I've decided to make 2 new Homebases - because I like nostalgia and because some of these characters need to be on another Homebase *coughgambitcough*
X-Men Blue Strike Force
Cyclops
Beast
Gambit
Psylocke
Rogue
Wolverine
Jubilee*
X-Men Gold Strike Force
Storm
Jean Grey
Archangel
Iceman
Colossus
Bishop
They will each have a their own version of this Aspect:
"For remainder of Game, X-men (Blue/Gold) Strike Force team's Front Line Characters may use Power cards to defend teammates."
Now I just need work on Inherent Abilities. I'd like something playing into their team-based mentalities. Seems like the +/- to Teamwork cards is a little played out with some of the other Homebases, though (not that I'm against using an existing I.A. for them). I'd also like the I.A. to be different for each team, as they definitely have different strengths in their line-ups. Ideas?
* I realize she makes 7, but I couldn't leave her off, could I? Suggestions, preferrably supported by canon, would be appreciated here.
Post Merge: July 22, 2011, 04:33:56 PM
Some ideas I'd kicked around before -
X-Men Blue - taking Jubilee out of the line-up and having this Inherent Ability:
"X-Men Blue may play any Jubilee Special cards. May not include duplicates in deck. May not use a Battlesite or Any Hero cards."
Essentially, it's taking Jubilee's pool of Special cards and making them replacement Any Hero cards. I've actually played this before, and I think I like it, but I'm looking for more suggestions and feedback is welcome.
X-Men Gold -
"X-Men Gold may use Universe Teamwork cards to Confuse any Teamwork card attacks."
Essentially, this would let me play TW cards as a DB-coded Special - so they would work the same as Confusion. I've actually playtested this one too, and it seemed to be really good, but maybe too strong.
Providence Island
Cable
Deadpool
Domino
Silver Surfer
Captain America
Cyclops
Inherent - Providence Island Team may use Tactic Doubleshot cards, with normal contribution, to avoid any attack.
Take that, Avenger's Mansion. ;)
Quote from: ncannelora on June 09, 2011, 01:37:46 PM
Some ideas I'd kicked around before -
X-Men Blue - taking Jubilee out of the line-up and having this Inherent Ability:
"X-Men Blue may play any Jubilee Special cards. May not include duplicates in deck. May not use a Battlesite or Any Hero cards."
Essentially, it's taking Jubilee's pool of Special cards and making them replacement Any Hero cards. I've actually played this before, and I think I like it, but I'm looking for more suggestions and feedback is welcome.
X-Men Gold -
"X-Men Gold may use Universe Teamwork cards to Confuse any Teamwork card attacks."
Essentially, this would let me play TW cards as a DB-coded Special - so they would work the same as Confusion. I've actually playtested this one too, and it seemed to be really good, but maybe too strong.
The X-Men Blue IA isnt' bad. The Gold one is annoying has heck!
if you're looking for canon homebases for jubilee, there could be the 'x-men: reserves' from that same blue/gold era
Professor X
Banshee
Forge
Jubilee
need 2 more characters, but those 4 make a nifty E/I deck. a good inherent and aspect could really make it sing.
wasn't white queen hanging out in the mansion in a coma at this time? throw her in
Quote from: ncannelora on June 09, 2011, 01:26:53 PM
Now I just need work on Inherent Abilities. I'd like something playing into their team-based mentalities. Seems like the +/- to Teamwork cards is a little played out with some of the other Homebases, though (not that I'm against using an existing I.A. for them). I'd also like the I.A. to be different for each team, as they definitely have different strengths in their line-ups. Ideas?
You could take the first half of the FF Plaza "For each Value of 4 or less on Character's Power Grid, Character's Power cards are +1 to defense." Or take Stark Enterprises "For every Value of 3 or less on Character's Power Grid, that Character may not be Cumulative KO'd by that Power Type."
Quote from: breadmaster on June 09, 2011, 02:40:15 PM
if you're looking for canon homebases for jubilee, there could be the 'x-men: reserves' from that same blue/gold era
Professor X
Banshee
Forge
Jubilee
need 2 more characters, but those 4 make a nifty E/I deck. a good inherent and aspect could really make it sing.
wasn't white queen hanging out in the mansion in a coma at this time? throw her in
I don't think Jubilee needs any help finding a new home :P
Actually, though, it was the same thought of her always being around, although seldom really "deployed" that gave me the idea of her Specials becoming pseudo-Any Heroes. That, and the fact that she was the 7th member, coming onto the team late, and has the weakest grid ;D
I like these a lot. That is my favorite X-men era (more due to nostalgia than quality I'll admit).
