I had the perfect idea for a Wrecking Crew character: Inherent Ability and special cards to bring a Battlesite down!
I also realized that no other character was specialized in wrecking battlesites, so that idea can add a lot of variety to the game.
(http://i.imgur.com/K0ptG.jpg)
Wrecking Crew (3E/ 5F/ 7S/ 3I) – I.A.: Successful attacks against Battlesite count toward Venture total.
Specials:
- Bulldozer (GO) – Acts as a level 5 Strength attack. If successful, Wrecking Crew's team's Strength Hits against Battlesite are doubled when determining Cumulative KO for remainder of game.
- Coward Beaters (BV) [OPD] – Play during battle and draw 1 card. On their next turn, Wrecking Crew may make as many attacks as possible.
- Piledriver (IH) – Sort through Draw Pile and/or Dead Pile, choose 1 Battlefield* card usable by Wrecking Crew and place in hand. Reshuffle Draw Pile.
- Thunderball (GP) [OPD] – Play during battle. For remainder of game, Wrecking Crew's team may draw 1 card after making a successful attack against Opponent's Battlesite.
- Wrecker (PS) [OPD] – Acts as a level 9 Any-Power attack +1 for each hit on Wrecking Crew's Permanent Record or Current Battle.
* Battlefield cards are a new type of card to replace Basic universe cards. They've been successfully test played and will be available with my Spider-Man Foes homemade set.
Test-play:
I built a team with Silver Surfer, Wrecking Crew, JLA Jr. and Professor X (R), and also Any Character specials.
(http://i.imgur.com/Mz7Xd.jpg)
My friend had a DC based team with Lobo, Legion of Super-Heroes, Blob and Aquaman (R), using Gotham City as Battlesite.
All characters are from OverPower 2nd Edition homemade sets, of course!
(http://i.imgur.com/hGjoy.jpg)
* Spider in his luck day. Despite his ugliness, he has a great heart! ;D
Our major concern was if Thunderball special was too strong. And it is strong indeed! While I had Thunderball in play, the strategy was throwing everything against the battlesite. Every time the battlesite gets a hit, you can draw 1 card from Draw Pile.
The first game with Thunderball in play, it was decisive and I put the Gotham City down! But in the second game, my opponent negated in his defensive turn. I played it again later, using Web-Headed Wizard, but it was too late and my opponent was venturing for the winning. I put some hits in his battlesite and got some card advantage, but he just KO'd my Wrecking Crew, reducing my Venture to zero... :-[
Our third game was just one of those games in wich nothing seems to work as planned and I lost again. So it won just 1 from 3 games. Nothing conclusive yet, of course.
I also learned that using Wrecking Crew with Any Characters is not a good choice. Playing DoW while trying to destroy a battlesite is like hit a character with two cards from the same power type.
(http://i.imgur.com/bGZrc.jpg)
* From right to the left: JLA Jr using the Crymson Gem of Cittorak and Wrecking Crew with the Wrecker placed.
(http://i.imgur.com/41nsy.jpg)
* Spider's team, during a bloody battle
(http://i.imgur.com/ihbzG.jpg)
* Starting a new game with no duplicates
looks rough :)
you killed spider!
'His family's all rats. He'll grow up to be a rat.'
anyways, the cards photograph beautiful! now i see why it's so expensive to print up a set
as you know, i LOVE that wrecking crew concept! hope testing doesn't force them to be eliminated
Great concept - I've always loved the Wrecking Crew. I do think adding some "battlesite destroying benefits" is a really nice concept.
Great Work!
Quote from: breadmaster on March 22, 2012, 02:52:18 AM
anyways, the cards photograph beautiful! now i see why it's so expensive to print up a set
Agreed! They look awesome.
Quote from: breadmaster on March 22, 2012, 02:52:18 AM
you killed spider!
