Palatinus' OverPower Forum

About the Game => Custom Cards => Topic started by: steve2275 on March 22, 2012, 03:51:35 AM

Title: colossus special cards (no pics) and other x-men
Post by: steve2275 on March 22, 2012, 03:51:35 AM
magik
negates the effect of any special card
(because of her teleport ability)

mikhail
all hits on colossus become any power hits for remainder of game
(OPD)
http://marvel.wikia.com/Mikhail_Rasputin_(Earth-616) (http://marvel.wikia.com/Mikhail_Rasputin_(Earth-616))


legacy virus cure spreader
(it should be hit removal related and OPD)

resurrected  by ord
code  NY (OPD)

destroyer of the breakworld
(not sure what to do with that)

avatar of cyttorak
colossus may place and play any juggernaut specials strength is rating is increased to 8 for remainder of game (OPD)
playable from reserve?
http://marvel.wikia.com/Piotr_Rasputin_(Earth-616)#Powers
Title: Re: colossus special cards (no pics)
Post by: gameplan.exe on March 22, 2012, 12:21:43 PM
Wow, these would certainly move Colossus up into a top-tier character! Obviously, pairing him with Juggernaut would then be a no-brainer. Together with his card from THE MARVELS set, Colossus would be a Special Card defensive tank!!

Out of curiosity, why did you want to give Colossus a bunch of new Specials? Just for the love of it? Or did you feel he isn't as stong in OP as he should be?
Title: Re: colossus special cards (no pics)
Post by: Jesse on March 22, 2012, 12:34:43 PM
Quote from: ncannelora on March 22, 2012, 12:21:43 PM
Out of curiosity, why did you want to give Colossus a bunch of new Specials? Just for the love of it? Or did you feel he isn't as stong in OP as he should be?

That's what I was wondering. I like some of the card wordings (mikhail especially seems interesting), but I  personally feel like Colossus is pretty good as he is now   :) IMO. I like him as a good force, but not too dominate - We do have to have all levels in the game for Balance.
Title: Re: colossus special cards (no pics)
Post by: steve2275 on March 23, 2012, 02:22:59 AM
he's my main x-man
i was looking at bios and http://justabgkid.com/emporium/homemadeemporiumhome.html (i look at those a lot) and figured why not colossus as well
Title: Re: colossus special cards (no pics)
Post by: Jesse on March 23, 2012, 07:38:30 AM
Quote from: steve2275 on March 23, 2012, 02:22:59 AM
and figured why not colossus as well

I can understand that. Every now and then I make a card just because I think it would be cool for one of my favorite characters to have it.
Title: Re: colossus special cards (no pics)
Post by: steve2275 on March 23, 2012, 07:42:06 AM
i wonder if colossus had both haymaker and headbutt would they be considered dupes?
Title: Re: colossus special cards (no pics)
Post by: Jesse on March 23, 2012, 07:46:19 AM
Quote from: steve2275 on March 23, 2012, 07:42:06 AM
i wonder if colossus had both haymaker and headbutt would the be considered dupes?

IMO if he had the capability to play Jug's specials then no it would not be a dupe b/c one is his and one is Jug's.  ;) Similar to drawing 2 different specials usable by the same guy with the same number on them.... i.e. Thor Mystic Uru Metal and Mjolnir Speaks (I know the subtext is different) but in lamens terms they are both 4S.
Title: Re: colossus special cards (no pics)
Post by: gameplan.exe on March 23, 2012, 12:55:51 PM
Quote from: steve2275 on March 23, 2012, 07:42:06 AM
i wonder if colossus had both haymaker and headbutt would they be considered dupes?

not dup'
it'd be the same as Beyonder using them both, or if the Event, FIGHTING SPIRIT LIVES came up. Having both in your hand, and having 1 person be able to use them, doesn't make them duplicates.
Title: Re: colossus special cards (no pics)
Post by: Bios on March 23, 2012, 01:11:36 PM
Quote from: ncannelora on March 23, 2012, 12:55:51 PM
Quote from: steve2275 on March 23, 2012, 07:42:06 AM
i wonder if colossus had both haymaker and headbutt would they be considered dupes?

not dup'
it'd be the same as Beyonder using them both, or if the Event, FIGHTING SPIRIT LIVES came up. Having both in your hand, and having 1 person be able to use them, doesn't make them duplicates.

