I've also been working on this one.....
1st off. Gwenpool. Her series was loads of fun to read too. Argument could be made for higher energy or fighting as the series developed but at the beginning it was only really her 'comics knowledge' that gave her advantage. Sorry for all the Basic Universe card stuff justa but it was so appropriate for her.
Gwenpool (https://imgur.com/HaWSZ6c) 4 4 3 6 17
Gwenpool may play any Fighting or Intellect Basic Universe card and they count toward Damage and Venture Total.
Gwenpool All The Cool Toys (https://imgur.com/9ZeZspJ)
For remainder of game, Gwenpool may Draw 1 card from top of Draw Pile for each Basic Universe card played by Gwenpool. Discard duplicates.
Gwenpool Excessive Violence (https://imgur.com/f8Bw6vY)
Acts as a level 7 Energy, Fighting, Strength, or Intellect attack.
Gwenpool In Universe Knowledge (https://imgur.com/2xFZtbF)
For remainder of game, if Opponent Ventures more than 1 Mission card, Gwenpool may draw 1 card from Draw Pile for each extra card Ventured. May keep duplicates.
Gwenpool Off Panel Escape (https://imgur.com/Mlf6irs)
Avoid 1 attack.
Gwenpool Real World Origin (https://imgur.com/PTpTOrB)
Gwenpool is not affected by Event cards for remainder of game.
Gwenpool Unbelivable (https://imgur.com/b9F3iuM)
Acts as a level 6 Fighting attack. If not successful, draw top card from Draw Pile. If drawn card is an attack, Gwenpool may use it. If drawn card is not an attack, discard it to the Dead Pile.
I'm not sure if i went to far with this one but since she's unbeatable......
Squirrel Girl (https://imgur.com/pXvomae) 2 6 6 4 18
Squirrel Girl may only be KO'd by being Spectrum and Cumulative KO'd.
I've gotten used to your use of basic U. doesn't mean I use them, but its the differences that keep the game fun.
another new character I'm not familiar with. as embarrassing as it is to admit, I thought Gwenpool was just an amalgm of Gwen Stacy & Deadpool. I have learned that while she was based on that as a starting point, Gwen Poole is her own character with an interesting back story. I am definitely weak on the newer characters (2000 and forward).
Squirrel Girl I was familiar with. OP3 did a version of her. the IA does seem a little much for her grid level, but its one way to make her unbeatable.
I've really enjoyed some of the newer characters. Gwenpool, Ms Marvel and Miles Morales especially. And the Champions titles.
Gimmiky specials. Great Inherent.
Squirrel Girl (https://imgur.com/pXvomae) 2 6 6 4 18
Squirrel Girl may only be KO'd by being Spectrum and Cumulative KO'd.
Squirrel Girl It's Nuts Out Here (https://imgur.com/sdLfYej)
Acts as a level 3 Energy attack. Can only be defended by a defensive Special card.
Squirrel Girl Nanny Doreen (https://imgur.com/hR5YjDv)
Teammate may avoid 1 attack.
Squirrel Girl Squirrel Army (https://imgur.com/TRE5vzU)
Acts as a level 0 Intellect attack. May only be defended using a Power card with a Value of 5 or greater.
Squirrel Girl Tippy-Toe (https://imgur.com/KihddYs)
Acts as a level 4 Any-Power attack, may combine with 1 Energy, Fighting, Strength, or Intellect Power card for a single attack.
Squirrel Girl Treetop Solitude (https://imgur.com/tOiUly8)
Avoid 1 attack. May not be attacked for remainder of battle.
Squirrel Girl Unbeatable (https://imgur.com/jV1OkK1)
Acts as a level 4 Strength attack. If successful, may make 1 additional Strength attack against same Character. Additional attack may not be defended.
A card advantage character. I've been experimenting with modifying existing specials that don't always get played, like the HI and AY.
Viv Vision 5 4 6 4 19 (https://imgur.com/5OExI3q)
Counts as 17-Points for Tournament Deckbuilding. May have duplicate "Solid Savior" Specials.
Viv Vision #Champions (https://imgur.com/CXzQb43)
Play during battle. Viv Vision may defend any Front Line teammate that also has a MQ Special in play for remainder of game.
Viv Vision Calculated Strike (https://imgur.com/PUGAhX5)
Acts as a level 3 Intellect attack. If attack is defended, Viv Vision may draw 1 card from top of Draw Pile. Discard duplicates.