'His family's all rats. He'll grow up to be a rat.'
anyways, the cards photograph beautiful! now i see why it's so expensive to print up a set
as you know, i LOVE that wrecking crew concept! hope testing doesn't force them to be eliminated
LOL! I know Spider since 96' and its always funny to mock him. He is a great friend.
I wouldn't eliminate wrecking crew anyway. The worst scenario would be restricting its specials someway.
Quote from: Bios on March 23, 2012, 01:38:11 PM
Quote from: breadmaster on March 22, 2012, 02:52:18 AM
you killed spider!
'His family's all rats. He'll grow up to be a rat.'
anyways, the cards photograph beautiful! now i see why it's so expensive to print up a set
as you know, i LOVE that wrecking crew concept! hope testing doesn't force them to be eliminated
LOL! I know Spider since 96' and its always funny to mock him. He is a great friend.
I wouldn't eliminate wrecking crew anyway. The worst scenario would be restricting its specials someway.
Would you happen to have your Wrecking Crew available to print ;)
what about making pilderiver basic universe cards count toward damage and venture total for remainder of game
Quote from: steve2275 on March 24, 2012, 12:34:24 AM
what about making pilderiver basic universe cards count toward damage and venture total for remainder of game
That's an interesting concept - I think it would fit the Crew perfectly!
maybe team em with absorbing man
Our playing group just attended a meetup last Wednesday and I decided to give Wrecking Crew a new try.
(http://i.imgur.com/Wdwlj.jpg)
This time I built a deck with Lex Luthor: Warsuit, X-Babies, Wrecking Crew and Mr. Fantatic in reserve.
The main idea was to bring opponent's battlesite down before getting "New Lease on Life" event. For those who don't remember, that event causes players to reshuffle dead pile and power pack back into draw pile. With his battlesite down, opponent should have a hard time with all unusable activators back into his draw pile. I also had Luthor's Art of the Deal, wich works exactly as Viking Pyre and is very usefull to improve timing in that deck.
Marcelo was my opponent this time. He had a well constructed deck with Swamp Thing, Constantine, Iron Man: OA and Professor X in reserve. A nice energy/intellect mix, plus some strength with Swamp Thing and Iron Man.
(http://i.imgur.com/OIFeP.jpg)
Game 1: I was lucky enough to draw "Thunderball" in the first hand and got Marcelo's battlesite down by round 3. After that I got an easy game, getting card advantage every battle while my opponent had to discard his precious activators! Victory was mine...
Game 2: Things didn't work so well for me this time. My surprise "reshuffle event" showed up too soon and had no effect at all. Actually my opponent got one "negate" back with the event. Thunderball was negated by round 4, I guess, and Art of Deal didn't help either. The game lasted till power pack in a bloody duel, since no deck was very defensive. At least Marcelo won by venture, with Professor X and Constantine on front line against my last standing man, the X-Babies!
(http://i.imgur.com/0zUBY.jpg)
Marcelo is focused in killing the Crew!
I think the Wrecking Crew did ok and I am pleased enough with the character. Its not a game winner character, but it can provide lots of fun by adding a new strategy and not being just more from the same.
Those are VERY nice homemades, and im very glad your playgroup is so large! Thunderball does seem very powerful, but i dont think its "too powerful".
That deck might run into problems against a Any-Hero deck though, lol ;)
Nice work.
looks like you gents were having fun!
are you playing in an abandoned deli?
How's the Spidy set comming on Bios?
Quote from: drdeath25 on August 11, 2012, 03:28:25 AM
That deck might run into problems against a Any-Hero deck though, lol ;)
Nice work.
You are right, it doesn't work against any heroes. The best thing to do is using something to compensate.
Thank you for the compliments!
Quote from: breadmaster on August 12, 2012, 03:26:55 PM
are you playing in an abandoned deli?
Sort of, it turns into a bar during night. The funny thing is no one else enters a bar with a bunch of nerds. We are lucky they didn't throw us out!
Quote from: garose74 on August 23, 2012, 12:33:33 PM
How's the Spidy set comming on Bios?
You tell me!
