Palatinus' OverPower Forum

About the Game => Deck Construction => Topic started by: BigBadHarve on July 11, 2010, 11:15:04 AM

Title: Good Battlesite Options
Post by: BigBadHarve on July 11, 2010, 11:15:04 AM
Hello all,

Just trolling for some points of view here.

Now that I finally got OP Online working, I've been able experiment with a few battlesites that I never bothered with before.

What are some of your favourite non-typical sites. (Yes, I know Danger Room, Outback and Onslaught's Citadel totally rock and roll, but let's hear about some others.)

-BBH
Title: Re: Good Battlesite Options
Post by: rucker73 on July 11, 2010, 12:13:50 PM
I have enjoyed using Cape Citadel, The Big Apple and Mojoworld
Title: Re: Good Battlesite Options
Post by: Bios on July 11, 2010, 12:33:32 PM
Morlock Tunnels is really good, with lots of defenses including Vertigo and Storm's Gathering Winds can give you a good card advantage.

And if you can live without a negates in the BS, try using Four Freedoms Plaza.
Title: Re: Good Battlesite Options
Post by: drdeath25 on July 11, 2010, 07:06:12 PM
Krakoa!

Post Merge: July 10, 2011, 09:18:06 PM

It's KRAKOA that is the most underrated site

Anyway, Krakoa is an AMAZING battlesite that nobody ever uses. Thunderbird is AMAZING from a battlsite, he has a great avoid (w/ a card draw!), and a great attack (with a card draw!). Collosus with the best OPD available (his megapower card, opponent discard 3). If you are using a deck that has a negate character (or two), since its main weakness is lack of negate. Its a very underrated site that has a nice mix of offense and defense. Let me know if you want an exact list of the Krakoa site I play, and I will provide it. Polaris has some surprise kick-ass cards from a battlesite too!


(Props to Onslaught for kicking my ass with Krakoa, and making me realize it was so good a few years ago)

Post Merge: July 10, 2011, 06:18:01 PM

This is just one version. Of course, you can switch up a few of the attacks to match up with which particular deck you are playing.

I used this particular version on a very defense Intellect/Strength deck that uses the Infinity Gauntlet mission for the No Any Hero Event, and the No Fighting Power Cards Event. With a beyonder activator thrown in, there are 10 activators in your deck, so it might be possible to cut a few cards out, if you like to play smaller battlesites. Anyway, Gotta love Thunderbird.....

Krakoa Battlesite for E/I/S Deck with Infinity Gauntlet Mission (Anti-Fighting Deck)

Thunderbird - Acts as a level 3 Fighting attack. If attack is defended, Thunderbird may draw 1 card from top of Draw Pile. Discard duplicates. (NK)

Avoid 1 attack with a Fighting icon. Thunderbird may draw 1 card from the top of the Draw Pile. Discard duplicates. (LO)

Polaris

Avoids all attacks from 1 Teamwork card, or Target Character must discard 1 Placed Teamwork card. (DB)

Acts as a level 5 Fighting attack. Attack may not be defended with a Special card. (JW)

Collosus

Acts as a level 7 Fighting attack (AR)

Colossus and target hero may not attack for remainder of battle. (AX)

Opponent must discard 3 cards from Hand.  Cards chosen by Opponent. (OC) OPD

Wolverine

Avoid 1 attack (AG)

Attack made on teammate is now made on Wolverine, who may defend it (AC) OR you can play his 4f +1 additional attack

Title: Re: Good Battlesite Options
Post by: BigBadHarve on July 11, 2010, 11:18:55 PM
Quote from: drdeath25 on July 11, 2010, 07:10:40 PM
It's KRAKOA that is the most underrated site

Anyway, Krakoa is an AMAZING battlesite that nobody ever uses. Thunderbird is AMAZING from a battlsite, he has a great avoid (w/ a card draw!), and a great attack (with a card draw!). Collosus with the best OPD available (his megapower card, opponent discard 3). If you are using a deck that has a negate character (or two), since its main weakness is lack of negate. Its a very underrated site that has a nice mix of offense and defense. Let me know if you want an exact list of the Krakoa site I play, and I will provide it. Polaris has some surprise kick-ass cards from a battlesite too!


