Palatinus' OverPower Forum

About the Game => House Rules => Topic started by: breadmaster on May 20, 2012, 02:42:05 PM

Title: target
Post by: breadmaster on May 20, 2012, 02:42:05 PM
i propose that any card that is targetted (except say a 'target teammate' like dazzler's marvels card) be usable on the opponent only

specifically, that gets rid of trick transport being used on a teammate.  this probably won't pass vote, but i'll be dammed if this card doesn't irk me.
Title: Re: target
Post by: Demacus on May 20, 2012, 03:46:21 PM
I'm with you on that one Bread.  Being that the DZ is one of very few cards out there with the words "target character" that seems to be defensively beneficial, instead of simply an obnoxious attack.

I feel that it was erroniously ruled to be playable on your own teammates.  Granted, I can see Nightcrawler pulling off that kind of defensive trick, but most defensive tricks don't also shut down the character defended, as in the AD Teammate May avoid 1 attack, or the EE specials (Master Mold) <Avoid 1 attack made with a Power card or remove 1 Powercard hit from Sentinels or Teammate> none of which contain the phrase "Target Teammate," it's simply understood that your teammate is YOUR teammate and you don't HAVE to "target" your teammates, you either assist them or you don't.

I'm well aware that there are other examples, especially from the Image set, of cards that state "Target Teammate" but with the exception of these few cards, the majority of defensively beneficial specials simply refer to characters on your own team either by the character's specific name, or a teammate of his, almost never a "target."
Title: Re: target
Post by: gameplan.exe on May 21, 2012, 01:32:50 AM
you know what's kind of funny to me about this? I actually proposed (and was shot down quickly) that you should be able to target your teammates for any reason, any time you want - this is done for all kinds of purposes in comics and I wish I could do it in Overpower, too!

Got an AY for Bishop you wish you could activate? Let Cyclops hit him with a level 1 E power card, just like he does ALL THE TIME in the comics to boost Bishop's energy levels!!

In the comic books, characters have found inovative ways to use their powers for tricky benefits all the time, why can't we do that in Overpower?!

Put Rogue on a Fighting team and let her hit a teammate with her 6S Power Transfer card so she has their exact grid. If you're crazy enough to set up, and then pull off that type of gambit, then more power to ya! (see what I did there, using "gambit" in a comment about Rogue?  ;))
Title: Re: target
Post by: steve2275 on May 21, 2012, 03:06:42 AM
Quote from: ncannelora on May 21, 2012, 01:32:50 AM
you know what's kind of funny to me about this? I actually proposed (and was shot down quickly) that you should be able to target your teammates for any reason, any time you want - this is done for all kinds of purposes in comics and I wish I could do it in Overpower, too!

Got an AY for Bishop you wish you could activate? Let Cyclops hit him with a level 1 E power card, just like he does ALL THE TIME in the comics to boost Bishop's energy levels!!

In the comic books, characters have found inovative ways to use their powers for tricky benefits all the time, why can't we do that in Overpower?!

Put Rogue on a Fighting team and let her hit a teammate with her 6S Power Transfer card so she has their exact grid. If you're crazy enough to set up, and then pull off that type of gambit, then more power to ya! (see what I did there, using "gambit" in a comment about Rogue?  ;))
that would be cool
Title: Re: target
Post by: Nostalgic on May 21, 2012, 02:52:12 PM
Quote from: ncannelora on May 21, 2012, 01:32:50 AM
you know what's kind of funny to me about this? I actually proposed (and was shot down quickly) that you should be able to target your teammates for any reason, any time you want - this is done for all kinds of purposes in comics and I wish I could do it in Overpower, too!

Got an AY for Bishop you wish you could activate? Let Cyclops hit him with a level 1 E power card, just like he does ALL THE TIME in the comics to boost Bishop's energy levels!!

In the comic books, characters have found inovative ways to use their powers for tricky benefits all the time, why can't we do that in Overpower?!

Put Rogue on a Fighting team and let her hit a teammate with her 6S Power Transfer card so she has their exact grid. If you're crazy enough to set up, and then pull off that type of gambit, then more power to ya! (see what I did there, using "gambit" in a comment about Rogue?  ;))

I partially agree, but I see too much room for abuse. You could deny you're opponent serious venture opportunies with that ability. Even if you count hits you inflict on yourself for venture it wouldn't work. Think about about if you have a BJ in play on character A and your character B is one icon from spectrum. You can't defend character B and your opponent has a nice juicy AS special to finish your vulnerable character B on his next attack. You could just take a level 1 multi from character A (protected by the BJ) and KO character B, leaving your opponent holding the bag.

Quote from: ncannelora on May 21, 2012, 01:32:50 AM
Got an AY for Bishop you wish you could activate? Let Cyclops hit him with a level 1 E power card, just like he does ALL THE TIME in the comics to boost Bishop's energy levels!!

Just wanted to pull that statement out again. LOL! to that man.  ;D  LOL!
Title: Re: target
Post by: Demacus on May 21, 2012, 02:57:12 PM
Nostalgic makes a solid point.  Also, don't confuse comic tactics with game mechanics.  Just cause a character has been known to turn on his allies in the comics, even for mutually beneficial reasons, unless you have a card like Post's Lethal Tester, you aren't allowed to turn on your allies in the game.  It would be awesome if there WERE more specials like Lethal Tester out there, but since Post seems to be the only one with that unique ability, we'll just call him the lucky one.