X-Factor Investigations
Multiple Man
Strong Guy
Longshot
Quicksilver
Marrow
Callisto
May use intellect power cards to avoid any numerical attack.
Post Merge: July 22, 2011, 04:33:46 PM
Thunderbolt Mountain
Taskmaster
Green Goblin
Bullseye
Venom
Thunderbolts
Juggernaut
(can't think of good inherent)
Dark Avengers Tower
Green Goblin
Venom
T-bolts
Bullseye
Captain Mar-Vell
Wolverine
before placing, may shift one hit from any front line character to another
The Negative Zone
Mr.Fantastic
Captain Mar-Vell
Hank Pym
Spider-Man
Thing
Human Torch
Fisk Tower
Kingpin
Hobgoblin
Elektra
Bullseye
Black Cat
Daredevil
X-Mansion Grave Yard
Nightcrawler
Cable
Banshee
Forge
Maggott
Thunderbird
X-Mansion Graveyard team is immune to KO event seeing as how they are already dead
Quote from: Oscorp on June 20, 2011, 06:43:36 PM
X-Mansion Grave Yard
Nightcrawler
Cable
Banshee
Forge
Maggott
Thunderbird
X-Mansion Graveyard team is immune to KO event seeing as how they are already dead
I get an evil grin thinking about this deck. The power of being able to use a KO event and STILL have your 4 heroes is HUGE! I'd like to playtest it first but I think this of all your sites is worth a make... I would love to see some good X-Mansion tombstone art...
I will say one thing I've done is made variants of existing homebases, even if the original inherant isn't so good I keep it and just change the hero line-up.
I originally did this for Avengers Mansion (classic team: cap, thor, iron man, hawkeye, vision and scarlet witch) and (cap's kooky quartet: Cap, hawkeye, quicksilver, scarlet witch, henry pym, wasp) and Sanctum Sanctorum to make a Defenders deck but over time I've ended up with six versions of X-Mansion (classic team (the claremont lineup circa Dark Phoenix saga), Whedon's astonishing x-men, x-men the movie, mutant school, and even a new one for First Class the day after that movie came out (Pro x, magneto, mystique, havok, banshee, beast) as well as a danger room variant for x-men the animated series and an outback variant that replaced reavers and sentinels with actual x-men who lived in the desert. (I have several outer space variants as well) It does make it easier with forging real comic teams without the muss and fuss of making new inherants and aspects.
(http://i.imgur.com/wjjfk.jpg) (http://i.imgur.com/ssfba.jpg) (http://i.imgur.com/fKqC3.jpg) (http://i.imgur.com/ycEZg.jpg) (http://i.imgur.com/A7cG1.jpg) (http://i.imgur.com/MJjyj.jpg) (http://i.imgur.com/3NWPx.jpg)
BIOS - I love it when you post the actual card. Much better than just reading about people's ideas. Great Work!
A tribute to OSCORP's idea...
(http://i.imgur.com/mwF40.jpg)
Someone should run a test play!
That's amazing Bios. Thanks for putting the effort into making my silly idea a reality.
Hope to hook up for some online games again in the future!
Liking the X-Men Graveyard Location. :) Kudos to Oscorp and Bios.
metropolis
superman
superboy
supergirl
powergirl
steel
metropolis s.c.u.
metropolis team's energy and strength actions are an additional +1
gotham city
batman
black canary
nightwing
robin
comm. gordon and the g.c.p.d
azrael
gotham city team's fighting and intellect actions are an additional +1
Quote from: steve2275 on August 08, 2011, 07:07:55 AM
metropolis
superman
superboy
supergirl
powergirl
steel
metropolis s.c.u.
metropolis team's energy and strength actions are an additional +1
gotham city
batman
black canary
nightwing
robin
comm. gordon and the g.c.p.d
azrael
gotham city team's fighting and intellect actions are an additional +1
Since you only listed heroes on these locations and there are plenty of villains also in these places, why not try a slight renaming. Instead of just Metropolis, what about something like "Skies of Metropolis" and similarly, for Gotham "Gotham Rooftops".
some one else can do that ;)
Quote from: ncannelora on June 09, 2011, 01:26:53 PM
X-Men Gold Strike Force
Storm
Jean Grey
Archangel
Iceman
Colossus
Bishop
They will each have a their own version of this Aspect:
"For remainder of Game, X-men (Blue/Gold) Strike Force team's Front Line Characters may use Power cards to defend teammates."
