Personal Vendetta special, which combos really well with her IA! A really great low total stat character that could fit nicely on fighting teams :D
Thank you guys! Appreciate it. Here are a few more. I've been busy today.
1st, Another Wolverine villain. He made it on two Power cards and a Universe card so I figured he should get his own set of Specials.
Cyber 3 8 6 3 20 (https://i.imgur.com/G6bN7MA.jpg)
May be included on a team with Madripoor as a Homebase.
Cyber Adamantium Skin (https://i.imgur.com/M1XwnBV.jpg)
Cyber may avoid any numerical attack.
Cyber Enraged (https://i.imgur.com/n8cTYUL.jpg)
Acts as a level 6 Strength attack. Cannot be defended by a card with an Intellect icon.
Cyber Mercenary Contract (https://i.imgur.com/ZwbvXjo.jpg)
Add 2 to Venture Total each battle for remainder of game.
Cyber Poison Claws (https://i.imgur.com/kmN2jJV.jpg)
Acts as a level 0 AnyPower attack. May only be defended using a Power card with a Value of 5 or greater. If successful, after each discard phase draw a random card from your Power Pack, you may exchange it with this card or discard it.
Cyber Psionic Tracking (https://i.imgur.com/fSg1mbh.jpg)
Cyber ignores the effects of all Special cards in play that affect the "remainder of the Battle" or the "remainder of the Game" when attacking Target Character for remainder of game.
Cyber Sneak Attack (https://i.imgur.com/xEjz1hf.jpg)
Acts as a level 6 Intellect attack, may be made while Cyber is in Reserve.
Trying to finish out the X-Force lineup. Made her 2/3 different from her father. Copied the last two specials exactly though.
Siryn 7 4 3 4 18 (https://i.imgur.com/b4I57sK.jpg)
When Siryn hits Target Character with "Piercing Shriek" they must also discard 1 placed card. May be included on a team with Muir Island as a Homebase.
Siryn Irish Temper (https://i.imgur.com/jQwAk26.jpg)
Acts as a level 4 Fighting attack. May make 1 additional attack.
Siryn The Morrigan (https://i.imgur.com/rbSr3cy.jpg)
Remove all hits with icon of Siryn's choice from the Permanent Record of her teammate.
Siryn Piercing Shriek (https://i.imgur.com/7Vxs6LI.jpg)
Acts as a level 4 Energy or Strength attack. Attack not affected by Special cards already in play.
Siryn Sonic Assault (https://i.imgur.com/6JpYwdy.jpg)
Acts as a level 8 Energy attack. If successful, Target Character may not play any Special cards for remainder of battle.
Siryn Sonic Glide (https://i.imgur.com/7sF0YVp.jpg)
Avoid 1 attack.
Siryn Vocal Hypnosis (https://i.imgur.com/PVv7KqW.jpg)
Siryn and target character may not attack for remainder of battle.
I have fond memories of these guys as the bad guys during my youth. They featured as the main opposition in the New Warriors/X-Force crossover. I apologize for the terrible art on the character card. There was no other choice.
The Upstarts 7 4 2 5 18 (https://i.imgur.com/HLfhUYF.jpg)
+3 to Venture Total when opponent's character KO'd.
The Upstarts Fabian Cortez (https://i.imgur.com/6w2MrL5.jpg)
Target teammate's Power Grid Ratings increase by 1 for remainder of game and target teammate's Hits to KO is reduced by 7 points.
The Upstarts Fenris Twins (https://i.imgur.com/q0tv044.jpg)
Acts as a level 4 Energy attack. May combine with 1 Energy card for a single attack.
The Upstarts Gamesmaster (https://i.imgur.com/kP3hkyB.jpg)
Play during battle on Target Character When Target Character is KO'd, The Upstarts are +5 to Venture Total.
The Upstarts Graydon Creed (https://i.imgur.com/5RXXhBJ.jpg)
Acts as a level 5 Intellect attack. If successful and Target has Hits totaling 15 or more, then Target is KO'd regardless of Inherent Abilities and other Special cards.
The Upstarts Shinobi Shaw (https://i.imgur.com/AY3q0eD.jpg)
Acts as a level 4 Fighting attack. If Target Character is K.O.'d by this Hit, The Upstarts may move 1 Mission card from the Defeated Pile to the Completed Pile.
The Upstarts Sienna Blaze (https://i.imgur.com/1ypALbV.jpg)
Acts as a level 8 Any-Power attack. Does not count toward Spectrum KO.
The Upstarts Trevor Fitzroy (https://i.imgur.com/6UXif7O.jpg)
Acts as a level 5 Energy attack. If successful, Target Character's Hits to KO number is decreased by 3 points for remainder of game.
Cyber's been done a few times, but Siryn is a first with her own specials (the other played Banshee specials), and the Upstarts not only a first but also a surprise. a few comments:
Cyber - Psionic Tracking - interesting twist. i considered something similar but never applied it - self ignores all "ROB & ROG" specials for ROG (as a OPD), since it only applies to him & not the rest of the team. yours seems almost to be non-OPD (but it is OPD). but good as is.
Cyber - Sneak Attack - should probably be OPD like Hawkeye's Avenging Archer.
Siryn - nice mix of outfits.
Upstarts - Fabian Cortez - that works! Mordo's card turned sideways (sorta).
Upstarts - Fenris - you know i'm not a fan of the legacy AE, but considering the Power grid, wouldn't a BO (Cyclops' Remove Visor) be more appropriate? i realize it would be another OPD, but just giving you my opinion.
good stuff. :)
Wow you have been busy! ;D
I really like Cyber's "Mercenary Contract" special. I have never been a big fan of cards that cost you card advantage but this is one that could really pay off in the long run if you build your team around winning the venture. I am wondering why you moved Siryn's "Piercing Shriek" effect from the special card to her IA?
Thanks! I had fun making all 3 of these.
Justa:
Good catch on Sneak Attack. I completely missed that that was a OPD when making it. Changed it in the original post. Thanks!
Fenris: I waffled back and forth on this one, thought about OPD. The deciding factor was Deadpool, Punisher, Surfer and Blob (non-iq) all have grid levels of 7 in the skill that can combine with their AE Special and in the case of 3 it makes a dual icon possible 11 attack. I figured Energy + Energy with Fenris I could get away with. Plus it was thematic.
As to the rest, I have to keep trying new stuff or i feel like i'm just rehashing old characters, glad you liked them.
Photonicide:
I figured if it could be playable from Reserve and lasted all game that just might make it worth trying.
As to Siryn's Piercing Shriek, since I made it a different card than Banshee's Shatter Shriek and i needed a decent Inherent for Siryn i figured I'd try something new. It ties it thematically to Banshee's card and makes a non-OPD almost OPD quality if it hits. Just trying something new.
Mercenary Contract reminded me of OP3's Permafrost for Iceman: Bobby Drake. that one's not quite as much a gimmie as your card is, because it can't be played from Reserve, and he has to take the hits to get the benefit.
Hello. Just a couple things this evening.
Changed the art on Cyber.