(Props to Onslaught for kicking my ass with Krakoa, and making me realize it was so good a few years ago)

YES!!! I agree! I recently created Krakoa as a test site for one of my teams, and have to admit it's a hidden gem of a site. No negate, unfortunately, but there are good options there. I'm really grooving on that Colossus card for a site - I've also been experimenting with Wundagore mountain as a site, also not bad. You get Colussus' card as well as some other fun stuff.

-BBH
Title: Re: Good Battlesite Options
Post by: bamf! on July 11, 2010, 11:32:55 PM
I have used Krakoa many times, and with a very similar setup but with a few changes

Colossus: AX ->ET (remove 2 hits with 2 or more icon) <mainly there as a momentum changer, messing up the opponent's strategy to give myself some breathing space
Thunderbird: JZ (miscoded as JW on the card) for another Thunderbird activator,
Polaris: JZ(JW) -> KB (2E if successful 8F in perm. not counted for venture) <used to bait out negates in must block situations to setup Colossus' OC (discard 3)
and Angel's HO (6E if successful opp. -4 venture)

Cape Citadel is another good one I use, with many specials that have restricted defense requirements, constantly putting your opponent in must block situations vs. losing a character, and with AG, AD and LO to balance things out.

In general, I look for flaws in my decks and build a battlesite to specifically cover up if not completely fix the flaws. Usually it could be a single OPD, and look for a location with that special and build around that.

I also use Concrete Jungle, Madripoor, Ship, Asteroid M, and New York City as battlesites.
Title: Re: Good Battlesite Options
Post by: drdeath25 on July 12, 2010, 12:37:40 AM
Yes! Wundagore Mountain is a fun one to use also. Quick question for anyone who knows.... (I have the Officla 300 Page Overpower Tournament Guide, but dont feel like looking it up)

QuickSilver - No Energy Power cards may be played against Quicksilver for remainder of battle. (CN)

and

Dr. Doom - No Energy cards may be played against Doctor Doom for remainder of battle (AH)


These cards i am sure can be played defensively to avoid an energy attack which makes them extremely useful, but they are both coded different. I assume because one is for power cards, and one is for any card. These both can be used on the same battlesite correct?

If so, Wundagore mountain is extremely underrated, since it has collosus, with scarlet witch and nightcrawler who have some very useful cards. Could make for a good anti-energy deck.

Anyone know is this is a coding error? If nobody knows, ill look it up in the my tournament guide later....


On a side note looking more at using collosus' opd on a battlesite, Muir Island is another solid choice with him and nightcrawler. Using Banshee "Luck O' THe Irish" you could search your deck for any special card. This makes me think it would work good to search for a card like Reavers' Deathstrike to Remove your opponents DoW from the game. This would almost certaintly make the opponent concede if they did not have a negate.

(In the 1999 Northern California Regional i actually pulled this off in my top-8 single elimination match using a hells kitchen battlesite, using ghost rider's deck searching card to get deathstrike. When i used the deathstrike, it was the 2nd battle of the game, and i had my opponent certinatly defeated as long as he didnt draw his DoW on turn 3. So i decided to remove another key OPD from his deck instead of DoW. So the kid had 40 cards in his deck in round 3, and i was going to bet for the win, and win almost certaintly as long as he didnt draw his DoW out of those 40 cards. Of course, he did draw DoW, turned the tides of the game and eventually beat me. The guy also won that regional...... sigh. I had him beat. My biggest mistake in my overpower career..... i will never make again, yet i always regret it) :-(

Title: Re: Good Battlesite Options
Post by: BigBadHarve on July 12, 2010, 01:05:03 AM
Quote from: drdeath25 on July 12, 2010, 12:37:40 AM
Yes! Wundagore Mountain is a fun one to use also. Quick question for anyone who knows.... (I have the Officla 300 Page Overpower Tournament Guide, but dont feel like looking it up)

QuickSilver - No Energy Power cards may be played against Quicksilver for remainder of battle. (CN)

and

Dr. Doom - No Energy cards may be played against Doctor Doom for remainder of battle (AH)


These cards i am sure can be played defensively to avoid an energy attack which makes them extremely useful, but they are both coded different. I assume because one is for power cards, and one is for any card. These both can be used on the same battlesite correct?