(http://i.imgur.com/QzOan.jpg)
I hope we can finish in one month or two. Its really hard to find volunteers for proof-reading and editing. We started with 3 volunteers and 2 of them just quit. Fortunatelly I got to replace one of them.
May the force be with you, mattkoz and Demacus! Hope you guys can stand till the end, we will get there... eventually! ;D
So it's a deli in the day and a bar at night? If so, I have to laugh, a good friend of mine actually put together a business proposal for a Deli/Bar a few years ago. The plan was for a deli in the day and a bar at night. We all thought the idea was pretty ridiculous, partly because my friend was working at a deli in the day and was bartending at night, so he basically just combined his two jobs into one business venture. Wow, that's something else.
What does "Child of Darkness" do? I really like the cloak & dagger hero.
theyre lookin good bios
Can't wait bud. Looking good :)
Quote from: Bios on August 23, 2012, 06:33:00 PM
(http://i.imgur.com/QzOan.jpg)
These are stunning! Love the backgrounds and totally geeked out at seeing Spidey 2099. I will admit I was a fan of the 2099 line. 8) What stats did you give him?
Quote from: drdeath25 on August 23, 2012, 08:07:35 PM
What does "Child of Darkness" do? I really like the cloak & dagger hero.
Child of Darkness: Level 6 Energy attack. If successful, opponent is -4 to Venture total for this battle. (HO)
Quote from: Nate Grey on August 25, 2012, 12:17:01 PM
These are stunning! Love the backgrounds and totally geeked out at seeing Spidey 2099. I will admit I was a fan of the 2099 line. 8) What stats did you give him?
I was a fan too! I don't have stats for the character yet...
Quote from: Bios on August 26, 2012, 11:08:51 PM
Quote from: drdeath25 on August 23, 2012, 08:07:35 PM
What does "Child of Darkness" do? I really like the cloak & dagger hero.
Child of Darkness: Level 6 Energy attack. If successful, opponent is -4 to Venture total for this battle. (HO)
thats pretty sweet
Quote from: Bios on August 26, 2012, 11:08:51 PM
Quote from: drdeath25 on August 23, 2012, 08:07:35 PM
What does "Child of Darkness" do? I really like the cloak & dagger hero.
Child of Darkness: Level 6 Energy attack. If successful, opponent is -4 to Venture total for this battle. (HO)
Quote from: Nate Grey on August 25, 2012, 12:17:01 PM
These are stunning! Love the backgrounds and totally geeked out at seeing Spidey 2099. I will admit I was a fan of the 2099 line. 8) What stats did you give him?
I was a fan too! I don't have stats for the character yet...
I would envision Cloak and Dagger doing something like "May defend Front Line with energy Power cards at +1 from Reserve." Either way I definitely think they are a "from reserve" sort of character(s).
Quote from: Palatinus on August 27, 2012, 11:29:13 AM
... Either way I definitely think they are a "from reserve" sort of character(s).
Indeed!
Quote from: drdeath25 on August 11, 2012, 03:28:25 AMThunderball does seem very powerful, but i dont think its "too powerful".
You've got to be kidding. This card is completely broken. Their inherent already allows them to attack a battlesite with no penalty, and now they get a card everytime they make a successful attack? That's absolutely nuts.
Here's a plausible situation:
Wrecking crew player has 1 card, opponent has none. Opponent is way up in venture (let's say 11). Wrecking crew plays his last "2" power card against battle site. He draws a card. It's a 7. Now he attacks with the 7. Now he gets some other card that's 2 or greater. Player just made up an 11 point deficit with 1 card, and has done at least 1/3 damage to battlesite.
Under practically any condition with an inherent like theirs it's always best to attack the battlesite because it's going to have a heafty amount of specials. Every now and then an attack is going to get through, and now they get a card to make up for it? ... no... just no. Another problem is that this team suffers if it has to randomly play against teams wherein one can be an Any-Hero team. I've got some suggestions to make them more sane.