I guess not, because they are from different characters, but interesting question. I had another doubt related to it:
http://www.beenhereandthere.com/SMF/index.php?topic=736.0
Title: Re: colossus special cards (no pics)
Post by: breadmaster on March 23, 2012, 05:52:11 PM
i'd like to see fastball special fixed

how bout:

acts as a level 7S attack.  teammate may combine with one F power card for a single attack (opd)
Title: Re: colossus special cards (no pics)
Post by: steve2275 on March 24, 2012, 12:29:01 AM
Quote from: breadmaster on March 23, 2012, 05:52:11 PM
i'd like to see fastball special fixed

how bout:

acts as a level 7S attack.  teammate may combine with one F power card for a single attack (opd)
combine with one of teammates fighting power card's for a single attack (OPD)

and yes that be up to a 15 attack
Title: Re: colossus special cards (no pics)
Post by: gameplan.exe on March 24, 2012, 03:47:34 AM
Quote from: breadmaster on March 23, 2012, 05:52:11 PM
i'd like to see fastball special fixed

how bout:

acts as a level 7S attack.  teammate may combine with one F power card for a single attack (opd)

Make it a 6S and code it BO like Cyclops' Remove Visor  ;)
Title: Re: colossus special cards (no pics)
Post by: steve2275 on March 24, 2012, 06:37:53 AM
artist
draw 2 cards
keep duplicates

steeled bodied mutant
colossus may have an unlimited number of special cards placed on him until colossus is KO'd. Specials may not be duplicates

or
colossus may keep duplicate mighty metal skin of steel iron curtain and organic steel specials for remainder of game
Title: Re: colossus special cards (no pics)
Post by: Bios on March 26, 2012, 11:33:33 PM
Quote from: ncannelora on March 24, 2012, 03:47:34 AM
Quote from: breadmaster on March 23, 2012, 05:52:11 PM
i'd like to see fastball special fixed

Make it a 6S and code it BO like Cyclops' Remove Visor  ;)

That's exactly what I thought reading breadmaster's idea! I tried a different concept in my 2nd edition set:

(http://i.imgur.com/T1kbj.jpg)
Title: Re: colossus special cards (no pics)
Post by: Jesse on March 27, 2012, 05:55:22 AM
Quote from: Bios on March 26, 2012, 11:33:33 PM
Quote from: ncannelora on March 24, 2012, 03:47:34 AM
Quote from: breadmaster on March 23, 2012, 05:52:11 PM
i'd like to see fastball special fixed

Make it a 6S and code it BO like Cyclops' Remove Visor  ;)

That's exactly what I thought reading breadmaster's idea! I tried a different concept in my 2nd edition set:

(http://i.imgur.com/T1kbj.jpg)

I like that. To me that is how Colossus was/is! Not necessarilly the main man, but a supreme force when put with a team - I like this concept a lot.
Title: Re: colossus special cards (no pics)
Post by: steve2275 on March 27, 2012, 08:41:57 AM
nyet
negates the effect of any special card

and a  change

magik
avoid 1 attack. colossus may not be attacked for remainder of battle.(OPD)
she teleports him away then bring him back to keep on fighting
Title: Re: colossus special cards (no pics)
Post by: Jesse on March 29, 2012, 07:38:55 AM
Quote from: steve2275 on March 27, 2012, 08:41:57 AM
magik
avoid 1 attack. colossus may not be attacked for remainder of battle.(OPD)
she teleports him away then bring him back to keep on fighting

I do like the concept of his little sis' lending a hand - great idea.
Title: Re: colossus special cards (no pics)
Post by: Kal-el on April 08, 2012, 02:45:21 PM
Quote from: steve2275 on March 27, 2012, 08:41:57 AM
nyet
negates the effect of any special card

This might be the greatest special name ever.
Title: Re: colossus special cards (no pics)
Post by: breadmaster on April 08, 2012, 02:55:32 PM
i'd like to submit one of my old customs for spinal tap, if i may

but these goes to 11... (OPD): acts as a level 11 energy attack...spinal tap may not attack for remainder of battle
Title: Re: colossus special cards (no pics) and other x-men
Post by: steve2275 on June 30, 2013, 02:40:53 AM
resurrected by ord
Play during battle. On your turn, after Colossus is KO'd, discard this Special to move Colossus from Defeated Characters Pile to Reserve.
Play as normal (NY)