Cyber 3 8 6 3 20 (https://i.imgur.com/G6bN7MA.jpg)
May be included on a team with Madripoor as a Homebase.
Finally got some art that would work for Ahab's Character card. He only has two specials because of his Inherent Ability. The Inherent represents the battle site being his camps from the future and the characters under it the 'hounds'.
Ahab 4 5 6 4 19 (https://i.imgur.com/2pq28Xt.jpg)
During discard phase, may discard up to 2 Activators to draw matching Specials. Ahab may place and play those Specials as his own.
Ahab Harpoon (https://i.imgur.com/Snv4Lo3.jpg)
Acts as a level 5 Energy attack. Attack may not be defended with a Special card.
Ahab Hound (https://i.imgur.com/sNcEEYS.jpg)
Ahab may Place and play any Phoenix Special cards for remainder of game.
i have mixed feelings on this one.
on one hand: i would have thought his few specials would be a little more kick-ass since only 1 of your Battlesite cards can be OPD.
on the other hand: the IA is a great way of being able to save the cards used by duplicate Activators, and a way to duck out from under a DoW without wasting the Activators.
it works, it's something i've never seen tried before, and it's another newbie to OP for me.
enjoying the work!
I was actually contemplating the value of Any Character vs. Activators recently. It seems from something i read that Any Characters are seeing more play currently.
Maybe that is because of Devourer of Worlds? Only about 5 Any Characters would be OPD if they were Specific Character Specials, of course that's 4 more than a battlesite though. A couple of those OPD Any Characters are pretty situational though which makes them less desirable (to me at least) and none are high attacks. So allowing 3 OPD under a battlesite wouldn't really solve the disparity because they could all 3 be high attacks.
Quotethe IA is a great way of being able to save the cards used by duplicate Activators, and a way to duck out from under a DoW without wasting the Activators.
So yeah, that's exactly what i was going for.
Quote from: fennshysa on March 06, 2018, 09:53:51 PM
So yeah, that's exactly what i was going for.
the IA for Ahab fits it's purpose well, then.
Quote from: fennshysa on March 06, 2018, 09:53:51 PM
I was actually contemplating the value of Any Character vs. Activators recently. It seems from something i read that Any Characters are seeing more play currently.
Maybe that is because of Devourer of Worlds? Only about 5 Any Characters would be OPD if they were Specific Character Specials, of course that's 4 more than a battlesite though. A couple of those OPD Any Characters are pretty situational though which makes them less desirable (to me at least) and none are high attacks. So allowing 3 OPD under a battlesite wouldn't really solve the disparity because they could all 3 be high attacks.
yes, from everything i've seen/read, Battlesites don't often win in tournament play.
technically, all Battlesite Specials are OPD in that you can only have 1 of each code. that seems to me to equate to the fact that most Any Character ("AC") Specials are OPD. but the options for "AC" or Battlesite are different; plus some people have a fixed purpose in mind when choosing and building a Battlesite. additionally, people have their own preferences on whether or not to use homemade cards, and which ones are OK to use.
i've been thinking of creating some more "AC" Specials, since i haven't really found a direction or inspiration for new characters. to counter all the available "AC" Specials already made (there's already more than 60!) plus the ones i'm thinking of, i have in mind a location that won't be much of a Homebase, but should prove to be sort of an ultimate Battlesite. i still have some details to work out, but i expect to have it up within the next month or so. time will tell.
Looking forward to seeing what you have. I've always disliked the AC codes anyway.
Quote from: fennshysa on March 07, 2018, 05:45:34 PM
I've always disliked the AC codes anyway.
if you mean the legacy AC coded Special cards, then i have to agree. they were of minor use to stack a hit or direct a KO maybe, but a waste of a card otherwise. they actually aren't so bad to use with the added text "if attack is defended, DTR" (many have been remade that way). if you spend 2 cards to defend 1 card, the DTR gives you a chance at evening up card advantage. sure you could pull a dupe or an unusable, but at least you've got a chance. i guess its a risk-vs-reward kinda thing. having one in the Battlesite proved to be a Venture-saver on a few occasions.
otherwise, i used "AC" as an abbreviation to keep from having to retype "Any Character". but i think you knew that.
:-[ Nope, you give me too much credit. Somehow i thought you switched over to talking about AC Code Specials. I wish to go back and delete that last post. ::)
no worries, man. i've been known to totally misread or misunderstand things as well.
Finally back with a few new cards. Maybe the +4 should be +3 but he's not all that great a character so i figured the inheirent should work.
Cameron Hodge 4 3 5 6 18 (https://imgur.com/ndjcr3U)
+4 to Venture Total for each X-Tinction Agenda Event card that is played.
Cameron Hodge Immortality Bargin (https://imgur.com/QNScog3)
Play to concede battle. Remove all hits from Cameron Hodge's Permanent Record and Hits From Current Battle.
Cameron Hodge Mechanical Menace
Acts as a level 5 Any-Power attack. May make 1 additional attack.
Cameron Hodge Mutant Hater (https://imgur.com/AF43FpW)
Opponent's Characters with Power Grid of 7 or 8 in Power Type of Cameron Hodge's choice may not use Power cards of that Power Type to attack for remainder of battle.
Cameron Hodge Mutate Bonding (https://imgur.com/gb7DCKv)
Acts as a level 5 Intellect attack. If successful, Target character may not play Special cards for remainder of battle.
Cameron Hodge Phalanx Collective (https://imgur.com/VOQiULj)
Acts as a level 5 Fighting attack. If successful, may immediately make an additional attack against target's teammate using any card placed to target.
Cameron Hodge The Right (https://imgur.com/OpOvse3)
Acts as a level 4 Energy, Fighting, Strength or Intellect attack. May make 1 additional attack.
glad to see you back at it, fennshysa!
great grid for Hodge. i made a temporary version of him to try with the Phalanx (no separate specials), and the only difference I had was E5 instead of 4. (added ability from Phalanx.) IA looks good as is - it gives an extra reason to include him on a team.
4 attack specials seems to me a little much for him. i kind of think one of those could be a more manipulative card of some type rather than a straight attack. but alas, i am at a loss to suggest anything appropriately thematic.
and "Phalanax" should be "Phalanx". or at least, i've always seen it written that way.
good work, as usual.
Thank you. Good catch, i fixed the spelling in the post above and I think you are right about too many attacks. I figured out his inherent after making all the cards so going back and looking at the specials with the character card complete made it easy to choose a funtion for Mechanical Menace. I personally am not bothered by the 4 OPD cards as none are a large attack, all are more gimmiky cards.
This version supports his character card a little better.
Cameron Hodge Mechanical Menace (https://imgur.com/AvaLqe6)
Sort through Defeated Heroes Pile and remove 1 Event card. Put Event card into Draw Pile. Reshuffle Draw Pile.
nice improvement! it makes the IA even better as well.
I ended up being pretty happy with that.
One more for today. This one was just because. I remember really looking forward to it when it came out but it was not that great of series and most of the character were not terribly powerful so they ended up as a Hydra clone. Somehow they came up without a single OPD but no character relly seems like they need a powerful Special to represent them. 3 defensive cards should help them survive with their max 6 grid.