QuoteWrecking Crew (3E/ 5F/ 7S/ 3I) – I.A.: Successful attacks against Battlesite count toward Venture total.
I.A. is way too strong for a character with that good of a grid. Something more reasonable would be - Successful level 5, 6, or 7 strength power card hits against battlesite count toward venture total.
This way you can't just attack with whatever. If you want to take down the battlesite you'll have to consider sacrificing a level 5 fighting power card or two in your deck for a strength one. Also you can't just nickel and dime away with smaller hits.
QuoteSpecials:
- Bulldozer (GO) – Acts as a level 5 Strength attack. If successful, Wrecking Crew’s team’s Strength Hits against Battlesite are doubled when determining Cumulative KO for remainder of game.
Something like this should be OPD, but even then it's way strong. I hit with a 6, and now it's a 12?!
Something more balanced would be [OPD] - Acts as a level 7 strength attack (+2). If successful against battlesite add 2 to damage and battlesite must discard 1 card of opponent's chosing. This way it's still got some use if played against a character, it's still very good against a battlesite, but it isn't crazy.
Quote- Coward Beaters (BV) [OPD] – Play during battle and draw 1 card. On their next turn, Wrecking Crew may make as many attacks as possible.
Why do you get to draw a card? That was always the caveat to the BV specials. You can blitz someone, but you have to pay a card. Granted you
could get a dup, and you
could get a useless special etc, but chances are that wont be the case. It seems like it'd be a good compromise to make this card do a very small initial attack, like say a level 2 any power, but allow the follow ups even if it's blocked. Also waiting a turn weakens it because the player can just concede.
-Acts as a level 2 anypower attack. Wrecking Crew may make as many attacks as possible. This seems to be a good compromise.
Quote
- Thunderball (GP) [OPD] – Play during battle. For remainder of game, Wrecking Crew’s team may draw 1 card after making a successful attack against Opponent’s Battlesite.
This is the one that I think is nuts and just completely imbalanced. Getting this in the first hand is basically game over unless this card is taken out, and while negates are common, not every deck has them, and they don't come up every round. With this in play it'd be damned hard to lose without a lot of bad luck.
Here's something far more reasonable - [OPD] Opponent may not play activator cards, or any hero/any character until this card is attacked twice. This card may not be defended. Opponent may not play affected cards in the battle in which this card is played. Affected cards may not be discarded.
This is much more reasonable. it shuts down their activator cards for one hand, and they have to pay a cost to get them back. The opponent doesn't have to discard because that still adds a bit of mystery to the hand. You have no idea how many activators they have. Also the opponent can chose whether to attack the card immediately (but still not be able to use their activators this hand at all), or wait until the next battle when they've got more resources.
This is still a great card, and not nearly as insane as it is in its current form, also it works no matter what deck it's played against.
A lot of interesting points brought up by Hotobu, but I wanted to reply to agree with the suggestion to revise Thuderball. I like the idea of a mini-DOW card for a character, it's not game breaking and it still ends up being a very powerful card to play.
I like that it affects AnyHeroes as well as activators.
Also, maybe the mini DOW idea would work for a character in the Ultimate Evils set.
Quote from: thetrooper27 on December 14, 2012, 05:56:06 PM
I like that it affects AnyHeroes as well as activators.
Also, maybe the mini DOW idea would work for a character in the Ultimate Evils set.
Give it to the Brood and call it "Overwhelming Infestation" or something like that. I like the idea of the Wrecking Crew having it because... well they're the wrecking crew, but anyone else should be a max 6.
I think you guys are missing the point.
The Wrecking Crew WREAKS STUFF. They should be a devastating character against a Battlesite. It's not like a Battlesite cannot be defended, it's just that people aren't used to doing it. This basically makes the team a One Trick Pony with a very cool, very unique trick.
Also, who cares if a home made is a new top-tier character? It's not like there aren't other top-tier characters in the game.