Viv Vision Intangible (https://imgur.com/sCH5hl4)
Acts as a level 5 Energy or Intellect attack. May not be defended by a card from a Battlesite.
Viv Vision Plugged In (https://imgur.com/EpU3oBM)
For remainder of game, if Opponent draws cards during battle, Viv Vision may draw an equal number from Draw Pile. Viv Vision must show drawn cards. May not keep duplicates.
Viv Vision Solid Savior (https://imgur.com/mTdTo8G)
Teammate may avoid 1 attack made with a Power Card. Viv Vision may draw 1 card from top of Draw Pile. Discard duplicates.
Viv Vision Vision's Daughter (https://imgur.com/dadp2Le)
Viv Vision may Place and play any Vision Special cards for remainder of game. Choose one Vision Special from Draw Pile or Dead Pile and place in hand. Cannot be a duplicate. Reshuffle Draw Pile and Dead Pile.
This one was hard to figure a grid for. Stats don't list her as super strong but when she embiggens in the comics she's definately capeable of 6 or 7. I'm not so sure about Fangirl, it may get changed.
Ms. Marvel 3 6 5 3 17 (https://imgur.com/FYKaRxQ)
May play "#Champions" and attack with Fighting Power cards from Reserve.
Ms Marvel #Champions (https://imgur.com/2yqT6Pt)
Play during battle. Ms Marvel may defend any Front Line teammate that also has a MQ Special in play for remainder of game.
Ms Marvel Do The Right Thing (https://imgur.com/AW9eGY2)
Ms Marvel's team is +2 to Venture Total for remainder of game
Ms Marvel Embiggen (https://imgur.com/EKa6qiT)
Acts as a level 9 Strength attack.
Ms Marvel Fangirl (https://imgur.com/i8JargD)
Play during battle. For remainder of game, when Ms Marvel makes a follow up to a teammate's attack or makes a combined attack with a teammate, that attack is +2 to damage and Venture Total. May be played from Reserve.
Ms Marvel Flexible Target (https://imgur.com/H3ToGnd)
Ms Marvel may avoid any numerical attack.
Ms Marvel Long Legs (https://imgur.com/hdlYyZ7)
Acts as a level 4 Fighting attack, may be played from Reserve. If successful, Ms Marvel may continue to attack while in Reserve.
Amadeus Cho 2 4 3 8 17 (https://imgur.com/p4ziAfK)
Amadeus Cho 7th Smartest (https://imgur.com/kUVAAJs)
Acts as a level 7 Intellect attack. If successful, Target Character may not use cards with an Intellect icon for remainder of battle.
Amadeus Cho #Champions (https://imgur.com/sGhaZH8)
Play during battle. Amadeus Cho may defend any Front Line teammate that also has a MQ Special in play for remainder of game.
Amadeus Cho Brains And Brawn (https://imgur.com/jL1mUnd)
Acts as a level 6 Strength or Intellect attack.
Amadeus Cho Calculated Escape (https://imgur.com/jNSNILV)
Negates the effect of any 1 Special card played by opponent against Amadeus Cho only.
Amadeus Cho Complex Equations (https://imgur.com/dLz0tiP)
Sort through Power Pack card by card. Put the first 3 cards with Intellect icons in Hand. If the total value is a prime number draw 1 card from the top of the Draw Pile. May keep duplicates. Reshuffle Power Pack.
Amadeus Cho Totally Awesome Hulk (https://imgur.com/FR1DiVk)
Amadeus Cho's Strength Rating increases to 7 for remainder of game. Sort through Power Pack. Put a Strength Power card in your hand. May not be a duplicate. Reshuffle Power Pack.
I will also be dropping some Hulk characters into this set.
Maestro 4 5 8 6 23 (https://imgur.com/eEOkBXG)
Maestro Diabolical Despot (https://imgur.com/MWCuA5S)
Acts as a level 6 Intellect attack, +1 for each Mission card in Opponent's Defeated Missions Pile.
Maestro Future Imperfect (https://imgur.com/RXWfCPw)
Maestro is not affected by Event cards for remainder of game.
Maestro Gamma Smackdown (https://imgur.com/cLlGWtw)
Acts as a level 5 Strength attack. If successful, Maestro may make as many Strength attacks as possible. Opponent may defend.
Maestro Macabre Trophies (https://imgur.com/kTGvWer)
Maestro may play any Artifact card on himself for remainder of game.
Maestro Murderous Rage (https://imgur.com/YcfqiMK)
Acts as a level 11 Any-Power attack. Does not count toward Spectrum KO.