If so, Wundagore mountain is extremely underrated, since it has collosus, with scarlet witch and nightcrawler who have some very useful cards. Could make for a good anti-energy deck.

Anyone know is this is a coding error? If nobody knows, ill look it up in the my tournament guide later....


I believe Doom's card was meant to read Energy 'attacks,' as opposed to 'power cards.' That's how I've been playing it. And yes, they can be played defensively. Do look that up though, because that will come up.

Is your copy of the tournament guide an actual hardcopy, or is it digital? If you have it on file in your computer, I wouldn't mind getting a copy. I have a copy of the official meta-rules, but they only go so far, and for the most part are an absolute joke. (Some even contradict themselves!)

-BBH
Title: Re: Good Battlesite Options
Post by: Nostalgic on July 12, 2010, 04:16:51 PM
I've enjoyed using Wundagore Mountain myself.  'Ship' was also cool with the right team to give that xmen feel.
Title: Re: Good Battlesite Options
Post by: drdeath25 on July 12, 2010, 07:29:23 PM
My copy of the tournament guide is the hard copy that lists all the special codes (JW, AG, Ect.), with a parapgraph about how each card can be used in different situations. there is also a list of all the meta rules, but it would be way to much to type up everything. its a large book. I believe you used to be able to download the .PDF from the official overpower site, back when the game was still alive. But I don't even think that site is up anymore.
Title: Re: Good Battlesite Options
Post by: Jack on July 12, 2010, 09:21:04 PM
If it's just the meta rules:

http://oneperdeck.com/meta
Title: Re: Good Battlesite Options
Post by: Onslaught on July 12, 2010, 10:07:36 PM
Wundagore Mountain is incredibly underrated, and I think Concrete Jungle is also criminally underused. Most of my decks right now end up with Concrete Jungle, 3e JW is just so devastating.
Title: Re: Good Battlesite Options
Post by: BigBadHarve on July 14, 2010, 12:15:09 PM
Quote from: Onslaught on July 12, 2010, 10:07:36 PM
Wundagore Mountain is incredibly underrated, and I think Concrete Jungle is also criminally underused. Most of my decks right now end up with Concrete Jungle, 3e JW is just so devastating.

Yeah, I'm liking Wundagore. I'll try out the Jungle with one of my many decks. I think I've built up 30+ decks, just messing around with the OP online program.

I really do need a life! :P

-BBH
Title: Re: Good Battlesite Options
Post by: Nostalgic on July 15, 2010, 04:55:21 PM
BBH, do you mean decks built on this site? 

  http://phillipgs.virtuaserver.com.br/overpower/   

I haven't been able to get on that site for a few weeks now for some reason...  ???


Title: Re: Good Battlesite Options
Post by: BigBadHarve on July 15, 2010, 05:18:21 PM
Quote from: Nostalgic on July 15, 2010, 04:55:21 PM
BBH, do you mean decks built on this site? 

  http://phillipgs.virtuaserver.com.br/overpower/   

I haven't been able to get on that site for a few weeks now for some reason...  ???




No, I'm referring to the OP Online program. You can download it at Jack's website - www.overpower.ca

It's got a decent deckbuilder with most of the cards.

-BBH
Title: Re: Good Battlesite Options
Post by: steve2275 on September 21, 2011, 06:52:25 AM
Quote from: BigBadHarve on July 15, 2010, 05:18:21 PM
Quote from: Nostalgic on July 15, 2010, 04:55:21 PM
BBH, do you mean decks built on this site? 

  http://phillipgs.virtuaserver.com.br/overpower/   

I haven't been able to get on that site for a few weeks now for some reason...  ???




No, I'm referring to the OP Online program. You can download it at Jack's website - www.overpower.ca

It's got a decent deckbuilder with most of the cards.