I AM MADE OF RAGE
it should be something and fighting and strength
related
Colossus may combine Fighting Power cards with Strength Power cards to attack for remainder of battle. May not be combined with Universe cards.
May Be Played From Reserve
Code: ES
One Per Deck
since he came from reserve when he did it in

astonishing x-men #6
« Last Edit: April 18, 2012, 06:50:01 AM by steve2275

»
organic steel powerhouse
Acts as a level 6 Any-Power attack. If successful, Target Character is KO'd by next level 2 Strength Power card Hit, regardless of Inherent Abilities and other Special cards.

a couple for fellow x-men of 1975
banshee
vocal disruptuion of object
banshee may either avoid 1 attack made with a universe card or opponent must discard 1 placed  universe card
maybe played from reserve

vocal disruptuion of opponent's tatics
banshee may either avoid 1 attack made with a tatic card or opponent must discard 1 placed tatic card
maybe played from reserve

vocal sonic jolt
Acts as a level 3 Energy attack.  If successful target character must discard 1 placed card of  opponent's choice.

storm
lightning disrupts opponents tatics
storm may either avoid 1 attack made with a tatic card or opponent must discard 1 placed tatic card
maybe played from reserve

jolt of lightning
Acts as a level 3 Energy attack.  If successful,target character must discard 1 placed card of opponent's choice.

gambit
throw 3 charged cards at target opponent
gambit may either avoid 1 attack made with a tatic card or opponent must discard 1 placed tatic card
maybe played from reserve

reyes
emergency evacuation  AD  Teammate may avoid 1 attack of 9 or less. May be played while reyes  is in Reserve.

"medical fallback"  Remove all hits from Target Teammates Permanent Record and Current Battle, and switch places with Reserve. May be played from Reserve. (OR)

http://overpower.ca/wiki/OR
and maybe something related to "fall back  doctors orders"
Play to Concede battle. Remove all Hits from reyes or teammate's Permanent Record and Hits from Current Battle.
thor
combined thor and mjolnir blow
(AE) Acts as a level 4 Strength attack, may combine with 1 Strength power card for a  single attack

inspired by cable and x-force issue 10
Title: Re: colossus special cards (no pics) and other x-men
Post by: chuu on June 30, 2013, 09:34:18 AM
Doesn't colossus have the cytorak crystal now and juggernaut's powers? And he even had the Phoenix force for a while.  It was funny how zzzaazzz goes all out against hulk but against colossus with the Phoenix force he just has a conversation and stands down.
Title: Re: colossus special cards (no pics) and other x-men
Post by: steve2275 on June 30, 2013, 09:50:29 AM
Quote from: chuu on June 30, 2013, 09:34:18 AM
Doesn't colossus have the cytorak crystal now and juggernaut's powers? And he even had the Phoenix force for a while.  It was funny how zzzaazzz goes all out against hulk but against colossus with the Phoenix force he just has a conversation and stands down.
nope
not anymore
Title: Re: colossus special cards (no pics) and other x-men
Post by: gameplan.exe on June 30, 2013, 06:41:05 PM
that Gambit card wouldn't make it into most decks. Tactic Cards aren't common or threatening enough
Title: Re: colossus special cards (no pics) and other x-men
Post by: steve2275 on July 01, 2013, 01:20:06 AM
Quote from: ncannelora on June 30, 2013, 06:41:05 PM
that Gambit card wouldn't make it into most decks. Tactic Cards aren't common or threatening enough
that include things like image inducer  ;)

how about
you won' be needin' that artifact
Acts as a level 6 Fighting attack. If successful, opponent must discard one Tactic card. Card may be Placed or in play.
Title: Re: colossus special cards (no pics) and other x-men
Post by: gameplan.exe on July 01, 2013, 01:47:38 PM
Quote from: steve2275 on July 01, 2013, 01:20:06 AM
Quote from: ncannelora on June 30, 2013, 06:41:05 PM
that Gambit card wouldn't make it into most decks. Tactic Cards aren't common or threatening enough
that include things like image inducer  ;)

how about
you won' be needin' that artifact
Acts as a level 6 Fighting attack. If successful, opponent must discard one Tactic card. Card may be Placed or in play.

well, it's true that Image Inducer gets play (maybe even more than Double Shots), but still not common enough, methinks. Now, you add a numerical attack value to the card and you really have something going  :D
Title: Re: colossus special cards (no pics) and other x-men
Post by: steve2275 on May 04, 2015, 04:33:56 AM
http://en.wikipedia.org/wiki/Giant-Size_X-Men
my krakoa
banshee cyclops havok iceman jean grey polaris

good offense good team defense
still keep the original I A
http://overpower.ca/tools/battlesites.php
i had storm but she is already on a team with havok and iceman (x-world)  besides  this lets you have both 11 energy and 10 energy AS (banshee iceman) 9 HR (havok)  9 FT (cyclops)  9 AS (jean grey) 7 0a (havok) 6 BO (possible total of 13 for cyclops)

new version of nyet
negates the effect of any special card.
may not be use to remove an icon hit.