Maestro Tyrant (https://imgur.com/JwXjhJN)
If opponent has more cards in Defeated Mission Pile than Maestro, Maestro is +2 to all actions for remainder of battle and all of his Special cards are doubled when determining Venture total this battle.
Also...
Red Hulk 4 4 8 4 20 (https://imgur.com/kXePehx)
Red She-Hulk 3 4 7 3 17 (https://imgur.com/QGWtCPU)
Strength Power cards +1 if opponent has a Front Line character with Energy Power Grid 7 or 8.
Also coming will be a nice duo.
Devil Dinosaur 1 5 7 3 16 (https://imgur.com/x8w1sQX)
Devil Dinosaur may defend Moon Girl with Strength Power Cards.
Moon Girl 5 2 1 7 15 (https://imgur.com/RGpKDs2)
Moon Girl may defend Devil Dinosaur with Intellect Power Cards.
And some more Champions...
Ironheart 5 1 6 7 19 (https://imgur.com/fisZwB9)
Sam Alexander: Nova 7 2 7 3 19 (https://imgur.com/moloC0n)
And hopefully a few more.
some I've seen/looked up, others not so much...
OP3 did versions of Squirrel Girl & Ms Marvel. I've also seen Squirrel Girl on TV.
Cho & Maestro I've seen on TV. who's your 4th for the Hulk team, She Hulk in Reserve? both are first timers from what I've seen.
Viv I am unfamiliar with (until now)
"Calculated Eacape" needs the typo fixed.
"Vision's Daughter" plays more like a DS with a benefit than an HI with extra. but its a good combo.
digging the "#Champions" gimmick (like Image's "Gen-Active"), but I never had much luck utilizing them, and the character grid's aren't all that lop-sided.
once more, lookin' good fenn.
Thank you. I've got a couple other errors to fix yet.
I think i coded it as an HI becasue that would stay on the table whereas a DS would be played and gone. Essentially it's both.
As to the #Champions, its slightly better because it will work with the Gen-Active cards and my Blue and Gold cards from DC3 since it targets the Special code and not the title. I am planning on featuring it on the Location for the Champions. Something along the line of "+1 to Venture Total for each #Champions on table."
I've rather enjoyed reading some of the new character's series.
Later today I should have up Ironheart, Devil Dinosaur, Red Hulk and Red She-Hulk. Weirdly, they're all Red.
Devil Dinosaur 1 5 7 3 16 (https://imgur.com/x8w1sQX)
Devil Dinosaur may defend Moon Girl with Strength Power Cards.
Devil Dinosaur Big Bite (https://imgur.com/HbxMbIF)
Target character must discard all placed cards and may not attack for remainder of battle.
Devil Dinosaur Giant Armored T-Rex! (https://imgur.com/VBe9bYF)
Acts as a level 9 Fighting or Strength attack.
Devil Dinosaur Moon-Boy (https://imgur.com/NChUxpf)
Devil Dinosaur's team's Universe: Ally cards are +2 for remainder of game.
Devil Dinosaur Moon Girl (https://imgur.com/yNPhjtf)
Devil Dinosaur may Place and play any Moon Girl Special cards for remainder of game. Discard this card to remove 1 hit from Moon Girl's Permanent Record.
Devil Dinosaur Rampage (https://imgur.com/lH3E63x)
Acts as a level 6 Strength attack. If successful against a Battlesite, target Battlesite must discard 1 Placed card chosen at random.
Devil Dinosaur Stomp! (https://imgur.com/ORauyS2)
Acts as a level 6 Fighting or Strength attack.
Ironheart 5 1 6 7 19 (https://imgur.com/fisZwB9)
Ironheart #Champions! (https://imgur.com/qGiB2Km)
Play during battle. Ironheart may defend any Front Line teammate that also has a MQ Special in play for remainder of game.
Ironheart Anthony Stark A.I. (https://imgur.com/0no2Yrj)
Acts as a level 5 Intellect attack. If successful, choose one Iron Man or Ironheart Special from Draw Pile and place in hand. Cannot be a duplicate. Reshuffle Draw pile.
Ironheart Engineering Genius (https://imgur.com/o7QMlZd)
Discard one Intellect Power card usable by Ironheart to draw 4 cards from top of the Draw Pile. May keep duplicates.
Ironheart Flying High (https://imgur.com/OCRRhKC)
No cards with a Strength icon may be played against Ironheart for remainder of battle.