I have been noticing that on a LOT of The Marvel's cards, the words Target Teammate do appear, which would give stronger evidence that the DZ specials, which state Target Hero/Character, are not intended to be played on your self or your teammate.
Title: Re: target
Post by: gameplan.exe on May 21, 2012, 05:31:11 PM
Quote from: Demacus on May 21, 2012, 02:57:12 PM
Nostalgic makes a solid point.  Also, don't confuse comic tactics with game mechanics.  Just cause a character has been known to turn on his allies in the comics, even for mutually beneficial reasons, unless you have a card like Post's Lethal Tester, you aren't allowed to turn on your allies in the game.  It would be awesome if there WERE more specials like Lethal Tester out there, but since Post seems to be the only one with that unique ability, we'll just call him the lucky one.

I have been noticing that on a LOT of The Marvel's cards, the words Target Teammate do appear, which would give stronger evidence that the DZ specials, which state Target Hero/Character, are not intended to be played on your self or your teammate.

Nostalgic's point is exactly my point. Onslaught has a Special card designed to do just that, but it doesn't hurt you in Venture or cost you extra hits - it's instantaneous and deserving of it's OPD status that way. As for the Lethal Tester card, that's as much about forcing your opponent to use a card they might be saving, as it is for trying to off your own teammates.

As for Game Mechanics vs. Comic Plausability, that's kind of my bigger point. I always took it that Overpower was designed and conceived that it would simulate a comic book fight in a new medium. We've had videogames, we've had movies and cartoons, now we have a card game. In fact, if that wasn't the point of Overpower, I wouldn't play. I mean, if it didn't feel so much like a real comic book fight (either because the characters were different or the mechanics failed to emulate it), I never would have given this game my attention at all.

In terms of letting that 3rd character be KO'd so my 4th can be protected via a BJ or something similar, how is that any different than a thousand other circumstances of making gambits to win Venture? We'd use an AC to do it, so why can't we simply do it ourselves? It certainly doesn't make the AC obsolete, since that's not it's primary function (primarily being used to shift to a more opportunistic defense).

I'm just saying, I can think of dozens upon dozens of instances (both lethal and non-lethal) of comic book heroes taking friendly fire. Sometimes characters have Special cards that represent that (like Cannon Fodder or Ultimate Sacrifice), but those are usually mush more useful and much more character-specific than simply being able to attack yourself or teammates.

having said all that, let me sum up my sentiment with this - I'm not going to try to change the rules to allow this, but I'm always in favor of it. So, any current rules that allow anything resembling this (like using an IA or DZ against a teammate), I will always be in favor of those rules. I'm still bummed DZ is no longer defensive  :-\
Title: Re: target
Post by: Demacus on May 26, 2012, 04:42:31 PM
You know, Ncann, I could honestly see finding the right to target your teammates to preform "tricks" or "stunts" as it were, provided that KO'd your teammate in the process would not be allowed.  If you teammate is "assisiting willingly" like the examples given, then your attack shouldn't be lethal to him.  In the case of Onslaught-esque specials (Merciless Conqueror, Cannon Fodder, ect, ect) these specials would obviously not be restricted by the "tricks/stunts" rule you are proposing.  :D
Title: Re: target
Post by: gameplan.exe on May 26, 2012, 05:27:45 PM
Quote from: Demacus on May 26, 2012, 04:42:31 PM
You know, Ncann, I could honestly see finding the right to target your teammates to preform "tricks" or "stunts" as it were, provided that KO'd your teammate in the process would not be allowed.  If you teammate is "assisiting willingly" like the examples given, then your attack shouldn't be lethal to him.  In the case of Onslaught-esque specials (Merciless Conqueror, Cannon Fodder, ect, ect) these specials would obviously not be restricted by the "tricks/stunts" rule you are proposing.  :D

that might be a good comprimise, as a matter of fact! So, you can even land hits on them, as long as they aren't the killing blow?
Title: Re: target
Post by: breadmaster on May 26, 2012, 08:53:45 PM
wow

i'm 100% dead against that.  i hate targetting teammates period.  now you're talking about adding more cases where it's possible
Title: Re: target
Post by: gameplan.exe on May 26, 2012, 10:18:52 PM
Quote from: breadmaster on May 26, 2012, 08:53:45 PM
wow

i'm 100% dead against that.  i hate targetting teammates period.  now you're talking about adding more cases where it's possible

Fair enough, mate. It would seem that the rules regarding targeting will remain largely unchanged, then (which is certainly fine, I think).
Title: Re: target
Post by: Demacus on May 27, 2012, 11:47:44 AM
I wasn't suggesting that for what I originally suggested, but it could make for an interesting house rule.  I still think for the normal rules of the game, you shouldn't bring in your allies to die (Unless of course, that's the idea behind the deck, ala that Scarlet Witch, New Warriors, Onslaught(?) deck that I did like the look of.)

As far as the standard rules apply, you should only be able to target/assist your teammate if the special you are playing allows you to do so.  Kind of odd that there is no assistance for team-member defense outside of specials and double-shots though, now that I think about it.