Now I just need work on Inherent Abilities. I'd like something playing into their team-based mentalities. Seems like the +/- to Teamwork cards is a little played out with some of the other Homebases, though (not that I'm against using an existing I.A. for them). I'd also like the I.A. to be different for each team, as they definitely have different strengths in their line-ups. Ideas?
2 things.
First, I gave the
X-Men Gold team the
Inherent Ability, "For each Value of 4 or less on Character's Power Grid, Character's Power cards are +1 to defense." This means that, once the above Aspect is in play, X-Men Gold would function just like Four Freedoms Plaza. It's a little tougher to implement, since you have to get to the Aspect, but there are plenty of ways to get to an Aspect. Also, while that seems to be kind of vanilla (copying from another Location), I did find a particular bonus - Storm's Inherent! So, her INT power cards would then be +3 to defense, and once the Aspect is in play...!
I've play-tested a few times and it's been really fun. I wouldn't say it breaks the deck, but it does give it a competetive edge.
Second, I've realized that the X-men Gold team fits really well with another recent idea I had about Mission-based theme decks (http://www.beenhereandthere.com/SMF/index.php?topic=486.0 (http://www.beenhereandthere.com/SMF/index.php?topic=486.0)).
Iceman, Storm, Colossus, D.Phoenix (R) w/Dark Phoenix Saga Mission!
(http://i1211.photobucket.com/albums/cc422/ncannelora/BlueLocation.jpg)(http://i1211.photobucket.com/albums/cc422/ncannelora/BlueAspect.jpg)
(http://i1211.photobucket.com/albums/cc422/ncannelora/GoldLocation.jpg)(http://i1211.photobucket.com/albums/cc422/ncannelora/GoldAspect.jpg)
That Blue team homebase looks crazy fun and I'll be printing it shortly!
I actually just did a variant Dept H homebase for the Wolverine movie : so same inherant and aspect as Dept H just using Wolverine, Deadpool, Gambit, Sabretooth, Blob, Cyclops.
Quote from: The Dude on September 05, 2011, 11:42:58 PM
That Blue team homebase looks crazy fun and I'll be printing it shortly!
it's worth noting that the Jubilee cards are all considered OPD, just like all other Any Character/Hero cards. Still, it's a lot of fun. You get a pair of 7, a hold, 2 straight avoids, and you still have a DB plus and AC. It lacks a negate, but it's still lots of fun.
Quote
I actually just did a variant Dept H homebase for the Wolverine movie : so same inherant and aspect as Dept H just using Wolverine, Deadpool, Gambit, Sabretooth, Blob, Cyclops.
seriously - s!!k
i like the concept, but i think its missing the spirit of the type of card you're creating. they're called "LOCATION" cards. if nothing else, adding "Base" would at least keep with the intent. (an actual geographical location would be nicer.) don't mean to sound picky, justa expressing my opinion.
Quote from: justa on September 08, 2011, 11:06:47 AM
i like the concept, but i think its missing the spirit of the type of card you're creating. they're called "LOCATION" cards. if nothing else, adding "Base" would at least keep with the intent. (an actual geographical location would be nicer.) don't mean to sound picky, justa expressing my opinion.
How's this for a location?
X-MEN (for the Blue one)
and
UNCANNY X-MEN (for the Gold one) ;D
I get what you're saying, though. It just really bugs me that some of the combinations of heroes couldn't work, even though they were staples for years and years. I mean, it's not like I'm trying to put Spawn, H4H, Magneto and Beyonder on a team. It just really seemed like I should be able to put Cyclops, Gambit, Beast, and Psylocke on a team (without flipping to 3-stat, or using Betsy).
So, maybe i'll just change the names of the cards. They will no longer be "location" cards, but instead, "Affiliation Cards" ;)
not too shabby