-BBH
how does that work actually?
Title: Re: Good Battlesite Options
Post by: breadmaster on September 21, 2011, 08:39:04 PM
are you refering to overpower online?

it's what a few of us use to play each other; great for testing new deck ideas

you can download from overpower.ca.  there's a few things you have to do before you can get it running.

iirc, one is extracting some file with '32' in the title.  another is 'running as administrator' when you start it (right click the icon)

someone else can answer if you have more detailed questions...i'm pretty computer illiterate myself
Title: Re: Good Battlesite Options
Post by: Demacus on November 17, 2011, 09:48:21 AM
Does anyone have any experience with the Image battlesites/homebases? Anything decent there?
Title: Re: Good Battlesite Options
Post by: Jack on November 17, 2011, 10:54:07 AM
I tried Coda Island a few times to get Grunge's Danger Seeker into play. Probably not the best choice of a battlesite if you want variety since it's the one with the lowest number of possible activators.

I haven't tried New York City yet, but it does look promising with the variety of specials. As for a homebase, the -3 venture is certainly a major disadvantage but there might be a way to work around it. It shouldn't be too bad of a team with everyone (except Velocity) having 7F.

Omniverse is very useful. ;)
Title: Re: Good Battlesite Options
Post by: Demacus on November 17, 2011, 02:37:30 PM
Any input on Spawn's Alley?  Good?  Bad?  Ugly?
Title: Re: Good Battlesite Options
Post by: Jack on November 17, 2011, 03:04:10 PM
As a homebase, they're pretty bad with no consistent stats to play with plus a negative inherent. Negative being the only useful way to play with mixed stats would be with doubleshots and limiting 3 cards placed would really kill off that strategy.

As a battlesite, it would be useful to get One Man Army into play from Overtkill but there's a lack of choices for specials, epsecially with Violator.
Title: Re: Good Battlesite Options
Post by: gameplan.exe on November 17, 2011, 06:42:58 PM
Quote from: Jack on November 17, 2011, 10:54:07 AM
I tried Coda Island a few times to get Grunge's Danger Seeker into play. Probably not the best choice of a battlesite if you want variety since it's the one with the lowest number of possible activators.

my brother has a decent Image-only deck using Coda Island for his Battlesite. Using Danger Seeker to keep Spawn Alive works well. Gives him time to get The Living Costume, Myrlu Symbiote, and Witchblade into place.
Title: Re: Good Battlesite Options
Post by: steve2275 on November 18, 2011, 05:29:28 AM
i like nyc home and the big apple as a site
velocity can be the flash of the group
Opponent must discard 1 Placed card of Velocity's choice. May be played from Reserve. (MZ)
Title: Re: Good Battlesite Options
Post by: gameplan.exe on November 18, 2011, 09:17:38 AM
Quote from: steve2275 on November 18, 2011, 05:29:28 AM
i like nyc home and the big apple as a site
velocity can be the flash of the group
Opponent must discard 1 Placed card of Velocity's choice. May be played from Reserve. (MZ)

Yeah, if you're playing with OPO that's nice, but otherwise that (MZ) is a rare, rare find...
Title: Re: Good Battlesite Options
Post by: Demacus on November 18, 2011, 09:36:57 AM
Why is that an MZ instead of an AI like Reap the Whirlwind?  Does Velocity's MZ target the opponent directly and not a character, making it only negatable defensively, and not straight up avoidable because it doesn't target a character? Or is it just the note that states it can be played from reserve that makes it different enough to change the code?
Title: Re: Good Battlesite Options
Post by: Jack on November 18, 2011, 10:08:55 AM
Reserve playable changes the code. All "AI" coded specials can either target opponent or character but never from Reserve.

I think we only pulled 1 Speedthrough from about 58 packs of Image last month, it's a very rare pull.
Title: Re: Good Battlesite Options
Post by: Demacus on November 19, 2011, 07:23:40 AM
The AI's that state "Target Opponent" actually target a character, correct? As in, can be avoided as well as negated, but the AI's/MZ's that state "Opponent must" targets the player and can only be negated defensively, correct?
Title: Re: Good Battlesite Options
Post by: Jack on November 19, 2011, 08:35:19 AM
Whenever any card says Target Opponent, it should say Target Character. It can be defend by any means that would be a valid defence against it, including Avoids and Negates. CD (ie, Only Strength Attacks can be made against x), Crux's Inherent with a level 1 power card, etc. You can only target the front line characters like a normal attack.