Ironheart Repulsor Blast (https://imgur.com/fUi6DF4)
Acts as a level 5 Energy attack. If successful, Target Character must discard all Placed cards and move into Reserve for remainder of battle.
Ironheart Reverse Engineered Armor (https://imgur.com/buFpXSk)
Ironheart may Place and play Iron Man's "Concealed Arsenal" "Heat Seeking Missile" and "Radar Warning" Special cards and her hits to K.O. number is increased by 3 points for remainder of game.
Red Hulk 4 4 8 4 20 (https://imgur.com/kXePehx)
Red Hulk All Hulks Smash (https://imgur.com/Z9g21TM)
Target Character must discard 1 Placed card of Red Hulk's choice.
Red Hulk Energy Absorption (https://imgur.com/Wwem8bG)
Avoid 1 attack with an Energy Icon. Red Hulks's Energy Rating increases to 7 for remainder of battle.
Red Hulk Gamma Fueled Monster (https://imgur.com/M9Dzugm)
Acts as a level 8 Energy, Fighting, Strength, or Intellect attack.
Red Hulk Mysterious Appearance (https://imgur.com/FJk1Kjo)
Acts as a level 6 Intellect attack, may be made while Red Hulk is in Reserve.
Red Hulk Red Hot Anger (https://imgur.com/74pcgX9)
Acts as a level 3 Energy attack, +1 for each Mission card in Red Hulk's Defeated Missions Pile.
Red Hulk Shrug It Off (https://imgur.com/nPXhlvI)
Avoid 1 attack.
Ms Ross is not quite finished yet but since i uploaded what i had done with the rest of the stuff i thought i would post it.
Red She-Hulk 3 4 7 3 17 (https://imgur.com/QGWtCPU)
Strength Power cards +1 if opponent has a Front Line character with Energy Power Grid 7 or 8.
Red She-Hulk Big @$$ Sword (https://imgur.com/Q7iR7yS)
Acts as a level 7 Fighting attack.
Red She-Hulk Energy Absorption (https://imgur.com/MBO0OdQ)
Remove 1 Hit from Red She-Hulk's Hits to Current Battle. Red She-Hulk may make 1 attack with any card, usable by Red She-Hulk and in Hand, of equal or less Value than removed Hit.
Red She-Hulk Hulked Out (https://imgur.com/YSSzE22)
Acts as a level 8 Strength attack +1 for each hit on Red She-Hulk's Permanent Record.
Red She-Hulk It's Personal (https://imgur.com/OSjaRYH)
Discard 1 Strength Power card usable by Red She-Hulk. Red She-Hulk is +2 to all Power card attacks against Target Character for remainder of game.
Betty seems to get much love as Red She Hulk, and no love as Harpy. justa one of those things...
Devil Dinosaur's Rampage and Ironheart's Repulsor Blast feels like they should be OPD. (see White Queen's The Hellions and Telepathic Manipulator.) i'm not convinced adding the attack values is enough to make them non-OPD, though it is easier to defend against them.
Red Hulk's Mysterious Appearance should definitely be OPD. see Hawkeye's Avenging Archer.
Well, she's much less difficult to look at as She-Hulk rather than Harpy. :)
I just screwed that up on Mysterious Appearance. I think i did the same thing with Cyber's version of that card and you caught it there too. Thanks.
Ever since the HY special came out that kind of upped what you could put on as a conditionary effect of an attack Special hitting. I'm perfectly fine with the rampage, it's 1 card vs the HY specials 2. Granted, it is more specific than a HY but i also felt that helped. An LA special is only playable if you're opponent isn't using Any Character cards. So the attack with a conditional LA effect is the way i'm going after this. I can see your argument against Repulsor Blast not being OPD. I already bumped it down from a 6 to a 5 from my original notes. Considering its conditional can be really useful i could see it being a 4 maybe.
while I see your reasoning, I still can't totally agree.
on Rampage, I would suggest letting the Opponent choose what card to discard. on Repulsor, Blast, I would suggest either just move to reserve, or discard 1 and move.
but they are your cards, so do what you think is best. I'll be considering some of these variations when I get around to making more cards sometime in the future.
and yes, Harpy was not much to look at. ;)
I take back my comment on Repulsor Blast. make it a level 6 attack, and its the same as Fall's Edge Compound"s Quarantine.
I'm alive. Is anyone else? I've been busy, sick, playing Star Wars RPG and creating Star Wars CCG cards. I always come back to Overpower though. Had some ideas here so.....