That's beyond top tier. That's one card that completely breaks the game. That one card within the 1-3 rounds not negated is basically a win. Also using someone's role in comics to justify their use in a game where the X-Babies, Hawkeye and Sentinels are better than Silver Surfer, Superman, and Galactus is silly. They can still be a good character against a battlesite without being completely broken.
As for other top-tier characters the reason why they're that way is never solely because of 1 card. Take away Thunderball and they'd be playable, but a marginal annoyance. Take away any special from Starjammers and they're still good. X-babies without the negate are still strong, Mr. Fantastic is still a target without his HQ, Heroes for Hire can still be nasty without Iron Fist etc. Giving a character one ridiculous special to make them top tier is not good balance in this game.
Quote from: Hotobu on December 15, 2012, 05:53:19 AM
That's beyond top tier. That's one card that completely breaks the game. That one card within the 1-3 rounds not negated is basically a win. Also using someone's role in comics to justify their use in a game where the X-Babies, Hawkeye and Sentinels are better than Silver Surfer, Superman, and Galactus is silly. They can still be a good character against a battlesite without being completely broken.
As for other top-tier characters the reason why they're that way is never solely because of 1 card. Take away Thunderball and they'd be playable, but a marginal annoyance. Take away any special from Starjammers and they're still good. X-babies without the negate are still strong, Mr. Fantastic is still a target without his HQ, Heroes for Hire can still be nasty without Iron Fist etc. Giving a character one ridiculous special to make them top tier is not good balance in this game.
nah, not completely broken. at the very least, it's completely lost against an Any Hero deck. Plus, it can still be negated. Plus, you can still defend your battlesite with the cards from the battlesite, which gives the battlesite/activators use.
I think if I were using a Battlesite deck, and I came across a Wrecking Crew deck, they'd be my first target. Beyond that, if my opponent gets Thunderball into play early, it would alter my approach, but it's not like I'd venture 7 and then concede. It's tough, but I don't think it's completely broken.
Also - these are homemades - if I am creating Overpower cards, I don't randomly assign the strength of a character (as they seemed to do with so many people). I would try to get that character to match their comic book counterpart as closely as possible, even if it severely alters the landscape of the existing Overpower tier list. In my opinion, it could use a good shake up anyway.
Also, as a side note, anyone ever marvel at the strength of the Monumental set? Mentioning Xbabies and 'Jammers together, and then me thinking of Marauders in that same vein... it's a funny thing. You think it was intentional?
Don't forget the Reavers!
Quote from: rucker73 on December 15, 2012, 11:37:32 AM
Don't forget the Reavers!
sometimes your comments seem like you
are Wade! this made me literally LOL ;D
Quote from: ncannelora on December 15, 2012, 06:02:06 AM
Quote from: Hotobu on December 15, 2012, 05:53:19 AM
That's beyond top tier. That's one card that completely breaks the game. That one card within the 1-3 rounds not negated is basically a win. Also using someone's role in comics to justify their use in a game where the X-Babies, Hawkeye and Sentinels are better than Silver Surfer, Superman, and Galactus is silly. They can still be a good character against a battlesite without being completely broken.
As for other top-tier characters the reason why they're that way is never solely because of 1 card. Take away Thunderball and they'd be playable, but a marginal annoyance. Take away any special from Starjammers and they're still good. X-babies without the negate are still strong, Mr. Fantastic is still a target without his HQ, Heroes for Hire can still be nasty without Iron Fist etc. Giving a character one ridiculous special to make them top tier is not good balance in this game.
nah, not completely broken. at the very least, it's completely lost against an Any Hero deck. Plus, it can still be negated. Plus, you can still defend your battlesite with the cards from the battlesite, which gives the battlesite/activators use.
I think if I were using a Battlesite deck, and I came across a Wrecking Crew deck, they'd be my first target. Beyond that, if my opponent gets Thunderball into play early, it would alter my approach, but it's not like I'd venture 7 and then concede. It's tough, but I don't think it's completely broken.