X-Men 2099 6 5 5 5 21 (https://imgur.com/6hsDI2L)
Counts as 17-Points for Tournament Deckbuilding.
X-Men 2099 Bloodhawk (https://imgur.com/x6MR2K0)
Avoid 1 attack with a Fighting icon. X-Men 2099 may draw 1 card from the top of the Draw Pile. Discard duplicates.
X-Men 2099 Cerebra (https://imgur.com/Jmq8fQ5)
Choose one Activator or Any Hero/Character card from Draw Pile and place in hand. Cannot be a duplicate. Reshuffle Draw Pile.
X-Men 2099 Krystalin (https://imgur.com/pUHaxE5)
Play during battle. For remainder of game, any attack made with a Special Card against X-Men 2099's team may be moved to Krystalin. X-Men 2099's team may not defend. Krystalin is discarded after 1 Hit.
X-Men 2099 Meanstreak (https://imgur.com/RtTyCnA)
Acts as a level 2 Intellect attack. May make 2 additional attacks.
X-Men 2099 Metalhead (https://imgur.com/OmzflIm)
Acts as a level 7 Any-Power card. May be used to attack or defend. May not be combined with Universe cards.
X-Men 2099 Skullfire (https://imgur.com/AmNeQau)
Acts as a level 5 Energy attack, +1 for each Teammate with an Energy Rating of 6 or greater.
yeah, I never got into that comic. but I have seen X-Men 2099 done once before. it was on this sight, I think by Doktor Sleepless, though his cards have disappeared from his post. similar, but different, with no duplications. all in all not bad at all.
Thanks!
This may be the last one for this set, maybe not. The missing specials for Warlock, though i may end up adding a different character card for him too. Even though he is quite powerful he has a very peaceful nature, so we get a themed character about defending who even gets rewarded for not attacking.
Warlock Defending Life (https://imgur.com/tqAjYQ3)
Warlock may defend Teammates with Power cards for remainder of game.
Warlock Doug Ramsey (https://imgur.com/40WTWJx)
Warlock's team's Universe: Ally cards are +2 for remainder of game.
Warlock Pacifistic Mutation (https://imgur.com/bHEj4cq)
Add 3 to Venture Total this battle (5 if Warlock does not attack this battle).
Warlock Shapeshifting (https://imgur.com/z3lilQR)
Teammate may avoid 1 attack.
Warlock Share Lifeglow (https://imgur.com/olh92V8)
Remove 1 Hit from Teammate. Move all other Hits from Teammate to Warlock. Repeat until Warlock is KO'd or all Hits are on Warlock. Does not affect Venture total.
Warlock Upset (https://imgur.com/6ph4DTq)
Acts as a level 6 Strength attack +1 for each hit on Warlock's Teammate's permanent records.
a very interesting take on Warlock. I've seen specials for him a number of times, but never with this sort of slant on his abilities. not only were all the mechanics unique, but even the names of the specials were different.
my biggest problem with using Warlock is the ultra-high cost. his portrayal in the comics didn't seem to justify 23 points. (compare the art used for the character card with the special card art.) if you do make a new character card, I hope it's a little lower total grid. maybe with an IA that power cards are +1 for defense. matches your theme for him.... justa brainstorming on this one...
Sage for the win! Shes on my creation list as well. As for Cyber..... Well, hes underpowered compared to my creation but then again... I didnt create by the rules lol. In all, nice work man! hopefully Ill be making creations some time soon.
Still alive! I've been working on ideas to finish up this set. I figured out Generation X, got pictures for Gideon, added the Hellions and read enough to make X-23. I'm also working on Fantomex, Aurora & Northstar, Old Man Logan and the Expediter. Planning a Massachusetts Academy location and Genosha.
Not the greatest selection of Specials but if you build the correct team, you get some permanent Venture help. When I first did Mimic of the exiles it was really fun doing a character that copied others powers. Now its all kind of repetitive, when i noticed that the JC Specials from the Image set were different from the rest of the JC Specials i decided to use that for Synch. It seemed to fit.
Generation X 7 4 3 3 17 (https://imgur.com/mjmW4gZ)
+1 to Venture Total while on a team with Banshee or White Queen (+3 if both).
Generation X Chamber (https://imgur.com/Mxy2kHM)
Acts as a level 7 Energy attack. If successful, target character may not attack for remainder of battle.
Generation X Husk (https://imgur.com/Ttk7luc)
Discard any number of cards from Hand to appropriate Discard Piles. Sort through Power Pack and draw an equal number of cards. May not be duplicates.
Generation X Jubilee (https://imgur.com/S2YMGUG)
Generation X may Place and play Jubilee's "Blinding Flare" and "Distracting Burst" Special cards and they are +2 to Venture Total for remainder of game.
Generation X M (https://imgur.com/8AJ19Y2)
Acts as a level 4 Energy, Fighting, Strength, or Intellect attack. May make 1 additional attack.
Generation X Skin (https://imgur.com/XgQCmBj)
Generation X is +2 to defense for remainder of battle.
Generation X Synch (https://imgur.com/924d08R)
Acts as a level 3 Energy attack. Generation X may make 1 additional attack with a Teammate's Special card.
Like I said with Synch, characters that copy powers get boring after a while so Gideon doesn't focus on that ability as much as Mimic did.
Gideon 3 6 3 6 18 (https://imgur.com/fGSI8ic)
Once per battle, may play a teammate's Special card as his own.
Gideon Crule (https://imgur.com/TrK4xiA)
Acts as a Level 7 Strength attack.
Gideon External (https://imgur.com/QuFrcKu)
Play during battle. On your turn, after Gideon is KO'd, discard this Special to move Gideon from Defeated Characters Pile to Reserve. Play as normal.
Gideon Mimicry (https://imgur.com/whcr7zc)
Acts as a level 1 Energy, Fighting, Strength, or Intellect attack, +1 for each Front Line Character with a Power Grid of 7 or 8.
Gideon Ophrah Industries (https://imgur.com/mOnGIj7)
Play on table. For remainder of game, +1 to Venture Total for each duplicate card you discard. May be played from Reserve.
Gideon Power Sync (https://imgur.com/W1TY4dS)
This Special acts identical to any Special currently on the table.
Gideon Vengeful Attack (https://imgur.com/kVdRQYW)
Acts as a level 5 Fighting attack. May make 1 additional attack.
I realized that if i made the New Mutants and Generation X the bad guys should get a shout out. It also made me tweak the New Mutants Inherent a bit. I added a +2 to Venture Total if on a team with Professor X to that card. I'll get it uploaded later.
Hellions 6 4 5 2 17 (https://imgur.com/K416khb)
Once per battle, Hellions may draw 1 card when they play a Universe: Training card. Discard duplicates. +2 to Venture Total while on a team with White Queen.
Hellions Beef (https://imgur.com/teF5Klh)
Acts as a Level 7 Strength attack.
Hellions Bevatron (https://imgur.com/FSzA1xE)
Acts as a level 4 Energy attack, may make 1 additional attack.
Hellions Catseye (https://imgur.com/l9EeUrb)
Acts as a level 5 Fighting attack. If successful, Target Character may not attack Hellions for remainder of battle.
