2 new Defensive Specials

Started by The Dude, February 12, 2012, 07:46:52 PM

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The Dude

So in doing homemades it comes up you want to give some defense but don't want to give everyone AG, negates or spawn avoids. So I came up with two other defense cards.

The first I designed for Capt. Jack Sparrow (He's a pirate and a good man) and then spread it to maybe a few others (Nova most prominently who I did a max 6 version of that can play it from reserve). The text is as follows: "Teammate may avoid an attack of 7 or less, or (Hero name) may shift an attack or 8 more from teammate to himself and take the Hit." I also liked it because we see shifts starting back in AC that says "so and so may defend" Here's one where you get to shift but you have to take the Hit if you do so. I find it to be a nice change of pace to protect teammates and show an unselfish hero without giving them a fullon teamate avoid (ala Serpent Society) or spawn avoid.

The second is what I call the split avoid. This came to me this summer when I wanted to Cap special that would use a photo from the movie as the card art because the movie was tremendous. I decided on the name "War Hero" and was looking for an effect. As Cap already has a venture card, it seemed to me defense was the obvious choice, and I thought there are no real specials that defend a Battlesite (which is very much something a War Hero would do) despite the Monumental rule book text leaving the future possability open. The problem though is Battlesites are rarely attacked you'd be making a useless special. Thus I decided on the split avoid: meaning it avoid ones type of attack for the hero who plays or a different type of attack for teammates and battlesites. It makes it a somewhat situational card but also a flexible one of very much variable strength depending on what the split is.

Cap's ended up being: "Captain America may avoid 1 attack with a Tactic card or teammate/Battlesite may avoid 1 attack with a Special card." In his case, I thought Cap's war experience an expert in avoiding tactics, while his being a hero makes the defense for a teammate or battlesite the stronger half of the card.

Anyway I liked it and soon thereafter I was making for Aquaman as Protector of Atlantis - "Aquaman may avoid 1 attack with an Aspect card or teammate/Battlesite may avoid 1 attack with a Fighting icon."

I soon realized I liked these styles cards, and soon made a dozen of them, mostly for DC heroes as they could use the defensive help without making anyone overpowered.

I think the most powerful I ever made is Riddler (E.Nigma which splits Special / Intellect icon). Superboy got "Good Publicity" mostly so I could include Tanya Moon in the game and it splits Special / Aspect, while Steel got an Aspect / Power card split under the name "Forging of a Hero"

So just curious what do others think of these defensive cards. If they were real would you have played them in tournament level decks?


Jesse

Definitely creative. I like the concept of giving a character a defensive save without making them too powerful. It seems like everytime I have watched someone make custom cards (for this and other ccgs) they unintentionally make a character too powerful by adding something as simple as an avoid or a negate.

Great Idea.
Beta Ray Bill makes a WHOLE lot more sense at Avengers Mansion than Beyonder showing up and helping out during a fight. - breadmaster

gameplan.exe

I really like the idea of the avoid/shift for -7/8+  :D
"i was thinking again about the balance/realism issue... and despite the grids, i DO really like this game"
- breadmaster

"Even comics arent' as much fun as OverPower."
- thetrooper27