Great Lakes Avengers 4 5 5 4 18 (https://imgur.com/zf28LNW)
The Great Lakes Avengers may draw 1 card when they play a Universe: Training card. May keep duplicate Universe: Training cards drawn this way.
Great Lakes Avengers Big Bertha (https://imgur.com/6guO5Ip)
Acts as a level 4 Strength attack against Target Character, or a level 8 Any-Power attack against Target Battlesite.
Great Lakes Avengers Dinah Soar (https://imgur.com/dykrN5s)
Acts as a level 4 Fighting attack. May make 1 additional attack.
Great Lakes Avengers Doorman (https://imgur.com/mEDMThv)
Acts as a level 6 Energy attack. May be used against Reserve, who may defend. If successful against Reserve, The Great Lakes Avengers team may attack Reserve for remainder of battle.
Great Lakes Avengers Flatman (https://imgur.com/ylj1iDe)
Play during battle, shuffle into opponent's Reserve Deck. When drawn by opponent they must reveal Hand, you choose 1 card to discard and opponent's characters are -1 to all actions for remainder of battle.
Great Lakes Avengers Mr Immortal (https://imgur.com/SmTCCPF)
Play during battle. On your turn, after The Great Lakes Avengers are KO'd, discard this Special to move The Great Lakes Avengers from Defeated Characters Pile to Reserve. Play as normal.
Great Lakes Avengers Squirrel Girl (https://imgur.com/y0kYMeX)
The Great Lakes Avengers may increase either their team's or opponent's ventured Mission cards by 1.
U-Foes 7 2 5 5 19 (https://imgur.com/ePYwINU)
U-Foes' Special cards are an additional +1 to Venture Total when they Hit. May be included on a team with The Raft as a Homebase.
U-Foes Dark Reign Initiative (https://imgur.com/3BRMBJM)
Opponent's team is -2 to Venture Total for remainder of game
U-Foes Ironclad (https://imgur.com/bIDi3wK)
Acts as a level 7 Strength attack. If successful, Target Character may not attack for remainder of battle.
U-Foes Ruthless (https://imgur.com/XzZClg2)
Discard all cards not usable by U-Foes from hand. Replace with same number of cards from Draw Pile. May keep duplicates.
U-Foes Vapor (https://imgur.com/ZwKrNge)
Acts as a level 5 Energy attack. If successful, Target Character's Hits To KO is -3.
U-Foes Vector (https://imgur.com/EtwsorF)
Acts as a level 5 Energy attack. If defended by a Power Card, place on top of Draw Pile.
U-Foes X-Ray (https://imgur.com/MgcDu2U)
Acts as a level 5 Energy attack. May make 1 additional Energy attack.
alive 'n kickin' (guess i'm justa simple mind...).
I've been thinking of some new characters, but i'm not quite ready yet. got some work on the housei need to get done first, so i'm using making cards as a reward for finishing.
some comments:
you list GLA in the post as 4554, but the card reads 5553. ??? GLA is rough to play either way. I appreciate the gimmick on Training cards, but... 18 total points, can't use teamworks, & no defensive specials. don't know how i'd use them. but i'll research it someday...
Flatman - same comment as the last time you used this mechanic - text should read "draw pile" instead of "reserve deck"
U-Foes - link to card is not correct, & takes you to a sign-in page. I like your IA for them.
thanks for posting!
Quote from: justa on January 06, 2020, 05:29:31 PM
U-Foes - link to card is not correct, & takes you to a sign-in page. I like your IA for them.
I`ve hit the same thing as you but it`s not because the link doesn`t work. It`s asking you to sign in because it thinks the content is for a mature audience only. Once I signed in, it showed me the image properly.
Cheers and nice work as always fennshysa!
thanks, Bloodwurm.
can't see what's "mature" about it, unless it's Vector's small bulge in the boxers. i've see more risque stuff on deviant art rated for general audiences. maybe fenn forgot to click a button, or clicked one too many...
Thanks guys. I fixed the Flatman and deleted the U-Foes and re-uploaded it. I changed the links in the original post. Maybe the U-Foes will work now. I couldn't see any reason for it to be doing that so I'm not sure.
@Justa: You are definitely right about GLA Avengers not really being something I'd play for anything but fun. I didn't really just want to copy the X-Babies format again so I just went with this.
I did finish up the cards for Red She-Hulk.
Red She-Hulk Mysterious Origins (https://imgur.com/wkLXTLZ)
Play during battle. For remainder of game, any Special played by Red She-Hulk or Red She-Hulk's teammates may not be Negated until "Mysterious Origins" is Negated.