Hellions Empath (https://imgur.com/KPwFOMi)
Play on target Character as an attack. For remainder of battle, Target Character may not attack or use Special cards unless Opponent also discards 2 cards per attack. Cards may be Placed or in Hand.
Hellions Roulette (https://imgur.com/c4df0oo)
Hellions gain a +2 to all actions for remainder of battle. OR Target character is -2 to all actions for remainder of battle.
Hellions Tarot (https://imgur.com/Pnpz63M)
Choose 1 Special card not usable by Hellions from Draw Pile and place in hand. May not be a "One Per Deck". May be duplicate. Reshuffle Draw Pile.
No 8 here though that was my first inclination. She's Laura Kinney 1st starting out for my version.
X-23 2 7 4 3 16 (https://imgur.com/qR3Ni42)
Attacks made with Fighting Power cards may not be defended using any placed cards.
X-23 Adamantium Claws (https://imgur.com/bVA8ch0)
Acts as a level 4 Fighting or Strength attack. Attack not affected by Special cards already in play.
X-23 Assassin Training (https://imgur.com/LypWFjz)
Acts as a level 4 Energy attack. If Target Character is K.O.'d by this Hit, X-23 may move 1 Mission card from the Defeated Pile to the Completed Pile.
X-23 Genetic Template (https://imgur.com/PwGFVph)
X-23 may Place and play Wolverine's "Tracking Senses" and "Wounded Animal" Special cards and her hits to K.O. number is increased by 3 points for remainder of game.
X-23 Healing Factor (https://imgur.com/JDXw10k)
Remove 1 hit from X-23's Permanent Record or Hits from Current Battle.
X-23 Protective Instincts (https://imgur.com/zs1atfT)
Teammate may avoid 1 attack.
X-23 Trigger Scent (https://imgur.com/WjsoNRt)
Acts as a level 12 Fighting attack. If successful, X-23 or X-23's teammates may not defend X-23 with Special cards for remainder of game.
EDIT: Finished up Expediter
Expediter 3 5 2 6 16 (https://imgur.com/kGTuu0U)
May play Client Services and Intellect Teamwork cards from Reserve.
Expediter Client Services (https://imgur.com/1VWd4ou)
Choose one teammate's Special from Draw Pile and place in hand. Cannot be a duplicate. Reshuffle Draw Pile.
Expediter Cloaking Shield (https://imgur.com/07xitvo)
Avoid 1 attack
Expediter Mithras Directive (https://imgur.com/kLrN3Cl)
Look at top 8 cards of Draw Pile and choose any 1 card. Put chosen card in Hand. Put "Mithras Directive" on top of Draw Pile. Reshuffle Draw Pile.
Expediter Noah DuBois (https://imgur.com/3NJhbcU)
Acts as a level 4 Energy attack. May make 1 additional attack.
Expediter Precog Monty (https://imgur.com/tQDOGgz)
Look at top 8 cards of Opponent's Draw Pile and choose any 4 cards. Reshuffle Draw Pile. Put four chosen cards on top of Draw Pile.
Expediter Sidereal Time Transporter (https://imgur.com/A29FCV5)
Target Character must discard all Placed cards and move into Reserve for remainder of battle.
EDIT: Finished the specials here. I really hate using the same piece of art on a character card and a special but it was the only good one that i could find for both.
Aurora & Northstar 7 5 3 3 18 (https://imgur.com/ngwXwdt)
During battle when opponent draws a card(s), you may draw a card and then discard one. May not keep duplicates.
Aurora Calming Light (https://imgur.com/G8TPyzd)
Play during battle. For remainder of battle, no Special cards that act as an attack may be played. Other Special cards may be played.
Aurora Fractured Psyche (https://imgur.com/JJ1SMK0)
Acts as a level 0 Intellect attack. May only be defended using a Power card with a Value of 5 or greater.
Aurora & Northstar Gestalt (https://imgur.com/PIHDooV)
Acts as level 9 Energy attack.
Aurora & Northstar Superspeed Attack (https://imgur.com/OaC9LA8)
Aurora & Northstar may make as many Power card attacks as possible. Opponent may defend.
Northstar Kinetic Propulsion (https://imgur.com/MxEUVcX)
Acts as a level 6 Fighting or Strength attack.
Northstar Nick Of Time (https://imgur.com/9D4Uv65)
Teammate may avoid 1 attack.
I'm not completely sold on Fantomex being a 6-7 character. I really don't see him as a 7 Fighting and i'm not sure he should have the 7 Intellect. Maybe 6? Opinions? His specials are in progress.
Fantomex 3 6 3 7 19 (https://imgur.com/R5Ee8sl)
I'm also not positive about Old Man Logan. I'll have to find a way to make him different with his specials, otherwise he may not make the cut.
Old Man Logan 2 8 4 5 19 (https://imgur.com/xkqjtQw)
EDIT...
One Variant hero. While her diamond form doesn't make her that strong I thought the 8 for defense would help represent how it is difficult to damage her. Maybe the inherent should be "Strength power cards are +2 to defense". That might make more sense.
White Queen Diamond Form (https://imgur.com/MyWKELG) 1 3 6 6 16
Strength Power Grid Rating is 8 for defense.
Changed New Mutants Character
New Mutants (https://imgur.com/Tl8rXuB) 6 5 4 3 18
Once per battle, New Mutants may draw 1 card when they play a Universe: Training card. Discard duplicates. +2 to Venture Total while on a team with Professor X.
Updated the art on this one with a much better scan.
Random Protoplasmic Physiology (https://imgur.com/lA9XeCV)
Remove 1 Hit from Random's Permanent Record or Hits from Current Battle.
wow, am I behind. I saw Gen X, Gideon, and Hellions, and now there's more. I'll catch up.
Gen X - seems to be gunning for a team of Banshee, White Queen, Gen X, & Jubilee. A +5 to Venture each hand ain't no small thing, and it goes a long way in making up for how much under-grid they are as a team. As to who goes in Reserve, it's not obvious to me. I'd have to play around with that one.
Gideon - interesting way of doing it differently. He looks more fun to play than Morph.
Hellions - good representation. Whack & slash, probably die early, but raise a little hell before they do. White Queen on both teams? No rule against it that I know of.
I'll look over the others and get back later.
Thanks! I thought the permanent small bumps to Venture total might be nice to encourage what would probably be a less played group of cards. Plus it's all kinds of thematic, teachers helping students to be more successful.
One more, Warpath gets to be the oddball out here, just like Colossus on Avalon.
Massachusetts Academy (https://imgur.com/YWC81Ok)
Banshee
Firestar
Generation X
Hellions
Warpath
White Queen
Massachusetts Academy Team's Universe: Training card bonuses count toward Venture Total.
I don't think i'm going to do Old Man Logan and I never found enough art to make a set of Specials for Richter. I need to finish Fantomex, who is hard to figure out for some reason, the Genosha location and some Aspect cards. I may add Kane Garrison and a Neverland/Weapon X location.
I really like your cards (even though I'm not vocal about it :) ), as always great work!
