Palatinus' OverPower Forum

General Category => General Discussion => Topic started by: breadmaster on June 01, 2011, 01:20:43 PM

Title: batcave
Post by: breadmaster on June 01, 2011, 01:20:43 PM
'look at top 3 cards in opponents draw pile'

this is regarded as a useless card.

my question is, how many cards would you have to be able to look at before you'd put this in your deck.

6?...like the character specials?

8?...have to see it all; or i ain't using it?

10?...i'll have to see what my opponent is getting when i venture 4?

or no amount of cards? 

for me, i guess it'd have to be at least 8.  i've used characters with the '6' peek, and never included those specials.
Title: Re: batcave
Post by: BigBadHarve on June 01, 2011, 01:43:48 PM
The cards that allow you to peek at '6' aren't bad. Gauging 75% of your opponent's next hand CAN be useful. The information could be worth the cost of the card here and now. If you're running Pym Particles, you can force him to only draw 6 and then you'll know his entire hand. But it helps if you have a good memory and can assess your abilities to beat that hand.

Checking out 3? Hmmm... not so much. Though again, with Pym Particles, that 50% of his next hand. Information can always be useful.

-BBH
Title: Re: batcave
Post by: gameplan.exe on June 01, 2011, 03:28:55 PM
In our circle, we included this in our little house rule
May DTR after using any "AJ" coded Special. Discard duplicates.
- so, we use it under that rule.

As for your question, i'd definitely use it if it said 6, although still circumstantially. If it let me see 8 I'd use it in every Any Hero team.