Red She-Hulk Save The Future (https://imgur.com/pUbxoo3)
Acts as a level 3 Intellect attack, +1 for each Mission card in Red She-Hulk's Defeated Missions Pile.
Moon Girl. Shines when teamed with Devil Dinosaur. Leaves a few points for other characters. I've really enjoyed all the new, young heroes. Gwenpool, Miles, Sam, Champions, Ms Marvel but this one fell flat. It was odd and she was kind of annoying. However, she fit in this set and i got to make a dinosaur as her partner!
Moon Girl 5 2 1 7 15 (https://imgur.com/RGpKDs2)
Moon Girl may defend Devil Dinosaur with Intellect Power Cards.
Moon Girl Gadgeteer (https://imgur.com/rfWpwDN)
For remainder of game, Moon Girl may play and combine any Basic Universe card with an Intellect attack. Draw 1 card from top of Draw Pile for each Basic Universe card played by Moon Girl. Discard duplicates.
Moon Girl Homemade Battlesuit (https://imgur.com/IUxO2YW)
Acts as a level 4 Fighting or Strength attack. May make 1 additional attack.
Moon Girl Inhuman Terrigenesis (https://imgur.com/gMTPYEx)
Moon Girl may Place and play any Devil Dinosaur Special cards for remainder of game. Discard this card to remove 1 hit from Devil Dinosaur's Permanent Record.
Moon Girl Omni-Wave Projector (https://imgur.com/xsZAPfl)
Look at top 8 cards of Opponent's Draw Pile and choose any 4 cards. Reshuffle Draw Pile. Put four chosen cards on top of Draw Pile.
Moon Girl Smart, Really Smart (https://imgur.com/9hTTHDk)
Discard X Power Cards not usable by Moon Girl from hand. Sort through Power Pack card by card. Put the first X Cards with Intellect icons in Hand. May keep duplicates. Reshuffle Power Pack.
Moon Girl Time Travel Shenanigans (https://imgur.com/6qUc167)
Play during battle. At end of battle, opponent may only move 1 Mission card. Other Mission cards return to pile Ventured from.
The Runaways 6 4 3 4 17 (https://imgur.com/1jZAhWE)
May not be attacked or defended by cards from a Battlesite.
The Runaways Alex (https://imgur.com/PBi1suy)
Acts as a level 3 Intellect attack. Each Front Line teammate may make 1 additional attack.
The Runaways Chase (https://imgur.com/GKgnJ8f)
The Runaways or teammate may avoid 1 attack of 6 or less. May be played from Reserve.
The Runaways Gert (https://imgur.com/hTG2Beq)
The Runaways may make 1 or 2 follow up attacks after The Runaways play a Universe: Teamwork card for remainder of game.
The Runaways Karolina (https://imgur.com/65AmFwY)
Acts as a level 5 Energy Power card. May be used to attack or defend. May not be combined with Universe cards.
The Runaways Molly (https://imgur.com/XADI9kX)
Acts as a level 11 Strength attack. The Runaways may not attack for remainder of battle.
The Runaways Nico (https://imgur.com/ZjEcJhX)
Choose any 1 Special card in Draw Pile not playable by Runaways and play it immediately. Reshuffle Draw Pile. May be played defensively.
Quote from: justa on January 06, 2020, 05:29:31 PM
you list GLA in the post as 4554, but the card reads 5553. ???
justa curious ....
good to see Betty finished. don't forget Fate's character card in the DC thread.
Moon Girl & Devil Dinosaur make quite the team up. 15 + 16 leaves lots of room to team up with.
some have problems with giving a 7 to a 15 point character, but I am not one of them.
Smart, Really Smart - am I correct that the X is determined by the player? rather than specify a number, or "all", this allows the option of keeping a good 1 or 2 for someone else to play (e.g. a Strength teamwork card!).
a very "thematic" IA for Runaways! can't figure it out - it's not quite a pun, and not quite irony, but man I love it.
great job, fenn.
I just forgot to change the stats on my spreadsheet and forgot that you mentioned it. I bounced around a lot between different numbers for their stats.
Yes, X is to be determined by the user. It's another carryover from the Star Wars CCG. I used that for exactly why you said. I've used it in a couple places to allow cards to be open as to how they are used and it saves space writing things out.
Thanks, that's exactly why I chose it for the Runaways. I love to try add stuff that at least sort of makes sense.
I've got about 20 more for this set and I might go back to the DC
thanks, fenn.