meaning that he cant say remove clobberin' time from his permanent record
but he can still avoid it as it comes in
can still negate specials that lower defense or add or subject from actions (including AF AM)

and something i dont think anyone has considered before

the astral plane
jean grey phoenix professor x psylocke shadow king white queen
may make energy and intellect attacks from reserve.

just for fun and inspired by the upcoming secret wars event
elemental world
beta ray bill human torch human torch:invaders iceman storm thor
may make energy attacks while in reserve

science world
apocalypse beast hulk mr. fantastic mr.sinister henry pym
may make intellect attacks while in reserve

law of the land
banshee punisher ghost rider judge dredd savage dragon witchblade
may make fighting attacks while in reserve

world of magic
baron mordo doctor doom dr.strange doom:2099 forge scarlet witch
may play non icon specials from reserve

fast world
quicksilver silver surfer superman the flash thor velocity
may play one per deck specials from reserve

strength of the world
hulk namor savage dragon superman thing thor
may make strength attacks while in reseve
Title: Re: colossus special cards (no pics) and other x-men
Post by: justa on May 05, 2015, 11:37:07 AM
Krakoa is doable, but for the others you'd need to come up with a picture for your "worlds".
Title: Re: colossus special cards (no pics) and other x-men
Post by: adamsonofwilliam on May 06, 2015, 03:32:39 PM
Quote from: steve2275 on May 04, 2015, 04:33:56 AM
my krakoa
banshee cyclops havok iceman jean grey polaris

the astral plane
jean grey phoenix professor x psylocke shadow king white queen
may make energy and intellect attacks from reserve.

elemental world
beta ray bill human torch human torch:invaders iceman storm thor
may make energy attacks while in reserve

science world
apocalypse beast hulk mr. fantastic mr.sinister henry pym
may make intellect attacks while in reserve

law of the land
banshee punisher ghost rider judge dredd savage dragon witchblade
may make fighting attacks while in reserve

world of magic
baron mordo doctor doom dr.strange doom:2099 forge scarlet witch
may play non icon specials from reserve

fast world
quicksilver silver surfer superman the flash thor velocity
may play one per deck specials from reserve

strength of the world
hulk namor savage dragon superman thing thor
may make strength attacks while in reseve

Really dig the teams!  I've been thinking along these lines as well:

(https://farm9.staticflickr.com/8895/17206283160_c9348f34d9_n.jpg) (https://flic.kr/p/sdsGwu)

Figured that finding location images would be a bit tough, but individuals would be easier.  Tried to present them as 'SHIELD Files'.

(https://farm8.staticflickr.com/7668/17206282810_6a54f8471c_n.jpg) (https://flic.kr/p/sdsGqs)

Some work well within the already established OP world, some with the characters I've been working on.

(https://farm8.staticflickr.com/7691/17206057718_c16cbb719e_n.jpg) (https://flic.kr/p/sdrxvy)
Title: Re: colossus special cards (no pics) and other x-men
Post by: justa on May 07, 2015, 07:16:19 PM
Not sure these should have been on steve's thread, but whatever....
Cabal - Thanos was a different set of Cabal, it should have been The Hood.
God Squad - again mixing 2 different sets, subbing Snowbird for MODOK would resolve that.
Illuminati - Beast & Hulk were not members, should be Prof X & Namor.
Otherwise, a different (& interesting) way to make team based locations without having an actual location involved.
Title: Re: colossus special cards (no pics) and other x-men
Post by: steve2275 on May 08, 2015, 02:56:06 AM
http://marvel.wikia.com/Illuminati_%28Earth-616%29 (http://marvel.wikia.com/Illuminati_%28Earth-616%29)
beats and hulk are members actually

my
banshee 7 5 3 5
may play non "interpol" special cards from reserve

look out lad/lass
teammate may avoid 1 attack of 9 or less.may be played while banshee is in reserve

captain britain

excalibur co leader
acts a a level 3 strength attack.each front line teammate may make 1 additional attack

cyclops:born leader 7 5 4 5
may play usable energy teamwork cards and level 6 intellect teamwork card from reserve and teamwork bonuses are an additional + 1. may play "fearless leader" "x-men strategy" "i came specially prepared" "this plan requires teamwork" and "the first x-man" special cards from reserve

born ready
cyclops may have 1 additional card placed on him until cyclops is ko'd. may be played from reserve.

