Making DC characters playable with a single card

Started by Onslaught, August 09, 2010, 02:11:40 AM

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The Dude

QuoteCatwoman - Logically it makes sense. Kind of borderline as to whether it's too strong or not. Many OPD's are similar to non-OPD's except for that they can be played from Reserve, so playing a legitimate, good OPD from Reserve may be a little much. Any precedent for this one?

Well there are several heroes who can play a one-per-deck from reserve as an inherant. Off the top of my head Strong Guy has Pile It On (Immune to Spectrum KO), Deathlock and Maggot both increase a skill to 7 for r.o.g., and Jean Grey has Telepathic Unity (team +2 to defense). So there's precedent for it.

Furthermore if Marvels had come out three heroes who already do stuff in reserve where being given opds to play in reserve: Hawkeye was going to get an insanely powerful and useful opd to play from Reserve, Maggot a low level attack with a viscous secondary effect, and Spiderwoman an offskill battlesite venture thing for the team.

I think Catwoman's opd is good but its not excellent. You sometimes eliminate a massively one-per-deck, but sometimes you just get some power and universe cards. Plus if she can only play the 1 card back there that's still not half as powerful as Spiderwoman and Flash who play an insanely useful non-opd back there. I'd rather 3 or 4 avoids or AIs from reserve then 1 Draw Pile discard. (and don't forget had Marvels come out Sable would be doing this too). But at her real low cost with an effect no one else does in reserve it gives Catwoman at least a marginal reason to exist.

BTW - I love Two Face's Flip of the Coin card. I admit its not really powerful. If I don't play i'd have that card anyway and be able to use it if it was a defense (although two face can grab an unusable or duplicate in this attack). But in terms of capturing a character's unique flavor I don't know if there's a better special in the game.

BigBadHarve

Quote from: The Dude on August 26, 2010, 01:08:14 PM

BTW - I love Two Face's Flip of the Coin card. I admit its not really powerful. If I don't play i'd have that card anyway and be able to use it if it was a defense (although two face can grab an unusable or duplicate in this attack). But in terms of capturing a character's unique flavor I don't know if there's a better special in the game.


I too like the idea behind the card, it suits the theme of the character. But the downside from a strategic point of view is that there's no guarantee with it. It could be a wasted card, where logically you're just better off leaving the card out and having the spare card in hand.

Perhaps if you altered Two-Face's inherent to be 'May draw 1 card after playing and resolving 'Flip of the coin.' Discard duplicates. That's an inherent I was considering for Two-Face. I settled on 'May have 1 duplicate .45 Automatic special,' but I'm still leaning towards making 'Flip of the coin' more serviceable.

-BBH


a_noble_kaz

hey BBH what's up with that disc you're talking about? is there any way you can post a link to the specials it contains or mayhap email them to me? I've been trying to come up with specials to make DC1 heroes more playable, and that avoid for superman was exactly what I had in mind!

Karmanal of Zert

@The Dude

Yeah than I would have no problems with it!

Quote from: BigBadHarve on August 26, 2010, 02:41:38 PM
I too like the idea behind the card, it suits the theme of the character. But the downside from a strategic point of view is that there's no guarantee with it. It could be a wasted card, where logically you're just better off leaving the card out and having the spare card in hand.

Perhaps if you altered Two-Face's inherent to be 'May draw 1 card after playing and resolving 'Flip of the coin.' Discard duplicates. That's an inherent I was considering for Two-Face. I settled on 'May have 1 duplicate .45 Automatic special,' but I'm still leaning towards making 'Flip of the coin' more serviceable.

That's exactly why I think the card is useless and have never put it in my decks. An IA like that would perfect for making the card fun and usable!!! Great idea.

steve2275

Quote from: Karmanal of Zert on August 14, 2010, 02:52:41 AM
Holy crap! That Riddler IA is SOOO perfect! I'm blown away!

This is sort of on topic. This card:



should definitely have been a 5 Strength for attack or defense CC code. Holding up that heavy door surely warrants more than a 4, and all one needs to do is look at the picture to see that is in fact depicting him in defensive action. This plus his two existing OPDs, both of which are good (7M) or great (draw 3), almost automatically make him much more useful, since currently none of his non-OPDs are usable in my opinion. Also, given his high amount of education and all the crazy gadgets and features he's designed on his various suits of armor with it, he should definitely get a Intellect Power Grid is 7 for Defense IA if not a full boost (and perhaps bring down the Energy to compensate).

Post Merge: July 22, 2011, 04:25:34 PM

Also all of these:



could easily be 7's or even AEs in my opinion (except for Cyborg's, he already has an AE).

@TheDude
I remember you saying you have your own DC edits you've been working on to make the B/S set (how ironic) more playable. Unless Onslaught objects, I suggest we all pool our DC ideas together in this thread.  8)
heck id settle them being Ab