Also - these are homemades - if I am creating Overpower cards, I don't randomly assign the strength of a character (as they seemed to do with so many people). I would try to get that character to match their comic book counterpart as closely as possible, even if it severely alters the landscape of the existing Overpower tier list. In my opinion, it could use a good shake up anyway.
Also, as a side note, anyone ever marvel at the strength of the Monumental set? Mentioning Xbabies and 'Jammers together, and then me thinking of Marauders in that same vein... it's a funny thing. You think it was intentional?
I guarantee it's broken. When balancing a special the answer should never be "well just negate it." Not having one type of card should never equal an automatic loss. The OP should do a stress test. Draw 7 cards the first hand with this card in play, preferably against a non negate deck. Go all out attacking the battlesite. Unless the other team has a negate and he just gets terrible draws he'll win practically every time.
As for the power of Monumental, I'm pretty sure it was intentional the best evidence being that's when battlesites came out. Overpower wasn't quite offensive enough. I think it was also to make up for the DC disappointment. Unfortunately I think it got slightly too offensive.
Quote from: Hotobu on December 17, 2012, 10:13:23 PM
Quote from: ncannelora on December 15, 2012, 06:02:06 AM
Quote from: Hotobu on December 15, 2012, 05:53:19 AM
That's beyond top tier. That's one card that completely breaks the game. That one card within the 1-3 rounds not negated is basically a win. Also using someone's role in comics to justify their use in a game where the X-Babies, Hawkeye and Sentinels are better than Silver Surfer, Superman, and Galactus is silly. They can still be a good character against a battlesite without being completely broken.
As for other top-tier characters the reason why they're that way is never solely because of 1 card. Take away Thunderball and they'd be playable, but a marginal annoyance. Take away any special from Starjammers and they're still good. X-babies without the negate are still strong, Mr. Fantastic is still a target without his HQ, Heroes for Hire can still be nasty without Iron Fist etc. Giving a character one ridiculous special to make them top tier is not good balance in this game.
nah, not completely broken. at the very least, it's completely lost against an Any Hero deck. Plus, it can still be negated. Plus, you can still defend your battlesite with the cards from the battlesite, which gives the battlesite/activators use.
I think if I were using a Battlesite deck, and I came across a Wrecking Crew deck, they'd be my first target. Beyond that, if my opponent gets Thunderball into play early, it would alter my approach, but it's not like I'd venture 7 and then concede. It's tough, but I don't think it's completely broken.
Also - these are homemades - if I am creating Overpower cards, I don't randomly assign the strength of a character (as they seemed to do with so many people). I would try to get that character to match their comic book counterpart as closely as possible, even if it severely alters the landscape of the existing Overpower tier list. In my opinion, it could use a good shake up anyway.
Also, as a side note, anyone ever marvel at the strength of the Monumental set? Mentioning Xbabies and 'Jammers together, and then me thinking of Marauders in that same vein... it's a funny thing. You think it was intentional?
I guarantee it's broken. When balancing a special the answer should never be "well just negate it." Not having one type of card should never equal an automatic loss. The OP should do a stress test. Draw 7 cards the first hand with this card in play, preferably against a non negate deck. Go all out attacking the battlesite. Unless the other team has a negate and he just gets terrible draws he'll win practically every time.
As for the power of Monumental, I'm pretty sure it was intentional the best evidence being that's when battlesites came out. Overpower wasn't quite offensive enough. I think it was also to make up for the DC disappointment. Unfortunately I think it got slightly too offensive.
There are a lot of game-changing cards if your opponent doesn't have a negate. There are no automatic losses in this game, even with all of the really powerful cards out there, even with this custom set.
Besides? what is the great equalizer? no one will play you. If it turns out that Wrecking Crew and/or this Thunderball card are indeed too powerful, one of three things will happen:
a) Everyone in Bios' play group will ban him/it (kind of like banning the Oakland team in the TecmoBowl days - Bo!)
b) Everyone in Bios' play group will use him/it in every deck.
c) Everyone in Bios' play group will agree to some kind of alteration, house rule, or actual change to the card(s).
