Palatinus' OverPower Forum

General Category => General Discussion => Topic started by: The Dude on April 15, 2012, 12:05:40 PM

Title: most over-powered?
Post by: The Dude on April 15, 2012, 12:05:40 PM
This could be a fun little topic, which characters do you see as the most over and under powered vs. their comic book counterparts? Can be a combination of Power Grid and Special card usefulness.

My most over-powered has to be the Morlocks? How on Earth do they get an 8 ?
Let's review the comic origins. 1- they start as a group of mutants whose powers are so lame they choose to hide in the sewers rather than deal with humanity. 2 - They pick on the weakest members of the X-men (angel, shadowcat, etc) and still lose--including losing control of their entire team to a de-powered Storm. 3- The Marauders show up and the 10 members of the Maruaders massacre hundreds of Morlocks even with X-men, X-factor, Power Pack and Thor trying to assist the Morlocks. Yet somehow these guys have an 8 ? WTF? Drop that 8S to a 5 and keep the other stats the same and you'd be in the ballpark of their comic origins.
Then in X-Men set they get a Special card that signifies how much they get their asses kicked and it ends up being the best healing card in the game. Baffling.

Most under-powered, as much as the Surfer fan in me weeps for his lack of an 8E, I think Parralax is my choice here. Hal Jordon as GL would be a borderline 8 just because his skill/will-power in weilding his ring. But as Parrallax he 1 - killed all of other the Lanterns and absorbed their power ring energy, 2 - begin rewinding time in Zero Hour, and 3 - reignited the sun in Final Night. I don't think any of the existing 8's could come close to him based on examples 2 and 3 (Dr. Strange could possibly do 2 to a much more limited extent and Dark Phoenix could probably do 3 but eveyone else would be way out of their league on his scale.) Then to top it off his specials are among the worst in the JLA set. I mean he has a card called "Beware My Power" and it's a 2 for crying out loud.
Title: Re: most over-powered?
Post by: Demacus on April 15, 2012, 12:47:30 PM
These two are really kind of hard to argue with.  In my opinion, any character you look at and think "I like him, but if I use him I'm gonna lose" got shafted in some key way.

Nightwing probablly could have used at least a 7 in either fighting, intellect or both.  His special abilities, while not being horrible, are also, not worth mentioning.  This is mostly unfortunate, since he is comparable to a lot of other really good, yet still playable characters.  He has the leadership skills that are comparable to Cyclops or Mr. Fantastic, being a founding member and leader of the Teen Titans for as long as he was.  Not to mention, his martial arts skills are almost on par with Batman (who also got shafted in both stats and specials.)  The list of characters who are weaker in the game then in the comics just goes on and on... 

As far as characters who are too strong in the game, compared to their comic book counterparts, I'd have to say that Beyonder is the biggest character to not be properly represented, (Galactus takes a close second.)  These are both cosmic-level individuals, both of which have been beaten by a single super-human from Earth.  Beyonder had his powers stripped from him by Dr. Doom, a maniacal genious who will stop at nothing to achieve his goals if left unchecked (which also isn't properly reflected anywhere in Dr. Doom's stats or specials.)  I've never seen an example of Beyonder being able to mimic those around him and their abilities either, for that matter.  Did I miss that story arc?  There are plenty of characters out there who ACTUALLY CAN DO THAT!  Mimic comes to mind.  Morph for a second option.  How exactly did Beyonder rate above all the other power mimicing character and nab the ability to play teammates specials, just built into his character card?  I've seen Rogue touch teammates ungloved just long enough to fire beams from her eyes, or borrow a healing factor.  Why can't she benefit in the game in a similar manner? 

That's my rant on this topic.  Let's hear some others.  :D
Title: Re: most over-powered?
Post by: breadmaster on April 15, 2012, 07:43:34 PM
xbabies:  for a joke team, they get a double whammy.  they're cheap, so you can put an extra heavy hitter (or 2) on your team, and they have FANTASTIC specials. combined with that wretched inherent, you have a top flight character...hmm maybe that's a triple whammy

underpowered:  spider-man.  i've said this before, but having to convince yourself to use a company's FLAGSHIP character, is not ideal

Title: Re: most over-powered?
Post by: Jesse on April 17, 2012, 10:07:37 AM
Quote from: breadmaster on April 15, 2012, 07:43:34 PM
underpowered:  spider-man.  i've said this before, but having to convince yourself to use a company's FLAGSHIP character, is not ideal

Yes Yes Yes, a thousand times Yes.  One of the guys that wants to get into OP absolutely loves SPider-Man and wanted me to build him a team didn't understand why I made this face :  :o when he said it. I was able to put the symbiote version onto a pretty good strength team so his lacking was balanced a little by his teammates.
Title: Re: most over-powered?
Post by: mattkoz on April 17, 2012, 10:17:52 AM
Quote from: Demacus on April 15, 2012, 12:47:30 PM
I've seen Rogue touch teammates ungloved just long enough to fire beams from her eyes, or borrow a healing factor.  Why can't she benefit in the game in a similar manner? 
Power Mimic is a unique card and Rogue has some good specials already, but something similar to Power Mimic might have been a better play than the "gains power grid of opponent" special she has.