Might be nitpicking but I noticed a small error on Expediter's Mithras Directive. In your post, you name that card as Directive, and the card's text also refers to it as Directive, but the name on the card itself is Mithras Prophecy. Was rather confusing at first since I thought it was referencing another card which I couldn't find.
Anyways, continue the great work!
I one day hope to be able to do great custom work like you guys do!
Thank you. And i appreciate the proofreading, i fixed that but forgot to upload it. It should be fixed in the original post now.
One more for today, a fondly remembered part of my childhood reading. I still remember being all excited when he appeared in the early X-Force and was the new Weapon X. I liked his character a lot and they developed him well in his relationship with Cable. Then the 2000s Weapon X stories made him this heartless cyborg killer. I'm still working on his specials, I probably undervalued his Energy but i'm going to put that in a special or two.
Kane (https://imgur.com/LjiHiRQ) 4 7 6 2 19
glad you mentioned fixing Mithras - I wouldn't have known to check it otherwise.
a few other typos: for A&N's Gestalt, you left out the first "t" on the card name. for Gen X's Chamber, i', pretty sure the code should be BM, not BS.
other thoughts:
I like the title "Precog Monty" - cool.
Bevatron sounds like the latest drink dispenser on the market
Expediter & X-23 I've seen done, and your depiction is as good as any I've seen.
Aurora & NorthStar - similar to what you did with Cloak & Dagger, and Avalanche & Pyro. I still don't care for the format, but they sure have a nice spread of Specials. seems to work well.
White Queen: Diamond Form - I would have thought she'd stay at 17 points, but I guess the 8S for defense makes up for that.
Mass. Academy - still trying to get those training cards in there. I find I like the determination, even though I still dislike the cards.
between you and Arctursa, I've started working on some DC characters of my own. should have them up within the next month.
looking good, Fenn.
Oooh! Can't wait to see them.
The Bevatron 3000! It always makes me think of a fair ride. To true, always plugging the Basic Universe and Training cards. Fixed the errors, thanks for catching, will update the links soon.
I forgot something on Kane's Character card so I'll just post everything here.
I may have had a little goofy fun at Kane's expense. But anyone that has rocket hands and appears with Deadpool should be a little goofy.
Kane (https://imgur.com/LjiHiRQ) 4 7 6 2 19
May be included on a team with Department H as a Homebase.
Kane Cyborg Enhancements (https://imgur.com/8mrFQWF)
Acts as a level 7 Energy attack.
Kane More Machine Than Man (https://imgur.com/aB2aDwc)
For remainder of game, cards on Kane's Hits to Current Battle with Energy or Fighting icons do not count towards Opponent's Venture Total.
Kane Need A Hand (https://imgur.com/ogJfeIX)
Acts as a level 6 Fighting attack. If successful, Opponent must discard their entire Hand and replace with same number of cards from Draw Pile. Discard duplicates.
Kane Shield (https://imgur.com/B4enW65)
Kane may avoid any numerical attack.
Kane We Can Rebuild Him (https://imgur.com/e1gF3X3)
Remove up to 2 hits from Kane's Permanent Record.
Kane Weapon X (https://imgur.com/MiDxel9)
Kane's team's Basic Universe cards used to attack Count toward Damage and Venture Total for remainder of game.
EDIT:
I decided to leave him as a 6-7. Finished up a set of specials for him.
Fantomex Big Entrance (https://imgur.com/q6hIuDV)
Acts as a level 4 Strength attack, may be played from Reserve. If successful, Fantomex may continue to attack while in Reserve.
Fantomex E.V.A. (https://imgur.com/fKcYrb4)
Avoid 1 attack.
Fantomex Sentient Ammo (https://imgur.com/UkduDKF)
Acts as a level 7 Energy or Fighting attack. Attack not affected by Special cards already in play.
Fantomex Tri-Parallel Processing (https://imgur.com/QnmXOfu)
Acts as a level 3 Intellect attack. May make 2 additional attacks at +2. Bonus not applied to damage, or Venture Total.
Fantomex Voleur (https://imgur.com/dc9kSj0)
Sort through opponent's Draw Pile. Choose any 1 card and remove it from game. Reshuffle Draw Pile.
Fantomex Weapon XIII (https://imgur.com/zg7voS3)
Play during battle. For remainder of game, any Intellect attack made by Fantomex may not be moved from Target Character.
Kane's not too goofy. The Weapon X card is the only one I don't care for. (Wonder why?)
on Fantomex, the only version I've seem is a character card (no Specials) at 7755. so whatever you did, I knew it would be different. cool depiction.
Big Entrance has an extra "e" in the card title.
Me and my spelling. I checked it but forgot to change it on the card. Thank you.
Three for tonight. I had the worst time figuring out an inherent for this card. I sat down to look at the list of locations tonight, first on the list, Age of Apocalypse... "Hey that works, combines with what i did for Cameron Hodge too." Problem solved. It's not a high grid team or awesome selection of Specials team either, so they got a nice Aspect card.
Genosha (https://imgur.com/JjJXFgP)
Cameron Hodge
Havok
Rictor
Storm
Warlock
Wolfsbane
Genosha Team +2 to Venture Total per battle if using "X-Tinction Agenda" Mission with at least 1 Event card.
Genosha Magistrates (https://imgur.com/0QzYkK7)
Negates the effect of any 1 Special card played by opponent.
Splintered Realms D'Spayre (https://imgur.com/qXqqr10)
Acts as a level 5 Intellect attack, +1 for each Mission card in opponent's Defeated Missions Pile.
Weapon X Compound (https://imgur.com/EsGZMSL)
Agent Zero
Aurora
Kane
Marrow
Sabretooth
Sauron
Artifact cards "Super Soldier Serum" and "Adamantium" may be played on any Weapon X Compound teammate regardless of requirements.
Weapon X Compound Director Colcord (https://imgur.com/kX0YDVA)
Acts as a level 5 Intellect attack. If successful, Weapon X Compound team is +2 to all Power card attacks against Target Character for remainder of battle.
Agent Zero (https://imgur.com/FhyJeBt) 5 8 3 3 19
May play any Maverick Special Cards.
Agent Zero Corrosive Anti Regenerant (https://imgur.com/UHHHsGK)
Acts as a level 4 Energy attack. If successful, this hit may never be removed or switched to another character.
EDIT: Also fixed the spelling on Big Entrance.
Finally got enough art to put this one together.
Rictor (https://imgur.com/ByRY8CP) 7 4 3 3 17
Rictor's attacks with an Energy icon made against Opponent's Battlesite count towards Venture total for remainder of game.
Rictor Earthquake (https://imgur.com/AO6yOK4)
Target Battlesite must discard 1 Placed card chosen at random.
Rictor On The Run (https://imgur.com/w9qYoui)
Avoid 1 attack. Rictor may not be attacked for remainder of battle.
Rictor Seismic Shockwave (https://imgur.com/OgVkyd6)
Acts as a level 7 Any-Power attack. +3 when used to attack a Battlesite. Bonus counts toward damage.
Rictor Shake It Up (https://imgur.com/xsQpzES)
Acts as a level 4 Energy attack. May make 1 additional attack.