This is why I think homemade cards are fine being crazy, powerful, cliche' or even broken. Just for funsies!! ;D
No card by itself is an auto win. Combinations of cards can be. This card alone will win games.
Quote from: Hotobu on December 17, 2012, 11:02:47 PM
No card by itself is an auto win. Combinations of cards can be. This card alone will win games.
That is still inacurate.
Also, do you simply disagree with my other points?
It's completely accurate, and what other points?
The thing to remember is that Bios and his friends have a whole line of Homemade cards that they play instead of the official cards, and this collection of specials is meant for those - and not knowing the full extent of their options it's possible that these wrecking crew cards are not imbalanced at all. Some of Bios' other cards boarder on insanely powerful too, but if all cards are broken then no cards are broken.
However, when played with existing official Overpower cards I have to agree with Hotubo - they are massively imbalanced.
Take, for instance, Spider Woman's Marvels card - team's successful attacks with fighting icons against the site count to venture - I first looked at that card as a throw away, but after using it discovered quite fast its strong potential. If it comes into play early, that card can be a game winner easily. Taking out the site AND having the hits count to venture? That's better than having a DoW.
Yes, a site can be defended, but I think you'll find it's much harder to defend a site than you think. I've found that most heavy attacks are 75% likely to land against the site. I've tested some site-killing strategies where my opponent has run away from 2 or 3 venture just to avoid losing the site because many teams rely on it.
Now, given a scenario where the hits on a site are worth full venture right from the get-go - that alone is hugely devastating and I'd caution against that mechanic, but to add a draw for each hit? No, definitely not... that's WAY too strong.
I agree that ideally, characters should match their comic counterparts thematically... but game balance must always be taken into consideration first and foremost.
My two cents.
-BBH
Wish I had custom cards that Hotobu could rip apart and completely keep me from ever wanting to create cards again lol. Bro they are CUSTOM cards, take with a grain of salt & enjoy. Im sure if I created custom cards I would not be trying to make the next Nightwing. Im pretty sure nobody would get too excited about somebody creating an Avoid one attack for Blue Beetle! I'd be giving Dr. Doom a non-opd 20Int attack, if not successful may continue to attack with same card until successful. Cannot be negated! I like the Apocalypse card cuz the name of it matches the effect perfectly. It is overpowered but it is a great idea bro, keep em coming. :o
Quote from: KObossy on December 18, 2012, 01:49:51 PM
Wish I had custom cards that Hotobu could rip apart and completely keep me from ever wanting to create cards again lol. Bro they are CUSTOM cards, take with a grain of salt & enjoy.
If you bothered to read the OP as opposed to being a tag-a-long at the end of the thread
QuoteOur major concern was if Thunderball special was too strong. And it is strong indeed! While I had Thunderball in play, the strategy was throwing everything against the battlesite. Every time the battlesite gets a hit, you can draw 1 card from Draw Pile.
The first game with Thunderball in play, it was decisive and I put the Gotham City down! But in the second game, my opponent negated in his defensive turn. I played it again later, using Web-Headed Wizard, but it was too late and my opponent was venturing for the winning. I put some hits in his battlesite and got some card advantage, but he just KO’d my Wrecking Crew, reducing my Venture to zero…
Our third game was just one of those games in wich nothing seems to work as planned and I lost again. So it won just 1 from 3 games. Nothing conclusive yet, of course.
I also learned that using Wrecking Crew with Any Characters is not a good choice.
He's concerned about whether or not it's too strong, and he's concerned about their weakness against Any-Heroes. I'm responding to both concerns.
...what are you adding to the discussion?
I think some of us may be misreading your tone, Hotobu, because it seems (to me, at least) like you're really upset about this card/character. to your point, yes Bios was looking to discuss the play test and discuss the relative strength of this character/card, but my point (and maybe some others) is that it's not like he's trying to play this card in some official tournament, or even against you. I know Bios does a LOT of testing, and he has tons of homemades already, so if this card really is broken, relative to his other homemades, or official cards, I'm sure they'll come to that conclusion.