Back on topic:
I think Green Goblin is the iconic Spider-Man villain. Max 6 doesn't seem sufficient. Not sure why he isn't a 7I (I think this has been discussed here before).

Title: Re: most over-powered?
Post by: Jesse on April 17, 2012, 12:31:33 PM
Quote from: mattkoz on April 17, 2012, 10:17:52 AM
[I think Green Goblin is the iconic Spider-Man villain. Max 6 doesn't seem sufficient. Not sure why he isn't a 7I (I think this has been discussed here before).

Maybe they set up Green Goblin based on the underpowered Spider-Man they created - so in the end it balances  ;D
Title: Re: most over-powered?
Post by: thetrooper27 on January 06, 2013, 11:15:19 PM
Hulk is the strongest there is, but his strongest attack is a 9. 

Wolverine is the best there is at what he does, but his biggest attack is a base 8. 

I suppose their grid 8's give them some room to play with, but until The Marvels, they were only ok.  What do you guys think?

I agree with all the previous mentions.  Here are some others:

Acolytes stink.
Thunderbolts stink.
Forge stinks.
MOST Spidey villains stink.  Not fair.
Multiple Man should've been chain attack city!
Why is Ghost Rider so awesome anyway?  Yeah, he's cool and bad@$$, but they just loved him!
Starjammers = Dumb good.
And Heroes for Hire.  This is how I get my Hulk fix.  They're way good.  Maybe justified though, considering who's on the team.

Oh, and Gambit.  Def needs a 7 fighting and a good defensive special, or a draw 3. 
Title: Re: most over-powered?
Post by: gameplan.exe on January 07, 2013, 02:23:12 PM
you know, I used to begrudge Bishop and T-OP-PTB, for Gambit not getting a 7 in IQ, but I've kinda come to terms with it. in particular, his offensive Specials are good enough to give him a key role in most of my decks for him. the fact that he's a max-6 also means he's usually untargeted, which is fine with me. I would love for him to have a good card-advantage Special, but I really can't complain... then again, I' only the 2nd biggest Gambit fan, at best, since drdeath25 apparently has the #1 title still  ::)
Title: Re: most over-powered?
Post by: drdeath25 on January 08, 2013, 12:38:24 AM
Quote from: ncannelora on January 07, 2013, 02:23:12 PM
then again, I' only the 2nd biggest Gambit fan, at best, since drdeath25 apparently has the #1 title still  ::)

:-*
Title: Re: most over-powered?
Post by: thetrooper27 on January 09, 2013, 09:40:28 PM
I love how old threads bring out old posters... drdeath, hotrod... is everyone somewhere else?  Where are all these old school members? :D ;D
Title: Re: most over-powered?
Post by: TGW on January 10, 2013, 05:03:08 PM
X-Babies will always be the most overpowered character in the game. Way too many good specials (a freaking AO for a gimmick team) and the low point total make the X-Babies an easy number one in the 'overpowered' category for me. In fact, most of the 'team' based character cards are overpowered to some degree. For a game that should have put the focus (to some extent at least) on flagship characters like Spider-Man, Wolverine, Superman and Batman, it's funny that The Starjammers, Marauders, and X-Babies are easily some of the very best characters in the entire game.

The vast majority of the DC characters were underpowered, either via grid (Superman and Batman with not a single 8, Nightwing a six fighting) or weak specials (Nightwing and Batman), while only a very select few are worth playing in a competitive tournament (Flash, Neron, The Ray). House rules helped to power up the DC characters for me, but it's a damn shame that Batman is as weak as he is.
Title: Re: most over-powered?
Post by: thetrooper27 on January 10, 2013, 11:11:34 PM
I agree.  Lots of characters that weren't really popular (sometimes even downright unknown!) were really awesome.  The coolest thing about OverPower though is that for all the things they got wrong or could've done better, it featured alot of characters to choose from.  I would love to see Marvel Capcom 3 make more characters for download, or Xmen Legends/Ultimate Alliance have some new characters to play.  OverPower never gets old because of the endless teams you can put together, and with just a few house rule tweaks, lots of horrible characters are playable.  Just wanted to add that...
Title: Re: most over-powered?
Post by: gameplan.exe on January 11, 2013, 02:30:59 PM
@ TGW - I agree completely about them missing a huge opportunity with their flagship characters. seems the only people done right were FF (as a whole, with their Homebase), and Spawn (in terms of the comic rep = OP rep). I constantly SMH that there weren't better XMen locations to rival the team-basis that Four Freedom Plaza offers. it's also a downright shame aboutBatman and Superman. it'd be one thing if there was only ever one set, too. but no, they had JLA! and, while Superman did get a fun 11A, it seems like Batman was punched in the gut! at least Robin got a JA-Special...