Rictor Vibratory Attack (https://imgur.com/M7NxtfU)
Acts as a level 6 Energy attack. May be used against Battlesite. If used against Battlesite, damage counts toward Venture total.
Rictor X-Factor Investigations (https://imgur.com/MIu0VtW)
Rictor may look at top 6 cards in opponent's Draw Pile.
Also.... She may not get any specials for a while. I'm waiting for some Excalibur graphic novels to search for some art for her specials.
Cerise (https://imgur.com/uWNhFra) 6 6 5 3 20
Power cards are +1 when used for defense and may be included on a team with Chandrilar as a Homebase.
I was going to ask about Genosha, but you ended up doing Rictor after all. (he is a better choice than Warpath.) I like that one.
For Weapon X Compound, shouldn't it be Aurora & NorthStar? Unless you have plans to do her as a single instead of a twin-team. Super Soldier Serum only bring the 4th up to 7 (assuming Agent Zero, Kane, & Sabretooth).
Agent Zero - thought it was going to be a different version of Nord, but it's just a a remake of Maverick with an extra Special card. not sure what I was expecting.....
nice job on Rictor - battlesite destruction. very thematic.
again, nice work Fenn.
Thanks!
In my head, I've never formalized anything for the double characters, as long as something references one of the characters of the duo it can target the duo. I only listed Aurora because she was the only one there and the whole duo card wouldn't fit on one line anyway. As to the Aspects, I had no good idea and was just trying to pick something thematic.
I wanted the location to say Agent Zero since that's what he was going by when he was there. In fact at first you had no idea he was Maverick. If i remember correctly. I could probably have just added Maverick and made Agent Zero a Special for Maverick but i wanted it to be thematic. So I made him even though he has the same stats. I just made the special to reflect his upgraded abilities from the Weapon X program (well really i just had the idea for the mechanic when i read a description of his extra power and had to add it).
I think i may also have enough art to add X-Cutioner as another character. I'm working on him now. And after reading some of the X-Factor books when working on Rictor, I'm going to add an X-Factor Investigation location also (which may eventually necessitate a complete Character set for M eventually.)
In the "New Homebases" thread, Oscorp suggested X-Factor Investigations as:
Multiple Man
Strong Guy
Longshot
Quicksilver
Marrow
Callisto
May use intellect power cards to avoid any numerical attack.
I'm not sure how they came up with the line-up. But I did a version of Pip among my Infinity Watch/GotG characters.
justa sayin' for informational purposes...
The Marrow and Callisto must have been farther on down the line of stories. I'm going to go with
M
Multiple Man
Rictor
Siryn
Strong Guy
Wolfsbane
It is a fairly under powered team and I like the idea of a bonus for Intellect cards on defense. I may trim that down a little though. Intellect to avoid any attack for the entire team is pretty powerful.
Of all the characters introduced in the Marvel 93 Annuals this guy was the coolest. He managed to stick around for some appearances over the next few years. He had a good story and great design. Even though he was a 'bad guy' he almost wasn't. More of a Punisher.
X-Cutioner (https://imgur.com/5u6mxzV) 7 5 4 4 20
+1 to all Power card attacks vs. Target Character for each of Target Character's Specials in X-Cutioner's team's Permanent Record.
X-Cutioner Balancing The Scales (https://imgur.com/j0ToXXY)
Target Character's Team is -10 to Venture total this battle.
X-Cutioner Mutant X-Cutioner (https://imgur.com/OkVCBDb)
Acts as a level 4 Strength attack. If Target Character is K.O.'d by this Hit, X-Cutioner may move 1 Mission card from the Defeated Pile to the Completed Pile.
X-Cutioner Scavenged Battle Armor (https://imgur.com/b6wTEbo)
Avoid 1 attack.
X-Cutioner Shi'ar Power Lance (https://imgur.com/GRhfJZV)
Acts as a level 4 Energy attack. May make 1 additional attack.
X-Cutioner Teleportation Device (https://imgur.com/NWirqAY)
Acts as a level 6 Intellect attack. May be played while X-Cutioner is in Reserve.
X-Cutioner Z'Nox Energy Sword (https://imgur.com/TPxtGJl)
Acts as a level 6 Energy attack. If successful, opponent must discard one Tactic card. Card may be Placed or in play.
on XFI, keep in mind all of the characters of low in intellect. maybe only once per battle to lighten it up? your lineup looks good (but no Pip :'()
on X-Cutioner, I liked the story, but the look was a little strange. it did make sense, though. the Z'Nox Energy Sword should be FP, not FG. and the Battle Armor special is a good example of when text Should be left in the art work. nice touch.
justa 'nuther new one amongst a whole slew of them. welcome to OP, X-C.
I really had no idea why you were talking about Pip. I had to look that one up.
Once per battle might work
Pip the Troll, from the Infinity Watch. I mentioned him 2 posts ago.
I just didn't realize how he factored into X-Factor Investigations. I've only read the first couple collections that are on Comixology Unlimited. Considering how much more of a Marvel Fan I am I'm thinking i should go for the Marvel Unlimited instead. I'd really like to finish this set out in my mind but i keep coming up with more to add to it. One for tonight. I revisited the Exiles series i used to love so much. So......
To go along with my Exiles cards from the Marvels set..... Nocturne will hopefully be forthcoming if i can get enough source art for her.
Thunderbird Horseman Of Apocalypse 3 6 8 3 20 (https://imgur.com/fICwaTZ)
May be included on a team with Panoptichron as a Homebase.
Justa, I have been distracted by Marvel once again. Looks like I won't be competing with you for DC characters for a while. I really need to finish this X-Men set and the Avengers set up. Then i'm thinking about a few more Marvel sets (actually I've already started them). A Marvel Knights set with Luke Cage, Jessica Jones, Howard The Duck, Man Thing and quite a few more. Including Nextwave characters because every time I read that series it gets funnier and funnier. (The Captain is almost done.) A Champions set with all the new characters and Gwenpool. I just read that whole series, Awesome! (Definitely planning a Fourth Wall location with Gwenpool, Deadpool, Slapstick, She-Hulk, Howard The Duck and ?????? [suggestions?]). And some Hulk leftovers; Maestro and the Red Hulks. And a small Spider-Man set. Miles, Gwen, Morlun, Vulture, and Sandman for sure.
fen - please keep in mind: I will NOT compete with you or anyone else on characters from any source. i'm justa havin' some fun, throwing an occasional new idea out here & there while adding a few new characters to the game (that probably no one will ever use). my focus on DC characters lately (and over a year & a half ago) is because DC has been under-represented in OP, and low hanging fruit was available.
there is SO much material from all the publishers that I have never actually read, only read about (if that even). [example, who were the other 3 horsemen with Thunderbird? - I need to look that one up!] every time you or someone else puts up a character I haven't seen, I learn a little more about the areas of the world of comics that I have not wandered into or fully explored. one of the reasons why OP has been a great hobby to carry into retirement.
alas, my next group of cards may be delayed for a while. i'm having a hard time dealing out the mechanics for specials and finding better art to use for a few. the reasons are life/fire related, and I won't waste anybody's time detailing them here. someday - meanwhile, life goes on...
and OP LIVES!
low hanging fruit :). That made me laugh. I don't really consider it a competition. Sorry about the fire still messing with you.