I just want people to be happy playing this game. if that means making ultra-good homemade a, or keeping it pure, go with it ;D
Quote from: ncannelora on December 18, 2012, 03:34:32 PM
I think some of us may be misreading your tone, Hotobu, because it seems (to me, at least) like you're really upset about this card/character. to your point, yes Bios was looking to discuss the play test and discuss the relative strength of this character/card, but my point (and maybe some others) is that it's not like he's trying to play this card in some official tournament, or even against you. I know Bios does a LOT of testing, and he has tons of homemades already, so if this card really is broken, relative to his other homemades, or official cards, I'm sure they'll come to that conclusion.
I just want people to be happy playing this game. if that means making ultra-good homemade a, or keeping it pure, go with it ;D
Good discussion. As far as tone goes I thought his was infinantly preferable to another, he-shall-remain-nameless, poster. ;)
(http://www.overpower.ca/cards/specials/976.jpg)
Quote from: Nostalgic on December 18, 2012, 04:07:53 PM
Good discussion. As far as tone goes I thought his was infinantly preferable to another, he-shall-remain-nameless, poster. ;)
(http://www.overpower.ca/cards/specials/976.jpg)
lol, well almost goes without saying ;)
bo jackson!!!
never played tecmo bowl, only tecmo superbowl. was bo as beastly in that game too?
Quote from: breadmaster on December 18, 2012, 06:37:43 PM
bo jackson!!!
never played tecmo bowl, only tecmo superbowl. was bo as beastly in that game too?
pretty much exactly the same.
also, there was a time when my friends banned using the Detroit Lions in the early years of Madden ;D
There's no reason for me to get upset over something I'll probably never play against. My point is that he stated that he's trying to balance the card, and with respect to official OP cards it's not balanced. If he just made a post saying "Hey guys look what I made," then there would be no discussion, but since he's talking about play testing and balance then a discussion is called for.
BBH rules.
Love the Tecmo Bowl shout out... I'm not even a big football fan, but I loved that game! Me and my late grandfather played it together. He took great pleasure out of throttling me at NES sports games.
I wanna read this guy Onslaught's posts... where is he anyway????
Quote from: Hotobu on December 18, 2012, 02:41:38 PM
Quote from: KObossy on December 18, 2012, 01:49:51 PM
Wish I had custom cards that Hotobu could rip apart and completely keep me from ever wanting to create cards again lol. Bro they are CUSTOM cards, take with a grain of salt & enjoy.
If you bothered to read the OP as opposed to being a tag-a-long at the end of the thread
QuoteOur major concern was if Thunderball special was too strong. And it is strong indeed! While I had Thunderball in play, the strategy was throwing everything against the battlesite. Every time the battlesite gets a hit, you can draw 1 card from Draw Pile.
The first game with Thunderball in play, it was decisive and I put the Gotham City down! But in the second game, my opponent negated in his defensive turn. I played it again later, using Web-Headed Wizard, but it was too late and my opponent was venturing for the winning. I put some hits in his battlesite and got some card advantage, but he just KO'd my Wrecking Crew, reducing my Venture to zero...
Our third game was just one of those games in wich nothing seems to work as planned and I lost again. So it won just 1 from 3 games. Nothing conclusive yet, of course.
I also learned that using Wrecking Crew with Any Characters is not a good choice.
He's concerned about whether or not it's too strong, and he's concerned about their weakness against Any-Heroes. I'm responding to both concerns.
...what are you adding to the discussion?
Tag-along? calm down bro. Im sure others will agree your posts sometimes come off unfriendly and defensive, even abrasive at times. Tecmo Bowl ruled. Raiders/Bo = winning! I would sometimes run backwards just to get more space to run lateral...so broken lol :o
i got no problem with these cards