anyway, and then there was Monumental. that's where most of the "team" characters debuted. on the one hand, it is dumb how good many of them are (Morlocks/XBabies), it also makes sense for some of them ('Jammers/Marauders). I mean, head-to-head, even Wolvie would have a tough time vs a TEAM...
but that actually only makes me question their creation in the first place. when i imagine some fights jumping off a comicbook page (as i'm sure many of us do) it's obnoxious to think that I spent time putting together a team four, only to have them face a "team" of, like, 25 people! SMH

... still, i can't get enough of this game! none like it, in my book.

also, yes, I would immediately buy an Xmen Legends3 game, especially with DLC.
Title: Re: most over-powered?
Post by: TGW on January 11, 2013, 02:52:12 PM
@ncannelora: I was never really crazy about having teams introduced into OverPower. Don't get me wrong, I'd definitely use them in my decks, quite often in fact, but I always preferred pitting a group of four characters against another group of four characters. Like you, I always found it humorous to have four characters go up against two dozen.

@thetrooper27: When my small group was active and playing, we added additional characters and a couple new specials for each existing character (outside of the X-Babies). For example, Batman was given an AO special and a Draw 3 special and with his grid, he became a formidable character. Batman wasn't given any new attack specials because we felt as a human being in peak condition, his strong grid was enough of an offense, but he needed that extra something to really bring out his intellect/detective side, and that is where the AO negate was introduced, and the Draw 3 special was named after his utility belt. 

I love the game, always have and always will, but with our house rules that turned classic characters such as Batman, Spider-Man, Dr. Doom and Apocalypse into the powerhouses they deserved to be, it took OverPower to an entirely different level. Good times.
Title: Re: most over-powered?
Post by: BasiliskFang on January 11, 2013, 03:52:31 PM
Post me if you got em.
Title: Re: most over-powered?
Post by: Hotobu on January 13, 2013, 02:12:41 AM
The op wasn't talking about specials or deck construction. He was only talking about power grids.

With respect to that I don't understand how Quicksilver gets a 7E... like at all, but then if he gets a 7 how does Flash get a 6?

I also think it would have been interesting symmetry and deserving for Superman and Batman to have 2 8s. Especially with their suck ass specials, but that was a DC staple.

...still though while we're on DC I think it's funny how Robin got stupider when he turned into Nightwing. Even if the Robin with the 7I isn't Grayson I don't see how another Robin is deserving of a 7 while Nightwing isn't. Then how does Wonder Woman end up with a 6s?
Title: Re: most over-powered?
Post by: gameplan.exe on January 13, 2013, 02:38:54 AM
Quote from: Hotobu on January 13, 2013, 02:12:41 AM
The op wasn't talking about specials or deck construction. He was only talking about power grids.

With respect to that I don't understand how Quicksilver gets a 7E... like at all, but then if he gets a 7 how does Flash get a 6?

I also think it would have been interesting symmetry and deserving for Superman and Batman to have 2 8s. Especially with their suck ass specials, but that was a DC staple.

...still though while we're on DC I think it's funny how Robin got stupider when he turned into Nightwing. Even if the Robin with the 7I isn't Grayson I don't see how another Robin is deserving of a 7 while Nightwing isn't. Then how does Wonder Woman end up with a 6s?

I agree about the Quicksilver/Flash disparity. For that matter, if speed = energy, it seems like Flash should be boarderline 8... maybe not. I don't know a ton about DC relative power.

I agree about Batman/Superman. It would've made for quite the unique appeal to have the two flagship characters have such high and versitle grids, but seing as how the Marvel flagship characters were also mostly botched... SMH.