As to the Horseman version of Thunderbird, I'm not sure they ever mentioned who the other Horsemen were. He was from an alt-earth but lasted through the first few volumes of Exiles. The story that the picture came from was great. He beat the snot out of one worlds Hulk but he met that worlds version of himself. He was pretty much the exact opposite, a peaceful version who was Alpha Flight's Shaman.
The first 30 or so issues of Exiles were great. Worth reading if you haven't. I also recommend Nextwave.
thanks for the recommended reading. I posted here this time justa so that I could see when/if you put up any more cards.
I super look forward to a lot of what Fenn is talking about. A lot of those characters I either tried my hand at or intended to try down the line. Life has been super busy, we have been short-handed at work and my playgroup is sporadic so the interest in it comes and goes. Im not familiar enough with a lot of the characters you have done lately Fenn but do enjoy the Fantomex.
I decided to revisit the Exiles with the alternate Thunderbird card and decided to add Nocturne as a character as well. The alternate reality daughter of Nightcrawler and The Scarlet Witch. She has her father's looks and agility, can fire Hex Bolts like her mother (but they are powered by Nightcrawlers brimstone dimension) and can temporarily possess someones body. I never liked her as much as Blink, Mimic, Morph or Thunderbird but she lasted a long time and ended up in the 616 universe. I continued the Exile theme of manipulating Events with her specials.
Nocturne (https://imgur.com/XcfwwU4) 6 7 3 3 19
May be included on a team with Panoptichron as a Homebase.
Nocturne Exile (https://imgur.com/dNgEkbs)
Nocturne is not affected by Event cards for remainder of game.
Nocturne Hex Bolts (https://imgur.com/BN4C33A)
Acts as a level 5 Energy attack. If successful, Target Character loses Inherent Ability and is considered to have no Inherent Ability for remainder of battle.
Nocturne Reality Hopping (https://imgur.com/IscdWFP)
Sort through Defeated Heroes Pile and remove 1 Event card. Put Event card into Draw Pile. Reshuffle Draw Pile.
Nocturne Temporary Possession (https://imgur.com/mIsgEYf)
Acts as a level 5 Intellect attack. If successful, may immediately make an additional attack against target's teammate using any card placed to target.
Nocturne Vertical Ambush (https://imgur.com/nX9JeW3)
Draw a random card from the Power Pack. Nocturne may immediately make an attack with it.
Nocturne Wagner Agility (https://imgur.com/mqDtrY9)
Avoid 1 attack made with a Special card. Nocturne may draw 1 card from the top of the Draw Pile. Discard duplicates.
Also got 4 of the Specials for Cerise completed.
Cerise Coherent Light Blast (https://imgur.com/gcJK5AU)
Acts as a level 4 Energy attack, may make 1 additional attack.
Cerise For A Just Cause (https://imgur.com/uV5qds4)
Add 3 to Venture Total this battle (5 if Cerise does not attack this battle).
Cerise Hard Light Shield (https://imgur.com/LY2jQhG)
Cerise or teammate may avoid 1 attack of 9 or less.
Cerise Sensor Gauntlets (https://imgur.com/y1W9QIa)
Look at top 8 cards of Opponent's Draw Pile and choose any 4 cards. Reshuffle Draw Pile. Put four chosen cards on top of Draw Pile.
Also...... Nimrod is coming (cue ominous music).
I've wanted to create a card for him for a long time. Turns out, looking at the Sentinels, their Specials are pretty spot on for their abilities. It's taking longer to come up with a set of specials that just doesn't duplicate their cards. Here is one to start.
Nimrod Adaptive Learning (https://imgur.com/7Mhj11D)
Negates the effect of any 1 Special card played by opponent against Nimrod only.
I can't comment too much on the Exiles. but I have noticed quite a few AA specials in your cards, and a lot of them in Energy. I guess we all default to mechanics we like to use and work for us.
I think the hardest part of doing Nimrod would be his grid level. anything above a 21 makes it difficult to team him with Sentinels, even using Bastion. I have seen 3 versions of his character card (one at 21, the other 2 at 23). along with 2 for Master Mold (at 21 & 27) and 1 for Omega Class Sentinels (at 24). all of these only played Sentinels Specials. even throwing in Bastion, they don't make for a very effective team. but good luck. i'm sure you'll come up with something.
Crap, I hadn't considered that about Nimrod and the Sentinels. It's kind of necessary to be able to do that since one of his specials was going to be a HI which lets him play Sentinels Specials. Nimrod is really annoying me. I just can't ever quite seem to make him work.
I hadn't noticed that about my AA specials at all. Thank you.
I haven't researched it, so what I say next may be worthless, but... if you can come up with a lower version or 2 of Sentinel-associated characters, it may be doable. allowing Sentinel Specials to be played by all in some fashion would help the theme, but the would definitely need their own Specials to round out the deck and expand the possibilities of what it can do. as I said, a deck with nothing bu Sentinel Specials is not very effective in game play. (I tried.)
Problem solved simply by lowering his value if he plays on a team with both Sentinels and Bastion.
Nimrod (https://imgur.com/QkdXpo9) 7 4 7 5 23
Counts as 19-Points for Tournament Deckbuilding if on a team with Bastion and Sentinels.
Nimrod Adaptive Learning (https://imgur.com/7Mhj11D)
Negates the effect of any 1 Special card played by opponent against Nimrod only.
Nimrod Extermination Directive (https://imgur.com/3bxCN7B)
Only Nimrod and Target Character may attack, be attacked or defend this battle. Neither player may concede this battle.
Nimrod Mighty Mutant Hunter (https://imgur.com/Paoteh2)
Acts as a level 10 Energy attack.
Nimrod Prototype Sentinel (https://imgur.com/SfyNUwu)
Nimrod may Place and play any Sentinels Special cards for remainder of game.
Nimrod Temporal Tracking (https://imgur.com/QVn5WIr)
Play in current battle. Negates the effect of next Event card played by Opponent. Opponent may still draw for played Event. Nimrod may draw 1 card from top of Draw Pile.
Nimrod Targets Aquired (https://imgur.com/oQNNuTQ)
Opponent must immediately discard all Special cards in play that affect the "remainder of the Battle" or the "remainder of the Game".
Cerise's remaining 2 Special cards
Cerise Shi'ar Fugitive (https://imgur.com/H6AZLKu)
Opponent's team may not use cards with an Intellect icon for reminder of battle.
Cerise Protective Bubble (https://imgur.com/r4Oz5NT)
Avoids all attacks from 1 Teamwork card, or Target Character must discard 1 Placed Teamwork card.
A few more Aspect cards. Fixed Hall Of Mirrors so it keeps the same idea but is no longer and impossible card.
The Future Dystopian World (https://imgur.com/TfV3qvV)
Opponent -6 to Venture Total for this battle. If opponent has "Sins Of The Future" Mission, opponent -9 to Venture Total for this battle.