i came specially prepared
choose 1 cyclops special draw pile and place in hand cannot be a duplicate. reshuffle draw pile

this plan requires teamwork
cyclops may have an unlimited number of teamwork cards placed on him until cyclops is ko'd.
teamwork cards may not be duplicates

the first x-man
acts as a level 6 energy attack. each front line teammate may make 1 additional energy attack

COLOSSUS 1 5 7 4
may have duplicate "metal barrier" "skin of steel" "organic steel" "stoic defender" special cards

so whats the plan comrade?
Choose one colossus Special from Draw Pile and place in hand. Cannot be a duplicate. Reshuffle Draw Pile.

iceman 7 4 4 4
may have duplicate "ice armor" special card. may play "subzero" "frostbite" "snow blind" "hail storm" special cards from reserve
ice clone
Play during battle. For remainder of battle, any attack made on iceman may be moved to ice clone .iceman's team may not defend. ice clone is KO'd with 1 hit.

reform body
Remove all Hits from iceman's Permanent Record and Current Battle, and switch places with the Reserve.

nightcrawler
5 7 3 4
may have duplicate "bamf" "tatical teleport " and "trick transport" special cards

excaibur co leader
acts as a level 3 fighting attack. each front line teammate may make 1 additional attack

prepare to teleport
Choose one nightcrawler Special from Draw Pile and place in hand. Cannot be a duplicate. Reshuffle Draw Pile.
lifetime of teleporting
Acts as a level 3 Energy, Fighting, Strength, or Intellect attack. nightcrawler may play 1 additional Special card.

teleport a teammate
Play during battle. Nightcrawler may exchange this card for any 1 Special card in Dead Pile not playable by Nightcrawler and play it immediately. (BQ)

scouting teleport
Look at top 8 cards of Draw Pile and choose any 4 cards. Reshuffle Draw Pile. Put four chosen cards on top of Draw Pile. (FK)

teleport on ahead
Acts as a level 6 Fighting attack. May be used against opponent in Reserve, who may defend.

self teleport to safety and medical attention
Remove all Hits from Nightcrawler's Permanent Record and Current Battle, and switch places with the Reserve.

peek-a boo i teleport past you
Acts as a level 4 Energy or Fighting attack. Attack not affected by Special cards already in play.

teleport past perimeter defenses
Acts as a level 5 Energy or Intellect attack. May not be defended by a card from a Battlesite.

phoenix

original member of excalibur
acts as a level 3 energy attack. each front line teammate may make 1 additional attack

shadowcat 6 6 2 6
may have duplicate "electronic scramble" "ghostly phase" and "phased disruption" special cards

original excalibur member
acts as a level 3 intellect attack. each front line teammate may make 1 additional attack.

storm 7 6 3 4
may play "chain lightning" "weather manipulation" "summon elemental power" "gathering winds" and "emotional outburst" special cards from reserve

summon elemental power (replaces original)
Choose one storm Special from Draw Pile and place in hand. Cannot be a duplicate. Reshuffle Draw Pile.

are any of those too much?
i did those  that because it make the most sense based on their abilities and powers and character