As for the Robin thing, it was my understanding that, while Grayson was always very bright, he still didn't rival Batman in any serious way, but Drake actually could in many respects... this is fairly secondhand knowledge, but via a pretty reliable DC-fan.
Title: Re: most over-powered?
Post by: thetrooper27 on January 13, 2013, 04:11:02 AM
Quote from: The Dude on April 15, 2012, 12:05:40 PM
This could be a fun little topic, which characters do you see as the most over and under powered vs. their comic book counterparts? Can be a combination of Power Grid and Special card usefulness.My most over-powered has to be the Morlocks? How on Earth do they get an 8 ?
Let's review the comic origins. 1- they start as a group of mutants whose powers are so lame they choose to hide in the sewers rather than deal with humanity. 2 - They pick on the weakest members of the X-men (angel, shadowcat, etc) and still lose--including losing control of their entire team to a de-powered Storm. 3- The Marauders show up and the 10 members of the Maruaders massacre hundreds of Morlocks even with X-men, X-factor, Power Pack and Thor trying to assist the Morlocks. Yet somehow these guys have an 8 ? WTF? Drop that 8S to a 5 and keep the other stats the same and you'd be in the ballpark of their comic origins.
Then in X-Men set they get a Special card that signifies how much they get their asses kicked and it ends up being the best healing card in the game. Baffling.

Most under-powered, as much as the Surfer fan in me weeps for his lack of an 8E, I think Parralax is my choice here. Hal Jordon as GL would be a borderline 8 just because his skill/will-power in weilding his ring. But as Parrallax he 1 - killed all of other the Lanterns and absorbed their power ring energy, 2 - begin rewinding time in Zero Hour, and 3 - reignited the sun in Final Night. I don't think any of the existing 8's could come close to him based on examples 2 and 3 (Dr. Strange could possibly do 2 to a much more limited extent and Dark Phoenix could probably do 3 but eveyone else would be way out of their league on his scale.) Then to top it off his specials are among the worst in the JLA set. I mean he has a card called "Beware My Power" and it's a 2 for crying out loud.

I can't speak for anyone else, but as for myself, I apologize.  I didn't mean to take the discussion in an unwelcome direction.  I guess I misunderstood what the topic was about.  My bad.
Title: Re: most over-powered?
Post by: Hotobu on January 13, 2013, 07:57:09 AM
No, you didn't I did actually. I didn't see the "special card usefulness" part. I only saw the OP talking about grids, and skipped over that.

... If that's the case then there are a whole bunch of screwed up characters. More than I'd even like to think about. How is Jubilee gonna be so much better than the entire Shi'ar empire? The fact is that there's no way that this game in its current format can ever come close to having characters mimic their comic counterparts, so I don't even really want to think about specials. If a person sits down across from me with his team of ... oh I don't know pick any 4 random people, I should be able to drop down Galactus and Dark Phoenix and win the game.

It's really best not to think about specials, but it does get a bit funny if you start. If the Hulk is a few inches Power Leaping on top of someone how the hell is Beast gonna Analyze it and make it go away? How does Dare Devil hitting someone with a Billy Club do the same damage as one of Cable's really big guns? Why is it that after Iron Fist attacks the entire Heroes for Hire team decides it can't attack anymore? Why can Spider-man web... well... anyone on the Fantastic Four? Why does Cyclops removing his visor do more damage than the Power Cosmic? Why can I do the same damage to Superman, and Morph and knock them both out? Speaking of Jubilee why does "Blinding Flare" work on The Ray?
Title: Re: most over-powered?
Post by: steve2275 on January 13, 2013, 08:14:47 AM
like with professional wrestling
throw logic out the window
Title: Re: most over-powered?
Post by: BasiliskFang on January 13, 2013, 09:34:34 AM
Quote from: steve2275 on January 13, 2013, 08:14:47 AM
like with professional wrestling
throw logic out the window
is that legal?! He is going for the devourer!!! Omg, his battle site is done, 1234! He kicked out! I've never seen anyone get up from the devourer! This is history !
Title: Re: most over-powered?
Post by: thetrooper27 on January 13, 2013, 03:38:49 PM
"Why can I do the same damage to Superman, and Morph and knock them both out?"

;DHilarious ;D

The thing is that if every character were exactly the way their comic versions are, there would only be a few teams out of hundreds of characters.  Each character should have a worthy role in the game.  That's all that really matters.  This is a fun thread because I love to hear people joke about how unfair the creations for this game are.  The real beauty of this game, even after its formal demise, is that we can create new cards to make our favorite characters worthy of being played.  I believe in my heart that if someone took this game on now with the progress in understanding card games and timing windows and all the little legalistic stuff that goes into the rules, plus had a good research and design team that playtested each character thoroughly, every character would be playable, and not just in the sense that you could fit them into a deck, but that you could make them each valuable to a particular team.