Murderworld Hall Of Mirrors (https://imgur.com/fdrq2oA)
Play during battle. For remainder of game, any attack made with a Power Card against Murderworld's team may be moved to Hall Of Mirrors. Murderworlds's team may not defend. Hall Of Mirrors is discarded after 1 Hit.
X-Factor Investigations Layla Miller (https://imgur.com/B5D8VSQ)
Opponent must reveal hand and play open handed for remainder of battle.
Also I'm working on another Mission/Event set. X-Cutioner's Song
Here's a couple quick samples of them.
https://imgur.com/vm3feGp
https://imgur.com/W3bPFNt
I like what you did on Nimrod. the IA is a little dicey, but it works. now, to build a team (not a Battlesite), you need Master Mold (at 21 or less) and a set of specials for Bastion. he should at least get a card allowing him use of Nimrod & Master Mold specials, and he should get a set that distinguishes him.
but alas, I must mention: you forgot the "c" in "Acquire".
I don't think I ever fixed that spelling error. I'll have to do that. In the meantime. In all their glory from the UK to the Multiverse, to the timeline. The worst team of bounty hunters ever, with some cool powers.... Technet.
Technet 7 3 5 3 18
+2 to Venture Total for each of opponent's Characters who cannot attack or play Special Cards at end of battle.
Technet Bodybag
Target Character may not attack or play Special cards for remainder of battle.
Technet China Doll
Acts as a level 6 Intellect attack. If successful, Opponent must discard from Hand until both players have an equal number of cards in Hand. Opponent's choice.
Technet Gatecrasher
Acts as a level 7 Any-Power card. May be used to attack or defend. May not be combined with Universe cards.
Technet Joyboy
Target character may not attack or be attacked for remainder of battle.
Technet Scatterbrain
Acts as a level 5 Energy attack. If successful, Target Character loses Inherent Ability and is considered to have no Inherent Ability for remainder of battle.
Technet Waxworks
Acts as a level 4 Fighting attack. If successful, Target Character may not play Specials for remainder of battle.
In the Marvel > X-Men 2 Folder
https://drive.google.com/drive/folders/0B7X77jXZZhDaVnc1V2VHb2RBdlk?resourcekey=0-uPqF-H3r_ijpPi-8U9XYNg&usp=sharing
Edit: I've been looking at 1 more card for all of Cerebro's X-Men. I find their inclusion in the X-Men Overpower set to be interesting. They literally only appeared in 3 issues i believe. Whoever designed the X-Men Overpower set did and impressive job of making their specials for them. They really match to their personalities and powers as they briefly appeared.
Technet are classic "tweeners" - they are good or bad depending on who they're working for at the moment. you nailed their specials pretty nicely except maybe Gatecrasher. i don't have a mechanic to suggest instead, but i kind of figured it would be telepathic of some sort. but the CC mechanic works well in the game sense - gives them a plus for defense.
the IA is slightly questionable, though. if you play the battle to the point where you are out of cards, then none of your characters can "attack or play specials". i have to assume you meant "due to the requirements of a Special card" at the end of the IA. Bodybag, Joyboy, and Waxworks all fit that bill, not counting what the rest of the team might have.
another new & unique addition to the great game of OP!
Yes, I was aiming for your assumption. As to Gatecrasher, even though wiki says she's telepathic I never remember seeing that. She just seems to be a leader and tough so since they needed a defensive special of some kind ended up with the CC. Also, fixed the spelling error on Nimrod - Targets Acquired.
I'm guessing some of the new stuff you said you discovered might have been these...
Pete Wisdom 6 6 3 4 19
Intellect Power cards are +2 to defense. May be included on a team with Excalibur's Lighthouse as a Homebase.
Pete Wisdom Black Air
Shuffle your Power Pack. Draw cards til you have 2 cards playable by Pete Wisdom. Add those 2 cards to your Venture Total for this battle.
Pete Wisdom One Tough Bloke
Play during battle as an attack. Target Character must discard 1 card for each Hit currently in his Hits to Current Battle and Permanent Record. Cards may be Placed or in Hand.
Pete Wisdom Hot Knives
Acts as a level 4 Energy attack. May make 1 additional attack.
Pete Wisdom Sod Off!
Acts as a level 5 Intellect attack. If successful, Target character may not attack Pete Wisdom for remainder of battle.
Pete Wisdom Special Operative
Play during battle, shuffle into opponent's Draw Pile. When drawn by opponent they must reveal Hand, you choose 1 card to discard and opponent's characters are -1 to all actions for remainder of battle.
Pete Wisdom Wisdom & Pryde
Acts as a level 4 Fighting attack. May combine with 1 Energy card for a single attack.
And a 6th Special for Cerebro and his imaginary X-Men.
Cerebro Access Power Profile
Choose one Activator card from Draw Pile and place in hand. Cannot be a duplicate. Reshuffle Draw Pile.
Crux Split Nature
Acts as a level 7 Any-Power card. May be used to attack or defend. May not be combined with Universe cards.
Grey King Careful Planning
Add 3 to Venture Total for this battle. Grey King may play with Fighting or MultiPower Power card usable by Grey King. Value of Power Card is also added to Venture Total for this battle.
Landslide Redneck Wrecking Ball
Target Battlesite must discard 1 Placed card chosen at random.
Mercury Deep Cut
Acts as a level 4 Fighting or Strength attack. Attack not affected by Special cards already in play.
Rapture Sister Joy
Draw 3 cards. Discard duplicates.
Xaos Tangerine Daisy Doorbell
Acts as a level 6 Energy attack. If not successful, draw top card from Draw Pile. If drawn card is an attack, Xaos may use it. If drawn card is not an attack, discard it to the Dead Pile.
Quote from: fennshysa on June 18, 2022, 08:03:11 PM
I'm guessing some of the new stuff you said you discovered might have been these...
nope - none of this were up when i looked.
Pryde & Wisdom - a good team-up to start a max-6 team.
you are the 4th person (that i've seen cards from) to add an extra special to 1 or more of Cerebro's X-Men. quite frankly, i saw their inclusion in X-Men OP to be a blatant marketing gimmick; free advertising for a short comic-arc.
Landslide's card should be coded LA - reference New Warriors Nova
finished the mission and event cards for X-Cutioner's Song
4 out of 7 Mission cards titled Stryfe seems a little repetitive, but it is what it is.
nice flesh out on the events - Heroic Sacrifice & Trouble on the Moon stand out as being particularly disruptive to game play. 8)
Yeah. I was trying to make it a villain mission but then Stryfe is really the only villain doing anything. Have I mentioned Missions suck and are really hard. Harder than specials.
i agree Missions are tough, but maybe not for the same reasons. (i've only done 2.)
what i find hardest is to sum up an entire story arc in 7 Missions + 5 or 6 Events, then choosing appropriate mechanics for the events.
as far as the card "building" goes, i only find the 1st of any card type to be difficult. once you have a proper frame established, the rest is justa "plug & chug".
that being said, i never tried to assemble the back of a Mission card. they have no effect on game play (Missions are merely betting tokens, after all), so i didn't spend any time on them.