iceman......thought about blood chill frozen prison but thought they'd be too much
Title: Re: colossus special cards (no pics) and other x-men
Post by: justa on May 08, 2015, 10:29:08 AM
I stand corrected on the Illuminati rosters.  There's more there than I realized.  Thanks for "illuminating" me, steve.
The special cards you suggest don't seem too far out of line.  I particularly like excalibur corps leader, born ready, & the 1st x-man.
The character cards, well....IMHO, I think the "keep duplicates" & "play from Reserve" are too heavy handed.
One special on an IA for dupe seems manageable.  The way the game was designed, the "dupe" effect is in the OPD & non-OPD.  The comic battle is the card game.  Each hand is an individual skirmish in the overall battle.
One special on an IA for reserve use seems manageable.  Other specials that specify play from reserve on the card are great to give to those who can/should be able to help "behind the scenes/front line".  You'd be just as well off to create a house rule on what the reserve characters can & cant play, or simply use 4 front line characters.  Either way it would have to apply to both sides to be fair.
Again, this is justa my opinion.   I love the thinking outside the box, though.
Title: Re: colossus special cards (no pics) and other x-men
Post by: steve2275 on May 08, 2015, 10:42:30 AM
Quote from: justa on May 08, 2015, 10:29:08 AM
I stand corrected on the Illuminati rosters.  There's more there than I realized.  Thanks for "illuminating" me, steve.
The special cards you suggest don't seem too far out of line.  I particularly like excalibur corps leader, born ready, & the 1st x-man.
The character cards, well....IMHO, I think the "keep duplicates" & "play from Reserve" are too heavy handed.
One special on an IA for dupe seems manageable.  The way the game was designed, the "dupe" effect is in the OPD & non-OPD.  The comic battle is the card game.  Each hand is an individual skirmish in the overall battle.
One special on an IA for reserve use seems manageable.  Other specials that specify play from reserve on the card are great to give to those who can/should be able to help "behind the scenes/front line".  You'd be just as well off to create a house rule on what the reserve characters can & cant play, or simply use 4 front line characters.  Either way it would have to apply to both sides to be fair.
Again, this is justa my opinion.   I love the thinking outside the box, though.
you're welcome
for the moment ill stick with what i got (i spent hours thinking and typing all this)
but you never know
and i wanna here from others as well

but its not like made all those specials from reserve (maybe make it just 2 from reserve perhaps)
cyclops is a special case
lets take banshee...he still cant play his AA to JC combo from or AA to AS or JC to AS combo from reserve...maybe remove sonic scream from the I A? luck of the irish isnt a power either
COLOSSUS...cant play his from reserve
iceman.... maybe just snow blind (not like it would be used LOL) and hail storm from reserve......leave the attack specials out of it what do you think of that?
nightcrawler....i did leave his OPD's of the I A
storm...maybe remove the AA and AQ from the I A list i also didnt have her HF (x-men leader listed either as im focusing make better use of their actual powers) leading isnt an actual power too bad the smileys dont show up LOL

regular cyclops cant play this plan requires teamwork from reserve like the born leader variant? can

dont forget... you can only have 1 in reserve (in this case playing certain specials) nor can power cards be played
i think i get what youre saying
youre saying that may keep 1 duplicate. or 1 duplicate of each listed above?
as opposed to 2 or more
Title: Re: colossus special cards (no pics) and other x-men
Post by: adamsonofwilliam on May 08, 2015, 12:07:54 PM
Quote from: justa on May 07, 2015, 07:16:19 PM
Not sure these should have been on steve's thread, but whatever....
Cabal - Thanos was a different set of Cabal, it should have been The Hood.
God Squad - again mixing 2 different sets, subbing Snowbird for MODOK would resolve that.
Illuminati - Beast & Hulk were not members, should be Prof X & Namor.
Otherwise, a different (& interesting) way to make team based locations without having an actual location involved.

Put them on as the discussion leaned toward missions, that's all.

Each team utilizes characters that have been on the team in their various incarnations other than specific line-ups.  Adds for more variety and, so smaller teams like Fantastic Four, more character options.
Title: Re: colossus special cards (no pics) and other x-men
Post by: steve2275 on May 08, 2015, 12:24:35 PM
added ice clone to iceman
Ice Clone Generation: The ability to generate ice clones of himself. It is unknown how many ice clone he can create at once.

added reform body to iceman
from his wikia http://marvel.wikia.com/Robert_Drake_%28Earth-616%29 (http://marvel.wikia.com/Robert_Drake_%28Earth-616%29)
Molecular Moisture Conversion: The ability to transform organic matter, such as a human body, to organic ice and back again. With this, it is possible for him to project his consciousness through moisture molecules and reform his body at the destination.

COLOSSUS
changed "so whats the plan comrade?"

its like he's asking scott what to do
then attacks with the chosen special next turn or defends depending of the previously chosen special

in a german accent
1 added prepare to teleport to nightcrawler
he has plenty to choose from
2 added lifetime of teleporting to nightcrawler
do 2 then 1 and be ready next turn (just like banshee......cant believe i just thought of that)
3 added teleport a teammate to nightcrawler
4 added scouting teleport to nightcrawler
5 added teleport on ahead to nightcrawler
6 added self teleport to safety and medical attention to nightcrawler\
7 added peek-a boo i teleport past you
8 added teleport past perimeter defenses

cant think of anything else right now
oh
and changed summon elemental power (replacing the original) makes more sense to "summon" one of her own