Cards that effect the Opponent (and not Target Opponent) can only be negated because it is attacking the player directly. Benefits to these AI cards would be that you can also target the Homebase to remove an Aspect card or the Reserve to get rid of that big attack they have planned.
Title: Re: Good Battlesite Options
Post by: Demacus on November 20, 2011, 04:15:16 PM
You can target their homebase to remove their apect if it's placed?  DAMN!  I have to start useing AI's more!
Title: Re: Good Battlesite Options
Post by: Jack on November 20, 2011, 04:34:52 PM
Yes, anything placed is fair game except your opponent's battlesite, those are also "placed" cards but it's also a deck.

Very good way to get rid of Any Heros placed on Team OP.
Title: Re: Good Battlesite Options
Post by: gameplan.exe on November 20, 2011, 08:13:17 PM
Quote from: Demacus on November 20, 2011, 04:15:16 PM
You can target their homebase to remove their apect if it's placed?  DAMN!  I have to start useing AI's more!

I was pretty sure you can't "target" their home base. I thought you could only use the un-targeted kinds of AI cards (Scarlet Witch, Ghost Rider, etc)...
Title: Re: Good Battlesite Options
Post by: Jack on November 20, 2011, 08:28:04 PM
I'm sure he meant "target" homebase as "choosing it" when using the "Opponent" flavour of AI cards.
Title: Re: Good Battlesite Options
Post by: steve2275 on March 15, 2012, 08:41:55 AM
http://overpower.ca/tools/battlesites.php

(http://overpower.ca/cards/homebases/45.png)
(http://overpower.ca/cards/specials/372.png)(http://overpower.ca/cards/specials/1081.png)
Title: Re: Good Battlesite Options
Post by: gameplan.exe on March 15, 2012, 10:37:33 AM
That could be a good option, steve2275, except that I think there are better uses for OPD cards off that particular Battlesite. At the very least, Nightcrawlers 3S attack allows 2 additional attacks at +2 also, and then you're getting an actual attack from the first card played, so you're not losing card advantage.
Title: Re: Good Battlesite Options
Post by: a_noble_kaz on March 26, 2012, 04:23:10 PM
Siberian Strength or bust.
Title: Re: Good Battlesite Options
Post by: steve2275 on March 27, 2012, 03:53:54 AM
Quote from: ncannelora on March 15, 2012, 10:37:33 AM
That could be a good option, steve2275, except that I think there are better uses for OPD cards off that particular Battlesite. At the very least, Nightcrawlers 3S attack allows 2 additional attacks at +2 also, and then you're getting an actual attack from the first card played, so you're not losing card advantage.
id rather have doom's 4 attacks and then 3 more from quicksilver
for 7 attacks
Title: Re: Good Battlesite Options
Post by: gameplan.exe on March 27, 2012, 01:07:53 PM
Quote from: steve2275 on March 27, 2012, 03:53:54 AM
Quote from: ncannelora on March 15, 2012, 10:37:33 AM
That could be a good option, steve2275, except that I think there are better uses for OPD cards off that particular Battlesite. At the very least, Nightcrawlers 3S attack allows 2 additional attacks at +2 also, and then you're getting an actual attack from the first card played, so you're not losing card advantage.
id rather have doom's 4 attacks and then 3 more from quicksilver
for 7 attacks

Just to clarify, do you know about the rules regarding Battlesite attacks and how they can't be used as follow ups? So, you wouldn't be able to use Doom Bots in the same turn as Rapid Fire Punches. I mean, there are still tons of attacks you'd string off that hand, but your Opponent will still have a chance to retaliate or concede between the 4 attacks and the 3, unfortunately.

As a side note, I really do like Doom Bots (especially compared to The System that Azrael got). I love the flexibility you get from it, in particular, since it can be used to jump over an avoid-9-or-less, or to put pressure on for a Spectrum KO. It's a solid OPD for Doom.
(I recently played OPO and got to Spectrum KO some one with Banshee because of an excellently timed string of off-suited follow ups  ;))
Title: Re: Good Battlesite Options
Post by: steve2275 on March 28, 2012, 02:28:00 AM
yeah i know that
Title: Re: Good Battlesite Options
Post by: gameplan.exe on March 28, 2012, 12:13:49 PM
Quote from: steve2275 on March 28, 2012, 02:28:00 AM
yeah i know that

Cool, cool  8)